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#1 Sep 10 2013 at 9:38 PM Rating: Decent
Ok, so I am playing a Shaman, and really enjoying it. I am only level 45 right now, so not too high and no AAs obviously, and I have been using a tank merc, dotting the mobs, healing when I have to, and buffing the merc and my pet. This is working out great for the most part, I have very little trouble taking down multiple dark blues or whites, and even a yellow or a red doesn't trouble me too much if I use my resist debuffs. Now here comes to where I'm having some problems.

Firstly, I'm having trouble making money. I have found a few named that I can farm here and there for some 50pp drops that I can sell, and if I'm working on it I can make about 500pp an hour, but it is no XP, and that really isn't much. Maybe it is, and I'm just being impatient? A nice guild member gave me a little money, and I had some loyalty points that I spent on bags of platinum, but that little nest egg is starting to dwindle as spells are getting quite expensive, as is filling in the pieces of defiant gear I have had no luck getting to drop. Any suggestions? Or is the 500pp an hour about the best I'm going to do at this point? I save things that look like they will sell in the bazaar, but have had no luck really selling anything since I can't be logged in all the time and I can't afford the RoF expansion until probably November, so no Offline trading.

Secondly, I'm having a bit of trouble figuring out the optimal spells to use in combat. I mean, I only have eight slots to use, so it is kind of hard picking what. I am using 3 dots, a resist debuff, my main heal, haste because the duration is so short so I can easily reapply it to my merc and pet without having to switch spell sets all the time, a nuke (I try to stick to the evocation ones, because I'm falling behind on the evocation skill even though the conjuration nukes hit much harder), and the last slot I have a hard time deciding between my disempower debuff and my slow. Now usually how combat comes is I pull with my debuff, let the tank get a little agro, send in the pet, apply dots, and let it die, nuke when it's running if it runs. So am I doing well? Does this work best? My melee skills are pretty much nil at this point, should I be tanking for a healer merc? Should I try to root rot? I only have 2 dots that don't have a DD component to them, so when I tried that it didn't work well. Any suggestions in this area would be grand.

Third is gear. I'm not upgrading constantly, just using my defiant drops, drops that I get that work well if I don't have a defiant piece, and I've started doing the daily quests for the hot zones. My problem is that I'm starting to fall behind on my gear, I'm wearing mostly the level 30 defiant gear, with some of the level 40 stuff and I just hit level 45. Is it super important to upgrade as soon as possible? Or is it ok to do like I've been doing? I'm not very lucky with drops, so filling in the slots seems to be very expensive, and like I said above, I'm running low on funds. Any suggestions on this at my level? Or does it not matter at this low of a level?

And fourth, and most important in my opinion, I'm playing a Shaman, and would one day maybe like to raid. I'm in a guild where that is a possibility, however since I'm mostly soloing and have had little luck finding groups my level, I have no idea how to heal properly. How am I supposed to learn how to heal? If I can't find groups, and I solo all the way up, I won't know how to play my class properly. Now is this a big deal? Is it possible to learn all the ins and outs and become a good healer if I don't start healing until close to max level? I mean at this point I'm not even sure what AAs to buy or what spells to use or have memorized in a group, it's all just solo knowledge at this point. I try looking things up online, but everything is pretty out dated, and a lot of what I do find is contradictory. So any advice on how to learn on how to play my class properly would be very much appreciated, more then any other advice. I just don't want to be a detriment to any group that I may play with later on.

Thanks for reading all of this, and I'm sorry it is so long, I think you all so very much for any advice and tips you might have to offer. Have a good night!

Cheers.
#2 Sep 11 2013 at 2:37 AM Rating: Excellent
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1: 500p wouldn't be bad, if you were getting exp with it. Rathe Mtn giants in the NE corner hill, you can make over 1Kp per hour and they'll still be a little bit of exp. Just kill everything on the hill other than the named NPCs, all the cyclops, giants, orcs, lizards, etc. If you have good faction there is a merchant just north of the hill in the huts that will give an ok amount for the fine steel weapons (not as much as other places, but that's pretty much all that people sell to him), so you can make a little more.

Goru'kar Mesa animals are weak, and drop good vendor stuff, that sells for 20-40p like Section of a Wolf Pancreas for 37ish pp or Wolf Teeth for 3ish pp both off a mesa wolf along with the item drops that may be upgrades, and the tradeskill supplies like the various quality wolf pelts, and the quest items for some extra exp. Look at the bears and cats also, as they're also weak. The Tuffein are even better exp, similar loot, but aren't weak cons and alot tougher, but if you and your merc can handle them, they should be awesome exp.

Alot of people recommend Blackfeather Roost for your level, due to the gem drops and good exp also. As far as a good place to farm defiant gear, Dulak's Harbor is a good zone for drops. Any place with 40s mobs should drop a mix of Ornate (26-40 level) and Flawed (37-50 level) gear.

2: That's a tough call for Shm and depends alot on situations, and seem to have way too few spell gems until higher level with AAs, and combo buffs / spells. I like the curse dots myself, they seem to give the most damage per mana cost and used to only be from LDoN merchants, but are available in PoK now too. At your level, I don't worry about it too much and focus mostly on keeping the tank buffed up, and using low damage nuke to pull with, so the tank can grab aggro easily, and only slow when a named or something the merc will have trouble with. At your level, I try to keep combat spells, including an optional Malo, and a Slow down to 5, and leave 3 for buff rotation. This usually includes Haste, and short duration proc spell, and another short duration spell, that I rotate out, when the merc's buffs wear off.

I also use the spell sets alot. At 67, my shaman has the following sets saved: Buffs (current level), Buffs_Newbie, Buffs_Resist, Buffs_Stats, default, Group_Slows

Your tactics sound reasonable, there are some options, but with only 2 dots, root rotting is probably out. It's not really very effective with a tank merc at that level though either, it's just something different. It's pretty much how I play, although depending on the mobs, I may not cast as many dots / nukes to try to save mana, and use a root when they run, since it's probably less mana and will hold the time it takes to finish them off usually, instead of a nuke costing more mana and not killing them instantly.

3: Going after gear isn't necessary while leveling upto 59/60, just use what you find. At 59+, you can usually find most visible pieces of defiant in the bazaar for relatively cheap (total of a few 1000pp including chest and legs). That's usually a good time to start investing in Trio jewelry as well, but that good slot 11 stones are expensive. See http://nathrach.republicofnewhome.org/gizmotron/

Keep doing the hotzone quests, to get the 3 pieces from there and the good exp.

And you sound pretty lucky with defiant drops from what you have accumlated. Defiant isn't really common and with the wide variety of types, makes it feel rare to get the pieces you need.

4: Keep playing with the merc. Try to get into groups when you can. Your guild will probably have alts, they're willing to group with you at the Farm in Dragonscale Hills at 65+ and if they're into it, should be good experience for lots of mobs and fast pulls to get you into a routine. Some people don't like the tempo, but if you plan on raiding, raids will be a similar tempo. From your description of tactics, seems like you've already learned alot about grouping with your merc, as you don't pull with high aggro spells, give the tank time to build up a bit of aggro, heal when you need to, etc. It's definitely not the same as being in a group, but it's about as close as you can get without a real one.

Communication is probably the big thing missing from a merc duo. Since you're doing the pulling, you know when to stop. In a real group, you'll probably have to let the puller / tank know when you're low on mana and need to med before pulling alot (or any) more, or to avoid nameds for a while. Also, it depends if you're primary role in a group is healer, or slower/dps or jack-of-all fill in guy. As shaman, before AAs, being primary healer / buffer, will take up the majority of your time and mana and resources. With another dedicated healer, you can focus on buffs and debuffs and DPS. If the group is really pushing the boundries of it's capabilities, you'll probably be the JoT do whatever is needed at the moment person. All 3 role types should keep you busy. With a merc duo, I try to not do quite as much to conserve mana and keep the merc buffed and ready, for continous killing.

It takes practice and experience, but eventually you'll figure out good grooves to be in for varying situations. Definitely by 65-70 try to get some real group experiences, and with being in a guild you should be able to.

I may come back and edit in the complete spell sets and give some links to some good AA guides, but I'm just gonna stop for now, and go back to sleep :)

Yther Ore.
#3 Sep 11 2013 at 8:40 AM Rating: Excellent
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For your level, it is essentially impossible to be undergeared in Defiant. Defiant armor is so overpowered compared to older content that you could be level 45 and stomping around Kunark/Velious wearing the level 30ish stuff and still be better geared than the end-game raid players from those eras. So just keep trucking along and collecting whatever drops.

Most of your money will have to come from vendor drops since (at least in my experience) there is essentially no low-mid level economy any more. Defiant has eliminated the value of most drops from a player point of view. If you need money, your best bet is to either camp the old traditional cash mobs (hill giants, do frost giants still have a good gem rate?) or try xp'ing in dungeon areas where mobs are more likely to drop gems. Blackfeather Roost mentioned above isn't a dungeon but has decent gem rates, as do Ykesha zones, Kunark dungeons, etc. I'd personally stay away from Luclin as I've always disliked all the "plat" drops being in the form of vendor runes.
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#4 Sep 11 2013 at 10:31 AM Rating: Excellent
Wow, thanks a ton for the information, I truly appreciate it. Good to hear I'm on the right track more or less. Thanks so much for the responses! I'll just keep trucking along and try to get into some groups. Once I get higher, I'll be able to get into some guild groups more then likely, my guild is just quite top heavy. Thanks again!
#5 Sep 11 2013 at 11:46 AM Rating: Excellent
pp might try
http://almarsguides.com/eq/farming/1-49/

remember they now have that /barter (think this is the correct comand) you can now sell from any zone to the peeps in the bazar but check prices I some times see peeps put up buyers for items offering lower to buy then a NPC will buy it.

remember you can have differnet spells sets and the spells sets dont have to have all the spells so it only loads the ones for that set.
Thats how shaman when rot rotting will have a 2nd set of dots that load over the 1st set dot that are long dots and swith back and forth.

tank merc should get all toons to 50 or higher.

get a horse and Tank merc outdoor zones to lvl.

do a
/who all #low_lvl #high_lvl to see where peeps your level are grouping in what zones
/who all 40 50


good luck






Edited, Sep 11th 2013 12:48pm by Larth
#6 Sep 11 2013 at 12:26 PM Rating: Excellent
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Just for info sake , I was asking the exact same questions at about the same level. It was I think about 55th level or so when I could finally relax from having to worry about money. Bear in mind from 45-55ish I was eating probably 3 or 4 peridots per fight so that was a chunk of change. As Yther mentioned above, the Mesa is where things seemed to financially stabilize, as it were- good drops pretty common
#7 Sep 11 2013 at 6:26 PM Rating: Excellent
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Yther beat me to it:

You will not beat The Serpents' Spine expansion for low level xp+plat+gear. You can even do the quest gear... but defiant (sadly) blows it away even if it is several brackets low.

If you just kill the bears in the southwest corner of Goru'kar Mesa you will make good plat per hour --just vendor all the loot until you learn all the "juicy" ones. There are vendors just north of the bears by heading over the mountain/hill (there is a cave labeled "slimes" or such near the vendors (slimes isn't a bad camp either). At 45 you probably won't be able to kill them all (in cave and little clearing) before they start repopping. When you can kill them all and have to cycle the west side of the wolf camp.

I'm one of those that swears by Blackfeather... the named drop loot that vendors for 200-600 plat on the first 3 islands alone. My 62 chanter is currently merc-killing 3rd Island for awesome AAxp and $ with minimal risk.

If I was starting a new character on a new server and broke... I spend a little extra time in the tutorial opening barrels until I have at least 15p. Then I just hit TSS and resist the urge to spend $ on anything but spells, barring some unreal deal in baz, until at least level 40s (then a focus effect might appeal... but usually you can get that from hotzone quest gear).
#8 Sep 12 2013 at 3:56 AM Rating: Good
Thanks again for all the advice everyone. I tried the /barter thing, but can't use it since I don't have RoF. Oh well, it is a cool feature. Anyway, I just really wanted to thank you all again for taking the time to answer my questions and to help me out so much, it's one thing EQ has on every other MMO, be it 1999 or today, is the community is the absolute best. Thanks again!
#9 Sep 12 2013 at 5:15 AM Rating: Excellent
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I like how others at Sony's forums said groups will expect you to slow everything, which is the case for the most part. I don't do it much moloing, 'cause the merc doesn't need it, and it's a mana hog, if resisted much, and I think all of my Shamans have a slow proc weapon, although I know the 67 has outgrown it, and doesn't use it any more, but think I keep an AE one still in inventory, just in case, I'm oom.

Anyway, I got boxes that keep my mercs with Damage Shields, so they seem to kill faster without slows and still don't loose enough health to need a heal most of the time, especially at lower levels. I had to start slowing all the time at the farm molo at 65, 'cause otherwise I'd burn up all my mana just healing the merc.

Just wanted to re-inforce that slowing in a group is pretty essential and the norm, and that my mention of not doing that was for molo primarily, 'cause tank mercs are way overpowered at lower levels (but handicapped in aggro at very low levels).

Spell Sets:
SpellLoadout1.name=Buffs_Misc
SpellLoadout1.slot1= Form of the Great Bear
SpellLoadout1.slot2= Invisibility
SpellLoadout1.slot3= Levitate
SpellLoadout1.slot4=
SpellLoadout1.slot5= Enduring Breath
SpellLoadout1.slot6= Bind Affinity
SpellLoadout1.slot7= Shrink
SpellLoadout1.slot8=
SpellLoadout1.slot9=

SpellLoadout2.name=Buffs_Newbie
SpellLoadout2.slot1=Stamina
SpellLoadout2.slot2=Talisman Of Altuna
SpellLoadout2.slot3=Strength
SpellLoadout2.slot4=Dexterity
SpellLoadout2.slot5=Agility
SpellLoadout2.slot6=Infusion of Spirit
SpellLoadout2.slot7=Chloroplast
SpellLoadout2.slot8=Alacrity
SpellLoadout2.slot9=Spirit of Bih'Li

SpellLoadout3.name=Buffs_Resists
SpellLoadout3.slot1=Resist Poison
SpellLoadout3.slot2=Talisman of Epuration
SpellLoadout3.slot3=Resist Fire
SpellLoadout3.slot4=
SpellLoadout3.slot5=Resist Cold
SpellLoadout3.slot6=Resist Magic
SpellLoadout3.slot7=
SpellLoadout3.slot8=
SpellLoadout3.slot9=

SpellLoadout4.name=Buffs_Stats
SpellLoadout4.slot1= Talisman of the Brute
SpellLoadout4.slot2= Talisman of the Kragg
SpellLoadout4.slot3= Strength
SpellLoadout4.slot4= Dexterity
SpellLoadout4.slot5= Deliriously Nimble
SpellLoadout4.slot6= Infusion of Spirit
SpellLoadout4.slot7= Primal Essence
SpellLoadout4.slot8= Celerity
SpellLoadout4.slot9= Spirit of Bih'Li

SpellLoadout5.name=default
SpellLoadout5.slot1=Bane of Nife
SpellLoadout5.slot2=Dark Soul
SpellLoadout5.slot3=Togor's Insects
SpellLoadout5.slot4=Paralyzing Earth
SpellLoadout5.slot5=Spirit of the Puma
SpellLoadout5.slot6=Celerity
SpellLoadout5.slot7=Regrowth of Dar Khura
SpellLoadout5.slot8=Chloroblast
SpellLoadout5.slot9=Invisibility

SpellLoadout6.name=Group_Slows
SpellLoadout6.slot1=Tainted Breath
SpellLoadout6.slot2=Tagar's Insects
SpellLoadout6.slot3=Malasia
SpellLoadout6.slot4=Root
SpellLoadout6.slot5=Cure Disease
SpellLoadout6.slot6=Quickness
SpellLoadout6.slot7=Regeneration
SpellLoadout6.slot8=Healing
SpellLoadout6.slot9=

As you can see the Group_Slows set hasn't been updated for a long time.

Samanna's Shaman AA Abilities
Samanna Crucible
My Core AA List (Beginner list for everyone)

EDIT: Fixed some links I messed up.

EDIT 2: You'll notice other than the buff sets, most of the sets aren't real great. Like default includes an invis, 'cause I generally need an invis to run to where ever I'm going, then replace it once I get there, and things like that. Dots alot of times depends on mobs. The magic resist (curse counter) dots, seem to be the best, but many mobs have high magic resist and the poison or disease resist ones get resisted less often. I use the right-click context menus to load individual spell gems.

Yther Ore.

Edited, Sep 12th 2013 7:26am by Yther

Edited, Sep 12th 2013 7:45am by Yther
#10 Sep 12 2013 at 7:21 AM Rating: Excellent
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jwalker524 wrote:
Thanks again for all the advice everyone. I tried the /barter thing, but can't use it since I don't have RoF. Oh well, it is a cool feature.

You can use barter to sell things. You just need to be in the Bazaar to use it.

Go in the Bazaar and type /barter and you'll get a list of all the stuff on your person. You can click each thing (might have to click an "Barter" button as well) and it'll give you a list of everyone in the Bazaar who wants to buy it and what they're offering to pay. Then you manually go to them and conduct the transaction just like selling to a vendor. Note that Barter vendors ar ein the Blue Dragon wing of the bazaar, separate from the sellers in the Red Dragon wing.

This can be a way to make a little profit off hides, ores, silks and other trade skill components. One trick is to go to one of the NPC vendors in the Bazaar and open the buy/sell window. Then type /barter and open THAT window. Now you can quickly see the NPC is offering vs what any players might be offering and unload your "junk" on the NPC before heading off to sell the rest of your swag to the PC barter folks.

Note that you can actually use /barter outside of the Bazaar and "in the field" to price check stuff and see if it's worth the bag space. Won't give you the NPC price of course but if you already know the NPC vendor price is minimal (say on medium pelts) then you can at least see if anyone in the Bazaar would be willing to buy it and whether or not you should bother with it.

Edited, Sep 12th 2013 8:23am by Jophiel
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#11 Sep 12 2013 at 8:43 AM Rating: Good
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snailish wrote:
There are vendors just north of the bears by heading over the mountain/hill (there is a cave labeled "slimes" or such near the vendors (slimes isn't a bad camp either).

Just a tangent.. but on FV (which has melee Binding rules for all) you can Bind at that vendor by the slime caves. My characters that can Gate generally Bind there from when they arrive until I outgrow Blackfeather Roost. It makes for a a quick vendor and way to get to the Mesa and Blackfeather Roost. You can always use Origin to get home.

And the slimes are a good camp, yes. =)

</tangent>
#12 Sep 14 2013 at 9:18 AM Rating: Excellent
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2,689 posts
Looking stuff up on Alla, Lucy, etc. is a good plan too for items, especially LORE ones, since they often have a high tribute value and you can turn them in for favor points or sell them for about 1/8th the tribute value in platinum (unless they value higher innately). An example is Blade of Carnage has 36K+ tribute value, but is worth 15K at a minimum and as much as 45K; way more than 4.5K 1/8th tribute value would be.

If interested in Tribute, see https://everquest.allakhazam.com/wiki/EQ:Tribute and be aware that spell foci don't stack, other than worn and spell. That is, 2 different worns, only the best, most effective will be in effect, and similar on multiple buffs, only the best buff will be in effect. Other things that stack sometimes have caps, and you find most of those listed at Samanna at http://samanna.net/gen.info/effects.shtml with the except of hp regen beign 35 upto level 65, then +2 to the cap for every level above 65. I.e. 37 at 66, 39 at 67, ... 95 at 95, 105 at 100.

Yther Ore.
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