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What's your PITA zone?Follow

#1 Jul 14 2013 at 8:18 AM Rating: Decent
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For me, it's Abysmal Sea. Almost impossible to find anything fast in this zone. If I didn't absolutely have to go to the zone at times, I would NEVER EVER go there. Drives me nuts and wastes endless time doing nothing but running around. Locs don't even help. I don't have enough fingers or toes to list the number of times I have been right on top, literally, of the npc yet no obvious access to it as it's below you..... Would love to "blow up" this zone for good. Smiley: lol

Edited, Jul 14th 2013 10:19am by KEC
#2 Jul 14 2013 at 4:25 PM Rating: Excellent
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Plane of Sky


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#3 Jul 15 2013 at 5:25 PM Rating: Decent
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Plane of Sky


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It's a simple and linear zone if you have all the keys. If you don't, you're screwed. I think the only class that actually gets dorked with this is Paladins, since the epic 2.0 actually requires that you physically travel to Pegasus Isle in order to complete. Other classes need drops from some of the higher isles for 1.0, but those can be bypassed. But it's not like I've checked every classes 1.5 and 2.0 quests to make sure. And of course, even 2.0s are basically not needed except for the sake of doing them now anyway. You can buy vastly better weapons in the bazaar nowadays.


Oh. I'll second Abysmal Sea as well. WTF were they thinking with this zone? Fortunately, they moved pretty much every type of tradeskill vendor to PoK now (tons of them all around the doogle bank at least), so I'm not sure how much need there is to go there anymore. Which is a good thing. Having multiple levels on a map, with less than obvious ways of getting around between them (sometimes insanely round about routes), in a game where the map only shows a 2D image (height filter only tells you that something *isn't* at your level, not how much higher/lower it is) sucks. When getting from point A to point B is so convoluted that the find feature fails to give you a path, that should be your next hint that it's a bad zone design. And when the entire point of the zone you've done this with is to interact with various types of NPCs, that's a really really really dumb idea.

Edited, Jul 15th 2013 4:27pm by gbaji
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#4 Jul 19 2013 at 4:43 PM Rating: Good
One thing I love about Crescent Reach is the ability to get your free 50 tradeskill points... And not having to run to Abysmal Sea to do it. Gods, that place is awful.
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#5 Jul 20 2013 at 6:09 AM Rating: Decent
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Can you get the "conversion" quests anywhere other than Abysmal? Quests like this one:

https://everquest.allakhazam.com/db/quest.html?quest=2890
#6 Jul 20 2013 at 4:53 PM Rating: Excellent
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As a cleric, I really hated moloing Blackfeather Roost . Kills just took sooooooo friggin' long.Smiley: mad
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#7 Jul 21 2013 at 7:09 AM Rating: Decent
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Abysmal Sea is aptly named, it HAS to be the most abysmally bad zone in the game in terms of design. And that's sad cuz obviously somebody put some serious time into the design work. Thank God there is almost NO reason ever to visit that zone altho recently I've pursued a couple of epic quests which require interaction with an NPC in the zone. I don't remember which quest but that's because I probably forced the memories out of my mind in dread!

Underwater zones tend to make me whine and ***** as well. I've spent a lot of time in Kedge Keep over the years and mostly the memories are lousy, despite the nostalgia since this is an "original" classic EQ zone. It's not so bad exploring the zone NOW (at level 100, LOL) but at levels when the zone was truly dangerous---god, what a nightmare! Especially bad leading a raid force into the zone to tackle Phinny or some other named, UGH! Leading 4 groups through that zone you just KNEW that some raiders were going to get hopelessly lost, or invis and/or EB would drop. Seemed like 90% of the raid time was spent getting TO Phinny's room and then just 10% actually clearing to and fighting Phinigel.

Altho, Kedge is a zone everyone should experience at least once since it's nice design work for the era. Abysmal Sea, nobody ever should have to go there. I'd suggest moving the epic quest NPCs and then taking virtual barricades and blocking all entry points to AS forever!

Edited, Jul 21st 2013 9:09am by Sippin
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#8 Jul 28 2013 at 1:09 PM Rating: Decent
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I don't have the knowledge of the geography that most of you probably do, since this is my first outing and have only been at it maybe a couple of months; I sailed through the Abysmal Sea and may have stopped somewhere real briefly for a quest item but didn't spend much time there. Just made the Plane of Sky last night and left almost immediately (no gate or levitate? scary stuff right there) and it terrified me to no end leaping off the side to get back down to the ground. One of those instances I just had to cross my fingers and hope the info was right, and that I was understanding it correctly.

For me the biggest pain has probably been Guk because of all the ladders and narrow walkways I kept falling from (or, in the case of the ladder just standing there like a buffoon climbing an invisible rope and getting nowhere). Burning Woods comes in second not so much because of the zone itself, but just getting there. I spent a lot of time in Burning Woods and I'd leave and have to go all the way through the Dreadlands lengthwise to get back. It was a hell of a run, and I kept thinking, the Wizards Guild needs to get on their game and put a telporter out here.

But the biggest pain for me in the whole game? Easy. Ascent stairs to library in PoK. Roughest maze to smoothly navigate in the game so far.

Edited, Jul 28th 2013 3:13pm by broonsbane
#9 Jul 28 2013 at 1:51 PM Rating: Good
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I used to think the same thing about Abysmal, but spend several days there trying to figure things out, then do that a few more times, and eventually you get it. It's one of those zones like old Freeport, that you just have to know first, then it doesn't seem bad.

No the conversion quests are only there, and do enough of them, you'll get to know where the NPCs for each is. Do the Qvic armor quests enough and you'll get to know where all the class NPCs are and the two vendors you need. Buy enough spells from there and you learn where all the spell vendors are. Do enough tradeskills and you learn where all the suppliers are at. Do BiC (no don't really) and you learn where all the quest NPCs are for that pita quest.

Haven't tried the Find there for a long time but used to hate it working like Tracking and it only keeping you on the same level until you get the mob, then the path goes up or down through the ceiling or floor.

EDIT: Just be clear on my perspective, I defend alot of terrible zones though, like most everyone hates Trakanon's Teeth, but it doesn't bother too much since they fixed the fog from being completely blinding.

Yther Ore.

Edited, Jul 28th 2013 4:49pm by Yther
#10 Jul 28 2013 at 2:48 PM Rating: Decent
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Yther wrote:
No the conversion quests are only there


Falls on his own sword...........
#11 Jul 28 2013 at 10:57 PM Rating: Excellent
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I like Trak's Teeth, even when the fog was bad. It has a great "forgotten jungle" feeling to it, and the abandoned, ruinous, moss-covered city above Sebilis really feels creepy. The whole zone feels like a slice of time the continent left behind. Also, the Iksar mask drops there, so that gives it a bump up.
I think the Guild Lobby is one of my PITA zones. There's horrendous, game-stopping lag when I glance in the direction of the player statues behind the throne. I can't use mouse-look in that zone when I'm navigating it because turning a corner that entails putting the players on screen, even if they're behind two walls, causes my character to do a 180. Plus, the unending begging for buffs and illusion showboating just generally annoys me. I'd like an option to disable player characters that haven't been active for 6 hours, unless they're in my guild or on my friend list. Then the GL would be alright with me.
#12 Jul 29 2013 at 5:12 AM Rating: Good
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I dislike the current Bazaar too. It's needlessly time-consuming to run to a player-vendor. I guess the purpose of that is to get you to spend RL cash on Expedient Delivery Vouchers, which I admit I do use but only when I'm not IN the Bazaar.

Old-timers like me remember the previous Bazaars. My favorite was the wide-open one with vendors lined up like horse stalls. LOL. You never had "mysterious forces" preventing you from finding a seller in that Bazaar. Of course, I'm not sure there was a FIND function back then for vendors, altho I can't remember anymore. As a druid I always had TRACK!

Edited, Jul 29th 2013 7:12am by Sippin
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#13 Jul 30 2013 at 6:40 AM Rating: Good
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Solusek's Eye. I like it and have been there a million times over the course of 13 years but I get lost in it, and ultimately annoyed, every time.
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#14 Jul 30 2013 at 7:12 AM Rating: Good
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Dungeons are almost invariably frustrating but I leave them off my PITA list because that's their nature. Dungeons are supposed to be challenging to navigate. I mention Kedge Keep as a PITA because it being underwater makes it a three-dimensional dungeon nightmare.

Not all dungeons are bad, though. Stillmoon Temple and Ashengate are both easily navigable "dungeons." It's probably being underground and with very tight winding tunnels that make a dungeon "bad."

Zone design is definitely an art form. I'm always amazed at the variety of a small dungeon like Crushbone, which is one of the smallest zones in the game but it's laid out in such a way that it seems to be a lot bigger than it is. Compare Crushbone, as zone design, with the neighboring Greater Faydark zone, which has seemingly an endless supply of "useless" space. Of course, outdoor zones are generally supposed to seem to be "wide, open (and mostly useless) spaces."
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#15 Jul 30 2013 at 6:53 PM Rating: Excellent
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I've always had a special place in my heart for Crushbone. Its where my uncle and dad PL'd me (shaman buffage so I wouldn't die and whatnot). What about Blackburrow? I enjoyed that zone too.


Lake of Ill Omen was spooky to me, the goblins always weirded me out (especially when I was a kid, lol)
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#16 Jul 30 2013 at 7:19 PM Rating: Decent
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Yther wrote:
EDIT: Just be clear on my perspective, I defend alot of terrible zones though, like most everyone hates Trakanon's Teeth, but it doesn't bother too much since they fixed the fog from being completely blinding.


Hmmm... TT never bothered me much at all, even with the thick fog. I think mainly because you could follow walls and landmarks to get to the places in the zone you needed to go. Once you'd made the run to OS a couple times, it didn't matter what the rest of the zone looked like. It was "Follow left wall from EJ till you hit the aqueduct. Follow aqueduct into zone until you get to ruins. Follow ruins keeping them to your left to first corner. Follow around to the left until you see the fallen over pillar. Hang a left, past one building, then around and down the ramp till you get to the clicky". Didn't need to see very far to do that and it was pretty much completely safe every time (heh. pretty much).

There wasn't much reason to *be* in TT except to get the key bits for OS, and then to travel through it to OS. I personally kinda liked the spooky look and feel of TT and EJ though (another zone that you mostly traveled through, although I think EJ had a dragon in it IIRC). CoM rocked as well. As said above, they had this ancient world kind of feel to them that was really well pulled off.

If we're talking about dungeons though (and turning the topic around), I think my favorite one was Kaesora. I really liked the layout, and that it was one way in, one way out. I also particularly liked the "tower" sections, and how you were underground, and following a tunnel that spun around the circular rooms that were lined up above and below one another. Dunno. I just liked the layout. It actually encouraged you to dungeon crawl through it rather than just sit in one area. Hah. Thinking of that, the same can be said for Veksar. Loved that zone too!


It's hard to judge "worst" layouts when it comes to dungeons (or maybe "most pita") because you almost have to divide things into "pre-maps" and "post-maps". So a lot of the old world dungeons were *really* hard to navigate and forced you to learn them (cause no maps back then). What I do find interesting is that once they put in the in-game map feature, the dungeon layouts got simpler, not harder. I suspect because since everyone had a map, there wasn't much reason to make them complex anymore. But the old world stuff like Befallen, Runnyeye and Blackburrow? Holy hell! But you really gained a sense of accomplishment once you did learn the layouts of those zones. I suppose that's something that's been lost a bit.
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#17 Jul 31 2013 at 5:40 AM Rating: Decent
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Argath!

God, I hate getting around this zone. And how come FIND gives you a path to Lunanyn but not to Beast's Domain zone? Guess I need to get around to get the Beast's Domain ports so I can avoid Argath forever more!
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#18 Aug 06 2013 at 11:53 AM Rating: Good
My first 4 expansion PITA's(from back when it was current)

Vanilla - West Karana: This zone was just huge

Kunark - Takanon's Teeth: Not sure why but I dreaded running to Seblis because of this zone

Velious - Skyshrine: Want to check your Yelinak faction? Enjoy your 30 minute run through this place while avoiding ******** up your maze run and falling into pit traps.

Luclin - Mons Letalis: Before in game maps, finding the tunnel to the Grey was a nightmare sometimes.
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#19 Aug 07 2013 at 8:24 AM Rating: Good
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Warlord Milber wrote:
My first 4 expansion PITA's(from back when it was current)

Vanilla - West Karana: This zone was just huge

Kunark - Takanon's Teeth: Not sure why but I dreaded running to Seblis because of this zone

Velious - Skyshrine: Want to check your Yelinak faction? Enjoy your 30 minute run through this place while avoiding ******** up your maze run and falling into pit traps.

Luclin - Mons Letalis: Before in game maps, finding the tunnel to the Grey was a nightmare sometimes.


It took me about an hour to find Yelinak even after reading and studying the maze and the map. That place is a horrible mess to try and navigate.
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#20 Aug 07 2013 at 12:02 PM Rating: Excellent
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[quote=Yther]But the old world stuff like Befallen, Runnyeye and Blackburrow? Holy hell! But you really gained a sense of accomplishment once you did learn the layouts of those zones. I suppose that's something that's been lost a bit.

I spent so much time in Runnyeye farming Blackened alloy and the few named drops that I SHOULD have known it. But I knew the top floor and the bottom floor (which became the Pickclaw level) but that middle area with the crystals coming out of the walls and stuff? Each time I wound up there, I'd pause and scratch my head and just start wandering until it looked familiar again. I think part of it was a lack of real camps in that area so it was always "pass through" real estate I never sunk my teeth into.

Siren's Grotto was a zone where 99% of the time you were just trying to get from zone line to zone line and perhaps shepherd the uninitiated through without killing them. The rest of that place... forget about it.
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#21 Aug 07 2013 at 2:50 PM Rating: Decent
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Siren's Grotto was a zone where 99% of the time you were just trying to get from zone line to zone line and perhaps shepherd the uninitiated through without killing them. The rest of that place... forget about it.


Yeah. We just ghetto succored through there most of the time. When the fixed that, you just learned the way to run through. I only recall actually fighting one thing in that zone that was actually a target (some epic 1.5/2 mob I think), and that was much later. It was always just on the way to somewhere else much more interesting and useful.

Once you learned the teleporter patterns in the maze in Skyshrine, it wasn't so bad. Full set of dragon armor somewhat required it. Then forgot it entirely when we started raiding NToV. Long long long ago...
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#22 Aug 08 2013 at 11:35 AM Rating: Decent
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Does ANYONE like Siren's Grotto? I have to admit I was always grateful that I could succor across this zone and get the heck across it as fast as possible. Not only the layout is bad but those see-inv and enchanter mobs, with their charm and debuff spells made the zone completely worthless for XPing.
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#23 Aug 08 2013 at 12:20 PM Rating: Decent
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I like SG, but I was forced to learn it while camping the Neriad Shawl in the Neriad castle and the tunnels beneath it. It's actually a fun little zone if you roam around it a bit. Sure, the fish are annoying as hell because as soon as you turn your back on them, they double-backstab AND double-stun, but the zone has many places for groups to camp, it has a good dungeon-feel and has underwater passages to put some extra challenge to your group. There's great rewards (the haste belt!) too.
I can probably agree that SG was Vellious' worst zone, but honestly Crypt of Dalnir left a worse taste in my mouth and I will never return to Dalnir again, and haven't since i ventured there the first time and died.
#24 Aug 09 2013 at 11:57 AM Rating: Excellent
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I don't really have a zone that annoys me, but my least favorite one would be Kedge Keep, mostly because of all the terrifying corpse runs I had back in the day, but aside from that, I think it's the scariest zone ever made! An underwater city full of tight maze-like corridors. Every time I went there I just felt uneasy, fearing for my life every time I turned around and saw a giant shark right in my face. Then as I went deeper I discovered one of the most dangerous things in the game, npc's with the ability to charm!

I still get scared whenever I go there, even with a character that can wipe the whole zone.
#25 Aug 09 2013 at 12:48 PM Rating: Decent
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Don't forget those exploding trash fish in Kedge too. Super-annoying when they added to a fight, especially as back in those days where AC was scarce, one of those floating "mines" going off could kill a player.
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#26 Aug 11 2013 at 7:55 AM Rating: Excellent
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Sippin wrote:
Don't forget those exploding trash fish in Kedge too. Super-annoying when they added to a fight, especially as back in those days where AC was scarce, one of those floating "mines" going off could kill a player.


Sippin wrote:
Don't forget those exploding trash fish in Kedge too. Super-annoying when they added to a fight, especially as back in those days where AC was scarce, one of those floating "mines" going off could kill a player.


Flashbacks of the crazy tentacle monsters in EC.... before defiant gear that was some scary stuff.
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