I would have rolled a dark-elf ranger if possible years ago... but I have some wonderings:
-are they only going to add one "taboo" combo? (WoW added 1 to nearly every race when they did this an expac cycle ago). If so... too bad because Dark Elf ranger will likely get voted in. The thing is
The ability to buy the dark elf illusion mask with a gold ticket has somewhat trivilized any Dark elf "odd class". I know it is not the same, but it is close.
For the same reason a new
wood elf class isn't as satisfying. Personally I would have allowed wood elf shamans, beastlords, and monks ages ago.
Gnome/halfling monk seems to be the funny choice for a lot on the official boards (not citing Bijou here), but my fear with that is it won't be played (if it is the only choice activated).
New rogue, bard or enchanter would be terrible as "just one" addition as they can pretend to be anyone already.
If we only get 1 taboo... it has to be something Iksar. Iksar druid or ranger... would be amazing.
Iksar wizard or mage... I would finally play either class past level 20 (lol).
Iksar berserker... should have been done with GoD (Iksar rogues should have been done in Kunark considering half the outcast Iksar npcs are rogues).
My hope is we get way more than one... I think the shortest way to say it is by race:
Humans- fine as is. Drakkin get everything human get... this is fine. Half-elf should get everything humans & wood elves get (instead of the limited choices presently)... with full range of deity options. Lore-wise this is one of the best spots to blur things (i.e., mom was a druid, dad was a rogue, I am a druid of Bristlebane!).
Dwarves, Trolls, and Ogres have so little class options. I get it... rangers were cast as "good deity", but surely trolls would have woodcraft too?
Dark elf: have great class range presently, and will most likely get ranger voted in. Maybe just tag "evil" rangers as huntsmen/huntswomen with a couple of spells different?
Erudite: add warrior.... and add deity choices to the existing classes. I want to be a wizard/mage/enchanter of Paineel! (Not pally & sk though at that ruins the Paineel vs. Erudin storyline).
Gnome & halfling... lore wise you could do an event where one of these races was taught how to be beastlords. I could see people playing that. Evil halfling NPC exist in the game as well... there's a huge can of options to open there if they dare (deity inny, home city Neriak foreign quarter...)
High elf are smart enough to do anything, but to proud to go tribal. An in game event could open up the evil options there... but it would need to be well-crafted.
I said it a long time ago... tons of missing class/race combos could be in-lore accomplished simply by using the "heritage" tab (if you've ever made a Drakkin) and applying it to older races. Coldain Dwarves have knowledge of most classes. Broken Skull pirates cover several races. Who is to say that the agnostic halflings of Luclin aren't into a bit of necromancy?