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#1 Jan 30 2012 at 12:32 PM Rating: Good
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#3 Jan 30 2012 at 1:27 PM Rating: Excellent
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WoW a chance to bring some fresh blood to the game! A couple months ago when Worlds of Warcraft went free to 20, there are a lot of toons running around at low levels. This may bring back some old timers who for whatever reason just don't want to pay the 15 bucks.

What a change. I hope to see a positive response from the community, well not most posters on the official boards, man they can be depressing! Smiley: tongue
#4 Jan 30 2012 at 1:30 PM Rating: Excellent
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This has been a long time coming and was inevitable. Regardless of how we each feel about the decision it's time to think ahead about how to help retain the new players that try this game.

I know that if I was completely new to Everquest I would be totally overwhelmed by all of the abstract systems and the complicated UI. There are so many things about gameplay that are hidden under the surface of the UI and so on.

We need to be as ready and willing as possible to help the new players through their growing pains. The best thing that can come of this is an influx of new people that stay.

I guess my dream come true would be seeing people in the older content for a change.
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#5 Jan 30 2012 at 4:50 PM Rating: Excellent
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Originally, I was against the idea of ftp for EQ. But when I look at the packages that they intend to give with the launch of ftp,it isnt so bad for those who have the monthly subscription. Look and compare their intended packages: http://everquest.station.sony.com/free/index.vm

The 500 station cash per month for each existing monthly subscriber accounts is handy for xp pots,mounts etc. While the ftp will bring in some returning players and maybe even a few absolute new players..I hope a good bit of them get hooked on EQ enough to stay.Smiley: lol

Personally, I'll keep my 3 active subs as they are, and gladly take and enjoy the bonus station cash.

My only worry is if one year later, SOE will still dedicate the same amount of resources and developers to the game as today ( which is skeleton sized as it is) for fixing bugs etc.. Seeing that they have other pay to play mmorpg's competing for the same developers.

If the developer team do this right it could be win win for all, including ridgid grumpy old veterans like myself lol.
#6 Jan 30 2012 at 6:51 PM Rating: Excellent
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The subject of population has been addressed a while back https://everquest.allakhazam.com/forum.html?forum=1&mid=1228771497304713574&h=50&p=1 Question is; What or How is SoE going to promote their new concept of their 3 tier system, Specially FREE play to the generation that doesn’t even know EQ1 exists? And if they plan any kind of marketing to the general public, why did they wait so long and are sort of forced to go the FREE route? Yes it should help with population and influx of old players wanting to examine the new content. I don’t really know if it will help Zek? Because of housing, I made toons on every server and have notice that some are very strong population wise at this time. I disagree with some of the plat limits and realize there must be limitations but for a New Player to buy a Fungi (level 1-25) at 100p, per level, accumulation at a time is not much. I can see my Trader toon going the way of K-Mart and having Lay-a-way. I know there are bugs that have to be worked out and a wait and see attitude will be taken on my part. I just wish an effort would have been applied to marketing a while ago before we had to come to this.
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#7 Jan 30 2012 at 8:07 PM Rating: Excellent
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Vinney wrote:
Question is; What or How is SoE going to promote their new concept of their 3 tier system, Specially FREE play to the generation that doesn’t even know EQ1 exists? And if they plan any kind of marketing to the general public, why did they wait so long and are sort of forced to go the FREE route?


Good question. I dont think there was much if any advertising at all...other than EQplayers.

In its present state, I think the devs got it a bit wrong with who they are targeting.

For instance, the last few years, most newly activated accounts seem to be returning players. Many with existing characters that have 8 slots (many full with bags,clickies etc in their inventory slots).Yet the F2P and Silver packages only allow 4 and 6 inventory slots respectively...They forgot to cater for the biggest population of "new" players the last few years who cannot use those packages without losing bags,items (petition horrors)on their old characters.

This renders the F2P package as an unattractive option for many returning players without losing items on their old character when logging in as a F2P or Silver package account.

They should consider at least raising the inventory slots to 8 for F2P and Silver to woo the returning players with dormant accounts.


Edited, Jan 30th 2012 9:24pm by hexeez
#8 Jan 30 2012 at 9:37 PM Rating: Excellent
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hexeez wrote:
Vinney wrote:
Question is; What or How is SoE going to promote their new concept of their 3 tier system, Specially FREE play to the generation that doesn’t even know EQ1 exists? And if they plan any kind of marketing to the general public, why did they wait so long and are sort of forced to go the FREE route?


Good question. I dont think there was much if any advertising at all...other than EQplayers.

In its present state, I think the devs got it a bit wrong with who they are targeting.

For instance, the last few years, most newly activated accounts seem to be returning players. Many with existing characters that have 8 slots (many full with bags,clickies etc in their inventory slots).Yet the F2P and Silver packages only allow 4 and 6 inventory slots respectively...They forgot to cater for the biggest population of "new" players the last few years who cannot use those packages without losing bags,items (petition horrors)on their old characters.

This renders the F2P package as an unattractive option for many returning players without losing items on their old character when logging in as a F2P or Silver package account.

They should consider at least raising the inventory slots to 8 for F2P and Silver to woo the returning players with dormant accounts.


Edited, Jan 30th 2012 9:24pm by hexeez

I didn't see anywhere that states what the unlockers will be for Free/Silver accounts. Over on EQ2 the F2P people can buy race, class, equipment, inventory and spell unlockers, but not bank ones. Assuming they run EQ's similarly then the inventory problem would be solved via that. No shared bank though is pretty painful, along with the AA limit.
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#9 Jan 31 2012 at 5:24 AM Rating: Excellent
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Cyliena wrote:
I didn't see anywhere that states what the unlockers will be for Free/Silver accounts. Over on EQ2 the F2P people can buy race, class, equipment, inventory and spell unlockers, but not bank ones. Assuming they run EQ's similarly then the inventory problem would be solved via that. No shared bank though is pretty painful, along with the AA limit.


http://everquest.station.sony.com/free/index.vm

The link says that Races and Classes are purchasable beyond the limit of 4, that F2P and Silver package offer. But the Inventory slots are not marked as purchasable beyond 4 or 6 (for the silver package). This leaves the issue unsolved for returning players with their 8 slot characters.
#10 Jan 31 2012 at 7:08 AM Rating: Excellent
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I think it is great that they are going in this direction. My feeling is that anything that brings people back into the game (or new people!) is a positive influence on the overall community.

I have looked over the limits of the free/silver packages and there are no surprises here. BUT... and this is a huge "but", the limits on inventory slots are going to be a deal killer for many returning players in addition to a logistics nightmare. I have handfulls of characters that I might like to log in and play, some played last week, some not in years. All of my characters have 8 bags, even if those bags are measley 8 slot backpacks bought from a vendor. This begs the questions:

1) How will the limit, say a Silver level player to only use 6 of his 8 bags? Gray out the last 2?

edit: found it in the FAQ - Backpack and Bank limits: Any bags or items that are in bag slots that are no longer available in Free or Silver will be mailed to you using the parcel system.

2) How will they handle the enormous customer service issues with people needing items from their inaccessible bags when they first log in?

3) Why!? Why do they continually use methods that inflict annoyance to incentivize a monetary upgrade path? People will pay a fee to unlock "iksar" or "bard", but bag space is already limiting and annoying even in the full game!

I'm fortunate - I am currently a subscriber. I can take an hour and move items around to set up a character with only 6 bags. I don't see how I could do this if I returned to the game without the needed time to rearrange/vendor/sell items to clear bags out.

Edited, Jan 31st 2012 12:45pm by Samatman
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#11 Jan 31 2012 at 7:53 AM Rating: Excellent
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Interesting thoughts from the standpoint of a current subscriber:

From the FAQ:
If you have an active subscription when the free-to-play conversion takes place you will automatically be converted to Gold membership status, with full perks and privileges. This conversion will be seamless and you will not need to do anything for the conversion to take place. Your Gold Membership will continue as long as your subscription remains active.

Any player with a recurring membership will receive 500 Station Cashâ„¢ per month as long as they stay on an auto-renew payment plan.

Basic access in EverQuest is free! Silver membership costs 500 Station Cash ($5.00 USD). Gold membership costs $14.99 or 1500 Station Cash per month. (See below for more details on memberships and pricing.)

Gold status includes all expansions up to HoT. Gold status also allows 10 inventory slots per character. If I change nothing and continue to subscribe to EQ, I will gain all expansions up to HoT (that's 4 expansions for me). I will gain 2 bag slots per character. And I will gain 500SC/month, allowing me to pay for 3 months per year using free accumulated SC, effectively reducing the cost by 25%.




And finally, sadly:

With the transition of EverQuest to free-to-play, we will no longer support EverQuest: Macintosh Edition as of 3/29. As a result, the Al'Kabor Server and EQMac service will be closed down.

I hope they are providing these people free transfers off the doomed server.
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#12 Jan 31 2012 at 7:54 AM Rating: Good
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I dunno, I've logged in old characters from time to time and there's nothing much in their bags anymore I'd need or care about... everything could be easily replaced or upgraded.

I do think the plat and bag limits, and indeed even the race/class/AA limits could/should have been more generous. Maybe they're testing the waters and don't want to give the farm away first go. On the other hand it's a clever somewhat cynical strat... like drug pushers giving kids a free dose or two of crank or some other street drug and getting them hooked into paying for more. All these online games are about feeding our innate reward/pleasure systems and this is a great way to hook into that built-in primeval brain circuitry. That's why I think they're underestimating the addiction and could have been far more generous. I mean I ended up buying some of those 32-slot bags they had available for Xmas (albeit with discounted SC from the triple cash deal) not so much cuz I needed the space that badly but because I couldn't resist the lure of having such "special" gear. I rationalized that "if" I ever get into TS I can use them, or they'll save me running back to sell junk to vendors (yeah sure I can already summon a vendor on two of my toons so that makes no sense at all!)

Bottom line tho, F2P was a NECESSARY step in trying to grow the game or at least keep it alive. This WILL have an impact just like the free trials and the RAF programs have had an impact. I hope this impact will be more potent and long-lasting since it looks at least like it's for the indefinite future.

Yeah, I agree with the previous poster the closing of EQMac is sad. It's like forcing a bunch of Amish---or other traditionalist "hold to the past" type families out of their homes. It's also a rare (and probably entirely unnoticed) setback for Steve Jobs's march to total dominance in the computer world. Altho I am glad I never followed thru with my loosely-formed plans to buy an old Mac and try out that now defunct server. Curious if those folks will be allowed to move their toons "somewhere" altho knowing Mac users about .00001% of them will convert to Windows.

Edited, Jan 31st 2012 8:58am by Sippin
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#13 Jan 31 2012 at 9:36 AM Rating: Good
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Samatman wrote:




And finally, sadly:

With the transition of EverQuest to free-to-play, we will no longer support EverQuest: Macintosh Edition as of 3/29. As a result, the Al'Kabor Server and EQMac service will be closed down.

I hope they are providing these people free transfers off the doomed server.



The sad part is that server can't really be serviced much by a transfer anywhere, there just isn't anything else in the eq universe to match their version of norrath. Unless the server is just flat out losing them money I really hope they reconsider this move, what a shame.
#14 Jan 31 2012 at 11:55 AM Rating: Good
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The best solution (aside from keeping the EQMac server running) is doing the same kind of free transfer that is currently available from live servers to test, except send them to Fippy. Gear is transferred but flagged no drop. Fippy is currently on PoP, same as Al'Kabor. Sure the people on Fippy will get a little miffed (scream bloody murder), but in this situation, you have to minimize ill feelings all around. Basically Fippy would be gaining another progression "guild" of ex-Al'Kaboreans.

As for Mac people not having PCs, most people with Macs either have the option to use Bootcamp to boot to windows, or run Windows in a virtual machine.

Anyway, it's just a suggestion. I think any option is better than sending these well played and loved characters to such an ignoble death.
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#15 Jan 31 2012 at 2:43 PM Rating: Excellent
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hexeez wrote:
I dont think there was much if any advertising at all...other than EQplayers.

In its present state, I think the devs got it a bit wrong with who they are targeting.

For instance, the last few years, most newly activated accounts seem to be returning players. Many with existing characters that have 8 slots (many full with bags,clickies etc in their inventory slots).Yet the F2P and Silver packages only allow 4 and 6 inventory slots respectively...They forgot to cater for the biggest population of "new" players the last few years who cannot use those packages without losing bags,items (petition horrors)on their old characters.

This renders the F2P package as an unattractive option for many returning players without losing items on their old character when logging in as a F2P or Silver package account.

They should consider at least raising the inventory slots to 8 for F2P and Silver to woo the returning players with dormant accounts.


This ^^

As someone who plays sporadically, sometimes for months at a time/take a break for 1-? months/return, etc., I was initially excited when I saw the F2P announcement...until I looked at the options for each category. Although I primarily play in older zones, I've had my characters for over 7 years, have Rk. II spells, need every bit of space for my items, etc. For me, this will not change how I play at all. I will continue to purchase station passes at $15.00 for the months I play and then won't be on at all when I'm not playing.

I was hoping if Sony went the F2P route for something more along the lines of certain zones might be locked to free players. I can see this as a viable introduction for someone new who wants to try out EQ but I agree with the posters who point out - where is the marketing to a new group of players. Returning players will not want to be limited to certain races/classes/limited storage, etc.

From reading the FAQs, if I went with a Silver Membership, for example, the following would happen:

*Characters - Since my 3 characters were created prior to February 29, 2012, I will retain them even though they are not in one of the 4 class/race offerings for that level. The wording of the FAQ sounds like I will still be able to play all 3 of them.

*Prestige Items - Will still be in my inventory, but tinted yellow and unusable.

*Rk. II & III spells will remain in spell book, but only cast at level I.

*AA - At the moment, this limit will not affect me personally due to my low number of AAs, even on my main.

*Plat per level - I can see having to distribute plat between my 3 characters instead of having most of it on my main and not being able to earn much more until I spend some of what I have. This could cause a situation on my trader alt.

*Bag slots - I'd have 4 bags of items mailed back to me on at least 2 of my characters.

The character, AA, and spell Rank levels I could live with the way the FAQs are stated; however, even as a casual player, the plat and bag slots would be a consideration.

Therefore, as previously stated, for me personally this will change nothing. It will not entice me to play more regularly and I still think that any returning player will not want to be limited on especially plat and AAs, even if they can still access all their characters.

I would agree this is a good way to bring brand new players into the game with the Free & Silver levels serving as a trial IF there was some promotion outside of announcements on the Sony website and EQ forums.
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#16 Jan 31 2012 at 2:50 PM Rating: Excellent
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Samatman wrote:
I'm fortunate - I am currently a subscriber. I can take an hour and move items around to set up a character with only 6 bags. I don't see how I could do this if I returned to the game without the needed time to rearrange/vendor/sell items to clear bags out.


Ooooohhhh, now *that's* a great idea. I could create one or two more characters and distribute my bag items and plat amongst them - PROVIDED there won't be some future rule on not being able to transfer items between characters via shared bank slots. I didn't see anything referenced to that...yet.

But it still doesn't address the "prestige items" which includes augments that I have on most of my equipment nor the Rank II spells.
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#17 Jan 31 2012 at 9:38 PM Rating: Good
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Lady Azalysa wrote:
hexeez wrote:
They should consider at least raising the inventory slots to 8 for F2P and Silver to woo the returning players with dormant accounts.


This ^^



Honestly this would solve so many issues with the whole thing. 8 slots for silver.

I've seen posts that they will be selling a 750AA extension for $5, so maybe they will be easily extending all of these limitations in $5 increments. That's fine, they need to make money too. Just give us all the details.

Eagerly awaiting the webcast on Feb 2...


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#18 Feb 01 2012 at 10:48 AM Rating: Good
r1ng0sc4rr wrote:
Very sad. So begins the end.


People have been saying that since the day after beta 1 ended.
#19 Feb 01 2012 at 5:39 PM Rating: Good
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amastropolo wrote:
r1ng0sc4rr wrote:
Very sad. So begins the end.


People have been saying that since the day after beta 1 ended.


LOL, and here we are almost 13 years later. =-)

We sure showed them.
#20 Feb 01 2012 at 11:16 PM Rating: Good
This is only going to bring a lot of people that have no serious intentions to the game I'm afraid. I left EQ not long after EQ2 came out and the sever population dwindled and some of my favorite classes had been nerfed, so to speak or disenfranchised of some of the duties that made them useful and unique. It just seemed like a good time for me to move on. But I've played some of the the other MMORPGs that have tried the F2P route and there is a noticeable solid player base, but the lower levels are seemingly chaotic even though they have nowhere near the learning curve of EQ. I've wished so many times that SoE would have just upgraded the graphics and continued on with EQ instead of trying build something new from the ground up. It only made sense to me that if they kept the old player base and delivered something new, then everyone won in the end. The veterans got to have all their builds on a new game and there would be a solid player base that would be very attractive to new comers. I would very much like to see EQ come to life as the newest / oldest MMORPG around. It is a great game any way you want to look at it but they don't need an EQ2 or even an EQ3. All they need to do is deliver EQ to the people like they did before.
Just my 2 cents :)
#21 Feb 02 2012 at 1:57 AM Rating: Excellent
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So who else, upon reading the news, immediately thought, "Hey, I could finally have a free dual box. I'd keep my main's paid account and fire up my old second account for free. That'd be great!"
Of course, with the AA limit of 250, the plat limit of 100xlevel, and the apprentice tier 2 merc limitation, I think the character would be pretty frustrating to play. However that wouldn't stop me from just playing it to 90, for free, before switching over to gold membership. I imagine we will see a lot of this. And I also think that's what SOE suspected/expected, and thus they placed some heavy incentives to have players upgrade their accounts. The limitations are very severe, too: how would I allocate 250 AA? Perhaps skipping what I consider the no-brainers (CA/CS, spell mastery etc) and just picking up activatables. And at level 90, the plat cap is 9000. That's absolutely pitiful, a player couldn't even purchase the armor molds from the vendors in Feerrott.
Like a player on Xegony pointed out the other day, this isn't true F2P at all. True F2P would grant every player equal and open access, and sell mounts, items, and fun things on the side, and generate lots of revenue from that. Incentivizing players by severely limiting their ability to play will probably frustrate a lot of new players, especially when they only have four bag slots.
After all this, I'd really like for Smedley or whoever is running the show to step forward and explain why they chose this mangled/pseudo/frankensteinien version of F2P. They could always repeal restrictions if there's too much community backlash I guess, but why wait for the (inevitable) furor, when they could simply start F2P off more fairly?
#22 Feb 02 2012 at 2:37 AM Rating: Good
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For some reason for the past few (or maybe many) years, SoE has been reluctant to be even moderate in their decisions, and gone the the extreme limitations route to start with, with a few exceptions (probably due to typos or other programmatic errors). Anyway, I think it's because they want to avoid being known as the nerf company, but I doubt they'll ever lose that association from the earlier days of EQ.

Just some random thought.

Yther Ore.
#23 Feb 02 2012 at 7:26 AM Rating: Decent
xlitin wrote:
So who else, upon reading the news, immediately thought, "Hey, I could finally have a free dual box. I'd keep my main's paid account and fire up my old second account for free. That'd be great!"


I thought that. For me, it would be a 3rd for my box (full group with the mercs.)

The limitations wouldn't impact me that much.

The plat limit, I'd be playing with 2 gold characters who can hold the plat.
The merc limit, I'd otherwise not have the 3rd PC and 3rd merc, so anything I get is a benefit.
The AA limit, I'd plunk down the 500 SC, probably waiting for a double SC time. I think I may have an old 3rd account I could dust off and have the characters grandfathered and set at the silver level. So that's not an impact.
The bag limit, I'd be playing with 2 gold characters, plus with larger bags it's not as bad as it used to be.
The gear limit, I'm not anywhere near that now, so it wouldn't be an issue. And if I did do high end group stuff or raids, I'd do it with the main, not the 3rd box add on.

You're right though. It's not true F2P. Free to play is a misnomer. Why they chose this version of F2P? You don't need Smed to answer that. The answer is clear. It's specifically set up to encourage people to subscribe or otherwise spend money in the SC store. F2P is a different way to monitize the playerbase. Some players will take the free and nothing else. Some will buy unlockers and mounts and stuff and many will upgrade to silver.

There will be no backlash. This is pretty much the same set up they have in EQ2, and they have seen a significant increase in accounts (300% increase) and log ins (40% increase.) Check out Smed's twitter and he'll have information (www.twitter.com/j_smedley).

Edited, Feb 2nd 2012 8:29am by amastropolo
#24 Feb 02 2012 at 10:54 AM Rating: Excellent
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xlitin wrote:
Like a player on Xegony pointed out the other day, this isn't true F2P at all. True F2P would grant every player equal and open access, and sell mounts, items, and fun things on the side, and generate lots of revenue from that. Incentivizing players by severely limiting their ability to play will probably frustrate a lot of new players, especially when they only have four bag slots.
After all this, I'd really like for Smedley or whoever is running the show to step forward and explain why they chose this mangled/pseudo/frankensteinien version of F2P. They could always repeal restrictions if there's too much community backlash I guess, but why wait for the (inevitable) furor, when they could simply start F2P off more fairly?


Totally agree - well said.
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#25 Feb 05 2012 at 2:03 PM Rating: Decent
r1ng0sc4rr wrote:
Very sad. So begins the end.


Really? Because it did wonders for DDO
#26 Feb 05 2012 at 8:03 PM Rating: Decent
Once all the "blacklash" dies down (backlash is either the people who literally ***** about literally everything or the overwhelming (yet vocal) minority.) This isn't the end, it's a new beginning.

Edit: typo

Edited, Feb 6th 2012 12:29pm by amastropolo
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