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#1 Sep 07 2013 at 12:07 PM Rating: Excellent
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Here's a question I never asked because it doesn't seem to have any relevance so I thought it a waste of a thread but now it's got the better of me and I'm driven by a curiosity to know:

sometimes when I fight something, it will change into something different before it's slain- usually either a treant or a cricket-looking thing. What is this? What's going on here? It doesn't happen frequently, but enough to make me curious
#2 Sep 07 2013 at 12:15 PM Rating: Excellent
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Treants are in the current hotzones and drop parts for this set of hot zones quest. Cliknars, the cricket looking things, are from the an older set of hot zones when Underfoot expansion was about to be released, and they drop hot zone augs, iirc.

EDIT: See https://everquest.allakhazam.com/wiki/EQ:Hotzones and the linked quests from the NPC near Franklin Teek in PoK (forget the name at the moment).

Yther Ore.

Edited, Sep 7th 2013 2:16pm by Yther
#3 Sep 07 2013 at 12:17 PM Rating: Excellent
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Also real quick - is there anyway to turn off all chat except "in-game" chat- as in, "You hail" "so and so replies"? There have been a number of critical moments when I was trying to read the dialogue in my chat and the "out of game" chat was pretty heavy and it makes things really difficult. Anyone know if there is some way to just have only the "in game" dialogue show?
#4 Sep 07 2013 at 12:23 PM Rating: Excellent
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Right-click a chat window - Filter - Say will filter all say, including NPC speak to that window. I have a combat window (my hits, and me getting hit, and combat warnings mostly), that I use when there's lots of /ooc or like in Crescent Reach where you see alot of NPCs talk so it tends to scroll by. It's not extremely bad, if it's only the NPC chatter, but if you mix in /ooc, /shout, /tells, etc. it can be troublesome.

Yther Ore.
#5 Sep 07 2013 at 12:26 PM Rating: Excellent
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Awesome. Thanks man appreciated as always.
#6 Sep 07 2013 at 4:48 PM Rating: Excellent
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In some of the former hotzones you will also encounter "changelings" that take the shape of whomever hit that last at a specific hp point. 1st time I was soloing and one turned into me was a bit of a surprise (I had been away and wasn't aware of the mechanic).
#7 Sep 07 2013 at 8:59 PM Rating: Excellent
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Broonsbane, you can also have multiple chat windows as well as leave chat channels or filter which ones go where.
#8 Sep 08 2013 at 12:40 PM Rating: Good
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Ditto what Jonwin said...I have an extra chat window that I filter everything to that I don't want to see, then I minimize it.
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#9 Sep 09 2013 at 4:08 PM Rating: Excellent
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On my characters, I tend to duplicate what we used to call "hitsmode" windows (back in one of the earlier UIs). I create a couple extra chat windows and set up up at the top. In the one on the top left, I put all the "combat spam". So hits by/against others. Damage Shield reports. Non mellee damage. All the stuff that wizzes by. In the middle top window, I put combat stuff I care about. Typically, this is my hits/misses, and hits/misses against me and nothing else. That way I can tell at a glance if I'm getting hit, and when in combat whether I'm hitting the other guy more often than he's hitting me (green versus red basically). Those windows I set to a transparent fade level, so that they are invisible unless I put my mouse over them. That way the text kinda just hangs out there, but doesn't block my view. In the bottom left window, I put stuff like spell casts and damage, special ability activations, etc. That way I can see when spells are being cast and what their results are, but it doesn't distract me that much.

This leaves the main window with just chat. So I can carry on a conversation and not lose track of it even if I'm in combat. Important when getting combat instructions from group members. I also tend to change the colors for certain things I really want to pay attention to. For example, with my paladin, I change the color for npc spell casting to a nice bright pink. That way I know when mobs are casting spells so I can try to interrupt them. It's not perfect, but it works.

Lots of possible variations, and what works best will depend on your own preferences and the class you're playing at the time. Regardless of how you specifically set things up, it's a really good idea to have one window that *only* shows chat. If you don't, you'll constantly be losing messages from other people. Which can range from annoying to deadly, or raid wiping.
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#10 Sep 09 2013 at 9:33 PM Rating: Decent
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Gbaji can you post a screencap of your UI? I'm always playing with my UI to get maximum "viewport" space. And I just use the base UI, nothing fancy.
#11 Sep 10 2013 at 5:44 PM Rating: Decent
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I use the base UI as well. I move the two bars that are at the top to just above the hotkey button bars (is there a way to just get rid of the voice chat bar?). Then I create two new chat windows, keep the default size and put them at the top left and top center (so one right next to the other). Change the fade level to transparent and set the filters and you're done. I have the buff box at the top right, with the short term box next to that, and the compass kinda floating next to that as well.

I stretch out the target window to almost cover the bottom middle chat box, and my bandolier tucks into the space between that and the full targets box (which is on the bottom right, which should be the default). Potion belt goes right above that (and both are only up when I call for them). Yeah, I know that the potion belt isn't needed, but hotbuttons are actually at a premium for me.

Mercenary box goes to the far left just above the hotbuttons, with pet box above that (obviously only in place when being used). It's not perfect, but it gives me a relatively decent view in front, and having transparent boxes up top means you're not looking through a tunnel. All the stuff you're clicking on is on the bottom of the screen. The combat boxes up top don't have information you really need to pay much attention to (just being able to spot red in the top center box lets you know you're getting hit). When running around, it's not bad at all, and it puts everything I need to see/use during combat in nice convenient places. I'm sure there are probably more efficient ways of doing this, but this is how I've had my windows set up (more or less) for a long time, so I'm used to it.

Once upon a time I had a hotbutton box set up vertically along he left side, but that got moved to a horizontal one along the bottom when mercs came out. Too much space lost on the side otherwise. I found it less of a problem having more visual blocking stuff on the bottom than anywhere else. But YMMV.
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#12 Sep 10 2013 at 7:20 PM Rating: Good
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gbaji wrote:
(is there a way to just get rid of the voice chat bar?)


Under Options, I think it's the last tab or maybe the second last. Uncheck the box there and the bar is history.

Edited, Sep 10th 2013 9:21pm by KEC
#14 Sep 11 2013 at 6:16 PM Rating: Good
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KEC wrote:
gbaji wrote:
(is there a way to just get rid of the voice chat bar?)


Under Options, I think it's the last tab or maybe the second last. Uncheck the box there and the bar is history.

Edited, Sep 10th 2013 9:21pm by KEC


This is the first thing I do anytime a roll a new character. (Shutting off the voice chat bar). It can get tricky in the tutorial with all the auto-pop windows getting in the way.

I've also created a "default" layout the UI to use the copy feature (found in options as well) so that I am not resizing windows and fiddling with hotbars so much. I copy everything so I end up with a bunch of "not usuable" and "not found" script on hotkeys. This can be lessened by having layouts setup for roles more (i.e., not having a taunt button in #2 hotbar slot when copying to a caster for example).
#15 Sep 12 2013 at 11:53 AM Rating: Good
thanks for the reminder i keep forgetting to due that nice Aug quest
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