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Leveling Guide - For returning players who need a catch up.Follow

#52 Apr 07 2012 at 2:19 AM Rating: Decent
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A fun way to level and learn about dungeons is to use Upper Guk at 10...you can go till 35-40ish there, but then you can hit Lower Guk. These 2 dungeons are still some of the most fun in the game, and they are a challenge. If you are not a class that has a slow, it can lead to some amazing trains.

My Smiley: twocents
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#53 Apr 10 2012 at 7:48 AM Rating: Decent
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Especially if I rolled an Iksar, I used to go:
Field of Bone to level 9 -> Kurn's Tower to level 17 -> Paludal Caverns to level 23 -> High Hold Keep to level 52 killing guards. If I got bored, there's always Crystal Caverns, The Dreadlands, Karnor's Castle).

Then Echo Caverns to level 5x (especially underbulks) -> Then The Hole/Velketor's Labyrinth (solo) and the typical 'wherever you can find a group' for grouping/raiding).

Edited, Apr 10th 2012 12:56pm by Gazic
#54 Apr 10 2012 at 7:37 PM Rating: Good
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Funny how the noobie path I started out with back in 1999, and still often use to create new alts, is rarely mentioned by anyone else. Maybe cuz it's based on Faydwer, the "smaller" continent. If you make a dwarf, wood elf or high elf, it works great.

1. Greater Faydark or Butcher noobie areas: levels 1-7 or so...
2. Crushbone!: good for 8-16 or so, and always a blast...
3. Unrest: 10-30 doable here, also always great fun, and the run thru Dagnor's is a test of mettle, especially if you're not twinked.
4. The world's your oyster now! ;)
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#55 Apr 10 2012 at 9:42 PM Rating: Decent
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Sippin;
After Guk, my favorite way to level...Unrest is sooo much fun!!!!! Smiley: grin
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#56 Apr 10 2012 at 10:33 PM Rating: Good
Sippin wrote:
Funny how the noobie path I started out with back in 1999, and still often use to create new alts, is rarely mentioned by anyone else. Maybe cuz it's based on Faydwer, the "smaller" continent. If you make a dwarf, wood elf or high elf, it works great.

1. Greater Faydark or Butcher noobie areas: levels 1-7 or so...
2. Crushbone!: good for 8-16 or so, and always a blast...
3. Unrest: 10-30 doable here, also always great fun, and the run thru Dagnor's is a test of mettle, especially if you're not twinked.
4. The world's your oyster now! ;)


Unrest isn't as fun without the trains IMO. "HAGS TO ZONE!" would have everyone in the maze, CY, etc scrambling for a wall to crawl on. And it happened like every 20-30 minutes, without fail!

I miss that. Smiley: frown
#57 Apr 11 2012 at 7:01 AM Rating: Decent
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Yeah. If a hag spawned at the entrance to the basement, it was always a pain until some group (or groupS) were able to kill it. I remember one time our group was set up in the courtyard and we were sending the tank pally in to the house to pull mobs. He got overly optimistic (and greedy) and opened the basement door to pull a skell. Turns out a ghoul AND a hag had spawned in those spots right at the start of the basement. The ghoul ROOTED him and the hag went in for the kill.

Last we heard from this pally was his anguished cry in group chat: "I'm rooted and a HAG is on me! ARRRRRRGGGGGHHHHHHHHHHHH!"

Loading please wait...

Of course, melee classes had to bind all the way in Kaladim so he had a wicked long run back, especially as we had no cleric. Heck at those levels in those days clerics couldn't rez anyway. Not sure we knew what a rez WAS back then.

And once he made the dangerous run back to Unrest he had to recover his corpse from under the malevolent gaze of a FESTERING HAG!!

Good times... can be remembered, but never to be relived... alas!

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#58 Apr 11 2012 at 7:57 AM Rating: Decent
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here is one of the TOP BEST SITES got Everquest.

eq.magelo.com then look under tools on left side of the page then click HOT ZONES this will list every hot zone from level 20-85, if not interested in this then down below left side of the page under Database then click Zones, everything in here is every zone, indoors, outdoors, instances, dungeons, caves ect,,, from level 1-95
#60 Jan 07 2013 at 9:35 PM Rating: Excellent
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Going to pick this back up, obviously OMM missions are no longer a viable exp as they removed them. I'll get started tomorrow, until then, feel free to add your own information :)
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#61 Jan 08 2013 at 8:45 PM Rating: Excellent
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Going to up this for now.


Trying to get the guide organized, added a bit about mercs, will add some locations I soloed at (as a paladin) will keep the OMM guide up, as it still has decent augs you can get with the brews, but will remove it as being a great leveling tool (as there is no experience made there anymore)
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This is a game for a mature player, you want easy, want to curse a lot, want to grief, cheat, pretty much ruin the game? Go play World of Warcraft, cause we don't want you.
#62 Jan 09 2013 at 3:30 PM Rating: Good
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I am leveling a necro and I took the following route, taking advantage of the hotzones. Used tank merc until 66 or so when I switched to a cleric merc and play with him mostly suspended:

1-11 Tutorial
11-22 Crescent Reach: crocs and undead farmers mostly
22+ Blightfire Moor: rats and snakes until they went blue,
gnolls until they went blue (which was about a level later)
treants until they were blue
skeletons in the NW corner until they went blue (but in hindsight these were quite tough and another option may have been easier)

36ish+ Gorukar Mesa: and maybe could have gone here earlier, spiders, bears and wolves

At 42 or 43 iirc you can start getting the Scout Madu quests which give decent armour with 45 level requirement
then highland snakes until and even when they are blue

finally ring snakes in the high 40s to low 50s.There are 5 spawns not far from the mesa spiders, across the river, and another 7 or so over by the zone to Sunderrock. It helps to have invis to dodge the centaurs while you are moving between the two snake groups. These are better than giants as they have a lot less HP and you don't get any adds. Ignore the named snake if it pops - it's about 10 levels higher than the rest of them. Centaurs were more trouble than they were worth.

53+ I did Blackfeather Roost animals on the first level, and did the bear/spider caves even when everything was light blue as they die quickly

In the high 50s I moved to The Steppes and there I remain at 68, now finally doing AA. Lizards and mambas (not kill on sight and not social), then later wolves and elementals can be killed add-free. They are a mix of light and dark blue now.

I hit L65 in 24 hours played,without consciously making a race of it.
#63 Feb 23 2014 at 8:30 PM Rating: Decent
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HZ's changed so keep that in mind.

CC and UD are a bit overpowered for Molo if not careful.
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#64 Feb 23 2014 at 9:19 PM Rating: Excellent
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Luckyposiden still editing the OP to keep this relevent?

Our recent experiences in <Lunar Mutant Rights Now> might be worth commenting on if so (we did 1-55-60 only in Luclin, in Luclin only gear... which meant we were weaker than players back in the day with Kunark cast-offs... but I digress).

Earlier in this thread (years ago!) I frowned on Paludal... doing it again with a group was a blast, and the best xp 15-22ish to be had (sticking to Luclin). Since it is fast to get to, and almost impossible to kill a journeyman tank in (by level 12 they can tank 3 red bandits) it is a good choice if you want fast.

Due to how we were playing, we had to be far more mindful of mob placement, tactics and group setup than a normal player using defiant gear and a merc. For example, Trappin used Paladin fear to crowd control our pulls in Twilight Sea. For a time, Twilight Sea was one of our best leveling spots since we could steady kill with a part group. We had to gain a few levels to move up to Greig's End, Sanctus Seru, Mons Letalis and so on... in some cases 10 or 15 levels later than a merc user could have moloed the same areas.
#65 Mar 04 2014 at 11:18 PM Rating: Good
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Awesome write up Luckyposeidon, and a real joy to read - thank you.

There are so many neat ways to level up - I've only tried a few of the suggestions others have made, but just in case anyone is interested in reading, I'd like to add my own skill up path.

Level 1-11

Tutorial - So many excellent things can be had here that there is no good reason to skip this unless you like the idea of playing a hardcore character who's leveling up the hard way.

Level 12 to 22 -

South Ro - Caiman quest for level 12 to 22. This quest is a must if you have faction problems due to your race/class/deity. Huge faction bonus (I believe 25 every time you finish it) and in the low teens, you'll ding nearly every time you finish the quest too. In the teens, you'll also get great exp. of the crocs and caimans. Watch out for Lockjaw.

A good alternative for this level range is Crescent Reach, primarily for the excellent quests. Don't forget that there are higher level undead on the third floor that are fun to fight.

The Warrens, on the continent of Odus, are absolutely necessary if you are EVIL, and need/want to have faction for Erudin and / or Paineel. Be sure to check out the Kobold Molar quest too, as you'll likely need to do it to get faction for these towns.

Level 23 to 33 -

Timorous Deep - Attack the pirate skeletons on the main island if you are in need of cash. Downside; it can be a pain to get to. The southern islands on the map (Yeti island) are especially remote. But, there are high mobs in the zone you can come back to level on well into your 50's.

Blightfire Moors - the wealth of level ranges, variety, accessibility, and great quests make this zone a can't-miss.

Level 34 to 54 -

Burning Woods - Lots of mobs running around, huge zone, decent visibility, is currently a hotzone, but mobs start turning light blue around mid forties.

City of Mist. Great level range, interesting terrain and layout, great loot drops. It really helps put Kunark on the map, even after all these years.

Goru'kar Mesa. Another Serpent's Spine zone that knocked it out of the ballpark. Like with Timorous Deep, you could make this zone your home until the mid 50's and still get great experience. A few nice augs drop in this zone.

Level 55 to 70 -

Blackfeather Roost. Many of my toons used to or are leveling up here. Great visibility and fun quests combined with good variety of mobs + level range = you'll be spending lots of time here. Don't forget to collect some of the nice augs that drop here. One of the reasons this zone is so popular is that the mobs on the first level are extremely easy to kill rfor their level, which leads to a rapid experience or AA point gain. If you're like me, you'll sometimes find yourself slinking back in here after level 70 for some easy AA's.

Hatchery Wing - You get into this instanced zone by talking to Destra Kinmare next to the big bank in the PoK. At this level range, my toons get great exp., but you'll still low enough that the mobs don't hit all that hard, making it possible to solo here with only a merc for help. That changes by the mid 60's. Btw, you can choose to take this mission at lower or higher levels.

Level 71 - 80

And here your newbie status comes to an end. You can almost feel the gloves coming off, as from here on out things can get really rough. However, if you look at the level ranges for zones in the 'zones' section, you will see an absolute proliferation of zones. This is because once upon a time, these 75-ish zones were considered top-end. Now, they are just really interesting content...and the numbers of these zones are astounding. So what will it be? Take your pick - Arcstone, Stoneroot Falls, Wall of Slaughter, Katta Castrum...there must be close to 100 zones (or more?) that cater to players in the 75-80 level range. There are simply too many to list here, but here are some honorable mentions:

Forgotten Halls. Haven't heard of it? No prob - neither has anyone else. If you solo often, killing the rats in this instanced zone off of Nedaria's Landing will yield you some great AA's, primarily because these mobs are by far the easiest things you'll be killing at this point, which leads to large numbers of kills in a short time. Be sure to have your merc suspended when you talk to the high elf (Eldros Danmor) on the docks (far end) to get this mission. If you find yourself unable to get a group *and* you're awful at soloing, give this zone a try.

The Steppes. Decent loot drops, large variety of mobs, and favorable terrain. Some useful quests can be had here. But the best thing is that it is no big deal to single-pull most of the mobs, if you are careful. We can't all be enchanters. Visibility is fair to good. Lots of flat, open ground with little vegetation.


Edited, Mar 5th 2014 4:40am by zirumkin
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My Rathe / Prexus characters:

Gahalatine Righteousblade, 57 Human Paladin
Bigbronze Bloodyaxe, 60 Ogre Berserker
Verbeeg Bearfang, 62 Ogre Beastlord
Glabrezu Spiritcaller, 62 Ogre Shaman
Zirumkin Zenomorph, 62 Gnome Wizard
Korgulon Soulwraith, 75 Ogre Shadowknight <Shining Alliance>
Incarnadine Summoner, 61 Drakkin Magician

My Zek characters:

Zalkahriz Ebonscale, 64 Iksar Necromancer
Gnomore Gniceguy, 51 Gnome Rogue
#66 Mar 13 2014 at 9:36 PM Rating: Excellent
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I'll update this accordingly :P


I haven't been playing lately, the taste for PVP and something a little easier on the eyes has torn me away, will update this with the info you guys have this weekend :D


Perhaps load up EQ myself.
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This is a game for a mature player, you want easy, want to curse a lot, want to grief, cheat, pretty much ruin the game? Go play World of Warcraft, cause we don't want you.
#67 Mar 14 2014 at 7:51 AM Rating: Excellent
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LuckyPoseidon wrote:
I'll update this accordingly :P


I haven't been playing lately, the taste for PVP and something a little easier on the eyes has torn me away, will update this with the info you guys have this weekend :D


Perhaps load up EQ myself.



At least make yourself a heroic character while they are free.

For a levelling guide... it is the fastest way to 85!
#68 Mar 17 2014 at 12:45 PM Rating: Good
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I'll add in some ideas.

Low 20's, Unrest and Mistmoore are still solid XP. Both have ZEM and the pulls aren't too bad (for the most part).

Grouping in your 50's in Plane of Hate is great. The only real problems are the Cleric casters (they complete heal themselves) so, if you have a way to interrupt spells, it's pretty easy. Solid AAXP here solo for most classes until mid 60's. Note that regen works differently here because it was a raid zone, so if you're a caster class don't go too overboard on the mana usage. Low-hp mobs (for the most part) and some runner. Greig's End and Acrylia Caverns are great too (the inner part of Acrylia). Also, the Crypt of Nadox is good XP and AAXP (when you're in your 60's). Hate's Fury (the entrance is found in Nadox) isn't bad XP either.

Mid-60's to 71 (or thereabouts) The Hole is the best XP, but now that headshotting is nerfed (sort of), and Heroics are out, Plane of Fire should be good XP for folks too. I also got decent Xp in Barindu, but it's not as good as either Hot Zone, the Hole or Plane of Fire.

At 71, Wall of Slaughter is a decent spot (and a current hotzone). As a Paladin, I did a lot of XPing in Arcstone around that time, but I wouldn't suggest for other classes. Dragonscale Hills farm is good at this level, and later in Loping Plains the repeatable Worg task is still solid XP in the 70's. Splitpaw is good XP with pretty easy mobs in the 70's.
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#69 Apr 04 2014 at 8:04 AM Rating: Decent
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This info was taken off the chanter site Therunes....


Zone Exp Modifiers

Postby Juwel » Feb 22nd, '04, 20:12
Thanks to Berserkers.org and Safehouse

(credit to safehouse)

BY ZONE:
==========

ANTONICA:

Befallen-114% bonus
Blackburrow-33% bonus
Gukta- Outpost of Marr-33% bonus
Halas-33% bonus
High Keep-100% bonus
Highpass Hold-6% bonus
Innothule Swamp-Normal
Lower Guk-6% bonus
Nagafen's Lair-6% bonus
Najena-73% bonus
Neriak- Commons-33% bonus
Neriak- Foreign Quarter-33% bonus
Neriak- Third Gate-33% bonus
North Freeport-33% bonus
Ogguk-33% bonus
Permafrost-20% bonus
Rivervale-33% bonus
Runny Eye-33% bonus
Solusek's Eye-73% bonus
Splitpaw Lair-20% bonus
Surefall Glade-33% bonus
Temple of Cazic Thule-13% bonus
Upper Guk-100% bonus


FAYDWER:

Ak'Anon-33% bonus
Castle Mistmoore-20% bonus
Crushbone-114% bonus
Felwithe-33% bonus
Kedge Keep-33% bonus
The Estate of Unrest-73% bonus


KUNARK:

Charasis-13% bonus
Chardok-13% bonus
City of Mist-13% bonus
Kaesora-47% bonus
Karnor's Castle-13% bonus
Kurn's Tower-100% bonus
Lake of Ill Omen-20% PENALTY
Sebilis-13% bonus
Skyfire Mountains-6% bonus
Veksar-33% bonus


ODUS:

Kerra Isle-20% bonus
The Warrens-100% bonus

VELIOUS:

Crystal Caverns-13% bonus
Dragon Necropolis-13% bonus
Icewell Keep-13% bonus
Kael Drakkel-13% bonus
Siren's Grotto-13% bonus
Skyshrine-13% bonus
Sleeper's Tomb-20% bonus
Thurgadin-13% bonus
Tower of Frozen Shadow-13% bonus
Velketor's Labyrinth-13% bonus
Western Wastes-6% bonus


LUCLIN:

Acrylia Caverns-20% bonus
Akheva Ruins-13% bonus
Echo Caverns-6% bonus
Grieg's End-20% bonus
Griming Forest-6% bonus
Katta Castellum-13% bonus
Netherbian Lair-6% bonus
Paludal Caverns-114% bonus
Sanctus Seru-13% bonus
Shadow Haven-33% bonus
Ssraeshza Temple-33% bonus
The Deep-13% bonus
The Grey-13% PENALTY
Umbral Plains-20% bonus


PLANES OF POWER:

Plane of Innovation-59% bonus
Plane of Justice-59% bonus
Plane of Nightmare-59% bonus
Plane of Storms-59% bonus
Plane of Torment-59% bonus
Plane of Valor-59% bonus
Ruins of Lxanvom-59% bonus


YKESHA:

Crypt of Nadox-13% bonus
Dulak's Harbor-13% bonus
Hate's Fury-13% bonus
The Gulf of Gunthak-13% bonus
Torgiran Mines-13% bonus



BY ZEM:
============

100% AND HIGHER BONUS--
Befallen-114% bonus
Crushbone-114% bonus
Paludal Caverns-114% bonus

High Keep-100% bonus
Upper Guk-100% bonus
Kurn's Tower-100% bonus
The Warrens-100% bonus


51% TO 99% BONUS--

Najena-73% bonus
Solusek's Eye-73% bonus
The Estate of Unrest-73% bonus

Plane of Innovation-59% bonus
Plane of Justice-59% bonus
Plane of Nightmare-59% bonus
Plane of Storms-59% bonus
Plane of Torment-59% bonus
Plane of Valor-59% bonus
Ruins of Lxanvom-59% bonus


1% TO 50% BONUS--

Kaesora-47% bonus

Ak'Anon-33% bonus
Blackburrow-33% bonus
Felwithe-33% bonus
Gukta- Outpost of Marr-33% bonus
Halas-33% bonus
Kedge Keep-33% bonus
Neriak- Commons-33% bonus
Neriak- Foreign Quarter-33% bonus
Neriak- Third Gate-33% bonus
North Freeport-33% bonus
Ogguk-33% bonus
Rivervale-33% bonus
Runny Eye-33% bonus
Shadow Haven-33% bonus
Ssraeshza Temple-33% bonus
Surefall Glade-33% bonus
Veksar-33% bonus

Acrylia Caverns-20% bonus
Castle Mistmoore-20% bonus
Grieg's End-20% bonus
Kerra Isle-20% bonus
Permafrost-20% bonus
Sleeper's Tomb-20% bonus
Splitpaw Lair-20% bonus
Umbral Plains-20% bonus

Akheva Ruins-13% bonus
Charasis-13% bonus
Chardok-13% bonus
City of Mist-13% bonus
Crypt of Nadox-13% bonus
Crystal Caverns-13% bonus
Dragon Necropolis-13% bonus
Dulak's Harbor-13% bonus
Hate's Fury-13% bonus
Icewell Keep-13% bonus
Kael Drakkel-13% bonus
Karnor's Castle-13% bonus
Katta Castellum-13% bonus
North Temple of Veeshan- 13% bonus
Sanctus Seru-13% bonus
Sebilis-13% bonus
Siren's Grotto-13% bonus
Skyshrine-13% bonus
Temple of Cazic Thule-13% bonus
The Deep-13% bonus
The Gulf of Gunthak-13% bonus
Thurgadin-13% bonus
Torgiran Mines-13% bonus
Tower of Frozen Shadow-13% bonus
Velketor's Labyrinth-13% bonus

Echo Caverns-6% bonus
Griming Forest-6% bonus
Highpass Hold-6% bonus
Lower Guk-6% bonus
Nagafen's Lair-6% bonus
Netherbian Lair-6% bonus
Skyfire Mountains-6% bonus
Western Wastes-6% bonus


PENALTY ZONES--

The Grey-13% PENALTY
Lake of Ill Omen-20% PENALTY
Quote of the Week:
“He who controls others may be powerful, but he who has mastered himself is mightier still”
~Lao Tzu


#70 Apr 04 2014 at 2:40 PM Rating: Good
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Why oh why is LOIO a penalty XP zone? I always loved that zone and leveled many an early toon there. Guess I never noticed I was leveling slower due to the non-stop pulling available.
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Sippin 104 DRU *** Max AA *** Firionia Vie
Master Artisan (300) * Baker * Brewer * Fletcher * Jeweler * Potter * Researcher * Smith * Tailor
My crew: 101 WAR ENC CLE MAG WIZ SHD BER RNG SHM Master Alchemist 96 PAL *** 70 ROG Master Tinkerer & Poison-Maker
#71 Apr 04 2014 at 3:02 PM Rating: Decent
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Sippin wrote:
Why oh why is LOIO a penalty XP zone? I always loved that zone and leveled many an early toon there. Guess I never noticed I was leveling slower due to the non-stop pulling available.


I'm not sure if that's accurate. LoIO used to be considered one of the best zones to level in because it's a "newbie" zone, and thus has (had?) an exp bonus (as all newbie zones do/did). Maybe they removed those at some point, and it ended out with a penalty? Not sure. The Grey doesn't make much sense either. You'd think, given that you need an EB item (which was a big deal back when the level was even semi-current), that this would provide a bonus.

I'm also not sure if their numbers are right. 100% or higher bonuses? I'm fairly sure there are no zones that provide twice as much exp relatively speaking than other zones. I've seen a number of zem charts over the years, and I don't recall any claiming bonuses that high. Not sure if there's a skew going on, or what.
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#72 Apr 05 2014 at 11:40 AM Rating: Excellent
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That list is from 2004, I wouldn't put ANY stock in it's value.

Add that to the fact that the low levels (below 60) go by so incredibly fast, that the ZEM for levels below that shouldn't concern anyone at all. Just play in the zones you enjoy.

And, yes, historically (2001 era) LOIO was an XP bonanza, because it was a "starter" zone, but had content all the way to about 30 or so (and the level cap was 60, so you could do half your levels in one zone :)

Tat
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#73 Apr 06 2014 at 9:27 AM Rating: Excellent
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I am a forum junky, and just browsing this thread. I saw something and wanted to point it out: you mentioned something about OMMs and liking them but they removed the xp from them. Not sure if it was mentioned or if you care, but they fairly recently restored the xp to them. I was overjoyed because had been putting off grinding through them on my box team for a clicky item, but started doing them because they are not utterly worthless for xp anymore. So, if you like them, they are not a total pita grind now, as the xp was restored. It probably is not as large an amount as before, but it they have restored xp to them in case you are interested.
#74 Jun 03 2014 at 9:20 PM Rating: Excellent
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I'm gonna UP this, I have to add some extra info and check the hot zones now.

I'll ignore Nalinee's post as it's been pointed out to be from 2004.
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Oceanus - 88 paladin - Formerly of Xev (Server Combine), Druzzil Ro (Server Combine), and now of Xegony (Server Combine)
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This is a game for a mature player, you want easy, want to curse a lot, want to grief, cheat, pretty much ruin the game? Go play World of Warcraft, cause we don't want you.
Necro Warning: This post occurred more than thirty days after the prior, and may be a necropost.
#75 Jun 03 2014 at 9:28 PM Rating: Excellent
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Oh balls, I didn't see most of the info's been removed since then. Well... time to get to work on this.

Or is there an admin on per chance?
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This is a game for a mature player, you want easy, want to curse a lot, want to grief, cheat, pretty much ruin the game? Go play World of Warcraft, cause we don't want you.
#76 Jun 06 2014 at 11:49 AM Rating: Excellent
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Pets can no longer use two handed weapons, SOE noticed a while ago that pets with two handed weapons were meleeing for 40-70 damage at their lowest level, so they removed the ability for pets and even NPCs to use two handed weapons.
#77 Jun 07 2014 at 12:00 AM Rating: Excellent
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Wizorb wrote:
Pets can no longer use two handed weapons, SOE noticed a while ago that pets with two handed weapons were meleeing for 40-70 damage at their lowest level, so they removed the ability for pets and even NPCs to use two handed weapons.


Revised, Thank you :)
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Oceanus - 88 paladin - Formerly of Xev (Server Combine), Druzzil Ro (Server Combine), and now of Xegony (Server Combine)
[IMG]http://i38.photobucket.com/albums/e118/Mattman2610/1270289116356.gif[/IMG]

This is a game for a mature player, you want easy, want to curse a lot, want to grief, cheat, pretty much ruin the game? Go play World of Warcraft, cause we don't want you.
#78 Jun 30 2014 at 7:19 AM Rating: Good
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LuckyPoseidon wrote:


Mercenaries

HEALER

Highly likely the most used and popular Mercenary, works well in any group, and provides Clerical buffage (Temp, Virtue, Credence, and even rezzes.) as you have room for two mercenaries, I highly suggest regardless of what other mercenary you pick the Healer merc take one of those slots. Overall, the mercenary works in par with a PC Cleric, but in many ways they are also lacking. Low level characters won't notice much of a difference but higher ups will, as they don't communicate well, and will use obsolete spells such as Complete heal (when they would first normally get it as a merc)




I apologies in advance for this question. I just returned over the weekend and wanted to clarify the the comment in bold above. Does that mean I can have 2 Merc's up at a time or am I misunderstanding? ATM I am a free "silver" player. My only Merc choices I saw was Tank and DPS. Does this expand with the paid version?

Thank you.
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#79 Jun 30 2014 at 3:04 PM Rating: Good
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You can only have one mercenary out and helping you at any given time. There are other aspects of mercs that you can improve though:

1. Number of mercs "on call". You normally start with one merc slot. This means that if you want to switch from a tank to a healer (for example), you have to run to a merc liason, disband (or is it dismiss? The button that is now nicely colored bright red to warn you not to hit it accidentally) the one you have, and then purchase a new one. If you've purchased additional merc slots you can purchase mercs to fill them and then simply switch the merc you're using for one of the others. I think you have to wait 5 minutes between switches (it's basically suspending one and calling the other to service). But you're not usually going to need to swap mercs out that often so it's not a big deal. If you pay to play long enough you'll get a free additional merc slot. Also you can purchase them in the station store. They occasionally go on sale.

Note that additional merc slots apply to all characters on that account. You buy it once. It's well worth buying if/when you have the station cash.

2. Level of mercs. By default I think that free/silver accounts have access only to apprentice mercs (and apparently just tanks and healers). With a gold submission, you gain access automatically to the first tier of journeyman merc (J1). Not sure if that's worth the price of the sub all by itself, but in conjunction with all the other stuff you get with gold, it adds more value to the gold sub. Whether that's still worth it for you is up to you, of course. You can also improve the level of your mercs by doing the progression quests. You don't have to do them in order. Most people skip right to the earth series and get the Journeyman 5 merc (the best level). Interestingly enough, it's also the easiest to do from a group/solo perspective. I believe every single task can be completed solo except for the final group instanced task. The other progressions actually require more group stuff along the way. So you can do everything you need and then ask if someone's running Murdunk's Last Stand (or offer to run one if others want to join in. It's worth a good chunk of exp so it's not hard to find folks to join you).


Other stuff I've probably forgotten. Check out The EQ merc page. There are some outdated or less than clear bits on that page, but it'll at least get you started on the basics.
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#80 Jun 30 2014 at 6:15 PM Rating: Good
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Thank you!
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#81 Jul 01 2014 at 6:57 AM Rating: Decent
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Quote:
You can also improve the level of your mercs by doing the progression quests. You don't have to do them in order. Most people skip right to the earth series and get the Journeyman 5 merc (the best level). Interestingly enough, it's also the easiest to do from a group/solo perspective. I believe every single task can be completed solo except for the final group instanced task. The other progressions actually require more group stuff along the way. So you can do everything you need and then ask if someone's running Murdunk's Last Stand (or offer to run one if others want to join in. It's worth a good chunk of exp so it's not hard to find folks to join you).


No need to do this anymore to get access to J5 mercs....all players can now do the Heroic quest in Feerott to get J5 merc.
#82 Jul 01 2014 at 2:10 PM Rating: Decent
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jrmay2 wrote:
Quote:
You can also improve the level of your mercs by doing the progression quests. You don't have to do them in order. Most people skip right to the earth series and get the Journeyman 5 merc (the best level). Interestingly enough, it's also the easiest to do from a group/solo perspective. I believe every single task can be completed solo except for the final group instanced task. The other progressions actually require more group stuff along the way. So you can do everything you need and then ask if someone's running Murdunk's Last Stand (or offer to run one if others want to join in. It's worth a good chunk of exp so it's not hard to find folks to join you).


No need to do this anymore to get access to J5 mercs....all players can now do the Heroic quest in Feerott to get J5 merc.


Huh. When did they do that? Apparently, I should read the updates more closely. Last I checked, tons of people were asking for this, but no word had come as to whether they'd make the change. That's fantastic!
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#83 Jul 01 2014 at 2:38 PM Rating: Excellent
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The caveat of the new task, is you have to be 85 to request it. So if you got friends, still can get J5 sooner. Also, the Heroic task gives you access to all 4 locked tiers for the one quest.

Yea, I don't keep up with the updates as well as I should any more either.

Yther Ore.
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