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does anyone play for fun anymore.Follow

#1 Jul 11 2013 at 9:08 AM Rating: Good
I am considering making a return. I might be just old fashion; I enjoy the content of the game. I am in no hurry to hit max level, aa, super uber gear, or a lot of raiding. I want to be able to go to a zone explore it, check it out, and work as a team to deafeat the mobs.



I do not expect anyone do ldon anymore, but can we atleast have fun like the game was originally created for. I just need to know does anyone still play it, for fun or is everyone in a hurry to start raiding: has the game become nothing more than a bunch of raiding people, and toons.
#2 Jul 11 2013 at 10:51 AM Rating: Good
their are all kinds of players out their.

The issue you have it trying to find them to play with them.
Most wont even know that board exists or see your post.

you need to check the boards /LFGuild and look for a family guild they are out their still.
#3 Jul 11 2013 at 10:59 AM Rating: Good
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Most of the game now adays are people boxing max level toons to Plvl their alts. Unless you really make friends there are not many PUG's anymore especially while leveling up. I see it every day groups of 3 live players 3 mercs and they would rather keep the mercs than let another player into their group.
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#4 Jul 11 2013 at 3:05 PM Rating: Excellent
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Me Smiley: grin I don't use defiant gear on my alts, instead I do stuff like james the watchmaker, TSS armor, arcstone. My main is a 85 pally about to hit 2k AAs. I enjoy destroying Ruins of Illsalin. I love small grouping, helping people with levels and quests.

#5 Jul 11 2013 at 4:41 PM Rating: Excellent
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Welcome back,

I've been playing for over 8 years continuously and my highest character is my 91 necro. I cant play the long sessions of the past anymore because of 'real life" commitments, so I lost the urge to rush to max level a couple years ago...

I am definitely in no rush but do totally enjoy this game still.

The raiding game in EQ is still strong, but the majority of people are still in the group game and I suspect that most are happy in the group game (like myself). I dont raid but two of my r.l. friends do and swear that it is their greatest experiences in EQ. So much so, that one of them hardly logs on otherwise. I guess they must be having great fun in their challenges also..

Raiding, grouping or solo/molo the game is still attractive. Especially as the aaxp rates have increased (X10 times with a linear decline until 4000 AAs) and med time has been reduced greatly by out of combat regen increases. In short, you could build up your characters AA's and relative strength much faster than before.

As said before, if you want groups join a family type guild or the guild where most returning players start at. Most regular servers have one or two guilds heavily populated with returning players. Pick up groups and the LFG tool are largely ignored except the odd /ooc in a hotzone. Most grouping nowadays is in guild or in game friends and cliques etc ..

Good luck and hope you resubscribe. Smiley: nod


Edited, Jul 11th 2013 6:53pm by hexeez
#6 Jul 11 2013 at 5:02 PM Rating: Good
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hexeez wrote:
The raiding game in EQ is still strong, but the majority of people are still in the group game and I suspect that most are happy in the group game (like myself).


Let me add something to this, as a semi-returning player myself. The biggest difference now is that it's not the same "raid or die" system that EQ used to be. It used to be that if you didn't raid, you were effectively giving up ever having access to certain spells, or zones, or gear. Heck. Whole expansions existed where if you didn't raid, there wasn't much point going past the first couple zones (and in some, you *couldn't* get past the first couple zones). By creating standard tiered gear and spells, anyone can get tier1 stuff just by buying it. Tier2 stuff requires grouping, but can be done fairly casually if you want. And tier3 (and other related goodies) are available via raiding. Point being that you don't get "left behind" by not raiding. You just wont be as powerful at any given level, but even tier1 stuff is sufficient to be effective against current content at any given level.

Prior to that change it was not uncommon to see people simply stop leveling mains because it became nearly impossible to get gear upgrades without raiding, and higher level zones became deathtraps without the better gear. It was a pretty vicious cycle. Now, anyone can get gear sufficient for what they're doing and continue to advance in levels and content, at whatever pace they desire. Most importantly, they know that the gap between themselves and raid players, while still present, isn't so vast that they simply can't get there from here if they wanted to later.

This means you can be as active or casual as you want and still have lots of fun. And that's a good thing.


And it's not as impossible to get groups as some make it out to be. Yes, you'll run into a lot of people just playing with their own mercs, but I've been able to get into pickup groups in hotzones with my alts without too much trouble. And if you cant? Then you can always pull out your own merc and still do something. It's more of a plus than a minus IMO.
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#7 Jul 11 2013 at 5:25 PM Rating: Excellent
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gbaji wrote:
Most importantly, they know that the gap between themselves and raid players, while still present, isn't so vast that they simply can't get there from here if they wanted to later.


True..As the HOT t1 tradeable gear illustrates over the relative quality of what was easliy available before that expansion.

For me, Lvl 80 has now become an AA sweetspot for many of my alts because of that mudflation point of the gear, especially when fighting mobs in previous expansions while xp'ing etc.

I'm glad for the changes also. Even more so as I cant put in the hours I used to, yet I can get a good bit done compared to before..
#8 Jul 11 2013 at 6:21 PM Rating: Good
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I'm glad to hear your thinking of returning, not sure if it was mentioned or not , but you all might want to think about the New Everquest Next coming out. Should be made official in August at the fan faire. You would have a much better experience finding people to play with when everyone is starting out level 1.
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#9 Jul 11 2013 at 11:29 PM Rating: Good
I apperciate all the replys. I just am concerned abort eq next being like or similar to eq 2, and vanguard. To bad both games are not bad just seems not popular or as many people on them as eq 1.
#10 Jul 12 2013 at 3:04 AM Rating: Good
There's a lot of grouping going on in my guild... If you're the social type, I suggest joining a guild.. Once you're comfortable, people will have you tag along. In mine, people are always creating groups and stuff.. Whether it's to do group missions/tasks or just to grind out xp. Personally, I'm not in a rush to get to max level or aa's. I'm happy just doing my own thing when I feel like it. :)
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#11 Jul 12 2013 at 6:08 AM Rating: Excellent
cjan1974 wrote:
I do not expect anyone do ldon anymore, but can we atleast have fun like the game was originally created for. I just need to know does anyone still play it, for fun or is everyone in a hurry to start raiding: has the game become nothing more than a bunch of raiding people, and toons.


This is a fairly common misconception that people who play differently aren't "playing for fun". It's false. Those people who prefer raiding, by and large, prefer the large group game (which is essentially what raiding in EQ is since the idea of a 5 man "raid" hasn't yet infected this game). I haven't raided since SoD era but I still have tons of fun. I essentially do whatever the heck I feel like doing when I log in. Having a multitude of characters and classes in multiple level ranges helps.

fronglo wrote:
Most of the game now adays are people boxing max level toons to Plvl their alts. Unless you really make friends there are not many PUG's anymore especially while leveling up. I see it every day groups of 3 live players 3 mercs and they would rather keep the mercs than let another player into their group.


Again, there is a very good and valid reason for that. As a regular boxer, I do that because I don't always have the patience at hand to deal with others' issues. I remember a time, years ago, when you had no choice. You HAD to invite the player that was, to quote Charles Barkley, "turrble". Sebilis with the wizard who only knew how to pull aggro and die? "Needed" an evacer so didn't have much choice. ANYWHERE with the semi-permanent afk cleric? Had to have a cleric so... As soon as that unspoken requirement was removed (SoD), people quit even bothering to ask others. It's like the days after Prohibition was overturned. People got blackout drunk for a good six months. Now, what would happen if being blackout drunk actually made life more enjoyable, less stressful, and more convenient? Well, you'd have what we have today with mercs and boxing (i.e. people choosing to remain blackout drunk).

I'd also put forth another combo - 3 live players, no mercs, and they won't add a 4th, 5th, or 6th "real" player that they don't know. That's the situation I'm often in.
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#12 Jul 12 2013 at 6:55 AM Rating: Excellent
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Remianen wrote:
I'd also put forth another combo - 3 live players, no mercs, and they won't add a 4th, 5th, or 6th "real" player that they don't know. That's the situation I'm often in.


Yes... I fall into that category maybe 50-75% of the time I'm on nowadays. For many of the same reasons you gave..These days I log on for shorter sessions and I cant always deal with the drama re pick up groups(1 hour and the group is not together in hunting zone yet etc etc).... Or where a player seems to have no clue how to play his/her class at lvl 90..sometimes causing needless wipes. Yet they wont take any advice. Though, I recognize that some mechanics of the game and classes have changed significantly over time.

I still feel that some new or returning players may have had their character power-leveled too much and not gained that critical experience with their classes abilities and skills. Yet on the flip side of the coin, returning players seem to be the most appreciative of any help they can get...and that keeps me grouping and helping them out despite the chance for in game madness etc...


#13 Jul 12 2013 at 7:30 PM Rating: Good
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hexeez wrote:
gbaji wrote:
Most importantly, they know that the gap between themselves and raid players, while still present, isn't so vast that they simply can't get there from here if they wanted to later.


True..As the HOT t1 tradeable gear illustrates over the relative quality of what was easliy available before that expansion.

For me, Lvl 80 has now become an AA sweetspot for many of my alts because of that mudflation point of the gear, especially when fighting mobs in previous expansions while xp'ing etc.


Absolutely. Level 80 is a ridiculous jump in power for most characters (especially melee characters). Armor that more or less doubles your primary stats, and weapons that increase damage by 2-3x. With my pally, I literally went from pulling 1-2 mobs at a time in a given hunting area (I could handle more, but it got dicey and required more clicking and casting), to pulling 8-10 at a time and not remotely breaking a sweat (ie: kill that group, loot, then run and gather up the next group with no downtime at all). I ground out a silly amount of AAs during that period. And that's possible for anyone, utilizing just the bazaar (I actually got most of my stuff grouping, but the tier1 stuff can be purchased directly).

Another point to remember about HOT Tier1 gear. While the shards drop, it's almost a wash anyway. When you calculate the cost of the stuff you need to make the gear (two 5k items plus a tradeskilled item plus the drop, plus the container which is 1.5k), it's a quick realization that any tier 1 gear that's priced around 10-12k (which is not uncommon) is not going to cost you any more than if you'd gotten the drop and did the combine yourself. So even if you've never stepped foot in HOT, you aren't left out by any means. And the itemization increase means that you now *can* go to HOT (or tons of other spots) and be effective. Ok, somewhat effective. You'll still have "fun" in HOT at level 80, but it's not the 1 or 2 round death it was just a level earlier.
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#14 Jul 15 2013 at 2:15 PM Rating: Excellent
hexeez wrote:
I still feel that some new or returning players may have had their character power-leveled too much and not gained that critical experience with their classes abilities and skills. Yet on the flip side of the coin, returning players seem to be the most appreciative of any help they can get...and that keeps me grouping and helping them out despite the chance for in game madness etc...


The problem is, that's a side effect of the game itself. Without that powerlevelling, those new/returning players wouldn't stick around because there's no one to really play with. So now, the game begins at like level 80 because that's the first time most players will run into others in their range and/or hunting zones. And it's 80 because of the aforementioned quantum leap in gear quality.

gbaji wrote:
Absolutely. Level 80 is a ridiculous jump in power for most characters (especially melee characters). Armor that more or less doubles your primary stats, and weapons that increase damage by 2-3x. With my pally, I literally went from pulling 1-2 mobs at a time in a given hunting area (I could handle more, but it got dicey and required more clicking and casting), to pulling 8-10 at a time and not remotely breaking a sweat (ie: kill that group, loot, then run and gather up the next group with no downtime at all). I ground out a silly amount of AAs during that period. And that's possible for anyone, utilizing just the bazaar (I actually got most of my stuff grouping, but the tier1 stuff can be purchased directly).

Another point to remember about HOT Tier1 gear. While the shards drop, it's almost a wash anyway. When you calculate the cost of the stuff you need to make the gear (two 5k items plus a tradeskilled item plus the drop, plus the container which is 1.5k), it's a quick realization that any tier 1 gear that's priced around 10-12k (which is not uncommon) is not going to cost you any more than if you'd gotten the drop and did the combine yourself. So even if you've never stepped foot in HOT, you aren't left out by any means. And the itemization increase means that you now *can* go to HOT (or tons of other spots) and be effective. Ok, somewhat effective. You'll still have "fun" in HOT at level 80, but it's not the 1 or 2 round death it was just a level earlier.


I had never thought about the cost aspect. I have about 18 characters in the 71-79 range that I'm currently leveling up, specifically to hit that gear jump. At the same time, I'm gathering sets of armor so when they hit 80, they can immediately equip it and turn into Popeye, post-spinach.
#15 Jul 15 2013 at 5:10 PM Rating: Good
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Remianen wrote:
I had never thought about the cost aspect. I have about 18 characters in the 71-79 range that I'm currently leveling up, specifically to hit that gear jump. At the same time, I'm gathering sets of armor so when they hit 80, they can immediately equip it and turn into Popeye, post-spinach.


Oops! I was wrong about the costs too. I was thinking in terms of someone who had the recondite shards, but not the abstruse ones (which was the perverse situation I found myself in). The T2 templates cost 10.5k to buy, which you then combine with the shard and a coalescing agent in the shroud, for a total cost of somewhere around 12.5kpp. In that case, trying to obtain the abstruse shards isn't necessary.

Obviously, if you have the abstruse shards, it does save you a significant amount of cash on the whole process. I guess the point I'm making here is that you shouldn't feel too bad about simply buying the abstruse gear in the bazaar because it'll give you gear sufficient to get abstruse and recondite shards. You can then use the abstruse shards to either make armor for your alts *or* make armor to sell and recoup your initial cost. And since the alternative to buying the abstruse ends out being a wash once you later get recondite shard (and frankly makes it possible in the first case unless you've got someone dragging you along with them), it's not a bad purchase.

And it's not *too* hard to get that kind of cash in your 70s soloing. I could consistently pull in 3-4kpp in a typical 2 hour solo session just in vendor sellable stuff in that level range. Stuff sold in bazaar was just gravy on top of that.
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