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Herioc Hate ( not sure I get it )Follow

#1 Apr 01 2014 at 4:49 PM Rating: Excellent
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I guess what I don't understand is why how I play the game is such an imposition on others? If you are level 85 with max AA's, and you did it the "hard" way...that is awesome. But if I did it by clicking on a button and creating a heroic character, how does that lessen what you accomplished? And the venom I have been seeing in-game is WAY more than here, so not calling anyone in particular out on this forum, as this is filled with much more reasonable people; but I am hoping that these reasonable people can help me understand why how I play is such an issue for other people?

In truth, I have stepped away from the game cause it had lost some of the fun...I was exploring my "new" character ( who were both 75 when I "upgraded" them ) and was getting tells and reading chat ( which I should just turn off ) and it just sucked. So I am messing around with EQ2 and ESO...

And is perfectly reasonable that I AM missing the point...just would like someone to help me understand...

or not...

thanks for letting me share.
#2 Apr 01 2014 at 8:09 PM Rating: Excellent
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I'll admit to only briefly playing my HC toon (mainly just to create him before the deadline), but I haven't seen any of the hate that some folks are talking about. Maybe a comment here or there but nothing I'd label as "hate". Maybe you're just being overly sensitive? That, or you're on a really nasty server.

The primary complaining I saw with regards to heroic characters wasn't from other folks deriding them or saying they didn't "earn it", but from the folks playing the HCs complaining about how hard it was and how they were dying too much, which usually spawned some sort of conversation about how the devs could have maybe created a bit more of a "kiddie pool" environment for new HCs to start in rather than tossing them into Feerott2 (hardly a newbie friendly zone) to basically sink or swim.
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#3 Apr 02 2014 at 9:12 AM Rating: Default
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this is due to a psychological issue in which hardcore, or chronic MMORPG players have an over inflated value of what they have 'achieved' in game. For them, progress in EQ is their reality, it is the yardstick upon which they measure their own self value.

therefore the introduction of HC has challenged their self worth as being something actually achieved through some kind of skill or talent. And nothing breeds hate like low self worth.

TD;DR (too dumb didnt read) = dont mess with a mans ePeen
#4 Apr 02 2014 at 10:26 AM Rating: Excellent
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yenwangweh wrote:
I was exploring my "new" character ( who were both 75 when I "upgraded" them ) and was getting tells and reading chat ( which I should just turn off ) and it just sucked.


On my main account, I upped my 76 Paladin to 85, so it wasn't much of a jump. He's a guild leader, so was a known entity on the server to a lot of folks. I have many friends in the server raiding guilds so this has cushioned things for me. Still, I haven't seen much of the "venom" many have mentioned. This is likely because I am almost never looking for groups. Friends invite me when they see I'm on.

Edited, Apr 2nd 2014 12:27pm by KC13
#5 Apr 02 2014 at 10:53 AM Rating: Excellent
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have two accounts one is gold and other is sliver: gold has 85 Mage Herioc mage with j5 cleric merc sliver has 85 Herioc shadow knight. I started off with mage by it's self in old blood fields, the problem was adds so I took my brothers old account and made Herioc sk now I can snare and fd so basically Smiley: nodno adds. I can tank the mobs with the pet and use sk for dps or use sk to tank and pet for dps either way I am having fun, of course having others to play with is always fun as well, which I usually do on a daily basis.

I feel this way and learned from life and my sisters ex boyfriend: is anyone else paying your rent, house note, car payments, insurance, clothing you, feeding you paying any other of your bills. The answer being NO then the hell with them let them have bad attitude who cares about there opinion anyways.
#6 Apr 02 2014 at 10:58 AM Rating: Excellent
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plus one for the smiley face cjguy Smiley: clown
#7 Apr 02 2014 at 10:13 PM Rating: Decent
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It is a game always has been always will be. Too many people have to much free time to complain. Foe soe it is a business.

Edited, Apr 3rd 2014 12:14am by eqlovez1
#8 Apr 04 2014 at 6:42 AM Rating: Excellent
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corazondesol wrote:
this is due to a psychological issue in which hardcore, or chronic MMORPG players have an over inflated value of what they have 'achieved' in game. For them, progress in EQ is their reality, it is the yardstick upon which they measure their own self value.

therefore the introduction of HC has challenged their self worth as being something actually achieved through some kind of skill or talent. And nothing breeds hate like low self worth.

TD;DR (too dumb didnt read) = dont mess with a mans ePeen


Now, THIS is hate, for those who need a good example. Smiley: rolleyes
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#9 Apr 04 2014 at 7:08 AM Rating: Decent
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I actually think its quite accurate....
#10 Apr 04 2014 at 8:13 AM Rating: Excellent
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Hate isn't a good thing in either direction. But to smear every player who isn't entirely supportive of heroic characters as having inferiority complexes and implying other personal defects ("psychological issues"!?) is hateful speech in my book. Now I'm of a libertarian bent so everyone has the right to post their opinions but please, I hardly think it comes close to accurate to claim that "hardcore" MMOPG players suffer from low self-worth therefore they overvalue their achievements in gaming. Everyone places a certain value on their leisure time activities, whether on-line gaming, bowling, tennis, Magic:TG, chess, etc. "Sports", used in the broad sense of the term here, add spice to life for many people and, for example, while personally I can't imagine playing golf every weekend (I can't even standing watching the game on TV) but I wouldn't malign those who take it very seriously as having psychological issues. I'd accord the same respect for gamers.

It's accurate to say there is wrongness of both sides here. Some HC players expect too much "respect" and some "hardcore" gamers don't accord them enough respect. Which is unfortunate since Everquest needs both to succeed to survive, methinks.

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#11 Apr 04 2014 at 8:34 AM Rating: Good
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Sippin wrote:
Hate isn't a good thing in either direction. But to smear every player who isn't entirely supportive of heroic characters as having inferiority complexes and implying other personal defects ("psychological issues"!?) is hateful speech in my book. Now I'm of a libertarian bent so everyone has the right to post their opinions but please, I hardly think it comes close to accurate to claim that "hardcore" MMOPG players suffer from low self-worth therefore they overvalue their achievements in gaming. Everyone places a certain value on their leisure time activities, whether on-line gaming, bowling, tennis, Magic:TG, chess, etc. "Sports", used in the broad sense of the term here, add spice to life for many people and, for example, while personally I can't imagine playing golf every weekend (I can't even standing watching the game on TV) but I wouldn't malign those who take it very seriously as having psychological issues. I'd accord the same respect for gamers.

It's accurate to say there is wrongness of both sides here. Some HC players expect too much "respect" and some "hardcore" gamers don't accord them enough respect. Which is unfortunate since Everquest needs both to succeed to survive, methinks.



I always appreciate your opinions. I agree here in that my gaming time is my relaxation time. I coach 300 high school students each day, plus hold a full time job as the Fitness Coordinator at a huge YMCA. This is my time to relax, and I use it as such. For me, I spend more time roaming and exploring....

I see your accomplishments with the tradeskills ( not to mention the level 100 ) and think that is so cool...and as I stated above I never felt any "hate" ( probably the wrong word anyway ) from this board, just the opposite, it was a place to express my frustration at what was going on...and get opinions from people who respect the game...

As I re-read my post, however, I see I am doing what I always tell my kids not to do...I cannot control how anyone else feels, I can only control how I react to them.

Your post helped me actual see the perspective and "chill-out"...

So time to get back to playing and enjoying my time...( although ESO is pretty dang cool, might have to 'double date" Smiley: sly )

PEACE!!!

p.s. Really need to look you up in game, sometime Sippin...my FV crew would love to watch you roll stuff....Smiley: wink
#12 Apr 16 2014 at 10:34 AM Rating: Excellent
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gbaji wrote:
The primary complaining I saw with regards to heroic characters wasn't from other folks deriding them or saying they didn't "earn it", but from the folks playing the HCs complaining about how hard it was and how they were dying too much, which usually spawned some sort of conversation about how the devs could have maybe created a bit more of a "kiddie pool" environment for new HCs to start in rather than tossing them into Feerott2 (hardly a newbie friendly zone) to basically sink or swim.


So...you know, since I didn't know jackall about the HC I made, I used the portal stone conveniently located there in the Ferrott2 where I spawned, to PoK and then to Plane of Fire where completely undisturbed I could learn about my toon in nice safe kiddie pool.

I'm guessing I was only one of few who thought that was a good idea...
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#13 Apr 16 2014 at 3:20 PM Rating: Decent
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nekokirei wrote:
gbaji wrote:
The primary complaining I saw with regards to heroic characters wasn't from other folks deriding them or saying they didn't "earn it", but from the folks playing the HCs complaining about how hard it was and how they were dying too much, which usually spawned some sort of conversation about how the devs could have maybe created a bit more of a "kiddie pool" environment for new HCs to start in rather than tossing them into Feerott2 (hardly a newbie friendly zone) to basically sink or swim.


So...you know, since I didn't know jackall about the HC I made, I used the portal stone conveniently located there in the Ferrott2 where I spawned, to PoK and then to Plane of Fire where completely undisturbed I could learn about my toon in nice safe kiddie pool.

I'm guessing I was only one of few who thought that was a good idea...


I'm sure lots of people thought of it. But since the devs created a whole set of quests specifically for heroic characters (all those quest NPCs standing around right near where you spawn), most folks are going to kinda follow what they assume was the intended path for their HCs to go down. And due to lack of player experience with the class/levels involved, the tuning of encounters for those quests, which I'll assume the devs felt were normal, would appear to be super hard.

Nothing at all wrong with taking the new HC to another, easier zone, learning how to use them, then popping back to Ferrott2 and doing the HC quest(s).
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#14 Apr 17 2014 at 12:06 PM Rating: Decent
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I just suggest to people to do the HC j5 merc quest then get the heck out of dodge untill you level couple times and know character.
#15 May 02 2014 at 3:56 PM Rating: Good

I honestly don't understand why folks would care. What, is level 85 some symbol of status or something?

I've been playing since Thanksgiving Day of 1999 and, since Velious, the only level that really afforded a person anything even vaguely resembling 'status' was the top one. Level 85s in a game with a level 100 cap are exactly like level 80s were with a 95 cap (who were exactly like level 75s when 90 was the cap), that being, 'behind'. People whining about how hard content is at 85 in Feerott2 are doing themselves a disservice. It's challenging but it's not hard. It's only hard if you have no clue on how to play the class you've chosen. I haven't heroic'd any of my characters mainly because I can't see the point in doing so. PLing a character to 85 is neither difficult nor time consuming (though it is painfully boring). I'm considering doing it with a couple of characters (mainly my 'under 75' group who are currently 71-73) but if I did, so what? I've played every class from 1 to 80 (except beastlord who I inherited at 57 and leveled to 90) and classes don't just flip at 81+ and become something unfamiliar.

The "hate" you're experiencing has more to do with the small vocal minority of people who feel that everything you do (or are allowed to do) somehow impacts them. While it's true that past experiences can affect your outlook (many people have grouped with "ebayed" characters who weren't as skillful as their level and gear might lead you to believe), it shouldn't completely shadow your view.

I would say ignore the trolls and haters and play the game the way you see fit. I get "hate" because I box almost exclusively (you'll never see one of my characters LFG) but as long as SOE values my money, I'll continue to do it and they'll continue to allow it. In today's game, with the relatively insular subcommunities that exist, there are no guarantees that that "clueless" 85 will wind up joining your group (even less so if the group is 100 or even 95) so the old ebay hate is misplaced and WAY out of date.
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#16 May 02 2014 at 4:36 PM Rating: Good
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Remianen wrote:
I honestly don't understand why folks would care. What, is level 85 some symbol of status or something?


No. But not everyone multi-boxes and powerlevels their own characters. So lots of people run characters in that range "naturally" and thus are affected when a whole hell of a lot of characters are dumped into the environment who's players don't know how to play them well.

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The "hate" you're experiencing has more to do with the small vocal minority of people who feel that everything you do (or are allowed to do) somehow impacts them. While it's true that past experiences can affect your outlook (many people have grouped with "ebayed" characters who weren't as skillful as their level and gear might lead you to believe), it shouldn't completely shadow your view.


I don't know if "hate" is the correct word, but again, the inconvenience experienced by other players is going to be greater when they're actively playing with other people versus just playing primarily with themselves.

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I would say ignore the trolls and haters and play the game the way you see fit. I get "hate" because I box almost exclusively (you'll never see one of my characters LFG) but as long as SOE values my money, I'll continue to do it and they'll continue to allow it. In today's game, with the relatively insular subcommunities that exist, there are no guarantees that that "clueless" 85 will wind up joining your group (even less so if the group is 100 or even 95) so the old ebay hate is misplaced and WAY out of date.


Sure. But consideration for other players style of play goes both ways, right? It's interesting that you make a point of how others don't understand your style of play and sometimes unfairly criticize you for it, whilst simultaneously displaying that you don't understand their style of play and are criticizing them for it. Perhaps a bit of tolerance and understanding in all directions would help? For players who like to level through the game and interact with other players rather than just racing to the top level, anything which affects them along the way affects them. It's certainly legitimate to gripe about this. Just because it doesn't affect you because of your style of play doesn't mean that their complaints are groundless. Just as you want them to be considerate of your style of play, you need to be considerate of theirs.

Edited, May 2nd 2014 3:37pm by gbaji
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#17 May 03 2014 at 5:44 PM Rating: Good
gbaji wrote:
No. But not everyone multi-boxes and powerlevels their own characters. So lots of people run characters in that range "naturally" and thus are affected when a whole hell of a lot of characters are dumped into the environment who's players don't know how to play them well.


Understandable. But how many of these people are boosting characters that they at least have an idea on how to play? How many people are returning to EQ and dropping $35 to play a character they've never even seen in action before? I would say that number would be almost nil. Besides that, in my experience, there are many people who have played their characters up from level 1 and still don't know how to play them "well". We've all experienced that over the years.

gbaji wrote:
I don't know if "hate" is the correct word, but again, the inconvenience experienced by other players is going to be greater when they're actively playing with other people versus just playing primarily with themselves.


That's exactly why I used the quotation marks. It's not real hate but nowadays, voices of dissent are automatically labeled with 'hate'.

gbaji wrote:
Sure. But consideration for other players style of play goes both ways, right? It's interesting that you make a point of how others don't understand your style of play and sometimes unfairly criticize you for it, whilst simultaneously displaying that you don't understand their style of play and are criticizing them for it. Perhaps a bit of tolerance and understanding in all directions would help? For players who like to level through the game and interact with other players rather than just racing to the top level, anything which affects them along the way affects them. It's certainly legitimate to gripe about this. Just because it doesn't affect you because of your style of play doesn't mean that their complaints are groundless. Just as you want them to be considerate of your style of play, you need to be considerate of theirs.


I'm speaking specifically of those people who are forcing their views on others (as alluded to in the original post). The very idea that someone playing a boosted character is clueless as to how to play that character is a false assumption. The first cleric I ever played was level 57 when a guildy joined the exodus to DAoC in 2001 but didn't want to deprive the guild of a cleric. I went from a raiding warrior to a raiding cleric and was chosen to main heal the guild's first attempt at Statue. I am not extraordinary in that way since I've seen other people do far more difficult things. Veterans in this game can often pick up other classes fairly easily, by researching and taking advice. Besides that, with mercs, there's a good chance that many of those people won't enter the general grouping pool until after they've gotten the hang of the class. I just think it's wrong to make blanket assumptions on people based on a small sample size of data or personal experiences.

There's an assumption that I don't group with others because I multibox almost exclusively and that's not true either. When I say you'll never see one of my characters LFG, I mean that literally. However, when a call for help goes out, I often answer it with an appropriate character. Heck, the reason why I box is a circular dilemma of sorts. Years ago, when the last of my longtime cohorts quit (over mercs, which dumped four clerics in my lap), I did the LFG thing and found it not to my liking. I realized that I came from a different time (so to speak) in which groups lasted for hours at a stretch. I didn't like the 'fight to a camp and 30 mins later, have to replace people" trend. Rather than rant and complain, I did something about it. But now, I've gotten used to 4-6 hour xp grinds which makes it harder for me to do more than simple one-off groups (for epics or specific quest objectives). But that's also one reason why I don't sweat what anyone else does. My ability to box basically allows me the freedom to remove myself from perceived issues, while still remaining part of the community. Basically, if heroic characters are such a big problem (now or in the future), what would stop anyone from just refusing to group with anyone but the folks they know? That's how it was in "the old days". So-called 'uberguild' members would only group with each other (and people they were recruiting for their guilds or friends outside the guild). I've been on both sides of that situation. This shouldn't be an angst creating thing.
#18 May 05 2014 at 4:32 PM Rating: Decent
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Remianen wrote:
Understandable. But how many of these people are boosting characters that they at least have an idea on how to play?


"An idea"? Not sure that's the issue. I have "an idea" how nuclear power plants work, but you'd probably not want to put me in charge of operating one. As I mentioned in an earlier post, I'm quite familiar with how to play a melee based character, but have no problem admitting that I'd be a complete disaster trying to perform any where near acceptable with my shiny new Berserker character. Character abilities and tactics change dramatically in the post 70 game IMO, so unless you've played that specific class at least that high before, you're not going to play it well.

Quote:
Besides that, in my experience, there are many people who have played their characters up from level 1 and still don't know how to play them "well". We've all experienced that over the years.


Sure. But it's all relative, isn't it? A percentage of crappy players will always exist in the game world at any given time. The introduction of HCs suddenly increased that number dramatically for a period of time. And, predictably, as people have gotten more accustomed to running the new characters, the complaints have died down. Nothing that surprising about it really.


Quote:
The very idea that someone playing a boosted character is clueless as to how to play that character is a false assumption.


Again, I'll freely offer myself up as proof that it's not a false assumption at all. I think that you're underestimating how many players (even long time players) don't play a menagerie of different classes. I've been playing (with a couple breaks along the way) since 1999, but only have two characters in the post 80 range. I'm not an altoholic. And people like me (or even people somewhat like me) are going to tend to use their HC opportunity to create a character that they're not familiar with at all. Why play a class I've already played, or am super familiar with. I literally picked berserker because all I know about the class is that it's a damage focused melee class and I'm sure they have some special abilities which make that work, but other than that, I have no clue. Oh. And they throw axes (although I'd forgotten that until I created it and looked a the abilities that came in the hotbars).

I doubt I'm remotely alone in that decision methodology.

Quote:
The first cleric I ever played was level 57 when a guildy joined the exodus to DAoC in 2001 but didn't want to deprive the guild of a cleric. I went from a raiding warrior to a raiding cleric and was chosen to main heal the guild's first attempt at Statue.


I don't think there's a remote comparison though. There's been a vast increase in combat/AA abilities since Velious content was remotely current. A level 57 cleric didn't play much different back then than a level 15 cleric. Cast heals during combat. Cast buffs when needed. During a raid, get into a CH rotation (ok, that was something the level 15 cleric didn't do). And I'm not saying this to knock clerics, because every class was that simple to play mechanics wise back then. On a raid back then, my paladin assisted the MT when called, and clicked autoattack. I'd drop a group heal as needed. And I'd usually keep an eye on the raid's main chanter if there were adds being mezzed during the fight to quick drop LoH if needed (and sometimes be offtanking, but that was something that got more prevalent in latter expansions really). That was it. And I could make an argument that a class like paladin was more "busy" than others (during the fight at least, prep and initial engagement belonged to the shamans, chanters, and clerics).

Raid skill back then was more about groups learning to work together to manage mob push/positioning and prep. You usually knew if you succeeded in the first 10 seconds of the attempt. If you got good agro on your MT, and got a successful heal rotation going, and you physically had the resources, you'd likely win. And once that initial flurry was done, there wasn't a whole lot else to do except *not* do something stupid that lost the fight. Anyone experienced in raiding could probably step up and play most other classes in most raids and do "ok". Even the most complex classes only used about 5 spells during the actual fight itself (as opposed to prep), and that was usually pretty formulaic. Timing was an issue, but as long as you'd even just been in the correct groups to see the timing of various actions you'd have a pretty good idea of what to do. It certainly wouldn't take that long to get up to speed.

In a group? Holy hell were classes easy back then compared to today. I use ten times more abilities in an average solo fight with my paladin than I used for anything back then. Trying to jump into playing a level 85 character with no highish level experience is like that scene in Star Trek 2 where Kirk causes the Reliant's shields to go down and Khan is trying to raise them, and he's looking at these panels of controls with a zillion buttons and switches and no way in hell is he going to figure out which one's to use how in time to avoid getting blasted. Yeah. Kinda exactly like that.


Quote:
Basically, if heroic characters are such a big problem (now or in the future), what would stop anyone from just refusing to group with anyone but the folks they know? That's how it was in "the old days". So-called 'uberguild' members would only group with each other (and people they were recruiting for their guilds or friends outside the guild). I've been on both sides of that situation. This shouldn't be an angst creating thing.


And people complained about it then. Honestly, I'm not seeing it as a big deal. It's a short term thing where the effect of a ton of new HCs on the game world will cause a bump in the number of "clueless" characters running around. It's legitimate to complain about that IMO, but it is self correcting, so it's not that big of a deal in the long run.
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#19 May 05 2014 at 4:48 PM Rating: Excellent
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gbaji wrote:
"An idea"? Not sure that's the issue. I have "an idea" how nuclear power plants work, but you'd probably not want to put me in charge of operating one.


I trust you know more and would do a better job than Homer would or probably any of his nuclear co-workers.

Yther Ore.
#20 May 05 2014 at 6:15 PM Rating: Excellent
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Yther wrote:
[I trust you know more and would do a better job than Homer would or probably any of his nuclear co-workers.


That reminds me, where can I get one of those bobbing head birds?
#21 May 06 2014 at 2:40 PM Rating: Good
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Yther wrote:
gbaji wrote:
"An idea"? Not sure that's the issue. I have "an idea" how nuclear power plants work, but you'd probably not want to put me in charge of operating one.


I trust you know more and would do a better job than Homer would or probably any of his nuclear co-workers.

Yther Ore.


I know to avoid accidentally hitting the big red button -------> Smiley: dnp
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