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#27 Mar 16 2012 at 6:18 AM Rating: Good
Inida wrote:
About me personally? I've already purchased the expansion for journeyman mercenaries. I've already purchased the journeyman mercenary. Why should I arbitrarily be unable to use it, just because I now don't have to pay more money to access the game?


Since you already paid for them, you are quite welcome to use them under the restrictions set forth at the time you purchased that, which was a subscription. That exact same option is still available from when you already purchased them. Feel free to make use of it. This argument is full of fail.

If you'd would prefer a different option, there are some available to you as well.


Edited, Mar 16th 2012 8:19am by amastropolo
#28 Mar 16 2012 at 6:24 AM Rating: Good
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you can try to rework it all you want, but they sold mercenaries as part of a content bundle independent from subscriptions


But you still needed a subscription to access them. You can twist and turn this all you like, saying you owned them before but you're still ignoring the fact that YOU NEEDED A SUBSCRIPTION.
#29 Mar 17 2012 at 9:44 AM Rating: Good
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If you're this mad about mercs, wait till you hit above 70 and start getting passed up for most groups because 250AAs isn't enough to effectively fight your way out of a wet paper bag in any relevant content. After playing every other MMO I could get my hands on after I retired EQ (SOD beta then bailed) and capping toons in WoW, EQ2, DDO, and rift - I guess I'll see what all this F2P is about. Don't be fooled even a little bit, this is more of a free sample from a crack dealer than a free to play game, it's just meant to hook you and get you to re-sub.
#30 Mar 17 2012 at 10:09 AM Rating: Decent
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Srakeats wrote:
If you're this mad about mercs, wait till you hit above 70 and start getting passed up for most groups because 250AAs isn't enough to effectively fight your way out of a wet paper bag in any relevant content. After playing every other MMO I could get my hands on after I retired EQ (SOD beta then bailed) and capping toons in WoW, EQ2, DDO, and rift - I guess I'll see what all this F2P is about. Don't be fooled even a little bit, this is more of a free sample from a crack dealer than a free to play game, it's just meant to hook you and get you to re-sub.


Yeah I don't think anyone had the expectations of Everquest giving full access to anyone playing for free...

Moot point was moot.
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#31 Mar 17 2012 at 8:28 PM Rating: Excellent
it would be upsetting to me anyway if a F2P person got the same benifits as a paying person like my self .

Edited, Mar 17th 2012 10:30pm by pamela49
#32 Mar 18 2012 at 2:33 PM Rating: Decent
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Actually I can see f2p members that have never bought software not being able to use them, but returning players who bought the expansion should be able to use them. The gear restrictions are enough.
#33 Mar 18 2012 at 7:35 PM Rating: Good
Inida wrote:
it really comes down to the fact that sony and (apparently) a lot of everquest players don't understand the free to play model, and why it's awesome for everyone involved when done correctly

Edited, Mar 15th 2012 5:30pm by Inida


A lot of EQ players don't understand the models (there are several) nor should they be expected to understand it. SOE themselves have tried to modify the formula that worked (the formula that made an almost bankrupt developer so ridiculously profitable that a multinational entertainment conglomerate felt they HAD to have their company) and from all accounts, it's been successful but not nearly as successful as the offshoots of the original concept (see: City of Heroes, whose results were so good, NCSoft felt the need to spin the same model off into all of their other subscription based North American titles). The major thing SOE is missing for EQ1 is system unlocks. Even time limited ones (like in CoH) will sell as people pay for what they want, when they want it. This model would've been awesome in 2003ish when I bought LoY when the only thing I wanted was the additional bank slots (that were tied to the expansion). A la carte pricing is what makes the more popular freemium model shine. SOE's model seems designed to drive users into subscriptions, which is valid, but isn't nearly as profitable as Turbine's model. But then, Turbine doesn't have to support multiple underperforming games that they can't justify devoting developer time to (hi Vanguard!). This model would've been awesome for Vanguard. Their previous connection to LiveGamer would make it an easy transition (within the community, such as it is, and without).

Sorry Inida, this model isn't about what you want. It's about what drives subscriptions (gold memberships). By year's end, I have no doubt there will be multiple unlocks available on the marketplace (for the merc system, possibly for augs, blocks of AA (250, 500, 1000), etc) otherwise it will fail to attract the audience they appear to be shooting for. EQ, to its credit, while not nearly as "difficult" or "time consuming" as it once was, still isn't of faceroll difficulty, still does not have a directed progression system (Golden Path in EQ2, "rails", as it were), and can drown a new player in sheer options due to its depth of content ("Where should I go for level 34?" *people rattle off 8-14 different zones*). That is not what's going to appeal to the themepark crowd. Then when they run into the paywall (somewhere between 65 (AA) and 71 (Rk2)), it could magnify the little niggling issues into big ones.
#34 Mar 18 2012 at 8:04 PM Rating: Good
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Remainen wrote:
By year's end, I have no doubt there will be multiple unlocks available on the marketplace (for the merc system, possibly for augs, blocks of AA (250, 500, 1000), etc) otherwise it will fail to attract the audience they appear to be shooting for.


I'm still boggling that these pay options are not in the market now. Everyone having issues with the current restrictions would probaby be buying unlockers - unlockers that are not there now. Unlockers for Jmercs. Unlockers for prestige gear. Put them in SOE! People are happy to transition to "pay to play" and nickel-and-dime-me as long as they think they are getting a better deal than $15/month. But the tools have to be there for people to make the transaction.
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#35 Mar 18 2012 at 8:13 PM Rating: Decent
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You do realize that if they allowed people to buy these things, these unlocks, that eventually, there would be no need for subscriptions at all (I pay 150 dollars and have the same things unlocked as someone who pays 15 a month... 10 months of subscriptions, but then also lose future payments made...) In theory, that would be an infinite amount of dollars lost.
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#36 Mar 18 2012 at 8:34 PM Rating: Good
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I think you're wrong there. There is an unlocker for a bag slot. It's 250SC per slot per character. If I went silver, I'd wind up buying 4 slots for each character. On one server, that's 32 slots bought, for a total of $80. That's just bag slots. As long as these unlockers are /per character, people will keep paying for the next thing. Characters can be transient. If I delete my character I bought 4 bag slots on, I'll buy 4 more for the next character.

Look, I'm not a fan of pay to play at all. But now, $, SC, plat, and every other currency in the game are interchangable because they have made it that way. Once you get someone clicking that "buy for 250SC" button, they will keep clicking it. As long as you detach the purchase from real dollars, some people lose their inhibitions and spend more on the game than a reguar subscription.
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#37 Mar 18 2012 at 9:31 PM Rating: Good
LuckyPoseidon wrote:
You do realize that if they allowed people to buy these things, these unlocks, that eventually, there would be no need for subscriptions at all (I pay 150 dollars and have the same things unlocked as someone who pays 15 a month... 10 months of subscriptions, but then also lose future payments made...) In theory, that would be an infinite amount of dollars lost.


Um, you're looking at this totally wrong. Step out of yourself for a moment. Realize this isn't about you. You are not a whale (reference). In some games (CoH being one of them), I am Shamu. I estimate I poured about $470 into CoH last year (and that doesn't include the $286.80 I paid for annual subs for two accounts) and the game didn't go free to play until September. That doesn't even count Forsaken World, LOTRO, Star Trek Online, Champions Online (for which I've had a lifetime sub since open beta), or the other games I play. Sparkle pony? I have six of them. All you're thinking about is the loss of $15 per month per person but you're failing to realize that there are people out there who will pay FAR more than that for convenience items (potions), "fun" items (cosmetic items and clothing, illusion items, etc), and access to things that do not affect gameplay (so no 'I WIN' weapons or armor). Whether that be the crafting system (CoH) or mercs here, people will pay to have what they want when they want it without being tied down to a subscription. Let them give SoE money when they feel like it for things they want. If they trade someone handing over $800 a year for someone's piddly $180, who comes out the better for it?

Samatman wrote:
Once you get someone clicking that "buy for 250SC" button, they will keep clicking it. As long as you detach the purchase from real dollars, some people lose their inhibitions and spend more on the game than a reguar subscription.


This is the psychology behind it. People don't equate 'Station Cash' or 'Turbine Points' or 'Paragon Points' to actual dollars (or pounds or euro). It's buying play money. It's also not about losing your inhibitions (at least not for me). Personally, I don't play around when it comes to my entertainment and I sure as hell don't nickel and dime myself. I was always told, if you work hard, you earn the right to play hard, so I do. My problem is, I don't want to pay for something I'm not actively using so given my penchant for playing what I feel like playing at any given time, being locked into a sub doesn't work for me, typically. There are systems that work to stave off my boredom (Star Trek's Duty Officer system, EVE's skill training system, Fallen Earth's crafting system, just to name a few) but if there's no hook, there's no guarantee I'm going to log in every night. I'd rather pay $50 in a month for the choice to play what I want on (roughly) my own terms, than pay $15 and HAVE to log in due to some sense of obligation to get my money's worth. Some people might say that's crazy but then some people might also say buying lifetime subs before a game even releases is crazy (and I've done that three times: LOTRO, Champions, and DCUO). It's a personal determination. I don't value some sums of money like other people might.

It might be a case of folks who play EQ as their ONLY MMO not understanding that some people prefer to spread themselves around, so to speak. I don't always feel like fantasy, I don't always feel like PvE, and so on. The free to play/freemium model has opened up the genre to a lot of people who might otherwise not have experienced different environments. The financial barrier to entry is lowered (almost to the ground) so they can see how the other half lives.
#38 Mar 18 2012 at 9:51 PM Rating: Decent
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I guess if that really does work, then people are more stupid then I thought they were.. but I guess that is a different conversation entirely.




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#39 Mar 18 2012 at 10:18 PM Rating: Good
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LuckyPoseidon wrote:
I guess if that really does work, then people are more stupid then I thought they were.. but I guess that is a different conversation entirely.


It's apples and oranges really. There are people that look at $13/month and think - less than a movie out. There are people that wouldn't touch this without the pretense of being free.

There are lots of people that once they think it's free will pay much more to unlock stuff... cause, well, it's only 150sc and I can get that for half off sometimes.

The $13/month crowd is still here, subscribing. The freebies are here buying SC and generating more income. All of us have it better cause there are more people in game. Win-Win!!!
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#40 Mar 18 2012 at 10:44 PM Rating: Default
Subscription games have been trying to double down and have the best of both words (WoW with pets/mounts/services, EQ marketplace). The companies just don't have the business sense to understand that free access with heavy restrictions doesn't entice people to subscribe, it makes them annoyed that the game isn't really free to enjoy. That's really what it comes down to: free to enjoy.
#41 Mar 19 2012 at 3:09 PM Rating: Decent
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Samatman wrote:
Remainen wrote:
By year's end, I have no doubt there will be multiple unlocks available on the marketplace (for the merc system, possibly for augs, blocks of AA (250, 500, 1000), etc) otherwise it will fail to attract the audience they appear to be shooting for.


I'm still boggling that these pay options are not in the market now. Everyone having issues with the current restrictions would probaby be buying unlockers - unlockers that are not there now. Unlockers for Jmercs. Unlockers for prestige gear. Put them in SOE! People are happy to transition to "pay to play" and nickel-and-dime-me as long as they think they are getting a better deal than $15/month. But the tools have to be there for people to make the transaction.



i can't believe this either, the pay options should of been there and ready to go at launch. soe really missed the boat on this one. espically the unlockers for gear and augs. we had a number of people come back over the weekend. a few did rage quit and every single one of them that did, was due to not being able to use their gear.
#42 Mar 19 2012 at 9:22 PM Rating: Excellent
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LuckyPoseidon wrote:
You do realize that if they allowed people to buy these things, these unlocks, that eventually, there would be no need for subscriptions at all (I pay 150 dollars and have the same things unlocked as someone who pays 15 a month... 10 months of subscriptions, but then also lose future payments made...) In theory, that would be an infinite amount of dollars lost.

Temporary unlocks. Maybe I don't care yet about Rk 2 spells but I want Journeymen mercs. So I pay my $3 for a one month Journeymen mercs pass. Or pay $3 + $3 to have J mercs and to carry more plat. Or more bag slots. Or whatever. Eventually I make the decision if it's more valuable to me to pay a monthly sub or to keep pulling from the ala carte menu. But someone who only cares about having the bag slots and mercs doesn't feel obligated to pay for a $15 subscription they don't need when a $6 "sub" fits their needs. Especially if the alternative to a $15 sub is to quit out of frustration with lack of bag space.

This isn't exactly innovative. Most F2P MMO's operate like this. I'm surprised EQ has the set-up it does.
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#43 Mar 20 2012 at 10:25 AM Rating: Good
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Jophiel wrote:


This isn't exactly innovative. Most F2P MMO's operate like this. I'm surprised EQ has the set-up it does.


I don't think we can really be surprised that SOE chooses to do things differently to everyone else. Its kind of their USP Smiley: smile

I have to say I've been tempted but my last foray floundered on the bugs that are still in after all these years, the little annoyances like having to separate items to hand in, but mostly on the enormity of the changes since I last played.

There are so many things that "everybody knows" and nobody explains. Yther here does/did a wonderful job of helping but the game itself should have some more helpful resources. I still have no idea what a "shroud" does. Once when I was "in the know" it felt good to understand all the acronyms. Coming back from what are "easier" games it just feels like a hassle.
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#44 Mar 20 2012 at 12:17 PM Rating: Decent
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Heres my problem with the SOE f2p in a nutshell... Its a waste of money, and heres why.

If you stay silver and buy what you need with station cash you're still pretty crippled compared to gold. If you go gold you're essentially stuck with it unless you want to replace all your prestige gear/augs and get new mercs etc. Really what it feels like is an extended demo with SOE trying to rake in as much cash from you via the shop before you essentially have to go gold or quit playing.

Its this kind of half baked F2P model that makes F2P in general look bad.

I dont expect free players to get the same from the game as sub members i do however think its just stupid that you cant piecemeal everything gold members get through station cash. It makes no sense that i can spend 4x more a month in station cash than a sub member and still be crippled without going gold.

Trader access, Journeyman mercs, prestige armor should all be purchasable through the store.

After playing many F2P MMOs its really disgraceful how SOE does it. When i play LOTRO and spend my money i feel like i actually get something for it, when i spend my money in EQ i feel like im just wasting it because no matter what i spend in the store i know eventually i will have to go gold or quit.
#45 Mar 20 2012 at 1:34 PM Rating: Good
TouchinMyself wrote:
If you stay silver and buy what you need with station cash you're still pretty crippled compared to gold. If you go gold you're essentially stuck with it unless you want to replace all your prestige gear/augs and get new mercs etc. Really what it feels like is an extended demo with SOE trying to rake in as much cash from you via the shop before you essentially have to go gold or quit playing.


That's exactly what I was saying. I think people need to realize that different models have different goals. Turbine's (and by extension, Paragon Studios' and Cryptic's) model is meant to make the game self sufficient and have it earn profits from either subscriptions or cash shop purchases or both. It doesn't heavily favor one over the other. SOE's model is designed specifically to drive subscriptions. They don't seem to care much about marketplace revenue generation, treating it as icing and not a layer of the cake itself.

Different models, different goals.

TouchinMyself wrote:
Its this kind of half baked F2P model that makes F2P in general look bad.


No, it's greedy developers trying to make as much money as possible off things in their cash shop that makes F2P in general look bad (see: Allod's Online). What makes f2p look bad are the games that don't offer subscription options but put every little thing in the cash shop. Most people, when they think of f2p, think of these Asian ports that do just that. SOE's riding the wave of 'free to play' when in reality, their model is 'freemium'. But 'freemium' isn't as catchy or well known or recognizable as 'free to play' and it doesn't have the word 'free' all by itself so they try to ride the coattails of a Turbine or another developer (GamersFirst, as an example) who has made that moniker mean something.

TouchinMyself wrote:
II dont expect free players to get the same from the game as sub members i do however think its just stupid that you cant piecemeal everything gold members get through station cash. It makes no sense that i can spend 4x more a month in station cash than a sub member and still be crippled without going gold.

Trader access, Journeyman mercs, prestige armor should all be purchasable through the store.

After playing many F2P MMOs its really disgraceful how SOE does it. When i play LOTRO and spend my money i feel like i actually get something for it, when i spend my money in EQ i feel like im just wasting it because no matter what i spend in the store i know eventually i will have to go gold or quit.


I completely agree with you here. SOE is leaving lots of money on the table but they're doing so ON PURPOSE. It's stupid and totally contrary to what a for-profit company should be doing (their subs aren't making them nearly as much money as a combination of subs AND microtrans revenue could). But it's yet another example of SOE being stupid, of which there are many examples (from data security to game integrity (SWG; cancelling The Agency) to using EQ's clueless devs to help develop a so-called 'next gen' EQ, and so on), it all fits within SOE's historical shortsightedness. Now, I went gold on two accounts (SK and Paladin because I HAD to. They're not playable missing 40k in hp/mana and 3-5k in AC from yellow'd gear) but I only did that so I could farm fableds for alts. I have a lot more than two accounts and unlocks would've made SOE ridiculous money just from ME. Given that I know several box teams who regularly use more toons at once than I ever did, I could see others throwing even more into the till. But they can't, because for whatever reason, SOE values subscriptions more than flat revenue.
#46 Mar 20 2012 at 7:55 PM Rating: Decent
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Allods is a good example of what not to do thats for sure.

The problem for me is if it where any other company i would hold out hope for some reworking of the model but since its SOE i know better. SOE is notorious for their shortsighted goals and favoring the quick cash grabs over long term solid goals.

Just sucks because sub models dont fit my lifestyle anymore. I may play for 3 weeks and not play for a month thats why i like F2P, unlock what i need then its there when i come back instead of paying monthly when im not playing.

Sad part is i typically spend more money the way i play than a sub model but we cant expect SOE to see past their shortsightedness to figure this out.
#47 Mar 21 2012 at 5:53 AM Rating: Good
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Double post edited out..

Edited, Mar 21st 2012 4:03pm by hexeez
#48 Mar 21 2012 at 5:55 AM Rating: Good
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Remianen wrote:
SOE is leaving lots of money on the table but they're doing so ON PURPOSE. It's stupid and totally contrary to what a for-profit company should be doing (their subs aren't making them nearly as much money as a combination of subs AND microtrans revenue could). But it's yet another example of SOE being stupid, of which there are many examples (from data security to game integrity (SWG; cancelling The Agency) to using EQ's clueless devs to help develop a so-called 'next gen' EQ, and so on), it all fits within SOE's historical shortsightedness. Now, I went gold on two accounts (SK and Paladin because I HAD to. They're not playable missing 40k in hp/mana and 3-5k in AC from yellow'd gear) but I only did that so I could farm fableds for alts. I have a lot more than two accounts and unlocks would've made SOE ridiculous money just from ME. Given that I know several box teams who regularly use more toons at once than I ever did, I could see others throwing even more into the till. But they can't, because for whatever reason, SOE values subscriptions more than flat revenue.



I'm not so sure if its done on purpose though I agree SOE has a questionable track record ..especially the last 3 years or so.. SOE-EQ has cut the size of their dedicated developer team for EQ over the years and we now see it in how long it takes to fix bugs in the game. Especially if its a broken quest/mission from past expansions..As a result, they now seem to prioritize only the latest expansions bugs as opposed to older issues. They need to address any mistakes re FTP/Silver ASAP before unhappy returnees quit again.

Many options/unlockers to purchase for FTP/Silver accounts have been overlooked (or put on the back burner) and time is of the essence while the surge of new/returning players is at its initial peak....Sadly, I do not think they have learned their lesson from past blunders. But there is an upcoming patch (March 22nd) and I hope they improve any issues with its launch..

EQ may value subscriptions more than most other mmorpgs as many of the veteran players are long time subs that have never left. Some are also the most vocal for their points of view on EQ Forums-believe me arguing a point with some there is like trying to scale a 20 ft solid brick wall with no ladder or rope.

I myself 3 box half of the time and will maintain all of my accounts at gold status. As Silver/FTP in its present state is just to limited once a character is above lvl 85 and dealing with SOD or newer expansions .

#49 Mar 21 2012 at 1:28 PM Rating: Decent
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LuckyPoseidon wrote:
You do realize that if they allowed people to buy these things, these unlocks, that eventually, there would be no need for subscriptions at all (I pay 150 dollars and have the same things unlocked as someone who pays 15 a month... 10 months of subscriptions, but then also lose future payments made...) In theory, that would be an infinite amount of dollars lost.


Simple solution. Give gold access to new expansions without paying extra then cash shop players will have to drop money yearly on that and whatever unlocks are needed. As it is now gold members are getting LESS for their money than before the conversion. This gives more incentive to go gold nd evens the field a bit.
#50 Mar 22 2012 at 12:31 PM Rating: Good
TouchinMyself wrote:
Sad part is i typically spend more money the way i play than a sub model but we cant expect SOE to see past their shortsightedness to figure this out.


This is why Turbine's model is so successful. It's why the whole 'free to play' thing has caught fire over the last few years. People who pay, tend to pay more than the measly $15 a month, assuming you give them something to buy. You also have the other end of the spectrum with games like Runes of Magic, where you HAVE to use the cash shop at the high end or you're just short of useless.

hexeez wrote:
EQ may value subscriptions more than most other mmorpgs as many of the veteran players are long time subs that have never left. Some are also the most vocal for their points of view on EQ Forums-believe me arguing a point with some there is like trying to scale a 20 ft solid brick wall with no ladder or rope.

I myself 3 box half of the time and will maintain all of my accounts at gold status. As Silver/FTP in its present state is just to limited once a character is above lvl 85 and dealing with SOD or newer expansions .



First, I say it was done on purpose because I'd like to think no one is stupid enough to leave that kind of money on the table. No one. Not even Smed and his people are that thick. They probably spent thousands on market research and focus groups before they even considered making this change. The game industry isn't closed off. People talk to each other over various things. Someone at SOE spoke to someone at Turbine and/or Paragon Studios/NCSoft and/or Cryptic and learned how much these games were generating. I think back to how many expansions I purchased for one thing while most people were buying it for something else. I had no interest in cats or beastlords but I did want the Luclin spires so I had to pay for the entire expansion. LOY, I wanted those bank slots in the worst way and had no interest in a frog expansion (class or race) but had to pay for it anyway. A la carte pricing is tailor made for the modern MMO. You can still charge for full expansions but giving folks the option of buying just what they want, stands to make you a lot more money (especially with those folks who buy a couple things and then find the need to buy everything else in the expansion. So they pay the little fee for the little things they want then pay for it again (by buying the full expansion), in a way). So just this one time, I'm going to give SOE the benefit of the doubt and believe they're doing this on purpose, not because they're stupid. If your boss told you that you could work whatever schedule you wanted as long as it totaled 8 hrs per day, at the office or from home, and you'd get a raise for it....OR....you can work your current schedule, at the office, and take a pay cut, everyone would take the former option. Anyone who took the latter, would be called......yeah..... Turbine makes consistent money from subs and the Turbine store with spikes often corresponding to new content releases (people come back, spend to unlock or update their characters, and play for a while). Paragon Studios releases a costume pack, and people lose their minds buying it up. If SOE made some ingame items available in the Marketplace, they'd make a mint (Ceremonial Elixir of Scholarship, OMM points, gold tickets, old school nostalgic items (many of which are gold ticket rewards), etc). But they don't seem interested in doing that. I wonder how Vanguard's model will work. Given how limited that game is (population and content wise), I can't think of too much they could offer that would be worth buying (besides the obvious potions and such).
#51 Mar 22 2012 at 4:09 PM Rating: Good
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Remianen wrote:
A la carte pricing is tailor made for the modern MMO.


Definately agree on this. The problem is that EQ is not a modern MMO. Especially the old,large but vocal minority of the playerbase that pays regular subscriptions. Many do not want F2P/Silver characters to be too close to gold for a myriad of reasons,many of them irrelevant but some have had genuine concerns imo. Though most agree that the game needs some new blood to keep EQ sustainable.


Remianen wrote:
If SOE made some ingame items available in the Marketplace, they'd make a mint (Ceremonial Elixir of Scholarship, OMM points, gold tickets, old school nostalgic items (many of which are gold ticket rewards), etc). But they don't seem interested in doing that.


Agreed, I think they could have been so much more creative with the marketplace without damaging the integrity of the game (which seems to be the main area of arguments on EQPlayers forums-re any item that increases a characters stats for sale). It just does not look as if they spent much manhours re the other items either. For instance,the ornamentations are horrible...The reason imho is pressure towards the developers and their moderators on EQ Forums from certain segments of the population that feels the game is being dumbed down by even a decent looking ornamentationSmiley: rolleyes.

EQ has a great opportunity on their hands right now for a renaissance..The population has at least doubled on most if not all regular servers since FTP launch.The chat channels is alight like never before in my time (about 7 years-never took a break..I know it's not good lol).Even VOX server is full from what I've read on these forums and EQPlayers. I hope SOE gets their act together, puts in the time and does some creative things with this most fortunate opportunity they have at their fingertips now and only now.. Otherwise a year from now it would be back to one general chat window empty sub 75 zones and another server merge in 2 years or so..


Edited, Mar 22nd 2012 6:21pm by hexeez
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