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#1 Jul 22 2013 at 3:30 PM Rating: Excellent
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Idea for a new AA line - Undying Imbuement

30 Ranks - Cost - 30 AA per rank

For each rank you invest in, when you die one buff will randomly be saved.




Any other ideas out there?
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#2 Jul 23 2013 at 4:13 AM Rating: Decent
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Boy, that's pricey. I guess it's for people at max aa or close to it, eh?

Would probably be hard to program but I'd like to see a line of "Personal Improvement" AAs which would enhance selected damage or heal spells. In other words, if you buy the AA, you can add +#% to any one selected damage or heal spell in your book. This would be "personal" in the sense that only you would be enhancing the specific spell you choose.

THIS line would probably have to be pricey because it could end up very overpowering, potentially. Altho it's not very different from focus effects which can boost a spell as much as 100%.
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#3 Jul 23 2013 at 12:04 PM Rating: Decent
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I would like to see a passive abilty that improves your chances at a skill up. As fast as we level is is very easy to end up with a spell you practically can't cast. Its not fun standing in GL or POK chain casting minor shielding for an hour to get a handful of skill points.

Have something like:

lvl 55 10 AA +2% chance at gaining skill point
lvl 60 5 AA +4% chance at gaining skill point
lvl 70 10 AA +6% chance at gaining skill point

I know my 83 mage is still a few points short of abjuration and I constantly cast buffs on my pet that use this skill. Seems like after 250ish skill gains become ridiculously slow. There are more than enough grinds in the game without having to spend extra time to get your spell casting high enough to use your new spell.

If they really wanted to make it tedious they could break this AA down by skill type, but considering most MMORPG games don't even require any type of grind for casting/melee skills I think this would be enough.
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#4 Jul 24 2013 at 6:36 AM Rating: Decent
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They already have AA's to replace spells like Gate and druid/wiz evacs. They even have AA's that replace root and snare spells, for selected classes. They have some damage spell AA's like druid's Storm Strike. They have AA's that replace some debuffs like druid's Hand of Ro and an enchanter slow.

So why not allow a broader range of spells to be "converted" to AA's, again maybe selectively per spell? Like I'd spend 20 aa's to get an AA version of druid port to Plane of Knowledge since I cast it fairly enough and, of course, I always have to mem it first. It's not like this would be "game-altering" in terms of mana conservation since these ports cost literally a "drop in the bucket" in terms of mana for high-level druids and wizzies.

Maybe also add AA's to reduce the cast time of such spells beyond what's already available. The group port takes 24 secs to cast. You can reduce it to 12 secs with various existing AA's. Why not allow it to get close to instant? Could always make it non-castable during combat, although druids already get an INSTANT evac so not such a big deal (except for recast timer, I suppose.)

None of these changes are essential, by any means, more of removing some of the tedium from the game and allowing high-AA players to get some "special perks" as a reward for continuing to grind out the AAXP. I'm focused here more on my main, a druid, but similar utility spell improvements could be developed for most classes.
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Sippin 115 DRU **** Firiona Vie ****Agnarr
FV: 115 WAR ENC CLE MAG WIZ SHD SHM Master Alchemist ROG Master Tinkerer & Poison-Maker
Master Artisan (300+) * Baker * Brewer * Fletcher * Jeweler * Potter * Researcher * Smith * Tailor
Agnarr: 65 DRU ENC SHD MAG CLE ROG WIZ BRD WAR
#5 Jul 30 2013 at 7:08 PM Rating: Excellent
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These are some cool ideas.


I chose 30 AAs per since its sort of an endgame thing anyways, would be a good thing for end-game players to use.


Of course a lot more mobs would have to have dispel though.
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