Forum Settings
       
Reply To Thread

47 necro - some questions if ya got some timeFollow

#1 Aug 23 2013 at 11:53 PM Rating: Excellent
Avatar
**
320 posts
Alright so I'm like Joe Joe the circus boy right now.

Just made 47...and I got TWO whole snares, balls to the walls right?


So now I have Cascading Darkness and Insidious Retrogression... and I love my new pet...

I'm being told I should just keep using Dooming Darkness....

your thoughts?


Did my pet just die?

http://youtu.be/xUA2EzzWAC4

Game Play style:

I use a Tank Merc and my pet, they distract em, I hurt em up and down, is there another method I should start practicing, or will tank n spank be my preferred method overall?
____________________________

You're talking to me all wrong... It's the wrong tone. You do it again and I'll stab you in the face with a soldering iron.
#2 Aug 24 2013 at 12:12 AM Rating: Excellent
***
2,689 posts
The reason is after a few levels Dooming Darkness is 50% or more decrease in movement, which stops the mobs at 20% health, instead of 10% with the previous snares that don't get upto 50%. See https://everquest.allakhazam.com/db/spelllist.html?name=decrease+move&type=nec&level=1&opt=And+Higher&action=search -- Also, it's alot less mana, and you get better dps dots to spend your mana.

I don't play a necro, but is how I did Shd. Think of the snares as more of a last minute utility. If you're only getting a few ticks of the snare worth of time, then the lower the mana the better, as long as it's 50% or more. Even on a Shd I use crippling for a while after getting Dooming, just 'cause it's so much cheaper, and bash stuns help keep the mob from moving too far once they run.

Just my take. Others may be different.

EDIT: And personally, I'd probably stick with the tank, but if you can stand kiting, it's often, if not always, more effect, if you're good at it.

Yther Ore.

Edited, Aug 24th 2013 2:13am by Yther
#3 Aug 24 2013 at 12:57 AM Rating: Excellent
Avatar
**
320 posts
Yther you're some sort of quasi Google god like creature in regards Everquest, just in case will read what others write, but I don't think you're wrong.
____________________________

You're talking to me all wrong... It's the wrong tone. You do it again and I'll stab you in the face with a soldering iron.
#4 Aug 26 2013 at 11:58 AM Rating: Excellent
Avatar
****
4,580 posts
1-77 (where I left my necro off a while back) nothing beats snare kiting.

Sometimes... tank+spank of lightblues in a hotzone is almost comparable. You can root rot. You can fear kite (lots of risk, poor control, pretty much archaic as a tactic). If you gear and AA up you can tank for your pet at certain level points --if the right kind of hotzone (usually Planes of Power or earlier) is in play, this can be decent xp.

I barely used Insidious retrogression as that level range was super-fast for me. I spent a ton of time doing AA at 55, 59, 65 (much of them before the current xp curve made that easier).

Snare kiting is the best as you have tons of control and you can kill red cons, with minimal downtime while not sharing the xp with the merc. Since I only have one merc slot for my necro... I took the cleric merc for the buffs and keep her suspended.

At 46 Blackfeather roost is a kiting candyland. Do the key quests and get the the island that has harpy nobles (static spawns) and wandering harpies. They can cast a spell that sits you down (stand up). If you get adds.... just snare them till you can dot them down. Occasially a named griffon will pop on you. He is also kitable. This zone is crazy xp even when not a hotzone. If the harpies are too hard, kills animals on the lower islands until you are ready to move up. You can milk this zone easily into 55-60.

Depending on you, somewhere towards 50 you could also kite the murkgliders in Noble's Causeway. Once you break the camp it is very steady pulling.

I actually like natimbi for the 40s as a kiter, but xp might tail off by 46 (you'd have to check). Also, there are some NASTY mobs in that zone that look easy. So do research or accept some deaths as you learn.

Icefall glacier has several insanely good camps once you get into your 60s. As a necro you can kite camps that melee/merc tank types are still doing for xp in the high 70s.

The main trick for kiting is know your surroundings and mobs. You need room to run. You mustn't pull summoning mobs. Pet taunt is off. (I don't send pet in till dots have ticked by some aggro). Spells should be: lifetap, dots, rune, snare and feign death. I like to have a stack of the healing orbs ready. Lifetap + rune is there in case a snare resists/breaks and I get tagged. I don't bother with debuffs (they seem to get resisted in theses zones more than the snares).

Remember if you are running away from a mob you can hit shift-t (calls up the title window) for a "rearview mirror" of sorts.

necrotalk (if the website is still up) is a great resource for the class.

My necro benefits from being on FV and having access to way more clicky toys than I could have ever solo earned. Look into which you can actually obtain on your server and play situation (i.e., nonguilded on trakanon server it will be hard to get some vs. in a big guild on an busy server).
#5 Aug 26 2013 at 12:04 PM Rating: Good
Avatar
****
4,580 posts
Dot order is really important for snare kiting. I would set my dots based on duration as follows:

snare, dot 1, dot 2, dot 3, dot 4 (and so on depending on # of spell gems available) so that dot #1 wears off first, dot #2 second. Usually snare would be slotted to drop next. This means the warning that dot #2 is wearing off is also my reminder to refresh snare soon. Necro dots are funny, there would be level ranges where my #1 dot was one of the oldest (level wise) among the ones I had memmed.

When I started killing harpies in blackfeather I would need 2 or 2.5 cycles of my dots to drop each one. As I AAed up and improved gear (same level) I had that down to 1 cycle per kill. This is maximum efficiency in my mind.
#6 Aug 26 2013 at 8:53 PM Rating: Good
Sage
Avatar
**
756 posts
What snailish said. That is almost exactly what I did to get my Necro to his current level of 70. Snare kiting in Nobles' Causway is "da bomb".Smiley: grin I still kite there at 70 as it is extremely safe and the zone line is close in case "IT" hits the fan. Doesn't happen often and now with all the AA's, tanking is a viable option.
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 129 All times are in CST
Grove, Anonymous Guests (128)