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#102 Dec 19 2012 at 3:40 PM Rating: Decent
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Back in the day enchanters used to go the newbie zones drop an object like a coin or a sword on the ground and then cast minor illusion on themselves and then pick up the object. The chanter upon casting the spell would turn into object they had dropped. They would then wait until the newbies came along and enjoy the reactions when they tried to pick up "object." If they were transformed into a sword they could spin around just before the newbie came too close and many times they would back off in fear. The abilty to do this is no longer in the game.

Another prank that I used to do when Luclin was new was in the tunnel leading to Fungus Grove. There was a lot of traffic along this long tunnel when the expansion was new. There are these objects (not mobs) in the tunnel that look like pink sea urchins with tentacles. They would root lower level players for a few seconds. I would go to a bend in the tunnel where some of these tentacle urchins where and cast minor illusion and I would turn into a HUGE and I mean HUGE version of one these that could spin around waving its tentacles with great menace. Players running back from FG would turn the corner and come face to face with a huge "named" monster. I cannot tell how fun this was. Many turned and ran away and many froze in fear. Then they would all realize what was going on, some quicker than others and they would get a big kick out of it.
#103 Dec 19 2012 at 3:58 PM Rating: Decent
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Chanters have the ability to do a lot of pranking. A classic is to charm some trash mob and then buff it up (helps to have an cleric bot or friend), maybe including a damage shield, equip it with some weapons and then break charm and let the mob go back to its business. First clueless players than engages gets a BIG surprise!
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#104 Dec 19 2012 at 5:27 PM Rating: Decent
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Chanters on Vallon were wicked back in the day, because they could charm people...I remember a Erudite chanter named Masque who would come to Nek and on several occasions charm the Sk in our group and he would kill us...chanters were the absolute best pvp class...:)
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#105 Jan 02 2013 at 9:30 AM Rating: Decent
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Oceanus - 88 paladin - Formerly of Xev (Server Combine), Druzzil Ro (Server Combine), and now of Xegony (Server Combine)
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This is a game for a mature player, you want easy, want to curse a lot, want to grief, cheat, pretty much ruin the game? Go play World of Warcraft, cause we don't want you.
#106 Jan 02 2013 at 9:43 AM Rating: Good
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One area of the game which evokes a slight remaining flavor of the "Old School" mystery and uncertainty are tradeskills. I have been getting into levelling some of them on assorted alts of mine and it still requires a lot of research, experimentation and talking with more advanced tradeskillers, most of whom are very generous with their time and "trade secrets' (considering how much work they all put into becoming masters) to learn where to get recipes and components and what's the most efficient path for improving one's skills. For instance I just learned recently that "vegetables" can now be "made" from vendor-available components. I recall in the early days components like vegetables, fruits and eggs were always a roadblock to skill advancement since you couldn't buy them from any vendors and you had to either invest considerable time pharming grey mobs for the drops (or---ugh---foraging) or hope to be able to buy them from other players. That was somewhat doable in the old days when low levels would be happy to pharm eggs and forage veggies to make a little coin. A lot less so today since plat and the gear usually bought with plat are so readily available even at lower levels.

One tradeskiller told me that a few years ago a developer accidentally added some sort of egg to a vendor's "infinite" supply. Eggs are needed to make egg batter which is used in hundreds of important baking recipes. He said it got detected quickly but some players had already bought thousands of eggs. He didn't recall if Sony confiscated or nerfed those eggs (turn them all empty LOL)

Edited, Jan 2nd 2013 10:43am by Sippin
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Sippin 100 DRU *** Max AA *** Firionia Vie
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My crew: 100 WAR ENC CLE MAG WIZ SHD BER RNG SHM Master Alchemist 96 PAL *** 70 ROG Master Tinkerer & Poison-Maker
#107 Feb 03 2013 at 2:27 PM Rating: Excellent
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Did you know...?


There are guards in various cities, that when hailed, will ask you if you need help with directions, and that if you ask them where a specific thing is (i.e. the shaman guildmaster) that they will lead you there?
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This is a game for a mature player, you want easy, want to curse a lot, want to grief, cheat, pretty much ruin the game? Go play World of Warcraft, cause we don't want you.
Necro Warning: This post occurred more than thirty days after the prior, and may be a necropost.
#108 Feb 03 2013 at 5:44 PM Rating: Good
Sippin wrote:
Chanters have the ability to do a lot of pranking. A classic is to charm some trash mob and then buff it up (helps to have an cleric bot or friend), maybe including a damage shield, equip it with some weapons and then break charm and let the mob go back to its business. First clueless players than engages gets a BIG surprise!
I had something similar happen to me in Crushbone once upon a time.('05?)

I had gone up there to get the SBS from the trainer. At the ZL, I aggroed an centurion thinking I'd just plow through him on the way in.

Nope. I hit and hit and hit ad nauseum before I brought him down.

Some wise guy had givern him the pet HP belt.Smiley: mad
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#109 Feb 03 2013 at 6:02 PM Rating: Good
Did you know?........

Start this quest in Mines of gloomingdeep. You will get a companion who will follow you anywhere in MoG (unless you get close to Arias and finish the quest).

If you don't take the slave to Arias they will stay with you indefinately. I took mine down to the pit fiend (last week/MoG gear only) for the extra DPS (gave the slave a shield and mace/hammer) and killed the demon with a lvl 7 ranger. If not for her (I took the DE babe) I would have lost (my HP at end of fight...9%)

And, yes, I had an tank merc. The extra DPS from the slave* saved the day.Smiley: yippee



As a side note, all three of us were whonking on the PF for quite a bit with my tank merc holding agro.....until I cast Flame lick...once. The tank could not peel him off for the rest of the fight, which lasted around 3 minutes. I think that maybe the Pit Fiend really, really, REALLY hates fire, you guys.Smiley: frown

EDIT: Slave, not merc.

Edited, Jul 27th 2013 12:26pm by Bijou
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#110 Feb 03 2013 at 9:06 PM Rating: Decent
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Friar Bijou wrote:


Some wise guy had givern him the pet HP belt.Smiley: mad


That pet belt actually buffs a mob?? Considering those are summonable for the cost of a little mana by any mage a wicked nasty trick would be to give one to every mob in some noobie zone, like Crescent Reach, which still has a lot of activity on most servers. Not that I would do something mean like that!
Smiley: grin
You said this was back in 2005, maybe they've nerfed that since. Boy, I sure hope so!




Edited, Feb 3rd 2013 10:07pm by Sippin
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Sippin 100 DRU *** Max AA *** Firionia Vie
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#111 Feb 03 2013 at 9:30 PM Rating: Good
Sometime around 2007/8 they changed things so you could no longer give mobs items. Prior to that you could.
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gbaji wrote:
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#112 Feb 04 2013 at 5:24 AM Rating: Decent
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I wonder if you could charm a mob and give him that belt? I will have to test this...

**** Tested with druid charm of animals. Does NOT work. You CAN loot the belt back from the animal's corpse but it has no evident effect on the animal's HPs, whether charmed or after charm has broken. Evidently only works on "regular" summoned pets, not charmed pets.

I do want to break out my enchanter later and test if the type of mob makes a difference. After all, bats, snakes and lions can't really "wear" a belt...

Edited, Feb 4th 2013 8:14am by Sippin
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Sippin 100 DRU *** Max AA *** Firionia Vie
Master Artisan (300) * Baker * Brewer * Fletcher * Jeweler * Potter * Researcher * Smith * Tailor
My crew: 100 WAR ENC CLE MAG WIZ SHD BER RNG SHM Master Alchemist 96 PAL *** 70 ROG Master Tinkerer & Poison-Maker
#113 Feb 04 2013 at 8:01 AM Rating: Excellent
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Well, snakes can kick, so throw out the rule book :)
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#114 Feb 04 2013 at 9:49 PM Rating: Excellent
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Some of the old zones have cat pictures hidden within them.

At the start of Kaesora if you see through the right wall with help of shrink or an illusion spell, you can find one of them.

There's also a random texture in Great Divide containing some sort of serial numbers, you can find this texture looking through the left wall of Thurgadin's entrance just past the waterfall.
#115 Feb 17 2013 at 3:40 PM Rating: Decent
Here are some of my re-memories :

I always hated PvP, but when I was in a group in City of Mist, a necro friend wanted to get past the locked door, and he asked me (an enchanter) to accept the duel, then cast the chanter AoE spell which sent him into the air and onto the next level, circumventing the locked door.

There was an old bug in West Karana that would allow you to bypass running the whole distance east to west. You could zone in from NK at the water line, then while in WK, swim into the water back towards NK, you would fall thru the earth and end up back at the path to Qeynos Hills. That was fixed pretty early; I only did it once or twice.

My enchanter dinged 44 and got the werewolf illusion.
1) I cast it right away in the Dreadlands, and Gorenaire made a bee-line straight for me, I was dead in 3 bites. She doesn't like wolves.
2) I used werewolf illusion outside the Qeynos gates to scare newbies there.

My old guild had a guild meeting at the old bard stage in East Freeport. While having fun, my enchanter cast the skeleton illusion. Bang! guard didn't like skeletons in the city.
We had another guild recruitment event in Kelethin and Crushbone and I was at the Crush zoneline casting chanter buffs: My booth was Big Bad Bofor's Buffing Booth.....I used the ogre illusion...

Can you tell I love illusions?
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#116 Feb 21 2013 at 11:07 PM Rating: Decent
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I used to love it when you could give mobs items. I remember killing a decaying skeleton on my SK in Nektulos and getting a fine steel longsword someone had given it. This was back when a fine steel longsword was something useful.



Edited, Feb 21st 2013 9:08pm by Lierdal
#117 Feb 21 2013 at 11:13 PM Rating: Decent
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I remember the monster button. The only time I ever tried it it took me like 10 minutes to load in the warrens as a kobold where an erudite promptly killed me. After waiting 5 minutes trying to load it again I gave up and never used it after that. It wasn't available for long.
#118 Jul 22 2013 at 3:33 PM Rating: Excellent
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bumpin this back up, full of fun info.
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This is a game for a mature player, you want easy, want to curse a lot, want to grief, cheat, pretty much ruin the game? Go play World of Warcraft, cause we don't want you.
Necro Warning: This post occurred more than thirty days after the prior, and may be a necropost.
#119 Jul 22 2013 at 7:24 PM Rating: Decent
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Anyone remember " a greedy beggar" in Butcherblock right outside the docks. I think he's still around so this NPC isn't a "wayback" story but he's a very interesting character. Serves no discernible purpose other than to amuse and I like that in a game like EQ. He has a listing here on allakhazam if you want to learn more.
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#120 Jul 23 2013 at 11:30 PM Rating: Decent
(Sorry if I missed this but I'll put it in)

Did you know?

That EQ used to have a /pizza command. When entered this would open a browser menu that would connect to your local pizza chain (I think it was Pizza Hut?). So you could order pizza while playing EQ and never had to leave the game!

Btw I'm now a 180lb bodybuilder so that didn't effect me at all
#121 Jul 24 2013 at 7:15 AM Rating: Decent
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Boy, I thought you were kidding but Google proves you right with a bunch of links to articles about the /pizza command introduced in 2005. The articles all mention EQII but I wouldn't doubt they'd include it in both games.

Talk about shattering roleplay pretensions, LOL. I HOPE the command didn't work on the RP server(s)!
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Sippin 100 DRU *** Max AA *** Firionia Vie
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My crew: 100 WAR ENC CLE MAG WIZ SHD BER RNG SHM Master Alchemist 96 PAL *** 70 ROG Master Tinkerer & Poison-Maker
#122 Jul 24 2013 at 9:16 AM Rating: Excellent
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Did you know?


When Greater Faydark was still used all the time, we used to hold Drunken Newbie Races where people gathered at the top of Kelethin, drank mead until completely drunk and tried to race down to the bottom of kelethin using a lift... fun times.

I believe you used to have to be on that wizard spire in Nektulos Forest in order to zone up to Plane of Hate... and I was once on a 5 hour corpse recovery mission in PoHate because people ignored instructions and sat down as soon as they zoned in.

Wizards first got an AE teleport spell (forget what it was called), that required no accept button from a player to be teleported.. they'd use it in the old Bazaar and put a hundred people in a dog pile that took forever to get out of.
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#123 Jul 24 2013 at 11:13 AM Rating: Decent
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i remember seeing peeps /ooc asking to be players money changers since the coin was so heavy and peeps camped mobs for items or coins would drop the lower coin inorder to move around.

#124 Jul 24 2013 at 12:10 PM Rating: Decent
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Larth wrote:
i remember seeing peeps /ooc asking to be players money changers since the coin was so heavy and peeps camped mobs for items or coins would drop the lower coin inorder to move around.

I remember that!

Semi related, back in the day I spent many seasons extracting coins and fine steel weapons from the Rangers at the Druid Ring in the Commonlands of Man. I would stay there until I could barely walk from the load of coins at which point would I open a Gate to Neriak Commons to bank my treasures and sleep in my own bed, if only for a night, before returning the Ring.

My bulging coin purse was how I knew it was time to rest.

Edit - Seems like a post this every few years, but it was a good memory. Me at the Ring preparing to jump some Rangers http://www.obsessionmatrix.com/felicite_miss_2.jpg

Edited, Jul 24th 2013 11:11am by Felicite
#125 Jul 24 2013 at 2:46 PM Rating: Good
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I used to sit in the windmill in LoIO with my cleric and change copper for gold and plat. when I was so encumbered I couldn't move, I would gate to the banker in Kelethin where I had bound.

I charged a 5% fee for changing copper if I remember correctly... the run back past the... giant spider/women things just outside the cave and toward the zone was always a heart pounding time... lol
#126 Jul 25 2013 at 12:49 PM Rating: Excellent
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I used to change coin for a small fee as well, and also (mostly) in LOIO. I also made a small bundle selling the Fier'Dal sewing kits, and these had 10 slots way back before the more common ones existed (or am I thinking of Deluxe Sewing Kits? I can't be sure!).

Fun memories, goes back almost 13 years :)

Tat
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Tatanka Wolfdancer, 87 Wood Elf Druid
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#127 Jul 26 2013 at 9:35 AM Rating: Good
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Nice ole-time memories of the windmill in LOIO. Problem is some players saw the windmill as almost a guarded zone safe spot and it sure wasn't since no guards there just a couple of vendors. Nice spot to sell stuff but not a place to go afk. I can remember when enough players were medding there, obviously afk, invariably some jerk would pull a few skells to the windmill and the player slaughter would begin. That rogue vendor, used to be really high level, he'd just stand there and snicker. ;)
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Sippin 100 DRU *** Max AA *** Firionia Vie
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My crew: 100 WAR ENC CLE MAG WIZ SHD BER RNG SHM Master Alchemist 96 PAL *** 70 ROG Master Tinkerer & Poison-Maker
#128 Aug 13 2013 at 12:26 AM Rating: Decent
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good to known,every have unique system,once you played,you can wonder the system more alone,without people judging ,i have to say,do whatever you like.
#129 Jun 03 2014 at 10:50 PM Rating: Excellent
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bomp
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This is a game for a mature player, you want easy, want to curse a lot, want to grief, cheat, pretty much ruin the game? Go play World of Warcraft, cause we don't want you.
Necro Warning: This post occurred more than thirty days after the prior, and may be a necropost.
#130 Jun 04 2014 at 6:24 AM Rating: Good
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Newer players may not realize in the old days you could only see the name of an item that was in your possession, or in a trade window with another player. There was no Bazaar allowing "automated" sales so players sold each other "stuff" live, usually setting up flea-market style in East Freeport or the East Commonlands tunnel to Ro, depending on server preference. Players would announce in chat what they had for sale, with a brief summary of stats. Of course, stats were less involved in those days with most gear only having one or at most two stat enhancements.

How many players remember eqprices.com? That was a site devoted to price reports of items sold in game. Of course there was no Lucy back then so prices were all reported by sellers and buyers and clearly there was rampant opportunity for falsification. But I used eqprices. I remember printing out long reports in 8pt type (tiny!) of items so I could reference it when shopping in EFP on Saryrn server. Eqprices was useful for confirming stats on items, along with allakhazam, of course.

Selling was a major part of "live" gameplay in those days since there was no way to set up an automated trader like today. This was particularly true for tradeskillers. I remember one master jeweler who used to be in EFP seemingly all the time selling his fine array of stat rings, necklaces and earrings. Diamonds, blue diamonds and black sapphires were raid drops back then so the 65hp/mana rings, 45hp/mana earrings and 65hp/mana necklaces were top of the line gear and a skilled jeweler could make a "fortune" at the time if he had access to a guild's supply of these gems and the skill to turn them into fine jewelry. But it could take as many hours to sell as it took to pharm and combine.

Once seller and buyer negotiated a price they would meet and exchange plat for item in the usual trade window. This can still occur today, of course, but with the Bazaar it happens a lot less frequently. Back then such trades happened constantly in the trade zone so this opened the door for a classic scam. The unscrupulous seller would have two items with the same graphic, one valuable, the other valueless. Say, for example, a fungi tunic and a cloth shirt. Usually the seller's price for the valuable item was well under market. The eager seller would confirm a deal, rush to the seller's location (which alone could take some effort in a crowded zone with 100s of buyers and sellers) and eagerly open a trade window with his plat. The buyer would stick the fungi tunic into the window. The buyer would confirm the name of the item and eagerly click to make the trade. The unscrupulous seller would click CANCEL, quickly apologize for hitting the "wrong" button and then reopen the trade window but this time inserting the worthless cloth shirt. The eager buyer, knowing the price was well below market and worried that the seller might have come to his senses and decided to bail on the deal, inserts his plat into the window and eagerly clicks TRADE, not bothering to re-confirm the identity of what he's buying. Deal done, the seller makes haste to log off, leaving the buyer ripped off and fuming.

Sure, GMs were more available and responsive in those days but I do remember knowing more than one player who got ripped off that way so I suspect some GMs took a "caveat emptor" (let the buyer beware) approach to such skullduggery. Of course, the buyer would be sure to malign the seller's rep publicly at every opportunity. Rep is always important in an MMORPG---even today---but back then it was a VERY big deal since having a bad rep could get you shunned by guilds and groups and since leveling was such hard work, starting over again with a new toon, something easily done today, was a stiff penalty to pay for being a cheat. Sure, it was possible to pay for a name change (altho back then it required GM involvement and you had to give a reason, IIRC) and even move to another server but Sony used to maintain a web page listing all player name changes and server moves, so a bad rep could follow you, especially as some players made it their business to track such things.

Hmm... hard to believe we're still playing the "same" game, eh? Smiley: lol







Edited, Jun 4th 2014 8:25am by Sippin

Edited, Jun 4th 2014 8:26am by Sippin
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#131 Jun 04 2014 at 7:09 AM Rating: Excellent
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Wasn't Saryrn's trade zone North Freeport? Namely because you had the bank there. Evil races who couldn't invis or defend themselves had to hide behind the inn. There was a smaller, more modest, market in Eastern Commonlands mainly for low-mid level goods (banded armor, wisp stones, loot from Runnyeye) but the quality stuff was usually sold in N. Freeport where you could shuffle money more easily.

[Pre-post Quasi-edit: I know they changed and merged Freeport since the old days so I don't know if you're using new terminology]

Other servers used Greater Faydark as their primary trade zone which had to be especially obnoxious for people needing to hit the bank.
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#132 Jun 04 2014 at 11:58 AM Rating: Excellent
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Yeah, I confused my Freeports lol! It was indeed NFP. Evils would hang out "in the sewers." I still remember the first time I made a deal via tells with an ogre player and he said to meet him "in the sewers" I was worried that somehow that could be a PVP area and I was gonna get ganked for all my hard-earned plats.

Edited, Jun 4th 2014 1:59pm by Sippin
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Sippin 100 DRU *** Max AA *** Firionia Vie
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My crew: 100 WAR ENC CLE MAG WIZ SHD BER RNG SHM Master Alchemist 96 PAL *** 70 ROG Master Tinkerer & Poison-Maker
#133 Jun 05 2014 at 9:44 AM Rating: Excellent
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Jophiel wrote:
Wasn't Saryrn's trade zone North Freeport? Namely because you had the bank there. Evil races who couldn't invis or defend themselves had to hide behind the inn. There was a smaller, more modest, market in Eastern Commonlands mainly for low-mid level goods (banded armor, wisp stones, loot from Runnyeye) but the quality stuff was usually sold in N. Freeport where you could shuffle money more easily.

[Pre-post Quasi-edit: I know they changed and merged Freeport since the old days so I don't know if you're using new terminology]

Other servers used Greater Faydark as their primary trade zone which had to be especially obnoxious for people needing to hit the bank.



First time I got ganked in old EQ...buddy told me to meet him at the bank and he had a ( oh heck, was a secondary item off the gnolls that was +5 mana ) http://everquest.allakhazam.com/db/item.html?item=2326 maybe this is it....

Anyway, I go to the bank, avoiding guards invis'd, and he says drop invis cause bankers are non- agro... Smiley: glare

Yeah, ranger gate...and bankers hit real hard at level 12 ( not to mention the 2 guards that were there )

Add to that the fact then I had to try to get my body back...Smiley: oyvey Smiley: oyvey Smiley: oyvey

Another friend ended up aggroin the guards and banker long enough for me to drag body to safe place...and he made it near enough to zone line before they killed him so he could get his body...

Actually, while crazy was also kinda fun....Smiley: wink
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#134 Jun 10 2014 at 6:17 PM Rating: Excellent
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Old thread, long thread, but a great one.

Did you know that sometime around Omens of War expac the devs started "chaining" more mobs. To any players that have come post TSS and not played the old content much you might not have really noticed it (they made this change as pretty much all newer games "chain" mobs to a spawn point so that zoneline training is unnecessary and in some cases kiting not doable in their games).

Anyways, EQ didn't overdo it so you can still kite. But in most group-aimed newer zones you lose aggro without having to retreat through the entire zone. Try this in Kunark zones... you will be chased for ever by that low level skeleton. They don't know the meaning of give up.
#135 Jun 13 2014 at 12:31 AM Rating: Excellent
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Did you know that if you equip an item/weapon with a torch model underwater, the model will change to that of a fancy looking staff?

It's a bug that has been around since the Scars of Velius expansion, they never bothered fixing it, and I still have no idea of what item uses that staff model.
#136 Jun 13 2014 at 8:49 AM Rating: Good
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Wizorb wrote:
Did you know that if you equip an item/weapon with a torch model underwater, the model will change to that of a fancy looking staff?

It's a bug that has been around since the Scars of Velius expansion, they never bothered fixing it, and I still have no idea of what item uses that staff model.


I did not know that. If I can ever find my smoldering brand, which has a torch image, I'd test it out.
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#137 Jun 13 2014 at 9:52 AM Rating: Excellent
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Yes, they visually become the Scepter of Al`Kabor

Shown here: http://www.obsessionmatrix.com/artifact.jpg (I called this picture "How can you hold two artifacts?")
#138 Jun 13 2014 at 12:08 PM Rating: Excellent
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Well that explains why I couldn't find what weapon it was, **** GM event thingies. I don't get why they didn't re-use it for other weapons, it's pretty neat looking.
#139 Jun 16 2014 at 8:40 AM Rating: Decent
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snailish wrote:
Old thread, long thread, but a great one.

Did you know that sometime around Omens of War expac the devs started "chaining" more mobs. To any players that have come post TSS and not played the old content much you might not have really noticed it (they made this change as pretty much all newer games "chain" mobs to a spawn point so that zoneline training is unnecessary and in some cases kiting not doable in their games).

Anyways, EQ didn't overdo it so you can still kite. But in most group-aimed newer zones you lose aggro without having to retreat through the entire zone. Try this in Kunark zones... you will be chased for ever by that low level skeleton. They don't know the meaning of give up.


Haha..totally love having that skele follow me all over Butcherblock...and something I kinda miss in the new games...Smiley: sly

Felicite wrote:
Yes, they visually become the Scepter of Al`Kabor

Shown here: http://www.obsessionmatrix.com/artifact.jpg (I called this picture "How can you hold two artifacts?")


There is another weapon/secondary slot item that has that same graphic. When I was a GM I had that in one hand and the "lightning bolt" in the other...been so long I don't remember names, but super cool looking.
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#140 Jun 16 2014 at 9:55 AM Rating: Good
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There's also the Old World phenomenon where a mob would be damaged enough in a fight that it would run away. Sometimes this didn't lead to a train, especially if the mob wasn't social with most mobs in the zone. It would stay aggro'd seemingly forever and after awhile it would regen enough HPs to overcome its cowardice and 10 minutes later the mob comes back, takes a whack, gets damaged again, maybe due to DS, and runs away another time. This can sometimes lead to the runaway mob getting caught in some geometry and regenning to full health, at which point it's gone from its original spawn spot until it's killed or the server re-sets. I saw this recently in doing the druid epic for one of my alts where one of the aqua goblins (one of the PHers for the tainted goblin) in Lake Rathe was not respawning next to the underwater tower. I finally tracked him down far away stuck at the very top of one of the underwater tunnels.




Edited, Jun 16th 2014 11:56am by Sippin
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Sippin 100 DRU *** Max AA *** Firionia Vie
Master Artisan (300) * Baker * Brewer * Fletcher * Jeweler * Potter * Researcher * Smith * Tailor
My crew: 100 WAR ENC CLE MAG WIZ SHD BER RNG SHM Master Alchemist 96 PAL *** 70 ROG Master Tinkerer & Poison-Maker
#141 Jun 16 2014 at 10:45 AM Rating: Excellent
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Sippin wrote:
There's also the Old World phenomenon where a mob would be damaged enough in a fight that it would run away. Sometimes this didn't lead to a train, especially if the mob wasn't social with most mobs in the zone. It would stay aggro'd seemingly forever and after awhile it would regen enough HPs to overcome its cowardice and 10 minutes later the mob comes back, takes a whack, gets damaged again, maybe due to DS, and runs away another time.




Edited, Jun 16th 2014 11:56am by Sippin


Yeah, it happened in LOIO all the time.
**** sarnaks! Smiley: sly
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#142 Jun 16 2014 at 1:46 PM Rating: Excellent
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Kunark was weird. In the old world, a mob would chase you from one end of North Karana to the other. In Lake of Ill Omen, the zone was seemingly subdivided into regions and if you left the region, the mob would stop chasing you. I'd hit the line and see the mob turn and start walking back. They changed to walk speed so it wasn't just wonky run pathing.

But, even if they were bored chasing you, they wouldn't ever forget you (barring Feign Death and the like). As soon as you stepped back into their region, they'd come after you again still spreading their aggro to any allied mobs they crossed. If a Sarnak had made its way back to the fort, it might take them a while to restart the hunt for you but they would... oh yes, they would.
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