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Leveling Guide - For returning players who need a catch up.Follow

#52 Apr 07 2012 at 2:19 AM Rating: Decent
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A fun way to level and learn about dungeons is to use Upper Guk at 10...you can go till 35-40ish there, but then you can hit Lower Guk. These 2 dungeons are still some of the most fun in the game, and they are a challenge. If you are not a class that has a slow, it can lead to some amazing trains.

My Smiley: twocents
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#53 Apr 10 2012 at 7:48 AM Rating: Decent
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Especially if I rolled an Iksar, I used to go:
Field of Bone to level 9 -> Kurn's Tower to level 17 -> Paludal Caverns to level 23 -> High Hold Keep to level 52 killing guards. If I got bored, there's always Crystal Caverns, The Dreadlands, Karnor's Castle).

Then Echo Caverns to level 5x (especially underbulks) -> Then The Hole/Velketor's Labyrinth (solo) and the typical 'wherever you can find a group' for grouping/raiding).

Edited, Apr 10th 2012 12:56pm by Gazic
#54 Apr 10 2012 at 7:37 PM Rating: Good
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Funny how the noobie path I started out with back in 1999, and still often use to create new alts, is rarely mentioned by anyone else. Maybe cuz it's based on Faydwer, the "smaller" continent. If you make a dwarf, wood elf or high elf, it works great.

1. Greater Faydark or Butcher noobie areas: levels 1-7 or so...
2. Crushbone!: good for 8-16 or so, and always a blast...
3. Unrest: 10-30 doable here, also always great fun, and the run thru Dagnor's is a test of mettle, especially if you're not twinked.
4. The world's your oyster now! ;)
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#55 Apr 10 2012 at 9:42 PM Rating: Decent
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Sippin;
After Guk, my favorite way to level...Unrest is sooo much fun!!!!! Smiley: grin
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Ancient Rhaah
75 Ogre Shaman
Former Officer of Pravus Mentis (FV)
Holder of Epic 1.5
Friend of Warlord Crawwl, Master of Dying
#56 Apr 10 2012 at 10:33 PM Rating: Good
Sippin wrote:
Funny how the noobie path I started out with back in 1999, and still often use to create new alts, is rarely mentioned by anyone else. Maybe cuz it's based on Faydwer, the "smaller" continent. If you make a dwarf, wood elf or high elf, it works great.

1. Greater Faydark or Butcher noobie areas: levels 1-7 or so...
2. Crushbone!: good for 8-16 or so, and always a blast...
3. Unrest: 10-30 doable here, also always great fun, and the run thru Dagnor's is a test of mettle, especially if you're not twinked.
4. The world's your oyster now! ;)


Unrest isn't as fun without the trains IMO. "HAGS TO ZONE!" would have everyone in the maze, CY, etc scrambling for a wall to crawl on. And it happened like every 20-30 minutes, without fail!

I miss that. Smiley: frown
#57 Apr 11 2012 at 7:01 AM Rating: Decent
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Yeah. If a hag spawned at the entrance to the basement, it was always a pain until some group (or groupS) were able to kill it. I remember one time our group was set up in the courtyard and we were sending the tank pally in to the house to pull mobs. He got overly optimistic (and greedy) and opened the basement door to pull a skell. Turns out a ghoul AND a hag had spawned in those spots right at the start of the basement. The ghoul ROOTED him and the hag went in for the kill.

Last we heard from this pally was his anguished cry in group chat: "I'm rooted and a HAG is on me! ARRRRRRGGGGGHHHHHHHHHHHH!"

Loading please wait...

Of course, melee classes had to bind all the way in Kaladim so he had a wicked long run back, especially as we had no cleric. Heck at those levels in those days clerics couldn't rez anyway. Not sure we knew what a rez WAS back then.

And once he made the dangerous run back to Unrest he had to recover his corpse from under the malevolent gaze of a FESTERING HAG!!

Good times... can be remembered, but never to be relived... alas!

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Sippin 96 DRU Firionia Vie
Master (300) * Baker * Brewer * Fletcher * Jeweler * Potter * Smith * Tailor * Researcher (200)
My crew: 96 WAR ENC CLE MAG WIZ SHD RNG BER
#58 Apr 11 2012 at 7:57 AM Rating: Decent
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here is one of the TOP BEST SITES got Everquest.

eq.magelo.com then look under tools on left side of the page then click HOT ZONES this will list every hot zone from level 20-85, if not interested in this then down below left side of the page under Database then click Zones, everything in here is every zone, indoors, outdoors, instances, dungeons, caves ect,,, from level 1-95
#60 Jan 07 2013 at 9:35 PM Rating: Excellent
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Going to pick this back up, obviously OMM missions are no longer a viable exp as they removed them. I'll get started tomorrow, until then, feel free to add your own information :)
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#61 Jan 08 2013 at 8:45 PM Rating: Excellent
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Going to up this for now.


Trying to get the guide organized, added a bit about mercs, will add some locations I soloed at (as a paladin) will keep the OMM guide up, as it still has decent augs you can get with the brews, but will remove it as being a great leveling tool (as there is no experience made there anymore)
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Oceanus - 88 paladin - Formerly of Xev (Server Combine), Druzzil Ro (Server Combine), and now of Xegony (Server Combine)
[IMG]http://i38.photobucket.com/albums/e118/Mattman2610/1270289116356.gif[/IMG]

This is a game for a mature player, you want easy, want to curse a lot, want to grief, cheat, pretty much ruin the game? Go play World of Warcraft, cause we don't want you.
#62 Jan 09 2013 at 3:30 PM Rating: Good
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I am leveling a necro and I took the following route, taking advantage of the hotzones. Used tank merc until 66 or so when I switched to a cleric merc and play with him mostly suspended:

1-11 Tutorial
11-22 Crescent Reach: crocs and undead farmers mostly
22+ Blightfire Moor: rats and snakes until they went blue,
gnolls until they went blue (which was about a level later)
treants until they were blue
skeletons in the NW corner until they went blue (but in hindsight these were quite tough and another option may have been easier)

36ish+ Gorukar Mesa: and maybe could have gone here earlier, spiders, bears and wolves

At 42 or 43 iirc you can start getting the Scout Madu quests which give decent armour with 45 level requirement
then highland snakes until and even when they are blue

finally ring snakes in the high 40s to low 50s.There are 5 spawns not far from the mesa spiders, across the river, and another 7 or so over by the zone to Sunderrock. It helps to have invis to dodge the centaurs while you are moving between the two snake groups. These are better than giants as they have a lot less HP and you don't get any adds. Ignore the named snake if it pops - it's about 10 levels higher than the rest of them. Centaurs were more trouble than they were worth.

53+ I did Blackfeather Roost animals on the first level, and did the bear/spider caves even when everything was light blue as they die quickly

In the high 50s I moved to The Steppes and there I remain at 68, now finally doing AA. Lizards and mambas (not kill on sight and not social), then later wolves and elementals can be killed add-free. They are a mix of light and dark blue now.

I hit L65 in 24 hours played,without consciously making a race of it.
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