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#1 Sep 27 2013 at 4:18 PM Rating: Excellent
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Here's what I thought:

Anywhere in game you find a soulbinder you can hail them (or just say) bind and they will bind you at that location, no matter what class you are.

Here's what's happening:

My troll SK can get the soulbinders at the ldon camps in south ro and north ro to try and cast bind on him, but he gets the "try a city" message.

My memory says... ldon soulbinders worked for all/all.

I got level 17 (when the game give you the "go try ldon" mail message.). I got my adventurer stone.

I can bind in commonlands.... at the Ldon soulbinder. I still can't get the ro souldbinders to cast a bind that sticks.


any ideas?
#2 Sep 27 2013 at 4:24 PM Rating: Excellent
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"Melee Bind Points" - non casters are limited to basically cities. But there are many interesting exceptions.

As an aside on the FV server all classes are limited to those.

So what I mean are the LDoN camps aren't cities.. so you can't bind there. I've searched (for years) for a list of the non-city points.. never found one (because playing on FV exclusively since 2002.. I really want to know).

Edit - Follow up example, look at this EQAtlas Map for the Frontier Mountains - http://www.allakabor.com/eqatlas/frontiermtnsmap.html - #6 "Empty Ruins, Bind Spot". All classes can bind there (I have).

Edit2 - Googling "bind site:http://www.allakabor.com/eqatlas" found me a couple more. Iceclad Ocean, there is one in the Field of Bone, Gypsy camp in Northern Plains of Karana (I remember using that one, too).

Edit3 - Found this in the March 15, 2006 patch notes - "You should be able to bind in North and South Ro again.".. maybe this got unfixed? When were those zones combined/redone?

Edited, Sep 27th 2013 3:38pm by Felicite
#3 Sep 27 2013 at 4:42 PM Rating: Excellent
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You should be able to bind at all of the LDoN camps. That's the whole point of having the soulbinders at the camps. When LDoN came out, my bard was bound at each of the camps at different points. If it works at some and not others, I'd /bug it.

Slightly off topic, Everquest rubs the salt in Shisu's wounds by giving her the yellow "If you can hear me..." text but won't let her talk to the Iksar representatives in Cabilis. The game demands she return to her "home" city of Crescent Reach Smiley: mad
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Wow. Regular ol' Joph fan club in here.
#4 Sep 27 2013 at 5:06 PM Rating: Excellent
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Jophiel wrote:
You should be able to bind at all of the LDoN camps. That's the whole point of having the soulbinders at the camps. When LDoN came out, my bard was bound at each of the camps at different points. If it works at some and not others, I'd /bug it.

Slightly off topic, Everquest rubs the salt in Shisu's wounds by giving her the yellow "If you can hear me..." text but won't let her talk to the Iksar representatives in Cabilis. The game demands she return to her "home" city of Crescent Reach Smiley: mad



There's one Ldon rep somewhere for people that messed up home city faction in the pre ldon "let's kill guards" days... but who/where escapes me. One of the camps maybe?

I did /bug it... just thought I had better ask in case it was some well known thing I had missed... like a patch saying "melee types can't bind in ro anymore!"
#5 Sep 27 2013 at 9:19 PM Rating: Excellent
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Never heard of any changes to LDoNs. What I was thinking, maybe they're level 20 required? Still seems buggy to be different.

Freeport is the Adventure NPC I remember people saying to use, when your home city was messed up, but I never tried it myself. I'd still run back to CR, which is what I've done on many characters that got CR wrongly assigned as home city.

I've melee bound at all those sites Felicite listed other than Frontier Mtns and Iceclad Ocean. I had heard of one in Iceclad, but never tried it, or knew where it was at. The FoB is nice being right near Kaesora zone in area. NK gypsy camp was really nice back in the day, before Luclin. I too would like a complete list. I might make a wiki page on it or something.

Yther Ore.
#6 Sep 28 2013 at 8:34 AM Rating: Good
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That FV exception was changed a long time ago. Self-binding classes can bind almost anywhere.
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Sippin 115 DRU **** Firiona Vie ****Agnarr
FV: 115 WAR ENC CLE MAG WIZ SHD SHM Master Alchemist ROG Master Tinkerer & Poison-Maker
Master Artisan (300+) * Baker * Brewer * Fletcher * Jeweler * Potter * Researcher * Smith * Tailor
Agnarr: 65 DRU ENC SHD MAG CLE ROG WIZ BRD WAR
#7 Sep 29 2013 at 10:43 PM Rating: Decent
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Sippin wrote:
That FV exception was changed a long time ago. Self-binding classes can bind almost anywhere.

This makes me sad.. I liked our ruleset.
#8 Sep 30 2013 at 6:47 AM Rating: Decent
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Not sure what it had to do with role-playing. But I never understood why "no drop" items were considered to be inconsistent with fantasy role-playing.

I can see no /ooc. I think at one time /shout didn't work outside of a small range around the shouter. I can see no common tongue. I like the idea of making it challenging and time-consuming to acquire a new language. All those differences make sense.

Making almost all items tradeable... that's a standing invite for pharmers and exploiters to swamp the server and crowd out the RP "purists." And unfortunately to some extent that's what's happened.

/shrug


Edited, Sep 30th 2013 8:48am by Sippin
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Sippin 115 DRU **** Firiona Vie ****Agnarr
FV: 115 WAR ENC CLE MAG WIZ SHD SHM Master Alchemist ROG Master Tinkerer & Poison-Maker
Master Artisan (300+) * Baker * Brewer * Fletcher * Jeweler * Potter * Researcher * Smith * Tailor
Agnarr: 65 DRU ENC SHD MAG CLE ROG WIZ BRD WAR
#9 Sep 30 2013 at 10:18 AM Rating: Decent
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It was the entire ruleset, not one facet. One of the corner stones was single character per account. I was "me" full time. Things like melee bind were just part of the experience, we planned our adventures around it. I miss the package, the feeling and the community, Which is will never return, I know this:

Quote:
You can't go back home to your family, back home to your childhood, ... back home to a young man's dreams of glory and of fame ... back home to places in the country, back home to the old forms and systems of things which once seemed everlasting but which are changing all the time -- back home to the escapes of Time and Memory.

You Can't Go Home Again, Thomas Wolfe

I have mixed feelings about NODROP. In my head it allowed for family heirlooms (like "my father's sword"). For most of my time there, it's the only way I used that loot rule. I admit in the final six months I played (so late 2005 into 2006), Selka and I went crazy with Spell Research and hauled in millions of plat. And I bought some DoN raid gear (this would have been during DoDH). And it changed my mental picture of myself, a lot (from a young girl "wearing robes slightly too large for her" to the matriarch of my House). Perhaps it even added to the reasons I felt it was time to retire, it was less about fun.

The NODROP rule as I play lightly today is more hurt than help to me and I would not cry to see it go (about the only benefit to me is I can sell my old Defiant after I use it). Anything that has any value is farmed to death.. seeing most bosses is rare, but even things like the Elixir of Scholarship quest are extra crazy. On a Blue server, yes there would be crowding.. but get yours and go, right? On FV you have groups locking down the spawns and hauling out scores of the drops to mass convert. I think Elixir of Scholarship is one of the most stable currencies on FV.

I don't think NODROP in general is inconsistent with RP, magic items binding to their owner/user/master reads as something that does happen in fantasy, but I do think it would be exception. My expectation is when a comrade falls, you can pick up his sword, or his magic helm.. at least most of the time?

One thing we did a lot in my early days was explain game mechanics in character.. this including rerolling. My first character was a female Shadow Knight of Innoruuk. She also liked to relax in silk, and she spent many hours in the Bazaar walking the stalls looking for robes that caught her fancy (iirc there were 5 robes that could be worn by a Shadowknight at the time.. I eventually found all of them). When I deleted her to make Felicite (when my sister's grief was too much that went alone into the mountains of Lavastorm and never returned), I passed those robes to Felicite and I still have them today (and think about her when I wear them). That is the NODROP rule as it was intended, I think.

But today I agree, it needs to go. Sorry for the tangent.
#10 Sep 30 2013 at 11:33 AM Rating: Decent
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"It" cant go now. If by "it" you means converting FV to the same no-drop attributes as the other servers. That change would spell the death of FV, which some people might see as a good thing, but not me. Surely there are enough "no drop" servers to leave FV alone in this regard.

Now I would be fully supportive of a new RP server with a new set of appropriate game rules which would incorporate no-drop, perhaps with some of the suggestions you made such as allowing a one-time transfer (to a "descendent" or trainee). Won't ever happen though, alas I doubt there'd be sufficient demand. Altho any new server gets a flurry of activity at the beginning and if the ruleset was well-constructed perhaps such a new RP server would acquire legs.
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Sippin 115 DRU **** Firiona Vie ****Agnarr
FV: 115 WAR ENC CLE MAG WIZ SHD SHM Master Alchemist ROG Master Tinkerer & Poison-Maker
Master Artisan (300+) * Baker * Brewer * Fletcher * Jeweler * Potter * Researcher * Smith * Tailor
Agnarr: 65 DRU ENC SHD MAG CLE ROG WIZ BRD WAR
#11 Sep 30 2013 at 11:53 AM Rating: Decent
Thought the ldon camps have to be actived to use the npcs their with this quest:
https://everquest.allakhazam.com/db/quest.html?quest=2641


he will ask you some questions. Answer them and you will get flagged to use the adventure system and the Magus teleports that take you from camp to camp.

#12 Sep 30 2013 at 1:10 PM Rating: Good
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Sippin wrote:
"It" cant go now. If by "it" you means converting FV to the same no-drop attributes as the other servers. That change would spell the death of FV, which some people might see as a good thing, but not me. Surely there are enough "no drop" servers to leave FV alone in this regard.

I misread your comments.. I thought you presented as against the NODROP rule but I realize now you were just questioning it's RP basis. I think I made some case for it (although rereading what I wrote it's not the clear case I imagined).

I know that FV is not going anywhere, which is fine.. every time I start an alt on a Blue server, I come back. But they've already gutted all the rules that made FV unique, this is about the last one left. Writing this caused me to look it up:

Quote:
* Firiona Vie Server Feature List *

There will be no transfers to this server.
Auction restricted to city zones: Qeynos, Surefall Glade, Highkeep, Freeport, Rivervale, Erudin, Halas, Neriak, Grobb, Oggok, Greater Faydark, Ak'Anon, Kaladim, Felwithe, Paineel, Cabilis, Kael and Thurgadin.
Beneficial buff spells will not work on characters 20 levels lower than the caster.
Each character will be assigned an "alignment" upon creation. This alignment will be described in brief on the character creation screen (in the same location their Deity is described).
Each character will be able to change their alignment once any time after they reach 10th level if they choose. A character is not required to change alignments, but may do so any time after attaining 10th level. The player will be able to choose from a list of alignments based on their race, class and deity.

A character's alignment will determine whether or not they can group or guild with other characters.
A character's alignment will determine an experience bonus or penalty when grouping with other characters.
A character's alignment will determine if they can cast beneficial spells on other characters (including resurrections).
Language skills will improve only through group chat in the same zone and from /say.
Languages will only improve 1 point each hour and will be capped at level*5+5 skill points.

Common will not exist. A Human language will be added and only made easily available to certain races.
One character per account.
The Trivial Loot Code will be in effect in all zones.
Very few items will be No-Drop. Exceptions will include things such as newbie notes and epic weapons.
Bind Affinity will be restricted for all characters to locations where melee characters can bind on other servers.
/emote will be language specific
All characters will be /roleplay.
/alignment will display the alignment of your character and probably a more detailed description of that alignment.

http://firionavie.yuku.com/topic/1005#.UknI9T_DJNs

I don't think /emote is language specific anymore, and I think our /auction rules are the same as normal servers? So I think all FV has for uniqueness is having Human instead of Common and the NODROP rules? And the pharming of phat lewts.
#13 Sep 30 2013 at 5:03 PM Rating: Good
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Moving forward... they don't need to allow current content nodrop to be tradable on FV. There is nodrop stuff on FV (epic things really). Undoing what is grandfathered would be very messy and for what?

The 1 character rule was the reason for the nodrop rule in the first place (in my view). They figured it would be a small pop, special crowd server so why make some classes gearing up more brutal (if there was a limited raid-capable playerbase going to do the content) and so much gear would be potentially wasted which would be discouraging.


I would love for them to launch a new, regular server with the 1 character rule. I'm mixed on the language thing... having played on FV (after its prime) I don't think it adds much... just means learning elvish on a character that roleplay-wise shouldn't usually want to speak it at all --unless they furthered the restrictions for learning languages I don't see the point. IF this server was tagged as roleplaying preferred, single character slot only... I think it would have a decent population. It could even be a progression server. I don't think it needs the nodrop rule, but with 1-character restriction --I wouldn't care either way.

Awesome quoted post on the original vision ruleset btw Felicite
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