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#1 Aug 01 2012 at 4:37 PM Rating: Good
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I see SoE (EQ) is coming out with a new purcha$able Armor with different colors. What will this do to Trade Craft Armor and Prismatic Dye? Is a Player going to be forced to spend real dollar$ on new Armor and more to change the color. Next will be able to buy agus to enhance stats? Think it is a slippery slop. We (loyal players) have and enjoyed the old armor either dropped or crafted. But to have to pay to be the best of the best? What say you?
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#2 Aug 01 2012 at 5:12 PM Rating: Excellent
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Is this what you where refering to?
Check link http://forums.station.sony.com/eq/posts/list.m?topic_id=187926
#3 Aug 01 2012 at 5:15 PM Rating: Excellent
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Hello Norrath!

I am excited to announce the newest feature for EverQuest launching in August: Hero’s Forge!

Hero’s Forge is a new armor system that allows you to dramatically change the appearance of your armor. Working similarly to our augment system, which has also received upgrades, Hero’s Forge is an add-on system that will be sold per character.



Once you purchase this new system for a character, you will be given one set of armor that you can use immediately. You will receive a Plate, Chain, Leather, or Cloth Armor Set, depending on your class preferred type. Any character that has the feature will also be able to obtain a selection of armor, including multiple color variations and different styles through all sorts of different activities within EverQuest.



We plan on continually adding new armor and color variations after this brand new system goes live. In addition to the armor found in game, we plan to offer additional sets, colors, and pieces through the Marketplace in the future, though the finest pieces will be available all over Norrath through normal game play.





We can’t wait to see your reaction to this amazing new apparel available in EverQuest. Good Hunting!

Thom “Phathom” Terrazas, on behalf of the EverQuest Team

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#4 Aug 01 2012 at 10:43 PM Rating: Excellent
Vinney wrote:
I see SoE (EQ) is coming out with a new purcha$able Armor with different colors. What will this do to Trade Craft Armor and Prismatic Dye? Is a Player going to be forced to spend real dollar$ on new Armor and more to change the color. Next will be able to buy agus to enhance stats? Think it is a slippery slop. We (loyal players) have and enjoyed the old armor either dropped or crafted. But to have to pay to be the best of the best? What say you?


Vinney, it's not that kind of party. This is EQ's way of implementing the cosmetic slot that most newer MMOs already have. Since you can't have a true cosmetic slot because EQ's engine is so old (what is it based on? Unreal Engine v0.2.3.7? Smiley: tongue ), they have to improvise. It's not actual armor, it's a way of changing the way your armor looks without affecting the stats of the stuff you already have. Thus, a cludgy way of implementing the cosmetic slot. The armor item itself is an aug that changes the look of your existing armor (just like weapon and shield skins). It's slot 21. The reason the marketplace is involved is simple. Whether you like it or not, the marketplace is what gets new features added to EQ. It's a way to allow these things to pay for themselves. We wouldn't have gotten housing if there wasn't a way of producing continuing revenue. They weren't going to make all furniture and housing items tradeskillable. The playerbase is small enough that tying things to expansions isn't enough, especially with free to play (you can't bank on those free players shelling out $40-50 for an expansion when they won't even shell out $15 for gold). For the record, I don't like it. It's like watching an old friend prostitute themselves. But that's the way of the (MMO) world nowadays.

The problem I have is the bean counters not paying attention to things that WOULD make them ridiculous money, like merc skins. The Siren merc is an obvious example. The people who got that for working for free in SoD's beta have had three years to enjoy it. Sell the damn thing in the marketplace already! When they put the Dark Bellikos illusion up in the marketplace, I bought one for every rogue, bard, and enchanter toon on all my accounts (8 total). The only Bellikos illusion I had (Mask of the Doll) was on my necro so it was useless. Let Google show you how much the siren illusion LoN item (Visage of the Siren Enticer) is currently being sold for. There's obviously demand, so duping the existing illusion, recoloring it slightly, adding a minor buff (that most people click off), and renaming it to sell on the marketplace (exactly what they did with the Bellikos) would offer a net profit. Hell, I'd buy it at a minimum, eight times again. The Siren merc skin I'd buy much, much more than eight times. It amazes me how they try to plant an orchard while ignoring the low hanging fruit right outside the bedroom window.
#5 Aug 02 2012 at 5:05 AM Rating: Excellent
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I'm kind of on the fence about this. I intensely dislike how content that should be available to all players is now sold$. The fact that if you want a decent looking weapon (and now armor) you have to pay will always baffle me. I can spend weeks working to collect items in WoW for appearance sake alone without paying a penny over my sub cost. This to me is how a game should work.

On the other hand, I am so immune to this in EQ that I just can't work up the effort to care. I don't like station cash or the online marketing of cool stuff so I don't use it. If I was to continue to let it bother me, it would stand in the way of my enjoying the game. I just plug along in my 13 year old plate skin graphics and pointy spear that looks like a jousting lance and imagine in my mind that fancy good looking characters, weapons, and armors are for other game worlds.

The bottom line is, for me, EQ is not a game where you can work harder to look better - here I just work harder to be better.
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#6 Aug 04 2012 at 2:59 PM Rating: Excellent
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With the addition of this incredible new feature, we’ve seen a lot of questions from the community on how Hero’s Forge will add to their EverQuest experience. With that in mind, we’ve prepared the following FAQ based on your questions:

1. How will I gain access to Hero’s Forge?
Hero’s Forge will be available via the Marketplace on a per character basis. Simply purchase Hero’s Forge for the character you wish to use it on and a whole new world of graphical adornment will be available to you!

2. Why is there an additional charge for this feature?
Development of features for the Marketplace allows us to pursue larger projects that cost more in terms of development time and resources in addition to the release of regular expansions. Because of the very intensive nature of developing features such as Hero’s Forge, by selling this feature in the Marketplace we can make it immediately available to players who desire such content much more quickly and without tying it to an expansion. Additionally, Gold members with a recurring subscriptions receive 500 SC per month, which can be used to obtain this feature for all their characters at no additional cost over time if they so choose.

3. What is included with Hero’s Forge?
As soon as you purchase Hero’s Forge you will receive the ability to use Hero’s Forge items to alter your character’s appearance. You also receive a set of Hero’s Forge items (either Hero’s Forge Plate, Hero’s Forge Chain, Hero’s Forge Leather, or Hero’s Forge Cloth, depending on your class armor preference) to immediately alter your appearance Finally, and most importantly, you will be able to use the huge number of drops throughout Norrath to further customize and refine your own individual look. With more than 10,000 individual Hero’s Forge items created by the EQ art team, and hundreds available to any particular character, you’ll have the freedom to express your individuality in a way like never before in EverQuest!

4. Do Hero’s Forge items provide additional stats or in game power?
We have not added any stats to Hero’s Forge items. Armor obtained via the Hero’s Forge feature functions very similar to appearance weapon augments, and will have a dedicated slot on each piece of armor.

5. How do we acquire additional Hero’s Forge items in game?
Simply by playing! Hero’s Forge items will be available in many different ways, so no matter what you like to do, there will probably be some way to earn Hero’s Forge items. At launch, we’ll have items available through the following methods: achievements, missions in current content, various types of NPC drops, raids, and raid bosses. Additional items will be made through tradeskills very soon after launch. If you take a look at the image below, you can get a better idea of how different sets are tiered much more clearly.



6. Will there be achievements for completing different sets of Armor?
Yes! You will be able to earn achievements in game for completing many of the different sets of armor. These achievements will be available for you to see via the achievements window, like other achievements currently in game.

7. Will there be new robe appearances available via Hero’s Forge?
Yes! We definitely wouldn’t want to leave out our robe wearing brethren.

8. What are the plans for expanding Hero’s Forge after launch?
We definitely plan on continuing to expand the system, especially with more specialty items. We’ve been hearing a lot about wizard hats specifically, items such as these are definitely a direction we will strongly consider. We’re also considering items themed for special accomplishments, in-game holidays, and all sorts of other exciting avenues!

9. What if I don’t take part in Hero’s Forge, how will this feature benefit me?
If you don’t pick up Hero’s Forge (or don’t pick it up right away), you can still acquire these items in your adventures throughout Norrath. It will be your choice; do you save these items for yourself (for when you do decide to purchase the feature) or sell them to your fellow adventurers? The Hero’s Forge system gives a whole new category of items for all adventurers to buy and sell to one another, regardless of your choice to participate in Hero’s Forge directly. Tradeskillers will also be happy to hear that their skills will be in even more demand with their ability to craft Hero’s Forge items for their fellow adventurers!

We hope this helps you all get a deeper understanding of Hero’s Forge. We’re incredibly proud of this offering and can’t wait to see how you all use it in the game! If you have further questions, please post them on our forums and we’ll do our best to continue to answer!
#7 Aug 04 2012 at 3:58 PM Rating: Good
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Eubedyen wrote:


2. Why is there an additional charge for this feature?
...Additionally, Gold members with a recurring subscriptions receive 500 SC per month, which can be used to obtain this feature for all their characters at no additional cost over time if they so choose.


I guess this is what still irks me. I am on a recurring subscription. I mean it isn't about the money to me, it's about the principle. From the start we payed for these games every month and got the full benefit of the features of the game world. Expansions were content, and paying a one off fee to ante up made sense. Now if they were going to divy up all content, game features, added zones, etc into small discrete SC packages - wel fine. But they are still charging $ for expansion zones and have long ago crossed the line in adding essential game features locked behind expansion purchases.

I know I'm a dinosaur in the room at this point, but it was all so much simpler before LoY lumped the shared bank into the purchase. I do realize I am unmotivated to just see the dollars I pay for an expansion as the same as (equivalent) SC I would pay for other content. But my lack of motivation is directly rooted in my extreme dislike of the addition of SC in the first place. And to make it all worse, they know this. It's why they are handing it to recurring subs for free. They know that eventually, as our SC money bag grows we'll cave in and use it. And once you do, your next purchase of SC gets oh so much easier.
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#8 Aug 06 2012 at 12:52 AM Rating: Excellent
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Samatman wrote:
Eubedyen wrote:


2. Why is there an additional charge for this feature?
...Additionally, Gold members with a recurring subscriptions receive 500 SC per month, which can be used to obtain this feature for all their characters at no additional cost over time if they so choose.


I guess this is what still irks me. I am on a recurring subscription. I mean it isn't about the money to me, it's about the principle. From the start we payed for these games every month and got the full benefit of the features of the game world. Expansions were content, and paying a one off fee to ante up made sense. Now if they were going to divy up all content, game features, added zones, etc into small discrete SC packages - wel fine. But they are still charging $ for expansion zones and have long ago crossed the line in adding essential game features locked behind expansion purchases.

I know I'm a dinosaur in the room at this point, but it was all so much simpler before LoY lumped the shared bank into the purchase. I do realize I am unmotivated to just see the dollars I pay for an expansion as the same as (equivalent) SC I would pay for other content. But my lack of motivation is directly rooted in my extreme dislike of the addition of SC in the first place. And to make it all worse, they know this. It's why they are handing it to recurring subs for free. They know that eventually, as our SC money bag grows we'll cave in and use it. And once you do, your next purchase of SC gets oh so much easier.



Well.. its a 1-time purchase for a new aspect to the game, something otherwise unavailable, while in an ideal world it would be ideal that new creations to a game are given to us for free, someone from the top wants to make more money, or perhaps even the creators do, now, are they are hard working individuals, don't you think they...(or maybe, unfortunately those who dictate them) deserve to make more money for an added effort to the game? I mean, in all honesty, you don't NEED to buy it, you can not get it, and be groovy.

Personally, I would love to see all the old world zones updated (new graphics in Qeynos.. etc) if this became a feature you could pay for, I know I would.

And I will pay for this hero's forge, because it sounds cool as hell.
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#9 Aug 13 2012 at 7:53 PM Rating: Good
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EQII has had "alternate armor look window/slots" for a long time.

I'll agree this is a clunky way to implement it, but it least it has finally happened.

I definately won't be unlocking on many characters at that price though... I guess if I stayed subbed gold I'll eventually get a few flagged.
#10 Aug 14 2012 at 12:33 AM Rating: Good
Samatman wrote:
I'm kind of on the fence about this. I intensely dislike how content that should be available to all players is now sold$. The fact that if you want a decent looking weapon (and now armor) you have to pay will always baffle me. I can spend weeks working to collect items in WoW for appearance sake alone without paying a penny over my sub cost. This to me is how a game should work.


Samatman, I don't mean this in a rude way at all but just a word of friendly advice.

Don't ever compare any MMO in existence to WoW. This is especially true with regard to revenue models. Eleventy billion players' sub fees can cover up a lot of ills. WoW has lost over a million subscribers this year....and they don't care. You can have that attitude when you're dealing from a deck of eleven million. If you hearken back to EQ's heyday, do you remember how things went? Every new feature was tied to an expansion. Bank slots and frogs? Legacy of Ykesha. Fast travel (Nexus spires), Vah Shir, Beastlords, and the AA system? Shadows of Luclin. Even faster travel? Planes of Power. Leadership AAs and Berserkers? Gates of Discord. Guild Hall? Dragons of Norrath. Yes, these features were eventually opened up to all but back then, people complained about having to pay for an expansion they didn't want, in order to get features they did want. I said back then, and I still believe (and love) it today: sell those features a la carte. I paid for LoY specifically for the bank slots. I had no interest in the zones and I sure as hell didn't want to roll a frog.

Microsoft sold the first XBox at a loss. Does that mean every console should be sold that way? If everyone had to live by the standards set by WoW, regardless of individual company circumstances, you wouldn't have a quarter of the MMOs you have right now. If you poke around Google a bit, you can find info on team sizes. WoW's art team is (or was) about five times the size of the entire EQ Live team (during the SoF period, which is the last time I checked). Just the art department! Since then, EQ's team has gotten smaller. Do you think WoW's team has shrunk? Basically, the Marketplace is EQ's (and EQ2's and now Vanguard's) saving grace. The ability to immediately recoup the cost of developing new items, new systems, new features, is a major reason "freemium" (I'm not calling it 'free to play' because that's not accurate by standard industry parlance) games have been so successful of late. It also allows you, on an accounting level, to largely ignore subscriber churn because of the revenue being produced from the marketplace.

Samatman wrote:
I guess this is what still irks me. I am on a recurring subscription. I mean it isn't about the money to me, it's about the principle. From the start we payed for these games every month and got the full benefit of the features of the game world. Expansions were content, and paying a one off fee to ante up made sense. Now if they were going to divy up all content, game features, added zones, etc into small discrete SC packages - wel fine. But they are still charging $ for expansion zones and have long ago crossed the line in adding essential game features locked behind expansion purchases.

I know I'm a dinosaur in the room at this point, but it was all so much simpler before LoY lumped the shared bank into the purchase. I do realize I am unmotivated to just see the dollars I pay for an expansion as the same as (equivalent) SC I would pay for other content. But my lack of motivation is directly rooted in my extreme dislike of the addition of SC in the first place. And to make it all worse, they know this. It's why they are handing it to recurring subs for free. They know that eventually, as our SC money bag grows we'll cave in and use it. And once you do, your next purchase of SC gets oh so much easier.


Actually, it began before LoY. If you wanted to play an Iksar (or advance to level 60), what did you have to do? You couldn't pay to unlock Iksar or raise your level cap....unless you bought the entire expansion. And you didn't really need it either. The first people to hit 60 in EQ (Elduran, the FoH ranger followed shortly thereafter by Furor and Thott and then Nevyn) did so killing dwarves in Butcherblock (Den & friends) and they did it within a week of the expansion's release. So buying the unlock wouldn't have required buying the expansion's content.

But you're right. All of these 'free currency for subscribers' deals are Skinner's boxes. I don't have a problem with it because it nets me a lower subscription price (500 SC is equivalent to $5 so my net is $10 a month if I ever use my SC), at least on paper. But of course, in order to realize that savings, I have to find something of value to me to purchase with the SC. Have I purchased SC otherwise? Hell yes. In MMO parlance, I'm a whale and proud of it. I support the games I like, as much as I can, because the alternative is 'sunset'. WoW hasn't gone this route, because they don't need to. Neither has EVE or RIFT, for the same reason. But seemingly every other mainstream game (I don't count Warhammer and its 58 players 'mainstream') has found better profitability with the a la carte/freemium route. I don't like it (as I said, it's like watching a friend who used to be on top of the world, now working a corner) but that's the way it is. I have my own theories on how 'accessibility' has led to transient communities which negate a game's 'stickiness'. Basically, remember way back when, people would continue playing a game (whether it was EQ or AC or DAoC or AO) after the fun wore off, simply because of their guild or their friends ingame or something else community based. Now, it's easy to quit a game because most communities are toxic or suck in some way so there's no real attachment to the games. As a result of this, the developers had to find a way to continue to profit with people jumping from game to game. In 2000, people tried to keep their reputations clean because to get a bad rep would mean having to reroll to escape it. And rerolling could mean months just trying to get back to where your old character was. Now? Who cares? If you reroll, you can be back to where you were inside of a month (if that!). I think there are a lot of things that have led us to where we are now and this is just one example.

But given EQ's sharply depleted (from its peak) numbers, the marketplace is essentially what's keeping the game alive and receiving updates between expansions.
#11 Aug 14 2012 at 6:00 AM Rating: Good
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Remianen wrote:
If you hearken back to EQ's heyday, do you remember how things went? Every new feature was tied to an expansion. Bank slots and frogs? Legacy of Ykesha. Fast travel (Nexus spires), Vah Shir, Beastlords, and the AA system? Shadows of Luclin. Even faster travel? Planes of Power. Leadership AAs and Berserkers? Gates of Discord. Guild Hall? Dragons of Norrath. Yes, these features were eventually opened up to all but back then, people complained about having to pay for an expansion they didn't want, in order to get features they did want. I said back then, and I still believe (and love) it today: sell those features a la carte. I paid for LoY specifically for the bank slots. I had no interest in the zones and I sure as hell didn't want to roll a frog.

You're right about this - I used to call the feature tied to the expansion 'the hook' - the thing that got you on board even if you weren't looking for new content. SOE used to be really good about putting in at least one hook that was compelling. Initially though, we were clamoring for the added zones and content, the new races and classes. Paying $ for an expansion once or twice a year was just the way things were right along with paying the monthly fee. Things have gotten a lot more flexible now with different payment modes. I was even on the cusp of starting to see SC as real $ since you were (until recently) able to buy non-recurring subs and expansions with SC. I'm not at all clear on why they are removing those particular items from the marketplace.

Remianen wrote:

WoW's art team is (or was) about five times the size of the entire EQ Live team (during the SoF period, which is the last time I checked). Just the art department! Since then, EQ's team has gotten smaller. Do you think WoW's team has shrunk? Basically, the Marketplace is EQ's (and EQ2's and now Vanguard's) saving grace. The ability to immediately recoup the cost of developing new items, new systems, new features, is a major reason "freemium" (I'm not calling it 'free to play' because that's not accurate by standard industry parlance) games have been so successful of late. It also allows you, on an accounting level, to largely ignore subscriber churn because of the revenue being produced from the marketplace.

As an aside, it has always amazed me that WoW produces so little content with so many more people supposedly working to create it. Fairly small expansions at prolonged intervals; reused and recycled textures on armor, mob models, etc. On the other hand, SOE pops out content at a much faster rate and has managed to expend significant dev time on Vanguard with its tiny subscriber base. I have always felt that SOE had a far more efficient dev team. Heck, their website has even improved from being an embarassment to an attractive, cohesive and useful place.

On "freemuim": I'm not trying to judge those that freely and happily buy SC and marketplace items. It's clear that there are lots of people who do - it is a revenue generation model that is working rather well for SOE. There was a forum post on the SOE boards where they even stated that the whole F2P conversion was extremely successful from a $ perspective. But we're getting mixed messages from SOE's marketplace. Is it all cosmetic or is it game content, game time, game features, and expansions? They are waffling on this and they need to nail this stuff down.

Samatman wrote:
Now if they were going to divy up all content, game features, added zones, etc into small discrete SC packages - well fine. But they are still charging $ for expansion zones and have long ago crossed the line in adding essential game features locked behind expansion purchases.


I think what I'm saying is, if you are going to sell packages of content for SC, then get rid of expansions for $. It isn't like I am buying a VoA box set at Best Buy anyway.


Remianen wrote:

I have my own theories on how 'accessibility' has led to transient communities which negate a game's 'stickiness'. Basically, remember way back when, people would continue playing a game (whether it was EQ or AC or DAoC or AO) after the fun wore off, simply because of their guild or their friends ingame or something else community based. Now, it's easy to quit a game because most communities are toxic or suck in some way so there's no real attachment to the games. As a result of this, the developers had to find a way to continue to profit with people jumping from game to game. In 2000, people tried to keep their reputations clean because to get a bad rep would mean having to reroll to escape it. And rerolling could mean months just trying to get back to where your old character was. Now? Who cares? If you reroll, you can be back to where you were inside of a month (if that!). I think there are a lot of things that have led us to where we are now and this is just one example.

This is an excellent point. I mostly solo now. We have great tools to do so, from mercenaries to box accounts. But still the community aspect of EQ (and the other SOE games) is still there to some extent. You can ask a question in general chat and get a respectful answer (unlike WoW's toxic community). The friends and guildmates that might have kept me logging in are gone, however, and I frequently go long periods without playing at all. I can imagine that this form of detached game play is more conducive to an a la carte content model. I can go 3 years without logging in, miss structured expansion releases, and become hopelessly behind the curve and quit. Or I can go 3 years without logging in, buy the new content in manageable chunks, and dive in* (*assuming the content is solo/moloable, but that's for another discussion).

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#12 Aug 16 2012 at 11:25 AM Rating: Decent
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How do you change the color?
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#13 Aug 16 2012 at 4:13 PM Rating: Good
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Vinney wrote:
How do you change the color?

I got a kick out of that. Mainly because you came off in the OP as fairly incensed about the whole thing but if you're asking how to change the color, you've already bought it!

I haven't seen any of this in game but seem to remember from the webcast that you buy the set which is availabe to you. The different sets are colored differently and not available without certain unlocks? I'm going from memory here so I could be totally off.
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#14 Aug 17 2012 at 3:00 PM Rating: Good
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From the patch notes:

- New color variations for Hero's Forge plate, chain, and leather armor are now available. Some can be found on any level 10+ NPCs, and some only in hotzones. Cloth armor variants will be available in the same manner in an upcoming update.
- Hero's Forge ornaments now have new icons to make them easier to differentiate from standard armor.
- Removed the Insidious and Eternal Grove items from the Veil of Alaris raid merchants until those items are ready for release. Any items that have already been purchased will still be valid once the armor sets are available. You may have to remove and replace the augment when this occurs.


From the marketplace: Hero's Forge Armor System (per character) SC1200.

I use pre-luclin character models and the armor doesn't show in preview. Not that I would have expected it to.
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#15 Aug 17 2012 at 6:12 PM Rating: Good
Have not bought this yet, not even sure that I want to (I've always loved the regular looks in the games...and I'm a caster so robes are the look I prefer), but it is nice that peices seem to have a decent drop rate (a little lower than defiant armor, but still fairly common if you kill enough). I've looted a plate armor and gloves graphic, both were "Heirloom" but tradable as well (looted on my 2nd account, traded to my main). Also both drops were in the Moores, so they may have been the hot zone items, or just regular 20'ish ones.

If anyone has actually used it though I wouldn't mind seeing some screenshots of what there is so far.
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#16 Aug 18 2012 at 3:11 AM Rating: Good
Dyadem, pet mage of Jabober wrote:
Have not bought this yet, not even sure that I want to (I've always loved the regular looks in the games...and I'm a caster so robes are the look I prefer), but it is nice that peices seem to have a decent drop rate (a little lower than defiant armor, but still fairly common if you kill enough). I've looted a plate armor and gloves graphic, both were "Heirloom" but tradable as well (looted on my 2nd account, traded to my main). Also both drops were in the Moores, so they may have been the hot zone items, or just regular 20'ish ones.

If anyone has actually used it though I wouldn't mind seeing some screenshots of what there is so far.


Plus, as a caster, you only have one look available to you: Burlap sack with skirt (there are no robes yet, as that patch note points out. Robes are coming in 'a future update' (probably 2013)).

Screenshots? This is the default plate set acquired on launch day: http://img705.imageshack.us/img705/1589/fuhm.jpg

What race is that character? What gender?

Here, let me help you out: http://img546.imageshack.us/img546/3192/fuhd.jpg

Half Elf female, but you could never tell with the nondescript armor and the bucket on her head. It looks like they went with the 'one size fits all' model.

This is the only account I've enabled it on since I wanted to check it out. I don't think any of the other accounts are drowning in SC like that one. I was waiting for them to have a sale on merc slots.
#17 Aug 18 2012 at 8:24 AM Rating: Excellent
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I'm a little amused that they dumped the old Velious armors when they did the Luclin models and then, after about ten years, they finally introduce some alternate styles -- for a price.

Hey, cool... links to all the old Velious textures.
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#18 Aug 18 2012 at 9:55 AM Rating: Good
Remianen wrote:


Screenshots? This is the default plate set acquired on launch day: http://img705.imageshack.us/img705/1589/fuhm.jpg

What race is that character? What gender?

Here, let me help you out: http://img546.imageshack.us/img546/3192/fuhd.jpg

Half Elf female, but you could never tell with the nondescript armor and the bucket on her head. It looks like they went with the 'one size fits all' model.

This is the only account I've enabled it on since I wanted to check it out. I don't think any of the other accounts are drowning in SC like that one. I was waiting for them to have a sale on merc slots.


See now that doesn't loook all that bad, it looks better than the dropped irridiscent puprlish piece I drop (at least in the view window). I do agree it looks nicer without the bucket on your head as well. If I felt like wasting the 1200sc on my cleric that would be a nice look for him...all shiny and gold. Thank you for posting those by the way.
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#19 Aug 20 2012 at 10:49 AM Rating: Good
Dyadem, pet mage of Jabober wrote:
See now that doesn't loook all that bad, it looks better than the dropped irridiscent puprlish piece I drop (at least in the view window).


I would agree, if all we were comparing it to is armor in EQ historically. But as we all know, games don't exist in a vacuum. That armor doesn't even look better than plate in DAoC (one of EQ's contemporaries) and that game has NEVER had a graphical revamp. I won't even consider comparing to anything more recent. But hey, at least there's absolutely no chance of EQ ever even approaching 'uncanny valley' territory. That's basically my issue. This is about aesthetics (since the armor doesn't come with stats) and aesthetically, it's awful. I'm not even going to bother with chain or leather since they all look bad. I mean, it's not like they didn't have options. Remember the Velious helms? The ones you had to hand in to actually get the unique racial graphic? Why not just bring those forward, instead of making four buckets with varying levels of sight ranges (from completely obscured vision for plate down to wide open face for cloth and leather)? They said they had to make all four armor types for all races (in case frogloks got to be monks, for example) but using the Velious helms would've reduced the number of armor pieces that would need to be made (what, frogs would have to be done from scratch? Maybe Vah Shir too?).

All I know is, as soon as I finished slotting those augs, I immediately got buyer's remorse. I could've bought some other stuff that MIGHT have been useful (titles or familiars or pets or potted plants for the house or something!). Yeah, pretty dumb considering that SC wasn't even being used at all but I was really disappointed in how this stuff looks. And it seems the only thing(s) the other armors give are slightly different looks (oooo, filigree!) and colors.
#20 Aug 20 2012 at 2:49 PM Rating: Good
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Jophiel wrote:
I'm a little amused that they dumped the old Velious armors when they did the Luclin models and then, after about ten years, they finally introduce some alternate styles -- for a price.

Hey, cool... links to all the old Velious textures.


Now that gave me an idea. They could have thrown people using original models a bone by letting us have augs that overlayed velious textures on our armor. Seeing as the models and textures are still in game and the aug slot was added anyway it would take close to zero effort to implement.
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