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Tales of ShisuFollow

#1 Sep 20 2013 at 9:32 AM Rating: Excellent
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Beginning
I found myself in an unfamiliar world, far from home. The "people" here stink of dragons and I walk past them without a word. I do not know why I am here but my first action must be to return to Cabilis. I hear that there is a portal in the adjacent lands and make my way towards it. Evading huge rats and shambling sentient plants I reach the location of this supposed portal and find... nothing. My spirit shrinks and in that moment comes clarity: My god, the Lord of Fear has chosen to test me. He must see if this broodling merits his attention. I will not fail him. This fear will hone my senses and in time I will turn it as a weapon against my enemies. For now, I must continue to Cabilis on foot.

From the forsaken moors, I locate a passage through the wall of mountains to human lands. I don't care for the humans and they will kill me on sight but at least they don't stink of dragons. I scramble through the canyons without seeing a soul or drawing any attention and begin traveling down a long declining cliff which goes for miles. By the time I reach the bottom, I am nearly complacent about my surroundings but stop short when I see beasts moving about before me.

Cazic Thule has shown his approval of my efforts thus far: the great cats stalking the light forest are indifferent to my presence. Enormous beetles and spiders stumble by blindly. I smell water ahead and head towards it. A massive bridge looms before me and at its footings stands a human guard. I can sense his holy nature from here. He is clad in armor and carries a bright sword; I am naked and armed with a knife. As I silently climb the bridge from the side to slink past his guard I feel a burning shame at my weakness and vow to one day return to strike him down.

Across the river, the forest has given way to open plains and I spy human settlements in the distance. I give them wide berth as I do the great winged beasts I see. They are fierce hunters and I do not expect them to offer me the same respect I received from the hunting cats of the wood. Over the horizon I spot a towering structure and smile. The symbols on these great spires are known even in Kunark as marks of a long lost civilization. Despite the Combine's long ruin, perhaps they can be of service to me now. The woman within the Spires is human but with an ageless quality. She offers me safe transport to a place from which I can reach Kunark. I am forced to crouch in the shadows as guards pass -- they are not of the Combine but rather the human empire here -- but am ultimately consumed by an ancient light and find myself in a great stone chamber. From there I easily sojourn through the mystic energies to find myself outside Cabilis in the Field of Bone. I am home. Lord Cazic Thule, this broodling completed your first test.

[OOC: As a silver member, I was forced to start in Crescent Reach. Obviously that wasn't going to do. I don't know why the PoK book wouldn't show in Blightfire Moors, I once had the same issue in some other zone (Misty Thicket?) and it took a reinstall to fix it. Even wiping the Moors zone files and letting it repatch didn't help. So I had to set out on foot. In retrospect, I could have gone Nexus to Dreadlands and avoided PoK but **** that noise.. I have a life to live Smiley: laugh No idea how much/frequently I'll update but the initial trip was a real flash back.]

Edited, Sep 20th 2013 9:22pm by Jophiel
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#2 Sep 20 2013 at 11:15 AM Rating: Excellent
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Unfortunately, once the PoK book was moved from SE of the Wiz spires in the moors, to just S of CR, they never updated the map. You just have to know where it is now. CR as only starting city is one of the incentives to go gold I guess. It is annoying though.

Yther Ore.
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#3 Sep 20 2013 at 11:22 AM Rating: Excellent
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Well, it was a one-time annoyance since I don't plan on using Origin any time soon. Interesting about the moved book. As I said, I had a bugged PoK book once before (also the PoG 'brain tree' was glitchy) and I even checked multiple maps/sites so I just assumed. Maybe Cazic was just testing her cartography skills. The Lord [of fear] works in mysterious ways Smiley: grin
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#4 Sep 20 2013 at 1:20 PM Rating: Excellent
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Good for you for writing these stories, i dont have the will/creativity to.
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#5 Sep 20 2013 at 3:41 PM Rating: Good
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Awesome!

I love Iksars. You've framed this fantastically for the lore-bizarre reality of silver membership. I want chapter 2!
#6 Sep 20 2013 at 7:54 PM Rating: Excellent
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This is great, hope you do the penance quest to redeem yourself for "losing" your newbie summons :P

Edited, Sep 20th 2013 9:54pm by Wizorb
#7 Sep 20 2013 at 8:24 PM Rating: Excellent
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Well, how very embarrassing... my (randomly generated) name was Shisu not Shisa. Smiley: laughSmiley: facepalm
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#8 Sep 20 2013 at 9:00 PM Rating: Good
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Wizorb wrote:
This is great, hope you do the penance quest to redeem yourself for "losing" your newbie summons :P


I remember the Hammer of Exoneration vividly. Did it to start the Claw quest with my Vah Shir Beastlord.
#9 Sep 20 2013 at 9:34 PM Rating: Excellent
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KC13 wrote:
Wizorb wrote:
This is great, hope you do the penance quest to redeem yourself for "losing" your newbie summons :P


I remember the Hammer of Exoneration vividly. Did it to start the Claw quest with my Vah Shir Beastlord.


KC13 wrote:
Wizorb wrote:
This is great, hope you do the penance quest to redeem yourself for "losing" your newbie summons :P
`

25 stone weight... jebus

I remember the Hammer of Exoneration vividly. Did it to start the Claw quest with my Vah Shir Beastlord.

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This is a game for a mature player, you want easy, want to curse a lot, want to grief, cheat, pretty much ruin the game? Go play World of Warcraft, cause we don't want you.
#10 Sep 21 2013 at 5:47 AM Rating: Good
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Well done! I too look forward to more excellent lore!
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#11 Sep 21 2013 at 10:04 AM Rating: Excellent
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Season One
Whatever elation I felt at completing my journey back to Cabilis is tempered by the reminders that I am a mere lower-class broodling. Few of my fellow Iksar have time or interest in assisting me. I set out into the Field of Bone to prove my worth and acquire some new possessions. I fight the skeletons outside the guarded perimeter and sift through their remains; in the end I am proud of my collection of undamaged skulls and assorted bits of bone. The necromancers of the Tower of Death will want these. I also find a skeleton carrying a sheer blade. Although I am not skilled with swords, I hope to sell it. Upon my return to Cabilis, the Klok is unimpressed with the skulls and offers me only a few copper coins. The sword fares better and I am given several precious gold coins.

An Iksar near the market offers me a reward for exterminating the scaled wolf whelps that inhabit the streets, dragging about garbage and soiling the city with their droppings. He demands a section of soft scale as proof and the first several whelps I kill are so badly damaged that no suitable evidence remains. I am about to accuse the exterminator of tricking me when I find my first scale. Harvesting the other three is a long process and the coins he dismissively pressed into my hand hardly seem worth it.

Season Two
While speaking with one of the Kloks, he begins to talk about curscale armor. I become excited as the prospect of protecting myself but the Klok is a madman and continues to repeat the same phrases over and over. He is either mocking me or a fool, either way he is not worth my time. A more fruitful relationship is with the Prime Patriarch of the city. He is to be my head mentor and demands proof of my abilities. My lengthy journey is in the past; he wishes to see more immediate evidence. At his command, I leave Cabilis again and head into the neighboring swamp. Leeches abound here, great snake-like things the size of a small wolf. I kill enough of them with my small knife to obtain four useful husks and return to the Patriarch with them. He shows me my first sign of approval since returning and fashions the husks into a bracer. I use a few of my coins as a tithe to receive training in the ability to sense beasts. I had heard rumors of a minor healing magic but none here seem to know of it.

Season Three
The Prime Patriarch has sent me on another proof of my abilities, fighting spiders and beetles. The spiders are venomous and are found in areas filled with other dangers. When I am forced to retreat back towards the city, the Crusaders do nothing by smirk arrogantly at my weakness; I must find a Trooper to assist me. Returning the silks and carapace to the Prime Patriarch rewards me with an armored headpiece. The temple scribes have offered to teach me magic to protect myself from cold but my coins are too precious for now and I have no immediate need for such protection. I spent a few of them on a sturdy pack made of rhino hide so I could remain out from the city longer. One Klok offers me a damaged pelt from a sabertooth cat and a pattern she assures me can be used to create a tunic. At the loom, these items fall apart under my clumsiness and I feel cheated but there is nothing I can do. I should have tried an easier item but the allure of protecting myself blinded me to my own inexperience.

[OOC: Typing this, it was obvious to me that the shared newbie experience (hunting yard trash, minor quests, etc) means some narrative will sound very familiar to Banner's. Nothing much I can do about it except to acknowledge it. The Curscale Armor quest NPC is broken and the trigger phrase to get the quest satchel just makes him say the same lines over and over. A disappointment since his quest rewards would have been very helpful. The Level 1 healing spell, Salve, is not sold in Cabilis. I have not completed level three yet but will continue it next time. Wanted to get this up before I forgot the details.]

Edited, Sep 21st 2013 11:44am by Jophiel
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#12 Sep 21 2013 at 11:44 AM Rating: Good
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...you're making me want to roll an Iksar again lol...

Jophiel wrote:
Saying (or clicking) "Perform a small service" just repeats the section:
Klok Mugruk says 'I am in need of pup and cub scaled wolf skins to create more [curscale armor]. Many Legionnaires have died in battle. The Baron demands more sssuits. I mussst have more ssskins or it is MY HIDE!! I shall reward pieces of the curscale armor to any who [perform a small service].

NPC won't give you the bag to start the quest.


Did you say 'I will perform a small service" ...I've run into a few quests in Grobb where I had to add words to the [coloured quest prompt text] to get it to trigger, and at least one instance where I had to put two pieces of [coloured quest prompt text] together into the trigger phrase.'
#13 Sep 21 2013 at 1:00 PM Rating: Excellent
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Yeah, I tried typing the whole line, clicking, etc. Couldn't get it to work. Next time I'm in town I'll try again but I suspect it's just bugged. I did file a bug report on it (not that I expect a speedy fix, if ever).
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...you're making me want to roll an Iksar again lol...

All the cool lizards hang out on Cazic. Jus' sayin' is all.

Also, get back to work on Banner. Regenerating races of Norrath represent!

Edited, Sep 21st 2013 4:00pm by Jophiel
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#14 Sep 21 2013 at 4:13 PM Rating: Excellent
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Season Three & Four
Having proven myself to the Prime Patriarch, he sends me out once more. I am tasked with patrolling the wooded southern entry to Cabilis. Goblins have been encroaching on our lands and their own patrols carry torches to signal one another. It seems foolish to me to carry a torch when you are trying to be stealthy but it is to my advantage when I can spy them in the distance. I do not like these woods for hunting -- they are too dense and the many peaks and crags hide enemies who rush to flank you while fighting a different foe. Too often I find my battles joined by a skeleton or one of the outcast Iksar who continue to skulk about our city. When I return to my Patriarch and lay the torches before him to prove my task done, he rewards me with leggings. I am grateful to have something to cover my loin cloth and protect myself.

Season Five
What previous lessons the Patriarch has taught me in ferocity, this task seems to me to be a lesson in patience. I have been told to travel to Lake of Ill Omen to hunt more goblins and return with their javelins. The goblin hunters are skilled opponents however, more skilled than I and my tiny dagger is inadequate. Time after time they drive me back, fleeing to the safety of the Troopers. I dislike being forced to fall back; beyond the shame of needing assistance, the Troopers claim each prize as their own. Too many time am I required to fall back and then watch as the Troopers mockingly lay claim to the spears I desperately needed. Perhaps it is for the best and I should not risk returning to the Patriarch with javelins I did not earn unassisted. I am also to slay several Sarnaks but I have not encountered any yet. Perhaps they reside out past the bands of skeletons and goblins.

At one point in my hunting, I set upon a young sabertooth. By the luck of the battle, the cat dies with a pelt that was damaged yet salvageable. I carry it back into Cabilis and purchase a pattern, this time for a cloak. Although difficult, I succeed in fashioning a protective cape for myself. While in Cabilis, I also visit the scribes and learn the magic of blinding your enemy with a burst of light.

Season Six
I have not yet completed my task of slaying the goblin hunters despite the scribes at the temple training me in the art of speeding my regeneration. Although I can see the use for such magic, by the time I can call upon Cazic for these favors in combat, I am hurt worse than before. I do not have any more luck in obtaining pelts from the cats and decide to move back to the Field of Bone. Descending into the great pit, I spy many difficult foes and creep along the edge until I can find an exit. Large creatures covered in thick striped pelts make my nostrils flare and I avoid them for now. Traveling over the hills I come upon a curious tunnel, intentionally dug and lined in brick. Whatever purpose this structure once served, it is now abandoned and filled with spiders. As I explore the rooms, I come across a unique spider. Unlike the brown spiders native to this area, this one is bright yellow and unusually threatening. It attacks me and drives its fangs in past my scales and through my flesh leaving a painful burning sensation from its fiery venom. I strike it again and again with my knife until it collapses. I tear one of the fangs from its mouthparts and wrap the end, fashioning it into a new knife for myself. The small blade I began my adventure with has served me for many season but I feel no sentimentality when I cast it aside.

[OOC: The lack of armor is starting to sting as I gain levels although the lack of a new weapon hurt more. So many swords looted from skeletons and sold, so few (i.e. none) piercing or blunt weapons for me. A few pieces of Defiant have dropped and were sold so I have around 8pp and change but refuse to spend it on the ridiculous prices of merchant sold stock weapons. I imagine I was about as happy as Shisu to see that fang drop -- I didn't even remember that that spider existed. With no one but me hunting them, the Iksar newbie grounds are all Add City and I've been relearning the joys of pulling to zone walls and frequent flights to the guards with mob trains in tow.]
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#15 Sep 22 2013 at 8:38 AM Rating: Good
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I've been playing Banner, just working to a decent point to do the update (progress has been sloow, for reasons to be revealed lol).

Lake of Ill Omen: awesome place, you'll be able to go mid-20s there if you remain sane staying. I spent a ton of time in the newb area as a much higher level once upon a time trying (unsuccessfully) to farm a ring for my chanter to break charm with . The spawn tables for all the mob types overlap like mad... so if you need sarnaks kill everything. If the mobs didn't kill each other it would be more obvious because the zone would end up being just the mob type not being hunted.

That dagger was a major score... (Banner is jealous) I was going to suggest hitting Field of Bone again as I think bandits/skellies there are better for dagger drops but you have something nicer anyways.
#16 Sep 22 2013 at 12:27 PM Rating: Excellent
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I think I located the problem with the curscale armor quest. The trigger to get the quest offer is "Small service". The trigger he gives to get the actual quest bag is "Perform a small service". But you're saying "small service" which just triggers the offer again. I know the quest used to work but assume it was broken when they changed the format to include the clickable highlighted text.

I camped the invis ring on my bard ages ago. Since I've essentially abandoned her (don't care for all the bard changes since the old days) it's on loan to a fellow guildie who was wasting his time camping it. Figured he can at least get started on proper charm swarming while he tries to get his own copy to drop.

Edited, Sep 22nd 2013 1:29pm by Jophiel
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#17 Sep 23 2013 at 11:34 AM Rating: Excellent
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Seasons Seven & Eight
With my new weapon, I return to the Lake of Ill Omen to continue my test and prove myself to the Prime Patriarch. On occasion, I spy one of the Sarnak Broodlings and set myself upon it, stabbing at it with my fang-knife still coated in venom. Of the enemy races surrounding Cabilis: the goblins, frogloks, Burynai... it is the Sarnak who are the most despised and I hunt them with a dedication surpassing the others.

One morning, on the rolling hills near a set of ruined columns, I spot a scaled wolf watching me. Scaled wolves are not found in this area yet this one sits alone and allows me to approach it. I am ready to attack it but it does not strike forward nor shy back. Something drives me to instead offer it a piece of meat from a rabbit I had found while foraging for breakfast. The reptile consumes it and begins to follow me. When a sabertoothed cat rushes from its ambush, the wolf leaps at its flank as we battle. I have found a companion in these wilds.

Seasons Nine until Twelve
Day after night, my companion and I hunt these hills. The ruins and plains are well known to me and we continue to strike out further. The scaled wolf who has followed me seems to have been alone here -- I have seen no others of her kind. We are a pack now, she and I. The goblin hunters who once drove me back time and again now fall back from our brief battles, terror in their hearts as they flee only to drop from fangs and knives in their backs. I rarely return to the guard posts outside the city and when I do, it is to sell to the few Kloks who do business there. The guards who once mocked and teased me now pay me silent respect. No praise leaves them but they know that I have become a hunter.

The seasons of battle have made me hardened against the creatures here and, with that, comes frustration. One night, after ambushing another Sarnak broodling, I realize that the fight has taught me nothing. I have exhausted the challenge from these creatures. What value is there in hunting the same quarry for a fang simply to prove that I've defeated a worthless foe? The Prime Patriarch has talked of sending me out to fashion a chestpiece after this quest was completed but his tests seem foolish now. In defiance, I head back into Cabilis and purchase several patterns from the merchants. At the loom, I sew the pelts I had earned into arm wraps and a tunic. I am well enough covered for now by my own hand, without wasting endless nights. I visit the temple long enough to learn several new magics from the scribes: spells of protection and spells to strike my prey with ice. I do not visit the Prime Patriarch. Rather than returning south, I set my path north out of Cabilis towards the cursed tower of Kurn.

[OOC: I assume the updates will span more levels now since it's hard to create a compelling narrative out of "Season six: ground xp on goblins and skeletons". I had been hunting Sarnak Broodlings for six levels and only had one out of the two required fangs to drop for the H2H weapon. Postings on Alla's talk of hours spent trying to get them to drop. When the mobs went grey, I gave up for now. I'll return later to restart the Claw questline when it's less time consuming per fight to kill non-xp mobs. Spent some time in Kurns last night but I'll roll that into the next update.]
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#18 Sep 23 2013 at 2:56 PM Rating: Good
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The Patriarch's Claw is not part of the Beastlord Claw quest chain, so there's no need to return to get the other fang unless you want to finish the Patriarch's chain.
#19 Sep 23 2013 at 3:52 PM Rating: Excellent
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Excellent. I only looked briefly and obviously checked the wrong thing and/or confused myself. Go to hell, Sarnaks!

Also, commentary on my mistakes is nice because at least I know someone is reading Smiley: laugh
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#20 Sep 23 2013 at 4:46 PM Rating: Good
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Jophiel wrote:
Also, commentary on my mistakes is nice because at least I know someone is reading Smiley: laugh


You bet I'm reading!! Between yourself and snailish I'm really enjoying "seeing" the journey that is EQ through the perceptions of others. I wish I had your writing abilities.
#21 Sep 23 2013 at 10:37 PM Rating: Good
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Loved reading both this and Banner...so much so that I am going to go ahead ( in the next couple of days when I can get time ) and start an Ogre with the same idea. Not that I can compare in writing to you guys, but you have inspired me to try it from the beginning again...Smiley: grinSmiley: nodSmiley: grin
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#22 Sep 23 2013 at 11:34 PM Rating: Good
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So Kraawl, Ogre warrior is level 3...just been killin stuff, but am going to try the armor quests once I get to 5. Anyway, great idea...fun to play this way again...Smiley: sly
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#23 Sep 23 2013 at 11:39 PM Rating: Excellent
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Seasons Twelve until Twenty
Stepping back out into the Field of Bone, I have the momentary concern that perhaps my companion will leave me now that there are others of her kind to join with. My fears are laid to rest as she remains at my side, fiercely warding me when one of her kin get too close to us. Shrouded in mists across the great pit, I can see the flickering lights of the torches burning through the fog. I wonder briefly who -- or what magicks -- keeps the torches lit even today. All Iksar know the stories of this tower; its history as the cursed birthplace of the hated traitorous Sarnaks and how the tortured dead from those failed experiments haunt the place still. The guard patrols do not extend out this far and few enter the place today except to seek glory or treasure.

The warder and I ascend the long winding ramp outside the tower without incident and enter the structure. Immediately at the entrance we are set upon by one of these ancient skeletons, far stronger than the frail relics of past wars that roam aimless around the city's perimeter. We break the cursed thing apart, powerful reptilian jaws and blows from my feet doing more damage to it than my fang-knife. Past the entry arch lies a great chamber teeming with undead Iksar mindlessly patrolling and bound to this site. Staying close to the exterior walls, we engage only those which are separated from their kin. Although mindless, they continue to possess a sort of allegiance to their kind and rush to one another's defense when close to a fight. In an alcove along the far wall, I feel a draft; a false wall hides a sizable antechamber. Whatever used to fill this room is long gone but is serves as a safe place to rest from our fights, hidden from the roaming dead outside.

As I grow more confident of our abilities, the warder and I test the stairs leading upward. Some of the guarding dead we are able to evade through timing and staying in the shadows, others we fight. A few are adorned with cursed artifacts that seethe with corruptive power. The Kloks pay well for these things and I resist the temptation to put them on. I am am still largely dressed in tattered strips of hide and rags. On the second level, beneath a still remaining stained glass window, one of the skeletons is destroyed while in possession of magical sleeves. Upon the third flight, another leaves behind gloves, unenchanted but sturdy and welcome for my bare hands.

It is within an abandoned dining chamber that I feel my luck is truly changing. A particularly sturdy skeleton attacks us with a finely crafted war hammer. After defeating the foe, I claim the weapon as my own and sheathe my knife. The heavy steel face of it will be a far more suitable weapon for defeating these animated bones than scratching at them with a salvaged spider's fang. Our attempt to descend the stairs is interrupted by a charging skeleton of unusual zeal, an 'X' visible on its skull and wielding a heavy morning star. I am far more interested in acquiring an additional weapon than the story of this foe. Before returning to Cabilis to resupply, I have two more hammers in my pack and carry the morning star and hammer, one in each hand. In town I am rewarded with real platinum coin for the extra weapons. With my coin pouch heavy, I purchase some additional scrolls from the scribes so I can continue my training in the field. My warder's bite crackles with magical power and my arms are buoyed by the blessing of Cazic Thule. As I prove myself as hunter, so too do I gain his approval and favors. A few of my surplus coins are spent at a professional tailor for **** boots and shoulderpads.

When I return to the tower, I turn my attention towards its depths. I can smell the stench of the Burynai below me before I reach the steps; dark creatures that burrow under the ruins, stealing treasure and trying to increase their own unholy power. The warder and I move quietly, using distractions to pull each burrower away from its pack and slay it. A few attempt to flee for help but none manage to reach aid. From their corpses I salvage magic armplates and an enchanted ring but neither are suitable for a hunter and they will be sold to the Kloks. I had hoped to find treasures for myself down here, perhaps an enchanted weapon for my own use but none are to be found. I find a rough tunnel behind a broken wall and make camp with my companion watching over me. I will explore a little further tomorrow but already I feel urge to move on and test myself against different prey.

[OOC: Man, leveling in Kurns was fast. Much faster than I'd have expected and I had hoped to have more gear to show for myself by level 20. It was probably too much to hope that the Jester would be up with the Iksar Berserker Club but these are the dreams that keep us moving Smiley: wink2 I'm a little loathe to spend more money at the merchants than I have to since eventually spell costs will catch up with me. I have a nice nest egg for now but I know hoe this games goes. Especially with no Bazaar or source for funds besides selling drops to the NPC merchants.]
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#24 Sep 24 2013 at 8:02 AM Rating: Good
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Nice.

Brings back memories for me when Kunark was first introduced and I leveled up an iksar monk following this route. Field of Bones is a fantastic noobie zone and the progression beyond that thru Kurns Tower, Warslik Woods and even the Crypt of Dalnir (always a seriously under-appreciated dungeon) was very well designed and fun to experience. One might argue that "first experiences" are often the best in life just because they're first but I'd still argue that Kunark was and has always been Everquest's best expansion because of it's design, lore, depth and endlessly enjoyable content. In many ways Kunark was not just an expansion but an entire new game but one totally compatible with its "predecessor."
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#25 Sep 24 2013 at 8:23 AM Rating: Excellent
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Dalnir will be interesting. It never had many stand-out weapons or equipment for classes I've played but it does have a few nice monk/BST weapons. So I've never explored it a ton before but I have incentive to do so now. Not now-now, of course... gotta get some more levels and gear.

Fighting a skeleton last night and getting knocked around in my **** gear, I wondered "How did people pull this off back in 2000?" followed up "Oh yeah, there would be five more of us here!" Smiley: laugh At least I had the unintentional foresight of choosing a pet class.
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#26 Sep 24 2013 at 8:40 AM Rating: Decent
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Dalnir, like the two goblin zones, Droga and Nurga, and unlike higher-end Kunark dungeons, does not have the dual entrances which permit zoning in and getting set up with less risk of running into a mob that had been trained to the zone. Dalnir is quite a cramped dungeon which leads to raised hackles the moment you zone in.

There's also always Kaesora with its long entrance tunnel which probably has unreadable runes on its walls (in an ancient dead Iksar dialect) saying something like "Abandon All Hope Ye Who Enter Here"!
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#27 Sep 24 2013 at 8:44 AM Rating: Excellent
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Kaesora, I know. Know well enough to stay the heck out of it for now Smiley: grin Don't need any spider rushes.

The irony of me choosing a beastlord to do my Kunark story just dawned on me. But I didn't really set out to "do Kunark" so much as I thought it'd be an interesting location far enough away from Banner's story and I never much cared for Luclin.
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#28 Sep 24 2013 at 10:46 AM Rating: Good
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This is an awesome thread I love reading these during my rest time.
#29 Sep 24 2013 at 10:49 AM Rating: Excellent
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Yeah, not too shabby for a grognard or whatever the **** that was Smiley: grin

[Meant in jest, of course. I appreciate all and any comments on the thread.]

It occurs to me that I'm not sure any weight reduction bags drop from non-raid content on Kunark. This kinda sucks. I don't even have a source of bears with which to make crappy 10% WR backpacks Smiley: laugh

Edited, Sep 24th 2013 1:17pm by Jophiel
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Belkira wrote:
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#30 Sep 24 2013 at 12:24 PM Rating: Good
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Jophiel wrote:
Yeah, not too shabby for a grognard or whatever the **** that was Smiley: grin


Not too shabby at all. Keep in mind (especially should any old grognard being reading this) I at least want it always known that the word is not a pejorative. It's (or, it was, at least- like all words, it's been changing in relation to the evolution of the rpg environment through its various editions/changes/etc) just like the phrase "devil dog"

ask yourself this: if there was a button on EQ called "hide mechanics" which if you click it, you can never be privy to any mechanical knowledhe -stats won't show, hp numbers wont show, aug stat don't show. All you would ever be able to do is to get info from stuff like identify, or from NPCs telling you about it, or you may use the wand and see it fries an orc captain in one shot, whereas it takes the wizard two; whatever, but you're completely unable to see any of the actual mechanics of the game

if you click the button, you're role playing inclined; if you don't click the button, you're wargaming inclined- nothing right ior wrong about either/any: just a description of style of gameplay- never did I mean it as a pejorative
#31 Sep 24 2013 at 1:08 PM Rating: Excellent
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[Edit: I actually moved this to the Never-Ending Question thread in case anyone wanted to discuss it without it cluttering up this thread].

Edited, Sep 24th 2013 2:13pm by Jophiel
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#32 Sep 24 2013 at 4:57 PM Rating: Good
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Jophiel wrote:
Kaesora, I know. Know well enough to stay the heck out of it for now Smiley: grin Don't need any spider rushes.

The irony of me choosing a beastlord to do my Kunark story just dawned on me. But I didn't really set out to "do Kunark" so much as I thought it'd be an interesting location far enough away from Banner's story and I never much cared for Luclin.


I did a Iksar beastlord this way before TSS expac (so no ooc regen, world drops to sell for loot, etc.). I did visit Luclin a bit... mostly because it is so young beastlord favorable gearwise. However, for me that beast was my first character to do most of that Luclin content... so it was fresh rather than something old I hated lol. Pretty sure I lived in Kunark 25-51 though.... and levelling was slow.

Pure Kunark is very cool. Dalnir will be hard at the appropriate level. I finished the claw quest (with an assist for the last bit) and retired that character at 51. He's lost on a second account I let lapse years ago, otherwise I'd probably have revived him by now.
#33 Sep 25 2013 at 8:07 AM Rating: Excellent
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Seasons Twenty until Twenty-Four
I awake in my hidden tunnel in Kurn's Tower. Deeper down the shaft, the stink and echoing yelps of the Burynai make my tail twitch. This passage must have been hewn by the diggers, coming up from below to pillage the artifacts of our past. A few of the creatures shuffle about in the adjacent room near the broken wall. My companion and I swiftly kill them and in the hallways I spy a strange skeleton, unusually nimble compared to the stiff gait of the others. I engage the undead fighter and crush it with my hammer and mace hoping that it carries possessions worthy of its uniqueness. It carries with it merely a scrap of paper, a large sword and its undamaged skull. Disappointed, though heavy with loot, I make my way to the surface and return to Cabilis to sell what I've found and restock.

After days in the dusty enclosure of that cursed tower, I desire fresh air and an open hunt. I have learned much since the last time I was in mountainous wood north of Cabilis, both in the martial arts and from the Prime Patriarch's scribes. I am no shaman, I am a hunter of these lands, but their arts of healing, of protection and strengthening the body are known to me. I call on Cazic Thule to spray poison on my enemies, to swarm their bodies with vermin and parasites to hamper their attacks. The spiritualists of my people are powerful but I am more savage than they, trading a measure of their magicks for physical ferocity and forsaking their metal chain armor for hides and the protection of my own scales.

I move surely over the moss and loam of these woods, no longer harried by the weak goblins and Iksar bandits outside the city's guarded perimeter. A massive wall of great masonry marks my destination. The giants who call themselves Kromdul and live within here rarely pose a threat to the city, preferring to remain deep in the forest. We are not allies though and they attack all who come near their settlements. Today I will hunt them instead and remind them of the power of the Iksar. The young giant guarding the entry is inexperienced and it is easily to lure him away before he finds himself flanked by hunter and scaled wolf. The giants inside do not seem to hear his cries as he is torn down by fang and hammer blow. Within the settlement, we move swiftly along the walls, using feints and distractions to pull lone giants into the far reaches and slaughter them away from their kin. Several of the Kromdul carry massive tools which I have no use for but keep to sell later. A few carry heavy magical vine cords around their finger; I take one and wear it around my neck.

During our hunt, the pitiful cries of one defeated giant draw the attention of an elder warrior. He rushes us, swinging a mighty hammer and I am forced to fall back from his blows. I do not retreat though. Out in the forest, I allow the Kromdul warrior to pursue me as my companion strikes him from behind. When he turns to attack her, I call the slowing vermin upon the giant and use my magic to heal my warder from the crushing wounds of his hammer. His attempts to reach me are met time and again with this cycle and slowly his steps start to falter. He realizes his peril and how separated he is from his kin out here in the dense wood. He attempts a panicked flight back to safety but my companion and I are emboldened and leap upon his back. He collapses with a heavy, **** crash and we are victorious. This prey was a special prize -- from his hand, I claim the hammer. From his ear, a loop of gold suspending a preserved sphere of magical hardwood.

I return to Cabilis, more swift-footed and sure of my step than ever. Trees blur past as I race through the ferns and branches. Within the city, the tools I earned from my hunt prove especially lucrative. A couple massive picks and hammers more than double my purse when I show them to the Kloks. I peruse the wares of a group of Kloks specializing in medicinal herbs and rare roots. I have no skill in making potion but one sells fine-skinned pouches, deep and light. A pile of of these weigh less than a single one of my packs and I purchase several. Traveling lighter means more chances for carrying treasures. I consider my next move: I could return to the giant settlement and hope for more treasure, perhaps something I can use personally. I could return to the cursed tower and attempt to loot more magicked Burynai hide armors and perhaps even a new weapon. Or I have heard of things out in the low mountains past the Lake of Ill Omen, caverns of goblins and a fortress of Sarnaks. Ultimately I decide instead to purchase myself a savory meal and sleep for the night.

[OOC: Yay, Spirit of Wolf! Yay, new weapon! Yay, something in one of my jewelry slots! The giants are good xp (and Warsliks is a hot zone) and I still hope for a Lumberjacks Cap to drop. Kurns would now be largely trivial to plow through and hope for armor drops while camping the IBC. The allure of a (rare) potential drop of a Sarnak Emblazoned Tabard or Earring of Station can not be denied. I'm talking courtyard, not attempting the actual fort tunnels... I'm not suicidal. Or even starting the claw weapon chain (my H2H skill is pathetic... literally). In any event, gaining SoW opens up a lot of possibilities for me. Also, seeing it posted, this update is a gajillion times longer than I thought I could write about camping giants.]

Edited, Sep 25th 2013 9:21am by Jophiel
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#34 Sep 25 2013 at 9:55 AM Rating: Excellent
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Just for sad, sad laughs, here's my gear thus far at Level 24:
Chest: Patchwork Tunic
Arms: Burynai Hide Sleeves
Hands: Reinforced Rhino Gloves
Head: Patriarch's Cap
Neck: Evergreen Ivy Ringband
Face: Rhino Hide Snout Guard
Wrist: Patriarch's Bracer
Wrist: Rhino Hide Wrist Guards
Back: Patchwork Cloak
Shoulders: Rhino Hide Shoulderpads
Waist: Rhino Hide Waistband
Legs: Patriarch's Leggings
Feet: Rhino Hide Boots
Earring: Forest Loop
Earring: [Empty]
Ring: [Empty]
Ring: [Empty]
Charm: [Empty]
Primary: Forest Giant Hammer
Secondary: Fine Steel Warhammer
Range: Gloomingdeep Lantern (came with the character at start in lieu of the old candle)
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#35 Sep 25 2013 at 10:35 AM Rating: Excellent
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Soon you can go after Shrunken Goblin Skull Earring! Spent more time than I care to recall camping that item, as an enrollment requirement for a guild to which I was applying, what back when.
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#36 Sep 25 2013 at 6:37 PM Rating: Good
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You are an entertaining writer, Jophiel, definitely keep these coming!
Just thinking of doing the research for items you could obtain on that one continent sounds like a lot of fun. I remember EQ Atlas listed items you could obtain from each zone, so that may be a good way of finding ideal loot. I also remember Frontier Mountains containing a lot of good items. So is there no newbie weapon you could quest, like the other races get? Like this one.
#37 Sep 25 2013 at 6:44 PM Rating: Good
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You're doing really well, I think. You may be close to a crossroads of sorts?

-finishing the newb patriarch armor set.
-levelling up a bit more and probably losing stat-incentive to bother with the newb armor

Pretty sure my old Iksar beast (playing this way) wore the Shar val quest armor (worse than the newb set) into 30s, but I wasn't necessarily choosing targets with precision either.

Your forest loop > all my jewel slots combined on Banner at the moment!
#38 Sep 25 2013 at 7:14 PM Rating: Excellent
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xlitin wrote:
So is there no newbie weapon you could quest, like the other races get? Like this one.

There is actually a progression quest chain for a H2H weapon out of Cabilis. I originally mistakenly thought I had to complete the Patriarch's claw to start it but I don't. I'll likely begin it very soon, if only to make sure that I have a magical weapon.

My handling of defiant gear and other global drops (selling it to NPCs) is established but mulling it around, I've decided that any zone specific drops are fair game including old hot zone augments and gear. This is my trade-off for staying on Kunark and being essentially forced to solo (weird for an old player to be the only soul in Lake of Ill Omen) and cut off from the player economy. I don't plan on using mercs -- they don't fit into Shisu's persona anyway -- but if I ever needed to do so for a singular event, it would be an Iksar which restricts me to the tank type.

snailish wrote:
Your forest loop > all my jewel slots combined on Banner at the moment!

My forest loop = All my jewelry slots combined at the moment Smiley: laugh

Banner should go hunt some sweet, sweet Derv rings!

Edited, Sep 25th 2013 8:20pm by Jophiel
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#39 Sep 26 2013 at 11:55 PM Rating: Excellent
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Season Twenty-Five
Several days I wasted in the cursed tower. Whatever treasures I had hoped to find simply do not exist among the skeletons and Burynai. The thieving diggers crouch back into their corners when I pass, the few who brave to attack me are killed quickly and their bodies left to rot on the floor. There is no pride to be found in killing them, even less in destroying the mindless dead who blindly seek their ultimate destruction in attacking me. My companion is restless and I have run out of reasons to stay here.

Outside the tower, the sun beats down upon this blasted field. The last time I had visited the temple, the Prime Patriarch had requested a task from me. A shaman had turned from our city and joined the rabble bandits and brigands who prey upon travelers. I am to find this traitor and teach him the fear of Cazic Thule. The exiles of Cabilis are weak and know little of hiding themselves. They rely on the vermin of this place, the scorpions, skeletons and scaled wolves to act as their defense against the city patrols. I am a hunter and swiftly track this shaman, evading the numerous beasts. His struggle is a brief one and I use my own claws and strength to rend the blasphemer's jaw free from his skull as a trophy of my actions. From the bandits he had joined, I return with a cloth mask. As I leave their territory, one of the bandits' strongest warriors attack me. From his corpse appears a spectral wolf who inquires as to why I killed this Iksar. I have no time to spend talking to ghosts who do not understand the ways of the hunt.

I pass through the city and into the rolling hills and plains of the Lake. I am to return with a trophy from one of the thieving Sarnaks who plunders our ruins. Aside from the Iksar, all of the races of Kunark are thieves and squatters, living the shadow of the Sebilisan Empire. They live in our ruins, steal our treasures, encroach upon our lands. Only the Iksar deserve this place. Near a massive stone pillar, I spot a familiar sight: a broodling Sarnak trots obliviously about. My companion and I are upon it in an instant and I nearly laugh aloud at what I find -- the fang denied to me so many seasons ago. The Lord of Fear has shown me his approval of my work. I can now return to the Prime Patriarch with nothing unfinished when I seek the reward for this rogue shaman and Sarnak thief.

A low hissing growl come from my companion as we descend a slope. Near the bottom of the hill stands a large human female, her back to us. I have not seen such a creature since I crept over the great bridge and made my way to the Spires many season ago. Among the goblins and Sarnaks, we now have thieves from the lesser races who come overseas. My warder swiftly flanks her as I race down the slope, setting upon her with my hammers. Caught unaware, she is grievously wounded and attempts a retreat towards a stone tower in the distance. She does not make it far but her flight alerts me to more of her kind hiding in our aged structures like all the rest. I skirt the outside and look in through the multiple entrances. Several explorers: barbarian humans and elves. Their leader is an elf clad in metal armor. When I separate him from his fellow intruders, he calls upon his goddess to protect and heal him. She fails him and he dies screaming in fear and pain. From his body I find a compass on a chain, enchanted with protective magicks. I use it to replace the cord I claimed in the Kromdul settlement.

The crumbling building south of the tower is where I find the Sarnak thief I came for. This was a test of my tracking skills, not my ability to kill for the Sarnak provides little challenge before my hammers have broken open its skull and I tear free its brain to take back. With my return, the Prime Patriarch bestows upon me both the claw long denied to me and a more powerful claw as my reward for the deaths of the shaman and Sarnak thief. I sell my fine steel war hammer that I have used for many seasons but keep the forest giant's hammer. It is not enchanted but it is powerful and may yet serve me well. The last days have offered little in skill of hunting but I now have worthy weapons for a hunter.

[OOC: Not much progression on the leveling front. Wasted too much time camping the IBC but at least being in Kurn's put me close to start getting what I needed for the Claw of the Cub quest. It really was a laugh to get the second fang but at least now I can skill up H2H with both hands. I already completed the #2 stage of the quest which I guess I'll roll into the next update although there's not much to say about "camped a plant until it dropped my cabbage". The explorer neck piece was a nice score and the new weapons are nice. Obviously I'll be replacing the Patriarch's claw ASAP but it works for now.]

Edited, Sep 27th 2013 12:56am by Jophiel
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#40 Sep 30 2013 at 7:39 PM Rating: Excellent
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Seasons Twenty-Six until Twenty-Eight
My companion and I continue to move out further from the safety of Cabilis. The scraps of sewn leather I used for a tunic are unsuitable for one of my skills and I attempt to stitch together a sturdier chest piece. Using a few of the finer pelts I have saved from the cats around the Lake, I cure and sew a **** garment and carefully hammer metal rivets across it for added protection. It is unenchanted but will protect me far better than the leather rags I wore previously. Another of the Prime Patriarchs sends me on a test of my foraging skills. I return with the required items and am rewarded with a new claw. With my new weapon and armor, I set out past the Lake and arrive at a large Sarnak fortification built into the mountain range. My warder and I work carefully to separate the guards from the fortress gate and slip into the courtyard. Many more of the draconic lizards patrol within here and after time we gain the attention of one of their priests. He rushes us with several guards assisting him and we are forced to flee back to the safety of Cabilis.

Without the strength or numbers to press deeper into the Sarnak fortress, the warder and I move back into the north woods. The Kromdul settlement is comfortable hunting and we spend some time pulling down the giants of the forest. Even their more elder warriors fall by my hands. The hunting is safe but still presents a challenge and a chance to hone my skills. In time, I decide to move deeper into the wood and come across a ruined Iksar building inhabited by the exiled bandits from Cabilis. From one of these pariahs I claim a mask. To wear such a thing among the civilized Iksar would invite disgust but its enchanted leather serves me well in the wilds. My predation upon the hideout causes the leader of these exiles to come forth and challenge me. He pursues me with one of his pariahs but my companion and I are clever. She breaks off from me to double back and attack the pariah from behind while I lead the bandit leader on a chase through the wood. I run swiftly in an arc and come back upon the scaled wolf as she tears out the pariah's throat; she and I can now flank and stand against the stronger Iksar. His ability to fight commands respect and my companion and I are forced to dodge in and out of the fight, sometimes the Iksar bandit fights the wolf as I fall back to call upon Cazic Thule to heal myself and her. Other times I lure him to chase me once more while the warder strikes from behind. He is powerful but we are clever and eventually he falls. My prize is a bracer but it is unsuitable for me. I will sell it back in town.

Season Twenty-Nine
The Kloks offer but a pittance for the bracer I stripped off the bandit lord, far less than its worth. Near the temple, a female Iksar calls to me. She is a strange woman, a mystic who accepts material sacrifice to strengthen the city and our kind against the failings of the gods. Rather than declare her blasphemous and drive her out or kill her, the other temple Hierophants and Patriarchs allow her to not only remain but to work her benedictions outside Cazic's temple. For my sacrifices, she graces me with a glamor to sharpen my senses and mind.

In the swamps, I set myself to complete Prime Patriarch Vuzx's final task. Collecting the froglok bucklers is trivial for one of my skill but the leather breastplate I am rewarded with is sturdier than even the one I crafted from cat hide and metal. I have a momentary regret that I did not spend that effort on another garment but am skilled enough now to make a cloak or boots when I come across another suitable pelt.

I set back into the woods and go deeper than before. Another high walled settlement looms through the trees and mist, this one inhabited by goblins who have claimed another ancient Sebilisan structure. They guard a bridge spanning a deep gorge and leading into the village walls. Most of the goblins are weak and pose no challenge but my slaughter provokes them to send their warlord to fight me. He is a mighty warrior, far stronger than the goblins he protects and stronger even than the Iksar bandit lord. He is clever as well and refuses to fall for the same feints and misdirection that my companion and I used against the bandits. I am forced to flee, the warlord blessed by his shamans and able to stay close behind me. By the time I break his pursuit, I am far from the goblin village and near a deep tunnel close to the sea. Fearing the warlord's search, I slip inside the tunnel for shelter. The tunnel stinks of beast and refuse and I see shambling forms deeper in. Having rested some, I investigate deeper and am rushed by a large orange beast which lumbers upright something like a goblin. Despite its ferocity, the brute is weaker than us and is torn apart. Howls deeper in the tunnels drive me to continue inward but a large chamber contains several of the animals and they take advantage of my state, weakened from the fight with the goblin warlord and the earlier brute. I see glimmering at the far side of the chamber; the reflection of light on deep water. Hoping that the beasts do not swim, I rush for it and dive down, praying the submerged tunnel leads outside. Instead, the rough rock changes to smooth worked stone. Sebilisan icons adorn the walls. I rise out of the tunnel and find myself in a lost Iksar tomb. The illumination of the hallway and noises beyond the twists of the passage immediately let me know that I am not alone.

[OOC: Whew! Enough for now. Shisu is actually level 32 at the moment but I need a typing breather. And you all probably need a reading breather, if you're still keeping up. As noted, I have started to use tribute. I'm forced to husband it fairly closely since most items I collect aren't worth much and I still need to keep my platinum coffers filled but an hour of slight haste and mana regen is worth more than 4pp from the merchants. I fought that stupid Bandit Lord not realizing that the bracer wasn't BST usable -- I thought it was one of those "anyone but casters" type items and didn't bother to look it up. Oh well. I'm working on the next claw quest except that it requires eggs. The only eggs to be found on Kunark are **** eggs which either drop from high level **** in Dreadlands or you forage in Overthere. Guess whose been thrilling to pressing the Forage hotkey every couple minutes? Oh, and another component is a barley you forage from Field of Bone. Adventure, ahoy!]
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Belkira wrote:
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#41 Sep 30 2013 at 8:07 PM Rating: Good
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You could remap forage to go off when you turn right?

I don't remember the hotkey coding... but you used to be able to make a hotkey to /doability and then auto bag the foraged items. (haven't played a forager that used the skill in 6+ years).

You're doing some of my favourite content at the moment... love killing Iksar bandits and goblins.
#42 Sep 30 2013 at 8:12 PM Rating: Excellent
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Yeah, but remapping the ability won't change the fact that I'm stuck in OT and FoB until my items actually come up through the forage tables.

Edit: Also, I'm getting lock ups in OT. The game will freeze, the computer fans will kick on harder and I need to go to Taskmanager to kill the process. Only in OT though. Makin' getting this egg all the more fun.

Edited, Sep 30th 2013 9:39pm by Jophiel
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#43 Oct 01 2013 at 8:01 AM Rating: Good
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Jophiel wrote:
Edit: Also, I'm getting lock ups in OT. The game will freeze, the computer fans will kick on harder and I need to go to Taskmanager to kill the process. Only in OT though


This is a known issue. It is being discussed on the SOE forums. SOE is aware of the problem, but when a fix might appear, if ever, who knows.....
#44 Oct 01 2013 at 8:13 AM Rating: Excellent
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I'll admit it: I eventually cheated and went to the Commonlands to kill a few snakes and get some eggs. There no "purity" in frustrating myself with constant game crashes every ten minutes just to forage an egg on Kunark and say I did it. I'd probably quit the Shisu experiment before I got my egg.

Good to know it's a known issue and not just me. Rest of the game plays rock solid but OT is a lock-up crashfest.

On a side note, I did very little real game play last night (mainly tradeskill training so I didn't waste my precious egg and Deadbone barley) so I'll probably catch up on Shisu's story tonight. I know, you're all waiting with bated breath and all...

Edited, Oct 1st 2013 9:24am by Jophiel
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#45 Oct 01 2013 at 10:27 AM Rating: Good
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Jophiel wrote:
bated breath and all...


Yup, have worms on my tongue awaiting the next installment!
#46 Oct 01 2013 at 10:28 AM Rating: Excellent
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"Bated" not "baited" Smiley: mad

Have some earthworm munch though!
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#47 Oct 01 2013 at 11:53 AM Rating: Excellent
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Season Twenty-Nine until Thirty-One
Upon hearing noise down the tomb passage, I slink up against a wall around a corner and take time to rest. My respite is interrupted by an abomination, one of the devourers which spread across the continent. I have seen smaller ones in the swamps outside Cabilis but this one is much greater, a broad pale mass of blanched flesh hard as stone and dominated by a great fanged maw. It floats over the ground by some lost magic of its creation, moving silently and trailed by a long forked whip-like tail. My companion and I are able to kill the creature but I am uneasy: there is little room in these passages to perform the usual pursuits and misdirections we hunt with on the surface. I move cautiously down the tunnel, over piles of debris and stone broken loose from age and stumble upon an armored dwarf. During the fight, an ink-skinned elf and dark hued human hear the combat and come to aid the dwarf. I stand little chance against the three and am forced to flee back the way we came and back up through the water into the brute cavern. The beasts do not notice me as I slip past and return to Cabilis to rest. I will explore this tomb further but I must be better prepared. The oversea races have not been in Kunark long and something powerful must be controlling them to have found this place and set up residence together. Above ground, the oversea races had split into two camps before the so-called dark races overtook the second harbor and drove the light races into exile among the ruins. In this crypt though the overseas races work in concert and aid one another. I need a plan and training before I can hope to press deeper.

In Cabilis, I claim some small magic stone adornments from the vault and attach them to my armor. I decide to wait on my return to the crypt and instead set out past the Lake. I prefer the open air for hunting and hope my destination will provide me with the experience and gear to survive the tight battles underground. Beyond the Lake, I swing wide past the Sarnak fortress and find a pass through the cliffs. Beyond lies the wilds of the Frontier Mountains.

The Mountains are untamed by the presence of the Iksar. Not even our ruins are found here except for a few abandoned outlook towers. Unlike the woods adjacent to Cabilis, the giants and goblins here are not confined to a few walled villages but rather wander openly and freely. Kunark belongs to the Iksar but I feel as though I am the intruder here. But untamed lands mean plentiful prey and the warder and I find easy quarry along the cliffs separating the Frontier Mountains from the plains of the Lake basin. The giants here are Kromdek and more powerful than their woodland cousins. I center my hunting upon them and am rewarded with a heavy leather cap. Goblins and burynai cross through the valley as well but do not yield any treasure of interest. In time, I track the Kromdek to a great walled settlement servicing a tremendous gaping mine. I harry the gate guards but the Kromdek within are beyond my abilities and eventually return to Cabilis, now several days journey away.

Seasons Thirty-One & Thirty-Two
With my patriarch's armor completed, I have been in service of the Prime Patriarch Ixthal to prove myself worthy of more powerful claws. His task to aid one of his agents brings me back into the Field of Bone to search for a particular plant and back under the shadow of the cursed tower. It has been some time since I gave up the tower but the tedium of searching through the weeds leads me to explore the haunted building once more. Within its lower reaches, I find a skeleton wielding an ancient club and wearing a rich leather mantle. Other times I continue to hunt the Frontier Mountains; there is much to find here and I locate several goblin mines but the beasts and inhabitants deep in the range are mighty fighters and I must proceed with caution. But the mountains refine my skills and I become a more capable hunter. I return to the woods and where the Warsliks goblins had settled their village. When their warlord challenges me, this time I stand firm to fight. From his corpse I take a fine pair of gloves made of Iksar hide and a wooden totem. I feel no concern as I pull the scaled gloves over my own hands... the extra scales will protect me well. The totem I hang from my belt. My mind returns time and gain to the Crypt and when I will be ready for it. After aiding the Prime Patriarch's agent, I return to Cabilis with a letter describing my efforts. The Patriarch reads it and bestows upon me a new weapon, rich with enchantments. He also calls upon me for a new task... to investigate the Crypt of Dalnir and bring news from the Sarnaks within.

[OOC: Gearing up continues and I'm preparing to concentrate on Dalnir and the Frontier Mountains. I left out some uninteresting adventures such as hitting up the (mainly lt blue and green) Sarnak fort in LoIO later on and assorted bits of xp'ing. The Kunark zones are so diverse in levels that it's easy to find I've gained two levels in a single night across four different zones. Which also makes it hard to try to describe. Also left out: A bajillion game crashes in OT and a secret trip to Antonica to plunder its rich snake egg resources Smiley: wink2

Also also left out, how I camped the IBC by leaving myself AFK near the Undead Jester spawn point and looking every 20ish minutes to see what died and refresh my pet's buffs. The Thick-Boned Skeleon/UJ was about the only mob aggro to me aside from the stray wandering Lesser Icebone so I'd just let them aggro me and my pet kill 'em. I almost missed looting the IBC because I was used to its old "giant club with two spikes" model and not the new model and didn't recognize it.]


Edited, Oct 1st 2013 12:59pm by Jophiel
____________________________
Belkira wrote:
Wow. Regular ol' Joph fan club in here.
#48 Oct 01 2013 at 1:21 PM Rating: Good
*
218 posts
Thanks for these stories Jolphiel.

In 99 I played a Barbarian Shaman for a bit, but my true EQ career didn't start until I made an Iksar Shaman when Kunark was released. His name was Zatx, though I really wanted the name Zat, but we weren't allowed to have three letter names. Zatx has been my online persona ever since.

Kunark, and the areas around Cabilis is where I spent most of my early life in EQ. Your stories really bring back the memories.



Edited, Oct 1st 2013 3:21pm by ZatxWoopyoax
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100 SK - Max AA
100 Bard - Max AA
100 Mage - Max AA
100 Shaman - Max AA
100 Necro - Max AA
#49 Oct 02 2013 at 7:34 AM Rating: Excellent
Liberal Conspiracy
*******
TILT
So my snag is this:

(1) My gear* kinda sucks. Actually, for Kunark era it's not terrible, especially with the augments and I'm proud of what I've accomplished so far, but Kunark era gear is designed around groups and I'm soloing.
(2) Beastlord pet progression kinda sucks. I'm level 34. My pet is level 26 (currently cyan to me, soon to be green). I don't get another pet until level 39 which will be level 31. I get that I'm not a mage but being forced to do the lion's share of the fighting/tanking is tough given (1).
(3) I have not found a reliable way to split mobs. If anyone has any tricks, let me know. Looked on some BST forums but they're busy talking about how DPS of level 95 pets and how to farm end game gear, not how to split goblins in FM at level 34 when you're wearing leather pyjamas. Go figure.

Therefore, I wind up having to hunt a lot of low blues (lt blue or low dark blues) outdoors but outdoor mobs aren't exactly known for providing decent gear. I'm suspecting that I'm going to be forced to grind outdoor xp mobs until dungeon mobs are green-lt blue just to stand a chance against large pulls and adds.


*Note the snazzy new reinforced cloak. Hand made!

Edited, Oct 2nd 2013 8:35am by Jophiel
____________________________
Belkira wrote:
Wow. Regular ol' Joph fan club in here.
#50 Oct 02 2013 at 1:03 PM Rating: Decent
*
218 posts
I know you guys are not wanting to use Defiant gear, but as you've pointed out, and what is painfully obvious, gear was designed around group content. Everquest was not meant to be a solo game. As such I would suggest a compromise. Wear just enough defiant gear to be survivable and productive, but not a full set that causes you to be overpowered. Basically find a middle ground, powerful enough to be considered a three person group of the Kunark era. That might be two pieces of defiant gear at level 32 or 4 pieces at 39, you'll have to be the judge. If you find yourself single-handedly clearing a dungeon without dying, you'll know you've gone too far. :)
____________________________
100 SK - Max AA
100 Bard - Max AA
100 Mage - Max AA
100 Shaman - Max AA
100 Necro - Max AA
#51 Oct 02 2013 at 1:24 PM Rating: Excellent
Liberal Conspiracy
*******
TILT
Nah, if I can't do it without, I just won't do it. I get where your suggestion is coming from but substantially gearing up outside the expansion defeats the point of staying within the expansion. I might as well get back on my neglected mage Smiley: grin

Ironically, although BST seemed a little like "cheating" before (since it's a Luclin era class), I may have been better off with a Kunark era Iksar monk, necromancer or shadowknight if only for Feign Death.
____________________________
Belkira wrote:
Wow. Regular ol' Joph fan club in here.
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