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Ideas for Everquest Next

#1 Feb 13 2013 at 8:39 PM Rating: Good
13 posts
More racial diversity, ie a Dwarf warrior fighting in a different style then a Dark Elf

More diversity within a class... For example: A warrior specializing in 2 hand, duel wield, sword & board, or *gasp* a one handed fghting style. Also different armor types plate, chain, leather, or even cloth.

A more historically accurate Berserker... Rages with bonuses and then detrimentals.. Furs or animal skin armor etc... Effects/abilities like the shaman frenzy type spells.

Rogues or Thieves with more flexibility in gear\style. Cloth, leather,and chain. Dual wield, one hand, and sword and buckler, All being viable in different ways.

No attuneable gear, Ive never been a fan. Items that last. Not being forced to use the same few items at a specific level in order to be effective.

Maybe tone down the art/style to a more traditional fantasy type look and feel...never been a huge fan of glowing particle effect katanas on every other toon.

Lore, lore, and more lore... The main pull of EQ to me has always had alot to do with the rich history...delving into an ancient dungeon for instance.

Open world, NO INSTANCES...felt so fake and boring in Eq2 to run a few instanced dungeond then wait for the refresh timers.

I could go on and on... This is my first post ever...

Last thought: taverns and pubs people would actually want to spend time in... Mini games, card games, being able to wager in game plat with other players in a card game... Bardic music in the backhround, a roaring hearth, an occasional drunken brawl!

Thanks for reading.
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