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Average age of EQ players?Follow

#1 Oct 14 2011 at 1:25 PM Rating: Excellent
I was just curious about what the average age of EQ players are and their playing habits? I assume it is probably much older than any other MMORPG out there.

I myself am 48. I have played EQ since 1999. I am a very casual player and I play in cycles. I will play for a few months then stop for a year then play again and so on. My highest level character is a 55 Druid. I solo all my characters and really feel like a newbie whenever I play because there is so much to the game that I still don't know about.
#2 Oct 14 2011 at 1:53 PM Rating: Good
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Also 48, also druid main, playing since 2000.

Have played probably 1/3 of that time, usually play for 6 months or so, then take a break for a year or so.

Main is 86, and also have "mains" on two other accounts that are 80 and 75, which I have been boxing together this go-around. Just finished the Jonas Dagmire aug on all three last night :)

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#3 Oct 14 2011 at 2:28 PM Rating: Excellent
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I'm 44 and playing since 2005.

Started out playing heavy 5-6 days a week, 5-8 hours a day. Added a second account in 2006 and a third in 2007 as the family type guild I was in went on to life support.
Nowadays, I would play 4-5 days a week, 2 hours a day or so. Usually 2 and 3 box during the week and group with my real life pal(also in his early 40s) and a couple in game friends on weekends.

I love this game as its lore reminds me of the old role playing D&D type board game called "Talisman" that we used to play in college days in the mid 80's over cases of beers and cigarettes. Only difference being Everquest is so much more emersive and endlessly vast and deep in content.
Also, Everquest does not end with heated arguments like the Talisman board game did back in the 80's (lol) as it was PvP and the rules were open to differences in interpretation. In fact,Everquest simply never ends !


When EQ closes the last server, I will not pick up another mmorpg. I promise (grin).

Edited, Oct 14th 2011 7:00pm by hexeez
#4 Oct 14 2011 at 2:58 PM Rating: Excellent
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anecdotally, I would say EQ's playerbase is heaviest in the 30+ crowd. Cutting edge teen gamers that stayed or returned to EQ are that old now... adult gamers that loved the game same thing.

There's an echo population of people's kids that play eq with them too (having been guilded with some of those).

nonlinked (i.e., no friends or relatives already in game) new players under 25 would probably be the rarest demographic.

All this based on my impressions over the years, no scientific data.
#5 Oct 14 2011 at 9:46 PM Rating: Good
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I'm 27 and easily the youngest in a fellowship of nearly all middle-agers. My guild also skews to that age range as well.
#6 Oct 14 2011 at 10:33 PM Rating: Excellent
23. Not playing presently because I have no gaming machine, but I've been playing off and on since early 2002. Always been one of the younger players in the guilds I've been in. Highest chars are both 65 -- halfling ranger and drakkin cleric.
#7 Oct 15 2011 at 9:41 AM Rating: Excellent
I'm 31, been playing since 2004. I've switched mains throughout the years. My very first character was a ranger and I had absolutely no idea how to play (well, no else does when starting a new game). Over time, I've had a cleric main, a wizard main, and now.. a SK main. I would say my highest ever character is my wizard, with 1820 aa's. She's had the most work, I guess. =)

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#8 Oct 15 2011 at 10:41 AM Rating: Excellent
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Interestingly, I recently happened across this quote in a fashion magazine. I clipped the article but threw away the magazine so I can't say with certainty which one it is from, but this is the direct quote:

Quote:
POWER PLAYS

Once dominated by adolescents, online games are getting a face lift and becoming relaxation and entertainment for a booming and trendy female demographic.

WHO'S GAMING: Women are venturing into the gaming world in record numbers. "According to our recent survey, 71 percent of women playing computer games are 40 and older," says Jason Kapalka, co-founder and chief creative officer of PopCap Games. The survey showed that 88 percent of female gamers said they play to relieve stress, and 74 percent identified mental exercise as a significant benefit.

WHY IT WORKS: The games plug into sporadic pockets of time, granting access to a virtual world that provides cognitive exercise. Progress saves automatically, eliminating the need to restart. According to psychologist and author Dr. Carl Arinoldo, "Casual nonviolent word and puzzle computer games can also develop new cellular brain connections, keeping the brain healthy, active, and vital."


So, at least of the female gaming population, 71 percent are 40+ according to this survey. From personal experience, I find this true. I first became involved in online chat rooms via IRC (Internet Relay Chat) shortly after the IBM Personal Computer was introduced in 1981. Those that I chatted with on a daily basis were my age or older. As the PC clones began flooding the marketplace, driving down the initial price of an IBM PC - approximately $7500+ with 128k RAM when first introduced - making a PC more accessible to less affluent clientele plus software becoming more sophisticated, it would make sense that those of us who were adults when the PC was first introduced and enjoyed being online would continue participating in various ways, one of which is gaming.

I was invited to play EQ in 1999 by two friends from an IRC chat room. Because they were my age plus never having played an MMORPG before, I assumed everyone in the game were also adults. Thus I was quite taken aback when I was medding on the wizard spire in North Ro (not sure if it is still there) and was IM'd by a wizard asking if I would be his girlfriend and presenting me with a ring he had just fashioned. As I was formulating my answer, he continued, "How old r u? I'm 12." ACCCCKKKKKKKK!!!!!!!!!!

The guilds I have been in were primarily composed of my age group. In retrospect this could be partly due to my joining casual, family-style guilds who were not interested in raiding.

I have been primarily a part of SecondLife the past 3 1/2 years. As SL is a virtual community and not a game, the age range is wide due to the vast amount of diverse content; however, due to the "adult nature" of some of the SL community, one previously had to be 18+ to join, with a separate teen grid for 12-18. That was changed about a year ago. The teen grid was closed, 16+ is now the new age limit, and everything overtly "adult" was moved to a separate region where one has to be age-verified to enter. Again, it could be due to the places I frequent in SL, but most of the people I encounter are minimally 35+ with most being older.

Me? A lady never divulges her age. :) But let's just say that 40+ is accurate.

EDIT TO ADDD: The mid-40's are among the youngest of the Baby Boomers; the oldest entering retirement age. This generation was also known as trend-setters. It stands to reason that this age demographic (in general) would have the interest, the income, and the time to engage in their chosen past times.




Edited, Oct 15th 2011 12:57pm by Azalysa
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#9 Oct 15 2011 at 10:48 AM Rating: Excellent
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markrn wrote:
I was just curious about what the average age of EQ players are and their playing habits? I assume it is probably much older than any other MMORPG out there.

I myself am 48. I have played EQ since 1999. I am a very casual player and I play in cycles. I will play for a few months then stop for a year then play again and so on. My highest level character is a 55 Druid. I solo all my characters and really feel like a newbie whenever I play because there is so much to the game that I still don't know about.


You are JUST my type of EQ player!! There are several posts on this forum regarding my play style being different than the "average" EQ player, so it is refreshing to meet another casual player. :) You're not on FV by any chance are you?

I also have played EQ since 1999. My main is also a Druid. However, I played for seven years straight, almost daily for much of that time, and was only level 61 when I stopped playing. However, at that time, 70 was the highest level. I just returned last June and had that newbie feeling as well, in addition to feeling like I had entered an entirely different game with "Mercs", TAs, Progressions, etc. I also prefer to solo or play with one or two others.

Also totally agree that there is so much content to the game beyond the constant grind for levels and AAs and "uber" gear that so many seem to focus upon. I love just exploring, tradeskilling, poking into out of the way nooks and crannies, or just logging on and chatting with a friend.

Oh, and I'm a "bit" older than you. ;)



Edited, Oct 15th 2011 12:56pm by Azalysa
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#10 Oct 16 2011 at 6:47 AM Rating: Decent
"You are JUST my type of EQ player!! There are several posts on this forum regarding my play style being different than the "average" EQ player, so it is refreshing to meet another casual player. :) You're not on FV by any chance are you? "

No, sorry. I am on Bristlebane-The Tribunal. Originally started on another server that I can't remember the name of but through all the merges ended up on The Tribunal.

I tend to play a month at a time. I'll burn out during the month I come back then stop for 6-8 months then come back again. I usually play most in winter as there are less things to do outside.

Edited, Oct 16th 2011 7:47am by markrn
#11 Oct 16 2011 at 6:51 AM Rating: Excellent
snailish wrote:
anecdotally, I would say EQ's playerbase is heaviest in the 30+ crowd. Cutting edge teen gamers that stayed or returned to EQ are that old now... adult gamers that loved the game same thing.

There's an echo population of people's kids that play eq with them too (having been guilded with some of those).

nonlinked (i.e., no friends or relatives already in game) new players under 25 would probably be the rarest demographic.

All this based on my impressions over the years, no scientific data.



Good impressions, which according to the responses seem to be accurate. Thanks for the input.
#12 Oct 16 2011 at 8:09 AM Rating: Excellent
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Interesting thread... I'm 47 - started playing on a friend's recommendation in 1999 (as a druid). I played heavily in those early years then let my subscription lapse when warcraft went into beta.

I also wound up soloing a lot in EQ, partly because my play schedule (weekday mornings) was and still is almost always diametrically opposed to everyone elses. I can remember like it was yesterday trying to get my SK soulbound in Oggok at 7am 10 years ago, so I could solo some spectres, and giving up hours later because it just wasn't possible. Warcraft was much more solo friendly and it sucked me in for years before it evolved from "solo friendly" to "log in, get free epics".

When I came back to EQ a year ago, I was shocked how much had changed and how many of the obstacles that made soloing a pain were gone. My highest characters, despite countless /days played are still only level 65 - my original SK and a druid I made to sell stuff in the EC tunnel.
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#13 Oct 16 2011 at 8:58 AM Rating: Excellent
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[quote=Samatman]

"When I came back to EQ a year ago, I was shocked how much had changed and how many of the obstacles that made soloing a pain were gone."

True indeed,

When I started playing EQ in 2005,It was difficult to catch up to the rest of the pack solo,even as a Necro (though poorly geared then). It took almost a year to reach lvl 65 then about 6 or more months at lvl 65 to get his first 500 aas playing long 4-5+ hour sessions almost every day,solo and in groups with higher,better geared characters than me. Though the more resources one accumulates over time the easier it is to advance.

I am glad for the AA bonus(first 2500 or so aas),Mercs and "out of combat" regen that we have now. It helps you to get a lot done if you play numerous short sessions or casually like a lot of older folk have because of real life/work etc.

It helps EQ to support different playstyles.







Edited, Oct 16th 2011 11:15am by hexeez
#14 Oct 16 2011 at 9:43 AM Rating: Excellent
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I would guess the bulk of players would be 30+ for two reasons.

(A) EQ came out in 1999 and featured gameplay that was best exploited by college students, part-time workers, the unmarried and others with flexible schedules that could withstand camping a spawn for 21 straight hours or 4:00am raids for epic drops. Those players would be in their mid 30's and older by now.
-and-
(B) Although EQ no longer requires so punishing a schedule, too many new games have come out since to appeal to newer players. For the last 7 or so years, a new player would be more likely to pick up WoW or some shorter-lived MMORPG than the dated feeling EQ. What these changes did do was help the game remain playable to those who got into it in the early 2000's and now have full time jobs, families and the other stuff that keeps you from raiding until dawn. This pushes the age demographics upward.

Edited, Oct 16th 2011 10:44am by Jophiel
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#15 Oct 16 2011 at 10:52 AM Rating: Excellent
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Jophiel wrote:
I would guess the bulk of players would be 30+ for two reasons.

(A) EQ came out in 1999 and featured gameplay that was best exploited by college students, part-time workers, the unmarried and others with flexible schedules that could withstand camping a spawn for 21 straight hours or 4:00am raids for epic drops. Those players would be in their mid 30's and older by now.
-and-
(B) Although EQ no longer requires so punishing a schedule, too many new games have come out since to appeal to newer players. For the last 7 or so years, a new player would be more likely to pick up WoW or some shorter-lived MMORPG than the dated feeling EQ. What these changes did do was help the game remain playable to those who got into it in the early 2000's and now have full time jobs, families and the other stuff that keeps you from raiding until dawn. This pushes the age demographics upward.

Edited, Oct 16th 2011 10:44am by Jophiel


I agree.

Bolded one section because that's the lesson I hope SOE really, really puts into EQ next: keep it EQ.

I think it is also one of the game's biggest strengths: we know who plays it and they aren't all looking for the next game to jump on (ala high school dating).

Leave my nine year old enchanter I haven't played for 3 years to play some new game that will be 10% of it's launch population (at best) after 4 months... no thanks. Other games have got me to dabble over the years, EQ has pretty much kept me paying all along (even if not playing for long stretches and constantly abandoning alts).

Edited, Oct 16th 2011 12:52pm by snailish
#16 Oct 16 2011 at 2:48 PM Rating: Excellent
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I find it interesting that several of us 30+ (in my case 40+) players who began in 1999 played Druids. No real "insight" drawn here, just interesting. :) In my case, my first toon was a High Elf Paladin and I got tired of having to ask Druids for SoW, binds, ability to breathe underwater, fly, etc. by the time I'd reached level 25 or so and decided to just BE a druid and have never looked back. :)

Another thing I find interesting is the sheer number of SKs now in EQ. Not sure if it is just on the FV server or within my guild (our leader is a SK), but back in the day (1999-2002 or so) I *rarely* ran across SKs. The classes I recall from the early days were a lot of Druids (a LOT) and Wizards. That could be due to the necessity of ports back then, resulting in an excellent method of earning plat for these classes. The next two most represented classes on the Tarew Marr server (now Drinal) were followed by a good number of Paladins (that was the bulk of my first guild), Shamans and Warriors. Clerics and Enchanters were considered pure gold and could log in and immediately receive tells to join groups. (I know this from creating a chanter alt and getting those flurry of tells upon login.) The lesser represented classes were necros and hmmmm, trying to think...the above were pretty much the main classes I saw. (This was prior to Berserkers.)
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#17 Oct 16 2011 at 4:01 PM Rating: Good
Azalysa wrote:
I find it interesting that several of us 30+ (in my case 40+) players who began in 1999 played Druids. No real "insight" drawn here, just interesting. :) In my case, my first toon was a High Elf Paladin and I got tired of having to ask Druids for SoW, binds, ability to breathe underwater, fly, etc. by the time I'd reached level 25 or so and decided to just BE a druid and have never looked back. :)

Another thing I find interesting is the sheer number of SKs now in EQ. Not sure if it is just on the FV server or within my guild (our leader is a SK), but back in the day (1999-2002 or so) I *rarely* ran across SKs. The classes I recall from the early days were a lot of Druids (a LOT) and Wizards. That could be due to the necessity of ports back then, resulting in an excellent method of earning plat for these classes. The next two most represented classes on the Tarew Marr server (now Drinal) were followed by a good number of Paladins (that was the bulk of my first guild), Shamans and Warriors. Clerics and Enchanters were considered pure gold and could log in and immediately receive tells to join groups. (I know this from creating a chanter alt and getting those flurry of tells upon login.) The lesser represented classes were necros and hmmmm, trying to think...the above were pretty much the main classes I saw. (This was prior to Berserkers.)



Actually my very first was a human Pally, then I played a Barb warrior. Those two are not around anymore. I started my druid main around 2003 I guess. I always played good races faction wise and I think just the difficulty of traveling back then may have been one reason I didn't see too many evil races.
#18 Oct 16 2011 at 4:10 PM Rating: Excellent
Another thing that goes along with the playing habits question I have and would appreciate input on is questing.

I have always played sporadically and for short periods of time that all I was really concerned with was hearing that addictive ding. All I would do is kill, loot and save for a better piece of gear.

I am wondering if I would enjoy the game more if I got into the questing more. What is the general opinion of questing, is it worth the time they usually take to complete?

I suppose it can vary from quest to quest as some are better than others I would assume but in general, are the quests worth doing? Thanks in advance for any input.
#19 Oct 16 2011 at 4:11 PM Rating: Excellent
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Azalysa wrote:
back in the day (1999-2002 or so) I *rarely* ran across SKs.

Don't forget, back then playing a hybrid was like actively asking to be poked in the eye. Hybrids (Pal/SK/Rng) took a 50% xp penalty because they were "two classes in one" and two of the classes for SKs took an additional 10-15% penalty (Ogres & Trolls). Two of the others (DE/Erudite) had laughable STR/STA scores in an era where decent +stat gear was hard to come by. On top of that, Shadowknights really kind of sucked. Hybrids had no unique spells*, borrowing everything from their parent classes. But at least the paladin heals and buffs were marginally useful; the SK gimp pet and weak DoTs were just a joke. It wasn't until they eliminated the hybrid penalty and starting giving the hybrids unique abilities for their class that Shadowknights started to become viable (the summonable pet gear helped too, later on). Even then, it took a good while for them to get any respect and stop being considered a gimp class.

*There was the one lengthy spell quest for PAL/SKs that gave a unique (lvl 49?) spell but that was it
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#20 Oct 16 2011 at 4:49 PM Rating: Excellent
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Druids and rangers ruled the day... but Lord of the Rings was fresh (Legolas factor). Lfg on Rodcet server would have 60 people in it for a given level range and over half would always be rangers. They were super popular but not super wanted.

Druids are reliving the glory on progression because they remain very strong for the original-Kunark era content and their porting utility is valued again. Post PoP on progression the druid pop will likely crash hard.

The necros were there, but they were invisible off hunting in out of the way solo spots... we had an evil only guild with 75+ necros in it, but seldom would more than 2 of those characters be grouped. Having more necros logged in than all other classes combined was funny though.

SKs... well all melee and hybrids were horribly group dependent in the hands of most players and as such were generally rare. Chanters hadn't totally been nerfed to death nor replaced by potions and other classes buffs (yes they have somewhat recovered that class in the last few years) but the decline leading into God-OoW had definately started.

Ironically to me, the rarest class when I started on Rodcet (PoP-LoY era) was mages. I was in a couple of guilds and there was 1-2 that raided, but more often then not there was no mages in the casual guilds at all, certainly not any that played a lot. The busy era of PuG grouping that was Ldon... never really saw mages. When I came back post TSS... suddenly mages are everywhere (I get why, it's just funny the shift).
#21 Oct 16 2011 at 4:57 PM Rating: Excellent
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markrn wrote:
Another thing that goes along with the playing habits question I have and would appreciate input on is questing.

I have always played sporadically and for short periods of time that all I was really concerned with was hearing that addictive ding. All I would do is kill, loot and save for a better piece of gear.

I am wondering if I would enjoy the game more if I got into the questing more. What is the general opinion of questing, is it worth the time they usually take to complete?

I suppose it can vary from quest to quest as some are better than others I would assume but in general, are the quests worth doing? Thanks in advance for any input.


Quests can be worth doing if you enjoy questing. Sounds obvious/dumb but if running all over the world and/or dealing with spawn timers and a sadistic dev sense of humor doesn't thrill you...

Some quests are worth doing even if you don't like questing... Epics, Prayer Shawl, crown of deceit --depending on what you value in the game.

Low level quests are genereally not worth doing in contrast to the modern gear. The defiant gear reset basically killed all questing content below level 75 outside of specific special things. That's the vast majority of content in the game.

Level 80+ there is probably some quests worth doing, but I am not sure how they have balanced or put effort into that aspect of the game the last few expacs.

Disclaimer: Play on progression and tons of quests become worthwhile, at least until you raid a better item or the next expac unlocks (and even then, progression is in the era when some of the quest stuff is still viable for a few expacs later).
#22 Oct 16 2011 at 9:24 PM Rating: Excellent
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markrn wrote:
Actually my very first was a human Pally, then I played a Barb warrior. Those two are not around anymore. I started my druid main around 2003 I guess. I always played good races faction wise and I think just the difficulty of traveling back then may have been one reason I didn't see too many evil races.


I always play good races as well and the ease of Druid travel can't be beat, even given the PoK portals. The main evil race/class I saw the most of back in the day were DE enchanters, usually male.
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#23 Oct 16 2011 at 9:33 PM Rating: Excellent
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markrn wrote:
Another thing that goes along with the playing habits question I have and would appreciate input on is questing.

I have always played sporadically and for short periods of time that all I was really concerned with was hearing that addictive ding. All I would do is kill, loot and save for a better piece of gear.

I am wondering if I would enjoy the game more if I got into the questing more. What is the general opinion of questing, is it worth the time they usually take to complete?

I suppose it can vary from quest to quest as some are better than others I would assume but in general, are the quests worth doing? Thanks in advance for any input.


Me again Smiley: smile In my opinion, how one chooses to play EQ is largely what makes them happy. For me, I was a bit *ahem* older when I first began and had never played nor even heard of MMORPGs. I cut my internet teeth on IRC (Internet Relay Chat) so for me, EQ was a visual chat room with a bit of fighting thrown in. I enjoyed the more social aspect of the game. After all these years and a better grasp of the game, I still do not enjoy grinding for levels, AAs or loot. I primarily solo so those things just come as a bonus to what I do enjoy - the journey, not the destination.

To your question of questing, I personally enjoy it a great deal. It allows me to travel to areas I might not otherwise have ventured into and the completion of a quest gives me satisfaction. I also do trade skills; often questing and trade skills are intertwined in certain quests. As far as "worth doing" - because that is what makes me happy in EQ, definitely. Would it make you happy or would it take time away from grinding? Only you can answer that, perhaps by trying a few small quests. The new quests in Steamfont might be a good place to start.
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#24 Oct 17 2011 at 7:13 AM Rating: Excellent
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My first character was a SK and it taught me what slow progression was. Making a druid to be able to travel easier, pick up supplies, sell at the tunnel, and always having SoW was an easy decision. Quad kiting just sealed the deal and I'm sure wizards felt the same way about their easily available utility (I never played one though).

Oddly enough though, it was the extreme difficulty of doing just about anything as an evil SK that hooked me into it. If I wanted armor molds from Highpass, I had to spend a week killing orcs and doing faction just to be able to enter and buy there. If I wanted to sell loot in Qeynos, I had to work on faction there to get through the doors. One week I was killing goblins in Butcherblock (for faction of course) and literally had a group of friends helping out by bringing food and supplies. Years of play later and I could walk around in Qeynos freely, but I never did get enough Kaladim or Kelethin factions to be safe over there.

While I agree with a lot of what Jophiel is saying regarding SKs: the exp penalty, gimped spells and stats, difficulty soloing, they did still have enormous ability if you were willing to take a slow path. I could fear kite, I could heal via lifetaps, I could snare runners with darkness, I could save people with snap aggro via disease cloud, I had every invisibility in the book and I could feign death when things went bad (and they did a lot).

Finally, with regard to questing - back then there were lots of good reasons to be working on one quest or another. Fun, faction, specific rewards, and important spells just to name a few reasons. Now, outside of the TLP servers, I don't see much reason to care either about quests or even named mobs and loot.

Defiant armor, OOC regen, AA bonuses, and the other changes SOE made to the game on the normal servers only facilitate easy "catch-up" to the bulk of the people at the level cap. Like Hexeez said, these were essential changes to allow people to roll alts and bring new friends into what is now a very old game. Doesn't mean I have to like them though ;P
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#25 Oct 17 2011 at 5:27 PM Rating: Decent
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I too dinged 48 in August.
#26 Oct 18 2011 at 1:10 AM Rating: Good
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In March I celebrated the 30th anniversary of my 21st birthday...been playing eq since late 2003.

Started with a Halas warrior, played him about 12 levels and switched to a human dru. I still play that druid on a regular basis.

Edited, Oct 25th 2012 12:07pm by alwayslost
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