The dot stacking change was huge...
As a chanter (already low dps in a group, especially if the group was scared of charmed pets --which most were) having all your pathetic dots overwritten by other classes was truly frustrating.
For classes like necro and druid (that get quite a few dots 30-60) this change was huge as it allowed you to make a dot-heavy spell rotation. The old enchanter in me wishes they had given chanters more dot options and better dots overall.
I concede this would only have helped for a bit anyways because group dps scaled so fast over the next few expacs that burst damage made dotting and crowd control obsolete for most group level content. Swift dots on my chanter during GoD era would have been really nice...
Thanks for reviving this thread (as a new one) with a link to the old one Luckyposeidon. Things weren't always better back in the day.
Always happy to bring back the past :)
Did you Know...?
There used to be 4 Freeports? North, South, West, and East, in which there was a good side, and an evil side...
After Freeport was revamped, there was a way to get back to the old one? The way was by going through to East Commonlands, then zoning back through the same ZL.. Which means that the files for Freeport are still in game :)
You actually used to have to LEVEL UP sense heading? It didn't start out maxed, which actually was used to help people move around, since there were NO maps.
That the Expansion that many believe "killed" Everquest is actually PoP? Before PoP there was no centralized zone, no guild lobby, no guild hall, no instant transports (save a certain room in Timorous deep.. ehehe) to ANYWHERE, and finally, no centralized zone for spells.
That you can become a PVP Flagged character by talking to the Priest of Discord and following his speech? You will always be flagged for PVP Irrelevant to being in a PVP Arena or not, it is permanent, you can't get buffs from other players, and will have a very noticeable Red Name instead of a purple/blue one.