RatheLinden wrote:
Ok. So im not trying to be an *** or pick on SK's. But..Advantage all the way around = Paladin.
For now.
We see these swings from expansion to expansion. However, the one thing that I think is missed in these discussions is time ratio. If you're creating a character simply to raid and do nothing else, then how the character performs on raids is the only thing that matters. But very few people do that. If the class is awesome on raids but boring as harvesting sap by hand in the rest of the game, that can pose a significant problem. I've had that problem over the years. I've raided in (then) current content with every class except beastlord (and I'd never raid with one of those. I still harbor hatred for the class from their introduction though I have one at 90). My two paladins are 70 and 87 and the higher one raided SoD and UF (70 quit raiding in DoDh). My SKs are 100, 90, and 85 and have raided from SoF on up. My problem has always been maintaining interest during the 8-10 hours I play when I'm not raiding (since raid windows have shortened significantly over the years, a fact I lament in another thread).
Does anyone remember "cleric burnout"? Back in the day, every high end guild would constantly recruit clerics because they'd "burn out" and either quit playing or switch classes. This was because, to many, the class was boring but absolutely essential for raids and this problem was exacerbated by the "none of the credit, all of the blame" perception that was so common. I'm sure everyone knows someone who played a cleric on raids and something else outside of raids.
There are few classes that are truly necessary for raids. But if someone's rolling a character specifically because it's "necessary" and not because they enjoy the class, they're bound to become prisoners of their own device (yay! Eagles reference). What should also be considered is the expansion swing I alluded to earlier. From expansion to expansion, some classes will be lifted up and others will find themselves losing ground as far as usefulness to raids. But there are three that I can think of that seem immune to that: warrior (duh), cleric (at least until DBG allows merc usage and/or rolls out the Master tier and even then...), and wizard. There are other classes you can toss out but these are the three that have always been key from original to current.
Though Linden, I wholeheartedly disagree that Paladins swarm better than SKs. You're talking swarming at 95+ with raid gear. My SKs start swarming at 60 with group gear (and they get better as they advance in level, gear, and AA), even now. Add an easy to acquire 2.0 and it gets even more ridiculous. There is a fundamental reason the population of SKs exploded (and Paladins, in the history of this game, have never had a similar population boom. Not even pre-Ward of Tunare nerf) in the SoD to VoA era. There was a time when you couldn't walk two feet without tripping over a dozen 80+ SKs. There was a reason for that. SKs could swarm earlier, cheaper, and less skill-intensively than any other class. You can quad kite with a mage but that doesn't mean they're better at it than wizards. You mention all of these abilities that are proccing heals and mitigation and so forth but last I heard, you can't heal a mob to death. That's where the SK advantage comes in. Healing themselves while damaging the mob is the big difference and why they can do it so early and so well inherently. Again, I'm not saying Paladins CAN'T swarm. What I am saying is that comparing them to the class that has specialized in it is foolhardy. And SKs were rolling in huge AA counts before HAs existed (as were Rangers). It should be noted that Paladins needed a pretty heavy handed nerf to SK abilities to even begin to close the gap. I should also note that post-nerf, the only thing it really accomplished was delaying things. Whereas previously I could swarm Kaesora Library (with some difficulty) at 85, now my 85 has serious trouble but my 100 can easily wipe the zone in 1-2 pulls (sometimes 3 due to stragglers). This isn't news and I'm not exceptional. I've seen MUCH more impressive displays. Heck, I can't even keep the west side of the river in Feerott clear before respawn (I'm always 4-5 mins short) and I've seen SKs monopolize entire swaths of the Grounds.