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Poll: Are YOU going to buy Call of the Forsaken?Follow

#1 Oct 08 2013 at 5:56 AM Rating: Good
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Question text
Yes, I pre-ordered or will buy it soon after release.:19 (50.0%)
Yes, but not right away.:2 (5.3%)
Maybe, not sure, or I want to wait to see how it goes:2 (5.3%)
Probably not:8 (21.1%)
No, I'm happy playing without it:7 (18.4%)
Total:38


Totally unscientific poll but curious what people who visit these forums plan to do with this latest xpac, whose slow staggered release is somewhat controversial.
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#2 Oct 08 2013 at 6:48 AM Rating: Excellent
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Probably not. Since my last two characters were made for tromping around the "old" game, there's little in it for me regarding content or functions (expanded merc stuff, etc). If I decide to go back all gangbusters on my mage I might but it won't be any time soon.
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Wow. Regular ol' Joph fan club in here.
#3 Oct 08 2013 at 9:00 AM Rating: Good
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My highest char is 76, nothing to offer me at all.

EDIT: Whenever I zone now I get this blue screen:

A problem has been detected and Windows has been shut down to prevent damage
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If this is the first time you've seen this stop error screen,
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*** win32k.sys - Address 0xbf875424 base at 0xbf800000 DateStamp 0x5202f409


Edited, Oct 8th 2013 12:01pm by KC13
#4 Oct 08 2013 at 9:04 AM Rating: Excellent
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I think this has things like mercenary AA's and gear?

But as a silver account person who can't even use J1 mercs, I'm not paying $40 or whatever the cost is for merc options.
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Belkira wrote:
Wow. Regular ol' Joph fan club in here.
#5 Oct 08 2013 at 9:19 AM Rating: Good
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Probably the biggest selling point for this expansion for casual players and groupers are the configured missions which allow 3+ players (mercs allowed) to enter instances with custom-designed content and decent rewards. In addition to drops from nameds within the instance, if the instance mission is completed successfully every participant gets a certain amount of special coin which can be used to buy gear, augments, spells, etc. Supposedly each instanced mission is specially built so the design of the dungeon changes and the mission challenges are custom-tailored to the mix of players in the group. Yeah, yeah, I wanna see it in true form as well. I still remember the promise of "ship to ship combat" made for The Buried Sea xpac.

There are also new spells and aa's, altho I'm hearing nothing to write home about here. Druids get a spell which combine their self-mana-regen and self-DS spells, which means druids can cast these 2 self-buffs with ONE click instead of 2. Given the buffs last 2-4 hours in terms of convenience and efficiency this change is TRIVIAL. (Reminds me of when shamans got their focus spells combined in one package, but that was significant since it amounted to 4 spells with long cast-times and they affect the whole group. Same with the cleric triple-buff (HP, AC and spell focus.)

Minor but I'm looking forward to 2 extra shared bank slots (nice for us trade-skillers to pass bags of "crap" to alts on same account) and an extra 10 spellsets. I hate when I go to save a new spell selection and I get that dread "You have reached the maximum number of spell sets, Dude!" message.

:)
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Sippin 115 DRU **** Firiona Vie ****Agnarr
FV: 115 WAR ENC CLE MAG WIZ SHD SHM Master Alchemist ROG Master Tinkerer & Poison-Maker
Master Artisan (300+) * Baker * Brewer * Fletcher * Jeweler * Potter * Researcher * Smith * Tailor
Agnarr: 65 DRU ENC SHD MAG CLE ROG WIZ BRD WAR
#6 Oct 08 2013 at 10:17 AM Rating: Excellent
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Make it two players (mercs allowed) and I'd care Smiley: grin
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Belkira wrote:
Wow. Regular ol' Joph fan club in here.
#7 Oct 08 2013 at 11:17 AM Rating: Good
been leveling my new raid toon a wiz with a boxed sk and cleric. finaly got them all to lvl 100 over the summer.
i pre on both the wiz and sk but was not going to due cleric. but decided i might want a camp fire so pre on the cleric also.
the ldon points for items i am hoping to gear all 3 up. if its too hard will do ROF progess and comeback and try later.
#8 Oct 08 2013 at 11:46 AM Rating: Good
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LOL SOE got me on this one. I will not be buying anymore expansions for a long time. For $40.00 let's see what you get merc taking forever to get lame aa which only 12 categories for it, no maps for new zones, gear is all for level 100 merc so me being 82 necro is pointless, vestments is a joke with even worse stats on it whopping 256: so uber.
#9 Oct 08 2013 at 12:42 PM Rating: Good
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Jophiel wrote:
Make it two players (mercs allowed) and I'd care Smiley: grin


This. I honestly don't know why EQ seems to be the only online game that refuses to allow instanced dungeons/zones for solo characters. Maybe I'm just used to this from playing CoH (and CO as well!), but it seemed to be such an easy and convenient way of doing things. I mean, I get why they restrict groups to 3 players (to force two actual people to group), but all it really does is force people to box.
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#10 Oct 08 2013 at 12:45 PM Rating: Excellent
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Plus the lack of soloing ability was one of the biggest complaints about LDoN and the primary reason they are abandoned content today. You'd think they'd learn but so it goes.
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Wow. Regular ol' Joph fan club in here.
#11 Oct 08 2013 at 2:00 PM Rating: Good
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I think it was somewhat poorly communicated that this is a 95+ Content expansion only. I don't recall ever seeing that on the expansion page, i was actually under the impression that it would be available content for a larger level range.
I'm glad i didnt buy it for one of my accounts, because i would have been sorely disappointed that i wouldn't really be able to use much of it. Merc aa's and unlocking previous expansions would have been it.

The merc aa's are alright, they take a long time to get though.
#12 Oct 08 2013 at 2:09 PM Rating: Excellent
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Is it 95+ only?

I hadn't even looked for all my above reasons but now I feel increasingly vindicated.
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Wow. Regular ol' Joph fan club in here.
#13 Oct 08 2013 at 2:16 PM Rating: Excellent
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That was my understanding as well, although I agree that it was poorly communicated. Obviously, the primary content is 95+ since it's a side-content expansion (so alternative to RoF... kinda). But it was very unclear as to whether the heroic missions were going to apply to lower levels. I went ahead and purchased it because I am doing some RoF stuff with my paladin (ok, with some of my higher level guildies, but I'm not totally useless as long as no one seriously expects me to tank for more than like 5 seconds). It's certainly content I may be using "soon". But honestly, the bigger issue for me was merc AAs and gear. Also, free bags. Ok. Not free, cause I paid for them, but not like "I'm going to spend cash to buy in-game stuff only".

Seriously would have been nice to have heroic missions be an actual replacement for LDoN. Perhaps aim them for 70+ (or even 60+), and make them instances for any size group (or no group at all). I really do think that EQ is missing the boat on the whole instanced mission/tasks zones thing. 2003 called and says that this is a thing we can do now.
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#14 Oct 08 2013 at 3:43 PM Rating: Excellent
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I would have loved some 70+ heroic mission content. I can still do some LDON content at that lvl with my group for some XP and to get the dodge aug.
But 80+ or 85+ for heroic missions would have been great. Who knows, maybe they will add that with further releases.

expansion hit test,i was all excited to take my team to one of the heroic missions, only to find that i wasnt high enough level to do any of them. Also, I cant get any merc gear at all because i cant do any of the missions, leaving me with only merc aa from the expansion.

The gear in the expansion is Above t4 ROF, at t1. Many of the items i have seen have a REQ lvl of 100 too. Mostly from seeing items being linked in the general chat on Test.
#15 Oct 08 2013 at 4:03 PM Rating: Excellent
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AtnaEverywhere wrote:
I would have loved some 70+ heroic mission content. I can still do some LDON content at that lvl with my group for some XP and to get the dodge aug.
But 80+ or 85+ for heroic missions would have been great. Who knows, maybe they will add that with further releases.




This is the point the Devs missed. Would it really have been that much more work to make the new scalable missions with an entry level of at least 75? Put a massive xp boost on the 75-85 missions and this becomes the busiest content in the game, and escaltors the population to 95+ where they want us to be. Adding it later would be correcting a mistake, but I don't see that happening.

If you're not going to do that... then give us a new race and a renewed 1-90 levelling path. Otherwise a dabbler like me will just wait 2-3 more expacs to pay for one. I think I waited 3 years to get access to mercs and that is massively game-changing. At this time, CoTF has nothing I need... anytime soon. Sad because I even like some of the lore/storyline movement.
#16 Oct 08 2013 at 4:30 PM Rating: Excellent
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Voted Yes (option #1)

I Pre-ordered COTF on my main account and plan to buy it on the other 2 accounts later on. As I am currently leveling my main crew to 95 atm, then stopping for a while (probably many months) and remaining in HOT and VOA and will test my SK out in ROF when at 95.

Otherwise, there is not much in this expansion for me at this point in time.



#17 Oct 08 2013 at 6:35 PM Rating: Good
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Maps available at eqresource.com.
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Sippin 115 DRU **** Firiona Vie ****Agnarr
FV: 115 WAR ENC CLE MAG WIZ SHD SHM Master Alchemist ROG Master Tinkerer & Poison-Maker
Master Artisan (300+) * Baker * Brewer * Fletcher * Jeweler * Potter * Researcher * Smith * Tailor
Agnarr: 65 DRU ENC SHD MAG CLE ROG WIZ BRD WAR
#18 Oct 08 2013 at 11:25 PM Rating: Decent
Jophiel wrote:
Make it two players (mercs allowed) and I'd care Smiley: grin


I played around in beta some with a beta buff mage and I was able to enter heroic adventures with just the mage and healer merc. It was slow going and I wiped a few times because of adds and/or named. A solid duo plus mercs should be able to do the content. I could be wrong, but I thought SoE was tuning them towards 2 players + Mercs from the get go. They are kinda like LDoN's but the ones I saw were much smaller zones and were pretty basic kill X spiders, go talk to Y, oh noes more spiders! kill em!, type of stuff. I'm not trying to sell you on it, but from what I saw it's pretty casual/group-gear friendly content.
#19 Oct 09 2013 at 6:53 AM Rating: Excellent
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I'm not near 95+ anyway (and won't be any time soon) so I guess I'll wait for more live reviews. And, realistically, buy it when it's packaged with the next newest expansion Smiley: laugh
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#20 Oct 09 2013 at 11:31 AM Rating: Good
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Guttin wrote:
Jophiel wrote:
Make it two players (mercs allowed) and I'd care Smiley: grin


I played around in beta some with a beta buff mage and I was able to enter heroic adventures with just the mage and healer merc. It was slow going and I wiped a few times because of adds and/or named. A solid duo plus mercs should be able to do the content. I could be wrong, but I thought SoE was tuning them towards 2 players + Mercs from the get go. They are kinda like LDoN's but the ones I saw were much smaller zones and were pretty basic kill X spiders, go talk to Y, oh noes more spiders! kill em!, type of stuff. I'm not trying to sell you on it, but from what I saw it's pretty casual/group-gear friendly content.


Ok. But is this actually how they work? Based on everything I've read it seemed as though a group was required (meaning 3-6 characters) for heroic missions. Is that actually the case? I get about how something is tuned, but my gripe is how much content simply can't be accessed unless you have 3 people in a group, even when the content itself has become trivial. There are whole progression arcs which folks might want to do for fun (or for the now relatively minor rewards) which can't be done without a 3rd character grouped with you. And yeah, it's not hard to just have someone join a group while you do them, but that's the point. Why not just let anyone do whatever content they can physically handle. Have the NPC warn me that this is a group mission, but let me try to tackle it solo if I feel like it.

It's not a huge thing, but it's something that just feels somewhat arbitrary. There are old raid mobs that I can solo because they're just standing around in a zone, but some group named is impossible to solo because you must have a group to trigger him (or create the instance to get to him)? Makes zero sense.
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#21 Oct 09 2013 at 3:52 PM Rating: Good
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gbaji wrote:

It's not a huge thing, but it's something that just feels somewhat arbitrary. There are old raid mobs that I can solo because they're just standing around in a zone, but some group named is impossible to solo because you must have a group to trigger him (or create the instance to get to him)? Makes zero sense.


It should be like old keyed zones... when they are a few expacs old, unlock them. Even better would be just building it into them in the first place that once you exceed a certain level you don't need a group to spawn the instances and/or trigger the mobs. Personally I like full unlocks.

IF the devs insist we do current content with a group, at least there is a population wanting to do that. Once it is 2 level cap ups behind there is no way it should still be restricted (considering that looks to be 3-4 year old content the way the last few expacs have rolled out).

#22 Oct 11 2013 at 4:56 AM Rating: Good
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No.

It is free on Test server where I play.
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#23 Oct 12 2013 at 8:42 PM Rating: Good
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So far 13-7 Yes, not bad. I'm sure Sony would be pleased.

So far as a druid I'm liking the xpac. Lots of places to solo kite with non-summoner mobs that die easily and drop ethernere essences, the key tradeskill item for this xpac.
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FV: 115 WAR ENC CLE MAG WIZ SHD SHM Master Alchemist ROG Master Tinkerer & Poison-Maker
Master Artisan (300+) * Baker * Brewer * Fletcher * Jeweler * Potter * Researcher * Smith * Tailor
Agnarr: 65 DRU ENC SHD MAG CLE ROG WIZ BRD WAR
#24 Oct 12 2013 at 8:51 PM Rating: Good
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I always buy into these expansions so as not to be left out. But I am anyway, because I can never get a character beyond 60 and do not have friends on line to play with on regular basis. My fault (scheduling and all that) but it means that I mainly solo and there is little to nothing for me. What a waste of my money. One day I'll learn.
#25 Oct 12 2013 at 9:25 PM Rating: Decent
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My highest toon is 82 so I don't see any reason to buy it. Maybe when they decide to make an easier more exciting way for players to reach end game I might be interested. As it is right now I am through, yet another, burn out phase as leveling is really REALLY tedious even with potions etc.
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#26 Oct 13 2013 at 9:56 AM Rating: Good
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fronglo wrote:
My highest toon is 82 so I don't see any reason to buy it. Maybe when they decide to make an easier more exciting way for players to reach end game I might be interested. As it is right now I am through, yet another, burn out phase as leveling is really REALLY tedious even with potions etc.


The Heroic Character introduction in EQ2 is exactly that. Last info I had is they are giving all active accounts one free heroic character (10 levels off cap, well-geared and AAed) to get the playerbase hooked on the stationcash 3500 per option.

I'm a gold sub to EQ. If I hold of moving characters around (really the only thing I use my monthly accumulating SC for) I'll probably able to purchase the EQ version of these... ...NOTE: EQ isn't announced yet, but I firmly believe we'll see it by next spring at the latest.

In the meantime, I am having a blast slow levelling on the moon. It's definately held my interest because other people are doing it too. But I totally understand about the levelling push/burnout. I've hit that twice in WoW and that game is easy to level in solo (last time I quite 1 level off the cap lol). Granted the playerbase doesn't compare to EQ's... I'd much rather be in a world with the EQ folks.

Edit: though I concede this is not an "exiciting way" to level. A really cool quest chain that got you within 10 levels of cap and to the state of a heroic character with about 2 weeks played would be a much cooler thing for them to implement.

Edited, Oct 13th 2013 11:58am by snailish
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