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#1 Dec 05 2013 at 9:14 AM Rating: Excellent
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The scenario:
You only get to play one race/class/deity combo in EQ from this point on. What is it and why? ...and you can name some runner-ups.

(I find this question really hard btw, being such an alt player)

My answer:

Iksar Necromancer. Necromancer suits my playstyle the best (casual, non raiding, fd lets me walk away from the computer...). I've very familiar with the class under level 75, and I have always really liked Iksar lore. I'd level up in Kunark and do stuff slow, probably work my way through all the old content (even if having to overlevel it massively) and would probably stay interested till at least 75. Granted I have a 51 Iksar necro already...

Runner ups:
-Troll or Iksar SK (always wanted to do greenmist),
-Iksar or Troll of Inny shammy (love the clicky snare neck item).
-Some sort of wizard (never played one, always thought I could do it well or at least adequately, maybe even play a "good" aligned one as I have seldom done that in EQ).
-On a progression server I would play a female human cleric of inny. No mercs makes you needed, and I've never been a tank and won't be the slower/cc ever again
-Rerolling my original rogue has some appeal too (never made it to 40s on him and rolled him 3 times when I first played EQ). Rogues have some of the funnest race/diety combos, and the masks capture one of my favourite aspects of enchanter without having to play enchanter.

*of course this list might completely change if I ever got a mage past level 20.
#2 Dec 05 2013 at 9:40 AM Rating: Excellent
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As is, a high elf mage. I've leveled two up past 60 now and enjoy the class but I like the HE model better than the Erudite model (and don't want a gnome or human). I suppose agnostic would make the most sense for deity since there's rarely any benefit to choosing one.

If I had to pick one race/class to start EQ with from the old days, it would be a half-elven bard. Back before all the nerfs and /melody put you on auto-pilot.
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#3 Dec 05 2013 at 10:30 AM Rating: Excellent
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That is a tough question. I love doing damage I may have to go with a halfling rogue. never had a rogue past 20. Its a very hard question i think i would officially answer this by saying I would stick with or reroll my Iksar SK. I mean if i want to tank I could, if i want to dps i can, if I want to solo I defiantly can. I just need to learn how to swarm when i get the AAs :)

As far as rolling on a progression server I think i would roll my halfling druid over again ports buffs quad kite heals I love my druid. Thats why it was so hard to choose my Sk and Druid are my 1st mains :)
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Rukkuss 71 Iksar SK 1.5 Epic
Mokkas 70 Halfling Druid 1.0 Epic
Turfidor 70 Barbarian Shaman 1.0 Epic
Simplid 71 chanter
Trembledon 72 ranger
Rumblesx 70 monk
Bertoxx server
#4 Dec 05 2013 at 11:10 AM Rating: Excellent
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No matter how many new race/class combinations I try, I always go back to playing my Ogre Warrior. He was my first toon and I just enjoy being a tank. Some runner-ups would be an Iksar SK and my Dark Elf necro. Sometimes I like to cast spells and tank so I play my SK, then sometimes I just want to run around with mobs chasing me so I play my necro.

Then there are times when I play with certain friends that it does not matter what I play, it's just fun to group with them.
#5 Dec 05 2013 at 11:26 AM Rating: Excellent
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I ended up liking the EQ Druid best. Mine was a wood elf I think. But a hobbit would be ok. I don't even remember what god she worshiped. My characters are all pragmatic agnostics for the most part.

If Necros weren't ugly and morbid, I think that i'd have enjoyed the class.
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#6 Dec 05 2013 at 11:32 AM Rating: Excellent
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Ogre Shaman... Love being an Ogre. Love the shaman epics ( got 1 and 1.5 ) Love roaming the world as an Ogre, fearing nothing...love the spell casting...all of it...

and have to dual box with a troll warrior. Played so many warriors, but the troll is still a favorite. And with this combo, growing up in the Ferrott and innuthule, then leveling in both Guks...just a great combo all around....

and running over everything with a troll and ogre is awesome!!!! Smiley: sly
#7 Dec 05 2013 at 11:50 AM Rating: Excellent
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yenwangweh wrote:
Ogre Shaman... Love being an Ogre. Love the shaman epics ( got 1 and 1.5 ) Love roaming the world as an Ogre, fearing nothing...love the spell casting...all of it...

and have to dual box with a troll warrior. Played so many warriors, but the troll is still a favorite. And with this combo, growing up in the Ferrott and innuthule, then leveling in both Guks...just a great combo all around....

and running over everything with a troll and ogre is awesome!!!! Smiley: sly

That actually does sound awesome I have a Ogre warrior but my shaman is a Barb. I dont have any Trolls surprisingly enough.
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EQ acct
Rukkuss 71 Iksar SK 1.5 Epic
Mokkas 70 Halfling Druid 1.0 Epic
Turfidor 70 Barbarian Shaman 1.0 Epic
Simplid 71 chanter
Trembledon 72 ranger
Rumblesx 70 monk
Bertoxx server
#8 Dec 05 2013 at 11:52 AM Rating: Excellent
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Dwarf Paladin I like the tank style of this class. I like my spell sets. I have a big two hand bonker. I still use classic models so me soo horny Smiley: nod
#9 Dec 05 2013 at 12:03 PM Rating: Excellent
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If I had the chance to do it all over again, I would change my Necro main from an Erudite to an Iksar...Not for the HP regen which really matters at the lower levels. But for the unique/cool look that their robes have when equipped.

I have always loved the way Iksar Necro's robes look. Dread indeed like the essence of the Necromancer class.

My runner up would be an Ogre SK instead of my Human SK. More for the innate bash/slam etc. and they look like a serious tank.
#10 Dec 05 2013 at 5:36 PM Rating: Excellent
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I'd go with a vah shir beastlord.

I like the race because it's tall and doesn't have a wide collision box like trolls and ogres, and that helps to climb out of some old world pits or hazards.

Now the class I really enjoy because it can do a lot of things: healing, SoW, slows, haste, dots, direct damage spells, melee damage, and they have a pet which can interrupt enemy spells and snare later on with AAs.

It's just a class that can survive anywhere.
#11 Dec 06 2013 at 12:00 PM Rating: Excellent
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shadow knight hands down. Love the tank classes, utility with snare, fd , pet, amazing agro and two handed blades.

Dark elf for the looks, lore and just being flat out evil.

Innoruuk because again evil is fun.
#12 Dec 06 2013 at 12:20 PM Rating: Excellent
looks like it's narrowed down a lot and there'll be some voting. ran into a chart of finalists

https://everquest.com/news/everquest-combo-clash-round-one
#13 Dec 06 2013 at 12:41 PM Rating: Excellent
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Larth wrote:
looks like it's narrowed down a lot and there'll be some voting. ran into a chart of finalists

https://everquest.com/news/everquest-combo-clash-round-one


Wow those are some match ups let break it down a little. DE Ranger VS. VahShir Druid.... DE- i could see being a ranger they are basicly cousins to woodies anyway so whay wouldnt they be good at archery. Vah Shir druid hmmmm im not sure on this choice they do have shamans as a class so i guess the lore is feasible. I would probably vote for the ranger.

Next one is DE Bard VS Erudite Rogue this one to me is easy Rogue hands down I think every race/city could easily have theft problems its human nature to want what isnt yours as far as the bard goes not every race has the ability to play music proper for battle or otherwise. just some people cant play music

next one is an easy one to me as well. Wood Elf beastlord VS a Gnome Beastlord. Seriously ?? wood elf hands down i think the reasons should be obvious.

next one Iksar Zerker VS Dorf SK kinda of interesting actually. imo if you have a paladin class you could potentionally have a rogue/anti paladin among those pallies. So to me that kind of makes sense. for the Iksar zerker to be honest i dont know much about the zerker class i have never played one. But from what i know I suppose that would make sense as well if you have a warrior class i think a zerker is just a "crazy" warrior? but my choice i think would be the dorf SK believe it or not.
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EQ acct
Rukkuss 71 Iksar SK 1.5 Epic
Mokkas 70 Halfling Druid 1.0 Epic
Turfidor 70 Barbarian Shaman 1.0 Epic
Simplid 71 chanter
Trembledon 72 ranger
Rumblesx 70 monk
Bertoxx server
#14 Dec 06 2013 at 1:31 PM Rating: Good
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It sounds like the BL Gnomes pet would be mechanical - some kind of robot. That doesn't seem like the right type of 'savageness' for a beastlord.

I forgot how much I loved the Froklok. The Paladin particularly. Chain stuns were a hoot with all the flipping and flopping going on. There's value and virtue in worshiping Mithaniel Marr. Also I liked the Froklok as it was least humanoid of all the races.

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#15 Dec 06 2013 at 4:45 PM Rating: Excellent
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Larth wrote:
looks like it's narrowed down a lot and there'll be some voting. ran into a chart of finalists

https://everquest.com/news/everquest-combo-clash-round-one


Will anyone make the new combo their #1? (yep... there will be piles of Dark elf rangers).

-----

I hope you all vote (even if I disagree with your choices Smiley: sly)

Vah shir druid is an interesting extension of lore. It should lose hands-down vs. the long-wanted (by a vocal some) dark elf ranger. So I voted druid. It will be interesting to see if there is enough purist ("no evil rangers") votes to make this a contest.

Dark elf bard is unnecessary... the illusion mask is silly easy to get for that class to be that race. Erudite rogue the same argument basically applies, but at least Erudites are under represented in actual class choices, and have had the armor models in place since launch. So I voted rogue, pointless as Dark elf ranger will win this side hands down anyways I think.

I will vote wood elf beastlord. I would have preferred wood elf shaman as the choice. Gnomes already have one of the widest class choices in the game and aren't among the most played races that I have seen... and a tinkered pet will just be annoying not feral.

Iksar berserker should already be in the game. Anyone voting "correct" (to the lore/traditional) is likely going to vote here. However, they've put the most interesting option on the whole list against it: Dwarf Shadowknights could be really well done in lore, if done in lore. IF they worship brell and start in Kaladim... terrible. If they are something more interesting like Bristlebane/Veeshan out of Thurgadin (Veeshan worshippers based in Thurgadin would be heretic enough I think). Just not Innoruuk... they've added enough Inny to the game lore already. Bertoxx is underused and has gnome precedent at least.

Not sure where I'll vote, because Dwarf SK with the right lore... I would play. Iksar berserker is correct, but I won't play it (no interest in the class).
#16 Dec 06 2013 at 7:24 PM Rating: Excellent
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Vah Shir Druid over Tier'Dal Druid -- Vah Shir already have "agnostic" shamans and beastlords and the whole cat thing feels more nature-y than Tier'Dal. I can accept naturalistic magic being in the hands of the agnostic Vah Shir easier than in the hands of the evil Tier'Dal.

Tier'Dal Bard over Erudite Rogue -- Having "crime" isn't the same as having the highly skilled and physically trained rogues of Norrath and the low strength, dexterity and agility Erudites just don't fit the mold. On the other hand, Tier'Dal are charismatic, dexterous and intelligent, prime attributes for a bard.

Wood Elf Beastlord over Gnome Beastlord -- Gnome beastlord? Seriously? Was this thought up by people who have no idea what the lore of the beastlord is? Building a robot isn't the same as commanding the naturalistic spirits of Norrath; in fact it's the polar opposite.

Iksar Berserker over Dwarf Shadowknight -- I don't dislike the idea of a dwarven shadowknight except dwarves have no arcane aptitude and so it opens the same question as SK ogres, trolls, etc: if you're smart enough to cast Creeping Darkness in plate armor, why aren't you smart enough to cast it in a robe if you wanted to? Iksar berserkers on the other hand fit into their savage lore just fine, having both warriors and beastlords.
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#17 Dec 06 2013 at 7:26 PM Rating: Excellent
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Despite my above commentary, I would totally vote Dwarf Shadowknight if they had Rolfron Zek as their deity choice.
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#18 Dec 07 2013 at 8:50 AM Rating: Excellent
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Jophiel wrote:
Despite my above commentary, I would totally vote Dwarf Shadowknight if they had Rolfron Zek as their deity choice.



I like that idea!

Give us a whole clan of Dwarves worshipping Rolf...

SK, necro, war, beast (batling from warrens as pet!), shaman, cleric, mage, berserker, rogue, ranger.

Now that would be fun...
#19 Dec 07 2013 at 8:59 AM Rating: Excellent
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Roflron Zek worshipping dwarven rangers?

Your madness will destroy us all.
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#20 Dec 07 2013 at 9:38 PM Rating: Excellent
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Jophiel wrote:
Roflron Zek worshipping dwarven rangers?

Your madness will destroy us all.


A party of grim dwarves approaches the gates of Thurgadin, carrying a litter with a large bundle on it of considerable weight

Thurgadin Guard: "Who be you outlander? Your party is clearly not of Kaladim, nor do you reek of the scrubbed weakness of Shadowhaven, New Tanaan or Crescent Reach --what is your business at Icewell Keep?"

The strange dwarves halt their march silently. Among their party the Thurgadin guards note elementals beings, walking bones and ancient looking armor fashioned of a strange blackened material. As the group parts, a young dwarf with a plain black staff, taller than he is steps forward. His companions shoulder their weapons, a variety of halberds, ******* swords, crossbows and staffs, all dark like his own. Every battle hardened face male, female is still, eyes unwavering.

Young Dwarf: "We are the third promise. The first promise was to the old ways and our heritage in Kaladim. Long live those Dwarves that be true under the mountain! The second promise was to serve Brell and new learning. Long live your clan of the ice! The third promise is all life fails, even that of the Gods. By the will of Rolfon Zek we have emerged from the Plane of War, his sorrow bringers to Norrath! My brothers and sisters, take us to your Dain. This petty feud with the giants is over. War is coming from beyond and we have soul-steel to forge."

Thurgadin Guard roars with laughter: "Petty feud? Oh outlander, you had better come to the Dain with more than idle boasts and silly chatter to go with your strange looks and odd company.

A female dwarf from the strange party moves in a blink to the litter and pulls a dagger from her belt. Before the Thurgadin guards can react she has cut the rope holding the bundle, revealing a bloodied head .

Young Dwarf "Kael Drakkel has been purged of weakness. Our rangers patrol its ramparts. Our mages are filling the storehouses in preparation of the coming war. Our scouts in the Wakening Land tell us that our enemy comes via the Plane of Growth. The wurms are mustering to aid in the defense, the enemy must be broken there or Velious is lost. For the second and final time my brother, I ask you to take us to the Dain!"


...or something Smiley: wink
#21 Dec 09 2013 at 2:50 PM Rating: Excellent

Half Elf/Druid/Tunare - versatility and independence. One reason I box is because I hate being beholden to others for anything. (Now, before the "why do you play an MMO" chorus starts, lemme 'splain. When I started EQ in '99, my first three characters were rogue, druid, warrior. My next three were warrior, rogue, wizard. I know very well what it's like to be reliant on others for pretty much everything. I've done my time being dependent and was paroled years ago. No more.) Druid allows me to group when I feel like it, solo whenever I want, and farm when necessary. I have one at 80 and feel guilty for not developing her more so maybe I'll add her to the mix again. I'd never be able to just play one character though (I'm in too deep, no going back now.)

Honorable mention:
Human/Mage/Agnostic - the only Mage race I don't have that I'd be interested in. Similar reasons as Druid but heavier on the farming aspect.
Half Elf/Bard/Rallos Zek - Bard of War, in the only Bard race I don't have but would like (have human and wood elf)
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#22 Dec 09 2013 at 4:49 PM Rating: Good
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Jophiel wrote:
I don't dislike the idea of a dwarven shadowknight except dwarves have no arcane aptitude and so it opens the same question as SK ogres, trolls, etc: if you're smart enough to cast Creeping Darkness in plate armor, why aren't you smart enough to cast it in a robe if you wanted to? Iksar berserkers on the other hand fit into their savage lore just fine, having both warriors and beastlords.


Pretty much the same opinion. There are certain race/class combinations that you can't really justify without also adding a whole set of other classes to that same race. Some races just don't have certain kinds of magic for lore reasons. If you add/change the lore, you kinda have to add all the classes that said lore excluded previously.

Now, having said that, EQ has also somewhat moved away from the idea of hybrids simply being less powerful versions of the parent class with more melee capability and towards the idea of them being completely separate classes. Within that viewpoint, I could see justifying hybrids as a "lesser" form of the magic capability. Instead of looking at the SK as being a guy capable of casting a given spell while wearing platemail, maybe we should look at it as a culture that can't master the most powerful of a given type of magics, but can muster up some of the less powerful (and less magically demanding) aspects.

This might be harder to see with paladins and shadowknights, but with say a ranger, it makes more sense. I think we could easily envision a society where some of the woodsmen were sufficiently attuned to the forest and nature and whatnot to be rangers, but not enough to be druids. So it's less that rangers are an offshoot of druids, but that rangers are an earlier and less "perfect" version of druids. You could approach SKs and paladins the same way. So those dabbling in the dark arts are powerful enough to manifest a few of the powers, but not enough to channel the greatest ones, which might otherwise require them to fully commit to the magic (and thus lose their melee capabilities). Over time, and with sufficient study, some of those dabblers might become powerful enough to be true necromancers, but for now, they're just warriors with some small skill in those magics.

Honestly though, I still don't know if that works in EQ. But it's at least a justification which could work.

Edited, Dec 9th 2013 2:51pm by gbaji
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#23 Dec 09 2013 at 5:11 PM Rating: Excellent
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I started to craft a response (more or less agreeing with you) but the real answer is that EQ class structure is a mess, especially with hybrids due to the classes' history. If I was re-designing EQ from the ground up, both knights would be explicitly divine in their magical nature even if SK's and necromancers shared some spells. SK's would essentially be evil paladins with a spellset reflecting that nature.

As noted in other threads, it's hard to seriously justify "oh, they're not skilled enough in that magic" when they can run around with INT scores of 400+ and old school necros did just fine capped at 255.
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#24 Dec 09 2013 at 5:26 PM Rating: Excellent
gbaji wrote:
Pretty much the same opinion. There are certain race/class combinations that you can't really justify without also adding a whole set of other classes to that same race. Some races just don't have certain kinds of magic for lore reasons. If you add/change the lore, you kinda have to add all the classes that said lore excluded previously.


I see people (especially on the official forums) talk about lore this and 'it doesn't fit the lore'. I have an honest question: Since when has lore mattered when the dev team wanted to do something? Almost every unique class feature has been farmed out to other classes. Where was the lore when that was happening? The lore itself is flimsy and contrived. If that's where the bar is set, then ANY race/class combo could be justified. Write some more flimsy lore (like they have on the voting page) and problem solved. The curse on the Ogres was broken, wasn't it? So where are their robe wearers like they existed before (SoD)? Kaesora Library has tons of Ogres casting Mage, Enchanter, Wizard, and Necro spells and they aint wearing plate (or chain) armor.

'Lore', as most people use the term, is very much 'history'. It's what occurred or happened in the past. NEW race/class combinations have zero to do with the past. It's the present and future. The only connection would have to be with how the present came to be and that, by its very nature, should be contrary to how things were. Anything 'new' happens like that. Cassettes were a perfectly acceptable means of media storage. That didn't stop people from trying to find something different or better (which led to the compact disc).

Anyway, I'm voting for Dark Elf Ranger every single day. It has almost nothing to do with Drizzt and more to do with hating all the other choices.
#25 Dec 09 2013 at 5:27 PM Rating: Excellent
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Remianen wrote:
I have an honest question: Since when has lore mattered when the dev team wanted to do something?

It doesn't and I've admitted as such before.

Still, if someone is going to ask what I'd pick, I'm going to pick what I think fits in my concept of the EQ world. Which is one where lore would still matter.
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'Lore', as most people use the term, is very much 'history'. It's what occurred or happened in the past. NEW race/class combinations have zero to do with the past.

I disagree. Game lore is the history that explains why the races/places/etc are where they are today. A major shift should come from a major catalyst. It's less "cassettes to CDs" and more women gaining property rights after millennia as second class citizens or it being acceptable to call yourself a witch without finding yourself at the losing end of a barbeque.

Speaking of comparing technological jumps to fantasy conventions...

Edited, Dec 9th 2013 5:42pm by Jophiel
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#26 Dec 09 2013 at 5:30 PM Rating: Good
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Jophiel wrote:
Remianen wrote:
I have an honest question: Since when has lore mattered when the dev team wanted to do something?

It doesn't and I've admitted as such before.

Still, if someone is going to ask what I'd pick, I'm going to pick what I think fits in my concept of the EQ world. Which is one where lore would still matter.



I agree.

Obviously I'm willing to make up lore though. Smiley: lol
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