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Leveling Guide - For returning players who need a catch up.Follow

#1 Nov 01 2009 at 10:14 PM Rating: Excellent
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I've decided to help out those of us starting over, those of us starting a new character, and those of us who are just forum trolls who think some things just need to be written. I thought this would be helpful to all of those who need help with the hotzones. More to come, as I level with my Alts and my Main.

This is a guide for those starting over, completely fresh, compiled by multiple people, all very helpful, the guide isn't ripped from some website, its all personal experiences, from players like you and I.


Some notes before we get started


Mercenaries

Mercenaries, when they were first released, were quite controversial (the argument being that the release of mercenaries would decrease the need for Warriors and Clerics (this Author doesn't think it ruined the game, but I do think I've seen less Clerics around..)) initially only offering Tanks or Healers, it has expanded to add DPS Casters and DPS Melee. These NPCs now play major roles in the game.

Apprentice VS. Journeyman

Never, at any time, should you choose an Apprentice over the Journeyman mercenaries, even Apprentice 5 vs. Journeyman 1, the Journeyman wins (I know Copper accounts and even Silver accounts may not have access to Journeyman 1) and lest ye be a Free to play, DO NOT USE APPRENTICE MERCENARIES.

Every 15 minutes you are charged the cost for keeping your mercenary to stay and assist you in fighting (at first, you aren't charged anything, then some gold, then plat), its quite easy to keep the payments going, as long as you loot what you find and either vendor it or sell it in the bazaar, you'll do fine. The costs rise as you level, but stay in check with what you'll be earning as a player. Now, the mercenaries do stay in check with what you'll be making from mob drops, so don't fret when they start to actually charge you money.

Mercenary SKINS

The type of Mercenary you hire (whether is be Vah Shir, Alaran, or Orc) will not change the mercenaries effectiveness at all, this may not be obvious to everyone, hence why I'm adding this bit.

The Four Types of Mercs

TANK

The DPS tank is a great mercenary to start off with (at low levels they are just not killable by mobs, you can easily Molo (Mercenary Solo) you're way through the Tutorial, as they just regen too danged fast to be brought down) for any class, but as you start to gain levels, the classes that will gain the most use will obviously be caster classes, a tank mercenary can work quite well with any DPS casting class, I like to use it with my Necro (L47 as of 1/8/13) to keep aggro amongst my Tank and pet, so I can really lay on the spells and not worry about aggro, the tanks keep their health up quite well, even higher up they still regen quite fast, but from what I understand (from speaking to other necros and such) is that once you start to really level up, the best way to go is to switch to a healer merc.


HEALER

Highly likely the most used and popular Mercenary, works well in any group, and provides Clerical buffage (Temp, Virtue, Credence, and even rezzes.) as you have room for two mercenaries, I highly suggest regardless of what other mercenary you pick the Healer merc take one of those slots. Overall, the mercenary works in par with a PC Cleric, but in many ways they are also lacking. Low level characters won't notice much of a difference but higher ups will, as they don't communicate well, and will use obsolete spells such as Complete heal (when they would first normally get it as a merc)

DPS MELEE

I can't say much to anything about this mercenary as I'm almost completely unfamiliar with it, besides it being a Rogue-style NPC (with the poisons which is bugged, but quite deadly from what I have been told. But, I don't think it can assassinate). The DPS Melee obviously would service quite well for someone who may be fighting red con mobs vs. a caster merc, as the caster merc's spells could face reduced strength or even failure.

DPS CASTER

Not extremely familiar with this mercenary, as for the most time, I use my Cleric mercenary, but a DPS mercenary does still have its uses, besides being quite capable as a dpser, it also makes for a great overnight faction grinder (going to a zone where the mobs are Grey/Green and AFK overnight to let your Merc DPS the mobs down works out quite well, say for any Epics...OOW gear you may be after, etc...). But the DPS caster merc is also great for melee classes that are soloing, for example, when I would solo in Loping Plains and solo as a Paladin, I was able to keep myself up quite easily with self heals and clickies, so there was no need for me to keep a healer merc out when I could just use the extra DPS to keep the mobs down, while the not having to worry about the caster getting aggro from being in melee range as I would do multiple mob pulls and considered the melee dps merc a risk)



IF YOUR CLASS HAS A PET

A pet is a POWERFUL tool here. Low level pets do not dual wield and will use 2-handed weapons. If they use a 2-handed weapon(Avoid the weighted axe), their max hit will be DOUBLE the Unmodified damage stat of the weapon (i.e. a pet wielding a Weighty Polearm will have a max hit of 58 (29x2) regardless of pet level).

It's important to give the pet a two-handed weapon with the highest damage stat you can easily afford to give a pet (maybe keep the price to 50p or 100p), and buy several
("Pets can no longer use two handed weapons, SOE noticed a while ago that pets with two handed weapons were meleeing for 40-70 damage at their lowest level, so they removed the ability for pets and even NPCs to use two handed weapons" - via Wizorb ). While you're buying pet gear (I assume in bazaar), search for "summoned" and buy the best summoned belt and mask you can afford. Again, buy several of each.

Dismiss your pet and summon a new one every time you get a better pet spell. Equip the pet with another of your stocked weapons, belts and masks.

Pull mobs as normal, then position yourself so all the mobs are grouped in front of you with your pet behind them, and sic your pet so he deals his massive damage from the back. As long as you are in melee range, mobs will always hit you instead of your pet, but the extra hp from the belt will help the pet survive a bit if he gets some aggro and take a few hits.


A NOTE ABOUT GEAR
In today's game, there's plenty of gear to make lower levels fly by. At this level, getting crafted Taaffeite jewelry (http://kyros.info/Tradeskills/JC-Calc/, Thanks Maoukiji) in Electrum settings for your ears, fingers, wrists, and face provide a major boost in stats, hp, mana, endurance, resists, and AC. Defiant armor is useful; ideally, Simple Defiant will do for levels 5 on up in Paludal, although you can switch to Rough Defiant at level 15 if you have the opportunity to obtain a set.

A fast weapon is best at this level, preferably a two-hander with no level recommendations or requirement (perhaps a Mithril Two Handed Sword(http://everquest.allakhazam.com/db/item.html?item=428), Fungi Coated Greatstaff (http://everquest.allakhazam.com/db/item.html?item=537), Blackened Acrylia Greatsword (http://everquest.allakhazam.com/db/item.html?item=20444), and Tantor's Tusk (http://everquest.allakhazam.com/db/item.html?item=4105), 1h Alternates, Centi Longsword (http://everquest.allakhazam.com/db/item.html?item=7137), Lamentation (http://everquest.allakhazam.com/db/item.html?item=313), with Shields, Sarnak Battle Shield (http://everquest.allakhazam.com/db/item.html?item=1131), Acrylia Inlaid Shield (Pal Shd Only) (http://everquest.allakhazam.com/db/item.html?item=20510), Defiant Shields are also great) for more damage output. At low levels, a shield is less important, especially here when you WANT mobs to hit you for damage shield damage. More hp and more hp regen is a big help if you can find it (potions such as Distillate of Regeneration and Replenishment are handy for all classes).

There are bountiful options in regards to gearing up, so don't think these are just what is available. For instance, if you have the fortitude - Temple of Veeshan (http://everquest.allakhazam.com/db/zones.html?zstrat=116) provides a ton of gear that has no level req. on it - there is a mini-guide written by Nyquill on the subject

"Most players frown on this but in todays EQ some have to fill that void of boredom.
It is possible to twink a Level 1 character here.
Faction is needed first. you can do this by getting some Derakor the Vindicator hits.
Save all the Giant warrior Hemets you can get your hands on. I saved about 150 of them. Turned them in too Lieutenant Milven is Skyshrine.
Make sure you get a couple of Vindi factions hits first before turning these in otherwise you will be KoS with Milven.
Also Make sure the level 1 is grouped with another character while turning these in or you will find that the experience hits will level you.
Once you have Ally faction have your alts or friends set up a campfire in ToV this way your Level 1 can just gate inside.
The rest is killing the appropriate Named for your quests and have the lvl 1 loot.
Expect to spend weeks in ToV collecting everything you need. "

and now...


THE LEVELING GUIDE

The Tutorial (Levels 1-10)
If you're truly starting over, the Tutorial is priceless with knowledge and gear, by the time you've made it to level 11 in the tutorial, you'll have... all visible slots filled with Glomingdeep armor (the stats are equivalent to that of Crude Defiant armor, so don't worry about buying a bunch of crude defiant armor), some non-visible, a Gloomingdeep weapon (either the one from questing or one of the many that are dropped), a mercenary (either tank or healer) and even most of your level spells from one to ten. All you need to do is follow the prompts and complete all quests offered.

Warsliks Woods HOTZONE!


Alternates Level 1-25
(Places you should definitely check out if LOIO isn't your cup or tea, I really recommend you check out the information provided on Paladual Caverns by Johnnypanic, very detailed with good advice):

Crescent Reach (for levels 1-20)
As you start your journey, chances are, unless you were hardcore and chose your original race's home city, your home will henceforth be Cresecent Reach.
I normally go straight to just grinding kills (not questing at all, but feel free to hail around...), I found mobs that conned white/yellow/red and just went to town. Red con mobs will fall, but fighting even con mob will maximize your experience grind as they'll go down much faster. I started at the alligators, as I choose to run through the tutorial with my new characters, and these mobs hold close to an even/yellow con. You can continue here to 25, or, once you hit 20, just go straight over to the next HOTZONE.

(Thanks Snailish)Lake of Ill Omen(1-25)

Why? Newb zone experience modifier already in effect.
Safest route there (in my view) for the lowly non-iksar is to invis and go through Fironia Vie to Lake of Ill Omen. In LoIO stay invis (pond sturgeons are very red to you at this particular zone in) and run a long ways north --just not into Cabilis or the guards. I recommend SoW or similar as well... it's a big zone.
Mobs in the level 1-15 area respawn insanely fast. No heals/pots/merc you can get overwhelmed by adds. Spikes = godliness though. Super lucky you might get a rare drop too.
Move south towards the windmill for higher cons. Note vendors are in windmill.
From windmill move west to get higher cons in the sarnak fort (southwest corner of zone) or goblin fort (northwest corner). Outside area of Sarnak fort was great xp in the low 20s. Inside is a bit tougher due to casters and runners but the experience should be good up into the 30's but I recommend checking out TSS zones.
Much harder mobs in the water surrounding entrance to Veksar.

(Thanks Snailish)
Shar Val
(1-5)
Stupidly fast, Many don't realize there is a newbie area in the pit that surrounds the city. With skinspikes you'd be level 5 very fast. The challenge is finding the level 1 spikes.

(Thanks Johnnypanic)
Paladual Caverns
(5-25)
For levels 5-9 or 10, enter Paludal Caverns from Shadeweaver's Thicket. Plane of Knowledge book to Shar Vahl puts you nearby.
Using Skinspikes II, Alacrity II, and Celestial Healing II potions, pull one or more bugs and/or shrooms to you and kill them. Be sure to hit every one with melee or spell damage at least once to get full xp. Focus on one at a time after damaging them all to bring down dps... your target will die first, but all mobs hitting you will repeatedly hurt themselves on your Skinspikes damage shield. As your current target dies, select a new one and start meleeing it.

If you pull one mob and it dies easily with no risk to you, next time, pull two. If they die easily, then pull three, and continue this until you're pulling as many as you can with little risk. Buy plenty of Celestial Healing II potions (they're cheap) and use them often.

Level 9ish, move up to fungal fiends. Grab some Distillate of Immunization I OR a healer mercenary. Treat the fiends as you did the bugs and shrooms, pulling more and more until you find out how many you can handle. If the fiends cast Spreading Crud on you... and they will... fight until you have to stop to rest, then use the Distillate of Immunization to cure it. One shot of rank I distillate is enough. If you have a healer mercenary, keep it suspended until you rest, then unsuspend it to heal you and cure your crud and suspend it again before you continue killing, so you won't have to share xp.
Keep in mind that plerg phlarg fiends are level 12-14 while patog phlarg fiends are level 17-22... /con what you pull.

At level 10, switch to rank III of the skinspikes, alacrity, and celestial healing potions to kill more mobs faster. You can use rank IV potions at level 20. You'll level fast in Paludal, so you may want to stock up on all kinds so you won't have to level when you hit 10 and 20 for new potions. They're cheap, so feel free.

At around level 17-20, move to the bandit camps. There is one just outside the zoneline to Shadowhaven (Plane of Knowledge book to Nexus, zone into Paludal), and another if you run straight out through bandit one, and follow the ridge up to the right when you hit the edge of the water.

Treat the bandits just like all the other mobs... pull one, if it's easy, pull two, etc. Regardless of their names, NONE are casters; however, some are rogues and backstab, so don't turn away from them. Be careful pulling at first; without pacify or some other crowd control, it's not easy to get many singles.

Remember, at level 20 you can use type IV potions.

You can milk the bandit camp to level 24, 25 if you're patient or bored, so feel free to dominate as much of the camp as possible.

Paludal Caverns is a nice low-level hunting ground with plenty of easy mobs; none of the trash summons, it's all pure melee with no casters (so very vulnerable to damage shields and likely to keep your Defense skills high), trash can be snared and will run if alone and below 20% hp. Enjoy a fast track from 5 to 24!

(Thanks Snalish)
Gorge of King Xorbb
(10-25)
You could go in way earlier if ready. No casters here except the evil eyes, but you are wearing defiant and will resist almost everything they cast. A level 65 ranger can barely keep the spawns down in this zone so leveling up is fast.

If you do it long enough (and don't touch the goblins) you will faction up and be safe to run into Runneye and sell and bank (you can bank even when KoS... but then you have to avoid or kill goblins). Sure the muddites and minotaurs run when you get down to the last one. Just pull multiples of the same race to lessen you mob chasing.

If you don't have spikes and the gear, this is still a great zone for young kiters. The zoneline into the karanas is a really long straight line that only one muddite seems to spawn/wander in.


(Thanks Snailish)
Kurn's Tower
(7-15)
Fantastic using the same tactics 7-15. No runners if you stick to the skellies. With temperance you could go in lower.


South Karana
(13-20)
(I stayed in the tutorial until 12-13ish)
I was hunting the usual, the damn elephants at Level 14, of course they were yellow, but hey, they were easy kills, until I came across a very interesting spot. Brother Hayle's location (-1602.27, 2153.38) he is surrounded by Gnolls, all yellow at level 14. They do rush you (about 5 in total) but with my Mercenary and pet I was able to fight them off. The mobs respawn VERY quickly and are great experience (Note, after the initial pull of the 4-5 mobs, more will spawn near you, roughly 3, they will spawn at Hayle and rush you. I used my merc to hold about half and I held the other half off, as my pet beat on the mobs).

End of Alternates Level 1-25


*HOTZONE* Blightfire Moors (levels 25-30)
To begin, start at the zone in from Crescent Reach..
The mobs you'll run into will be various critters for you to blast down, just con the mobs before you attack, as you increase in power, you'll want to go from the critters of the zone in to the Gnolls that are to the right of the zone in, then onto Gators and turtles.
Kedge Keep
(26-35)
The entrance into Kedge Keep is fantastic for experience, I took my 26 Beastlord there with my Mercenary and Warder and rocked the zone, I hadn't got any potions at the time and was self-buffed, you will get a lot of adds, and, most if not all of the mobs you will fight will either be yellow or red, by 28 most of the mobs were yellow, with a couple whom were red, MAKE SURE you keep Enduring Breath items on your or at the very least, the Buff on you at all times.

(Thanks Snailish)
Gulf of Gunthak
(35-50)
Go in there at 25 if you have the gear, 30 if you think you are weak. One side of the beach is undead if you hate runners. I've leveled characters in the tunnel of plants and drogmors... used to confuse the people trying to train through to Dulak (added risk for me)when half the cave was empty.


Alternate(s) 35-45

(Geez Snailish)
Goru'kar Mesa
(35-40)
Did 35-40 last night rogue-rogue-cleric merc in Goru'kar Mesa. We killed only at the goo cave right off the vendor area. 5 levels and 1.5k in a couple of hours which is nice for the level.

Goos don't aggro unless attacked, but are social so being able to handle two (by tanking or crowd control of some sort) matters. They do run on low hp which can garner adds. By 38 we had the whole thing cleared with only 1-2 pops up at time, but a continuous cycle.

The vendor being within visual range of the cave entrance is a nice bonus for those that camp over multiple sessions. Saves a lot of travel.

City of Mist
(35-45)
Fantastic experience zone, the run is unfortunately through the Emerald Jungle, its a very lengthy run, but if you keep your bag spaces free for the most part you'll be fine, defiant gear drops there once in a while. The mobs will vary a lot, at 40 my Monk was running into mobs conning anywhere from Light Blue and the entrance, Dark Blue in the center, but also the Haze Golems conned yellow, the further you get into the zone, the spike you will definitely see in levels of the mobs is interesting, so I recommend you spend time at the entrance and the 2 areas branching off from the first section.


End of Alternate(s) 35-45

(Thanks Snalish)
The Hole
(40-65)
Highest XP mod in the game. Assuming they take the end-game cliknars back out of it after Underfoot's launch, it is a great place to level for the mighty and brave.



Please feel free to add, I'll include your information and of course put your name in the guide with a special thanks :)


Old Man Mckenzie Monster Missions aka Beer Missions*
(*-The Average level of the group has to be 80)
These are very interesting Monster Missions, if you're familiar with other Monster Missions,in this one interestingly enough, you play as old world characters since Old Man Mckenzie thinks that 8 years ago the game was real and challenging! So you'll be killing mobs in Cursed Guk, Lower Guk, and Nagafen's Lair, all areas that were highly camped back in the day (or so I'm told, haha joined after Vellious) and playing as old characters using old elite gear. The group I often find myself playing with is an Enchanter, Mage, and Shadowknight (me). The experience is phenominal (at 75 I got about 4 yellows with double experience on) and this helps when it comes to flagging for the Underfoot expansion. There is a lock out after doing each of these, roughly 17 hours, rather fair since you get sooo much experience eh? :)

Lower Guk
For this the group can either keep together or split up (either way works, IF YOU SPLIT UP make sure you know what you're doing, and if you're KOS con often, a lot of random mobs do see invis unfortunately), I highly recommend you get a Map that has the locations of the mobs on it. If you split up, you can split the mobs accordingly, for me, I would kill the named, fight off adds, then FD if it got out of control, and since you're a Troll in the MM, you have higher HP regen and will be ready to rock in maybe 3 mins of medding tops. The final mob, the froglok king, is an interesting pull, use the enchanter to pull the mob, have him pulled back into the hallway before his room, roughly at the corner. After you kill the king, kill the Tactician, mezz the other mobs or kill them, and Badda Bing, you got your item and the experience.

Nagafen's Lair

This is the one I was most unfamiliar with, so I had the most trouble in the zone. For this you'll also need someone who can see invis mobs (for the Guano Harvestor) there aren't any mobs that really see invis, save the sonic bats which you'll have to do when fighting the Guano Harvestor, I haven't done this Monster Mission without a group going in, I don't recommend splitting up since a lot of the mobs are clumped together (especially Priest, King, and Champion). When it comes to pulling the final mob, don't try to pull it, rush the mob. Everyone in that room when you're ready and just start beating on him, I would HT immediately and just hold aggro the rest of the battle.

Cursed Guk

Undead Lower Guk, My personal favorite.
The list of mobs you have to kill are all mobs that are easily killed in a split up manner, either way works, either group goes in guns a blazing or you guys split up and ninja the mobs down. When it comes to the final mob, RUSH him and pin him to the back of the wall he stands at, DON'T PULL HIM. Its just a lot easier for everyone, much easier to target and beat the mobs down. There really isn't to much I can think to add, the mobs are all simple, make sure after you have enter the safe hall that when you walk past the prisoner room to fight the Reanimated Hand and Arch Magus (then finally the Ghoul Lord!) That you hug the wall on the right, just past the strange lava looking sqaure (ignore it, it won't hurt you) there is a trap that just makes you fall really, but just avoid it and the headaches it brings.











Edited, Jan 8th 2013 10:25pm by LuckyPoseidon

Edited, Jan 8th 2013 10:36pm by LuckyPoseidon

Edited, Jun 3rd 2014 11:25pm by LuckyPoseidon

Edited, Jun 7th 2014 1:59am by LuckyPoseidon

Edited, Jun 7th 2014 2:00am by LuckyPoseidon

Edited, Jun 7th 2014 2:04am by LuckyPoseidon
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Oceanus - 88 paladin - Formerly of Xev (Server Combine), Druzzil Ro (Server Combine), and now of Xegony (Server Combine)
[IMG]http://i38.photobucket.com/albums/e118/Mattman2610/1270289116356.gif[/IMG]

This is a game for a mature player, you want easy, want to curse a lot, want to grief, cheat, pretty much ruin the game? Go play World of Warcraft, cause we don't want you.
#3 Nov 01 2009 at 11:03 PM Rating: Excellent
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Ah =/

I was really just hoping to obtain many personal experience, try to digest them down to close to a single applicable guide overall for everyone. I thought it would be awesome, since I know that the information posted on the zone pages were usually out dated in some way or another..but I guess if no one is interested its all good.


Thanks for the advice.
____________________________
Oceanus - 88 paladin - Formerly of Xev (Server Combine), Druzzil Ro (Server Combine), and now of Xegony (Server Combine)
[IMG]http://i38.photobucket.com/albums/e118/Mattman2610/1270289116356.gif[/IMG]

This is a game for a mature player, you want easy, want to curse a lot, want to grief, cheat, pretty much ruin the game? Go play World of Warcraft, cause we don't want you.
#4 Nov 02 2009 at 4:57 AM Rating: Excellent
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Post away, if you are an interesting read all will benefit.Smiley: grin

Edited, Nov 3rd 2009 4:22am by alwayslost
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Barack Obama

Laen - 90 Dru
Haam - 90 Sk
Laosha - 90 Shammy
Lutan - 90 Bard
#5 Nov 02 2009 at 10:35 AM Rating: Excellent
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As Alwayslost said, post away! Just because there is this info or that info on an area or a strategy, does not mean it is the final word. Unless you are spreading false information, there is no reason not to share your experience. Someone else may come away from it going oh yeah... let me try that. Worst case scenario it becomes a written portrayal of your chronicles that you can later on read through and laugh at certain memories.

Share the wealth, information is power. Rated you up for the Effort and initiative.

Edited, Nov 2nd 2009 11:44am by Crowchaser
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85 Necromancer Cazic Thule(Brell Serilis)
"That is no god, that is my pet"
Alarius
#6 Nov 02 2009 at 6:17 PM Rating: Good
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Lake of Ill Omen: The ultimate hotzone.

Why? newb zone experience modifier already in effect.
Edit: though there is varied views on the current state of this (read posts below).

Safest route there (in my view) for the lowly non-iksar is to invis and go through Fironia Vie to Lake of Ill Omen. In LoIO stay invis (pond sturgeons are very red to you at this particular zone in) and run a long ways north --just not into Cabilis or the guards. I recommend SoW or similar as well... it's a big zone.

Mobs in the level 1-15 area respawn insanely fast. No heals/pots/merc you can get overwhelmed by adds. Spikes = godliness though. Super lucky you might get a rare drop too.

Move south towards the windmill for higher cons. Note vendors are in windmill.

From windmill move west to get higher cons in the sarnak fort (southwest corner of zone) or goblin fort (northwest corner). Outside area of Sarnak fort was great xp in the low 20s. Inside is a bit tougher due to casters and runners.

Much harder mobs in the water surrounding entrance to Veksar.

Zone is Kunark and super gravy for even the mildly twinked.

Edited, Nov 3rd 2009 9:47am by snailish
#8 Nov 03 2009 at 12:17 AM Rating: Good
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It used to have a HUGE experience bonus, but they took it away and replaced it with a penalty to get people to luclin... I'm not sure if they ever added it back in? I sure hope they did.
That aside, good guide - keep it coming :)
#9 Nov 04 2009 at 11:09 AM Rating: Decent
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Thanks snailish, was this information recent? I'll bring my shaman there, just started him also..Also, how high did you stay there?
____________________________
Oceanus - 88 paladin - Formerly of Xev (Server Combine), Druzzil Ro (Server Combine), and now of Xegony (Server Combine)
[IMG]http://i38.photobucket.com/albums/e118/Mattman2610/1270289116356.gif[/IMG]

This is a game for a mature player, you want easy, want to curse a lot, want to grief, cheat, pretty much ruin the game? Go play World of Warcraft, cause we don't want you.
#10 Nov 04 2009 at 4:14 PM Rating: Good
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LuckyPoseidon wrote:
Thanks snailish, was this information recent? I'll bring my shaman there, just started him also..Also, how high did you stay there?


All info was current, though I may be out of date on the newb-zone-xp-mod as it applies to LoIO.

We left at 24 due to time rather than running out of good kills. Inside the forts should be good to 30ish to my memory.

Since The Serpent's Spine zones (at least up to Blackfeather Roost) seem to have high xp all the time we went to Blightfire Moors and kill treants till 30. At 30 we went to Stone-hive and are 33 & 35 now. We could go back to the hive, but will probably look elsewhere to keep ourselves interested.
#11 Nov 04 2009 at 4:25 PM Rating: Good
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Ah interesting!
I'll have to edit that in, thanks again.

You should check out Kedge Keep, I brought my 28 Beasty there, and with a decked out pet I did well, unfortunately, forgot to recast EB and died while AFK, but the exp was at least half a yellow at the beginning mobs (who were red/yellow).
I recommend you check out City of Mist also, went there with my 38 monk and the experience was very interesting, its a fun zone definitely a place to check out at 38 probably 35 if you're with a friend.
____________________________
Oceanus - 88 paladin - Formerly of Xev (Server Combine), Druzzil Ro (Server Combine), and now of Xegony (Server Combine)
[IMG]http://i38.photobucket.com/albums/e118/Mattman2610/1270289116356.gif[/IMG]

This is a game for a mature player, you want easy, want to curse a lot, want to grief, cheat, pretty much ruin the game? Go play World of Warcraft, cause we don't want you.
#12 Nov 04 2009 at 5:09 PM Rating: Good
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This doesn't qualify as a hot zone, but this is an extremely fun "quest" you can do in Hollowshade Moor. It's called the Hollowshade War. There are 3 factions in the zone, owlbears, grimlings and the sonic wolves. They continually attack each other, never getting anywhere until a player intervenes. Each camp spawns various named mobs with special drops and you can change ownership of the camps by assisting the attacking forces.

The loot used to be very good but is probably useless now. The zone exp modifier probably sucks too, but personally I have never had more fun than running the war here.

I haven't done it in a long time, but these days with mercs you might even be able to attempt this at level 30, 35 as a duo, or perhaps 40 solo.

In my opinion this is one of the most innovative zone ideas done by the EQ team at the time Luclin was released - I'm not sure if it was ever done again. You can change the mobs that populate the entire zone by manipulating this War.

If you want spoilers, look here Hollowshade War
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#13 Nov 04 2009 at 7:47 PM Rating: Good
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Have to agree Samatman. Forgot about that. Was always low for that zone and had to beg a higher levels to change controlling faction. But was fun. Another fun quest was the honor badge one that started at the captian in Qeynos and figuring out the rat riddle and all the badges.

Edited, Nov 4th 2009 5:57pm by Vinney
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#14 Nov 04 2009 at 8:56 PM Rating: Good
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in the OP:

"Inside is a bit tougher due to casters and runners but the experience should be good up into the 30's but I recommend checking out SOD zones.
Much harder mobs in the water surrounding entrance to Veksar."


I would change SoD to TSS.

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You can deleted the "edited date..." each time you edit, leaving that statement only for the most recent edit.

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City of Mist is doable for some in the 30s. 2 rogues and a cleric merc were fine at 35-37 until a named runner brought a ton of mobs back on us.

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I ran the Hollowshade war repeatedly on my 55-65 (thats how often I did it, many times over multiple levels) chanter. I would bind near the vah shir guards so I could gate back and watch them all run away when I spawned the boss owlbear mother.

Grimling forest had some really cool attempts at events as well, but they have always seemed really buggy to me. The HS war works.

Ring War and Coldain Shawl in velious > HS war though for sheer impressiveness in my view.
#15 Nov 05 2009 at 6:29 AM Rating: Good
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What happened to Paludal Caverns?
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#16 Nov 05 2009 at 6:46 AM Rating: Excellent
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Its there but not used a lot. Most returning folks head for the hotzones, not paludal.
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#17 Nov 05 2009 at 7:48 AM Rating: Decent
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Quote:
What happened to Paludal Caverns?


I recently was there with my new wizzy on a new account. The exp is still the best in the game. Level 13 to level 24 in about 2 hours. Most classes can solo with a merc if you stick to the lizards until about level 18 or so.
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#18 Nov 05 2009 at 4:34 PM Rating: Good
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Boomsticker wrote:
Quote:
What happened to Paludal Caverns?


I recently was there with my new wizzy on a new account. The exp is still the best in the game. Level 13 to level 24 in about 2 hours. Most classes can solo with a merc if you stick to the lizards until about level 18 or so.


Around 2 hours 10-24, two rogues 1 merc in Lake of Ill Omen. We slowed ourselves down doing 1-10 in tutorial. A single + merc or true soloer would be faster of course.

Crescent Reach is as fast if you know where to kill at the level and can handle it (i.e., the upstairs skeletons) but CR does slow down towards 20


I did Paludal lots in the past (it was where the groups were) but it's really kind of a crappy zone overall (design, ambience, lore, creeping crud, trains, pathing, loot). Take away the xp modifer that makes it "awesome" it would have been abandoned ages ago.

So while I disagree with giving props to Paludal, I rated Boomsticker up for giving details to support his/her viewpoint.
#19 Nov 05 2009 at 5:00 PM Rating: Decent
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Quote:
I rated Boomsticker up for giving details to support his/her viewpoint.


Thanks bro. ;)
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#21 Nov 05 2009 at 9:09 PM Rating: Good
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Took my 17 shadowknight there, the experience was very decent from 17-19, but I immediately noticed a huge drop off after hitting 19, so I decided to log off after that, but I will include that in the guide :D

The hollowshade moor information and the qeynos badge quest chain i'll find a way to include, perhaps I'll add an area to check out section with level guides..

Edited, Nov 5th 2009 10:18pm by LuckyPoseidon
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#23 Nov 05 2009 at 10:18 PM Rating: Good
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It was more that the mobs turned blue which lowered the exp, the constant fighting of 4-5 mobs ((the bandit camps) I did enjoy the fiends again though!)) was also sort of annoying, I got used to it at South Karana, but it was intentional then, I'm sure a caster character who can paci the mobs so they get solo or double pulls would enjoy the zone more, I would like to try LOIO anyways, seems like it would be interesting to check out..so far the experience in LOIO has been fantastic, I've made roughly 3 1/2 yellows so far off even cons and dark blues.

Edited, Nov 6th 2009 12:04am by LuckyPoseidon
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This is a game for a mature player, you want easy, want to curse a lot, want to grief, cheat, pretty much ruin the game? Go play World of Warcraft, cause we don't want you.
#25 Nov 06 2009 at 12:38 AM Rating: Good
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Ah, I'll try to then, it was just I didn't really enjoy the zone and tanking a lot of adds is something I'll just try to get used to, I'll make sure to start using potions, but overall, I try to avoid buying a lot of them, my money making skills aren't what they used to be, so, to be honest, I use a lot of hand-me downs and hold on to old twink gear..but I will make sure to start equipping my pets with 2her, I like to really twink out the pets, but it seems every time I do the strangest events occur leading to my death...its amusing really :S lol
and yeah, I do like to use a healer merc, they cut down on cost overall and the cash I loot equals out, she did heal the crud too..

I'm sort of on the cheap side unfortunately lol, only have like 5k on my account...ha

Thanks for the advice =)
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#26 Nov 06 2009 at 3:17 AM Rating: Excellent
LuckyPoseidon wrote:
Ah, I'll try to then, it was just I didn't really enjoy the zone and tanking a lot of adds is something I'll just try to get used to, I'll make sure to start using potions, but overall, I try to avoid buying a lot of them, my money making skills aren't what they used to be, so, to be honest, I use a lot of hand-me downs and hold on to old twink gear..but I will make sure to start equipping my pets with 2her, I like to really twink out the pets, but it seems every time I do the strangest events occur leading to my death...its amusing really :S lol
and yeah, I do like to use a healer merc, they cut down on cost overall and the cash I loot equals out, she did heal the crud too..

I'm sort of on the cheap side unfortunately lol, only have like 5k on my account...ha


Yeah, I can't recommend the 'spend all your cash on potions you'll use for 15 mins' path. The levels tend to go too fast, so you wind up with leftover potions you have to sell at a loss (since few people would buy them from a trader). Admittedly, the potions help a lot but not if you can't easily afford them.

I'm currently doing The Buried Sea zone with several of my characters. Will post the strat I'm using when I'm done (just in case there are Fennin people here Smiley: tongue)
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#28 Nov 06 2009 at 9:52 AM Rating: Good
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Alright fair enough, I will invest money into the skinspikes, the mercenary I've been using I have still found to be invaluable in some situations still, and I know 10pp isn't something to sneeze at, but a loss is a loss, and I don't like to lose money when it can be avoided.

This Taaffeite gear you talk about, can you provide some links please? the gear I've seen so far really is easily matched by the defiant jewelery (the gear I could equip at 23, the other gear has level reqs on it), which also has mods..

Edited, Nov 6th 2009 11:12am by LuckyPoseidon
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#29 Nov 06 2009 at 2:05 PM Rating: Excellent
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http://kyros.info/Tradeskills/JC-Calc/ should help give you an idea of Taaffite. It's expensive but worth the money
#30 Nov 06 2009 at 5:27 PM Rating: Good
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Ok if you dont want to lose money use up the lower level spike pots before upgrading. You wont kill as fast, but you will not "waste" money.
You could also save them for when you shroud down your toon.


Please carry on your epistle to the newcomers.
Please do not link old quests into the tread. They are old for a reason. If you want to refresh them you can always do a topic search and bump them up. But remember a lot of folks do not like necro posting.
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#31 Nov 06 2009 at 5:29 PM Rating: Good
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Did 35-40 last night rogue-rogue-cleric merc in Goru'kar Mesa. We killed only at the goo cave right off the vendor area. 5 levels and 1.5k in a couple of hours which is nice for the level.

Goos don't aggro unless attacked, but are social so being able to handle two (by tanking or crowd control of some sort) matters. They do run on low hp which can garner adds. By 38 we had the whole thing cleared with only 1-2 pops up at time, but a continous cycle.

The vendor being within visual range of the cave entrance is a nice bonus for those that camp over multiple sessions. Saves a lot of travel.
#33 Nov 07 2009 at 9:25 AM Rating: Excellent
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Johnnypanic's write up is about as detailed as you can get (rate up!).

Many of the facts stated apply in general and not just to Paludal --something to keep in mind. Also, by character #4 I need a different levelling route to stay interested.

Kurn's Tower is fantastic using the same tactics 7-15. No runners if you stick to the skellies. With temperance you could go in lower.

Crescent Reach bats & skeletons on the top floor are great xp to about 14. That's pretty convienient if CR is your starting city. The undead in the rest of that same zone can take you to 18-20 pretty fast.

Shar Val 1-5 is stupidly fast too. Many don't realize there is a newbie area in the pit that surrounds the city. With skinspikes you'd be level 5 very fast. The challenge is finding the level 1 spikes.

As long as Lake of Ill Omen is a hotzone it is worth the run. When it isn't... probably not if you goal is fast levelling without high level support.

Echo Caverns (the low side with the mutants) was a challenge in its day, now 20-25+ here would be fine. High magic resists and some runners, lots of adds. But with temperance and spikes your aren't worried about that anyway.

Needlites and Boglings are always an option if mutants don't work for you or your chosen class (results will vary)

Najena is listed as a 20-35 zone. I've seen people using modern tactics in there around level 12. They run, they cast, its a linear dungeon with keys you have to pick up. If a player is new to the game its a good spot to learn how to play beyond being massively geared/buffed beyond the content and pretending to be a tank.

Gorge of King Xorbb is listed as level 10-25. Again, you could go in way earlier if ready. No casters here except the evil eyes, but you are wearing defiant and will resist almost everything they cast. A level 65 ranger can barely keep the spawns down in this zone so levelling up is fast.

If you do it long enough (and don't touch the goblins) you will faction up and be safe to run into Runneye and sell and bank (you can bank even when KoS... but then you have to avoid or kill goblins). Sure the muddites and minotaurs run when you get down to the last one. Just pull multiples of the same race to lessen you mob chasing.

If you don't have spikes and the gear, this is still a great zone for young kiters. The zoneline into the karanas is a really long straight line that only one muddite seems to spawn/wander in.

The Warrens is great. Listed as 5-30 it not efficient XP at the top end of that, but it's fun in the teens. They almost all hit gimp, they add like mad and you get funny faction ups (you do want to buy your own hole key and hang out with the intelligent folks in Erudin no?).

Gulf of Gunthak is listed 35-50. Go in there at 25 if you have the gear, 30 if you think you are weak. One side of the beach is undead if you hate runners. I've levelled characters in the tunnel of plants and drogmors... used to confuse the people trying to train through to Dulak (added risk for me)when half the cave was empty.

The Hole has the highest XP mod in the game. Assuming they take the end-game cliknars back out of it after Underfoot's launch, it is a great place to level for the mighty and brave.

Overall, my point is don't discount other zones. Easymode can apply to nearly every zone before Planes of Power on this list on Alla depending on your ability to handle casters and adds. Even Plane of Hate tier 1 is pretty tame and easy (wouldn't suggest Fear or Sky as fast levelling places though).

Edit: typos


Edited, Nov 7th 2009 11:07am by snailish
#34 Nov 07 2009 at 3:59 PM Rating: Good
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Bwahaha, Thanks a lot guys, you've helped a lot, Johnny your information was awesome, Snailish...geez that's a ton information you've given this thread, thanks a lot, everyone who has contributed has been great, thanks for the link to the gnome jewelery Maoukiji..

Still can use a lot more information though, so please keep submissions coming (35+ please lol)

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This is a game for a mature player, you want easy, want to curse a lot, want to grief, cheat, pretty much ruin the game? Go play World of Warcraft, cause we don't want you.
#36 Nov 07 2009 at 11:03 PM Rating: Good
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Ah, sorry, not really familiar with it
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This is a game for a mature player, you want easy, want to curse a lot, want to grief, cheat, pretty much ruin the game? Go play World of Warcraft, cause we don't want you.
#37 Nov 08 2009 at 8:13 AM Rating: Good
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A simple strategy some people seem to still not get is "kill the highest con you can efficiently handle".

This might mean killing light blues in a hotzone vs. even cons elsewhere (even the next hotzone up). Kael was good for showing this as they have high HP for the era but hit gimp by today's standards, lots of people just moved deeper into Velk's instead of doing Kael at all.

On Mayong Kael was too busy once a few groups were there anyways, no spawns to kill. Velk's would have 25-40 in it vs. the 8 Kael supported.

This really comes out when people are being power-levelled at low levels. It's much faster to kill just-red cons than to find mobs 15 levels higher than the person being PLed.

I saw this the other Day in Stonehive... the PLee was so low they could only kill one at a time, which kind of defeats the purpose. If they had gone back into Blightfire and killed the rats, snakes then gnolls they would have gotten 3-5 levels in the time I saw them get none. My rogue was the right level to be in Stonehive and soloed (no merc) a level in the time the PLee didn't.
#39 Nov 08 2009 at 11:46 AM Rating: Excellent
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Unless things have changed in the last few years, there are a couple of (named?) Kurns skeletons that run at low health. Surprised the heck out of me the first time it happened :)

Re: Warrens, mobs respawn very quickly, even before all previous corpses decay, so be prepared to fight non-stop. Also, their level range varies, so you will be likely facing greens/greys as well as low reds. Lower level mobs will run at low health -- even when surrounded by other Kobolds -- and then come back with lots and lots of friends. The resulting trains can be truly spectacular for the level. If power-leveling, you may want to keep an AE spell handy in case you get too many. If fighting alone, either head for the zone line or be prepared to die, which is not a big deal at that level unless you can't easily re-acquire Temperance.

Edited, Nov 8th 2009 1:03pm by Muon
#40 Nov 08 2009 at 1:04 PM Rating: Good
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Muon wrote:
Unless things have changed in the last few years, there are a couple of (named?) Kurns skeletons that run at low health. Surprised the heck out of me the first time it happened :)...

Edited, Nov 8th 2009 1:03pm by Muon


You are correct. Pretty sure it is the ones they added when Kurn's was a hotzone... they missed a field in the mob template I guess.

Kind of the opposite of Chardok B where the live critters don't run at low hp.
#41 Nov 09 2009 at 6:55 AM Rating: Good
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Some undead run all the time, ghouls, the knights in decay just to mention two prominent ones. Cant recall seeing a skeleton run but then I have not spent more than an hour in kurns.

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#42 Nov 22 2009 at 10:42 PM Rating: Decent
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bumping for the information on Monster Missions
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#43 Nov 24 2009 at 8:02 AM Rating: Decent
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wheres a good place at 77 for a shaman to level with a merc? ive been doing animals in fos for a bit but it is kinda slow. Its still kinda hard ot gte mms at 77 and you can only do those really once a day.
#44 Nov 24 2009 at 5:14 PM Rating: Good
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I would recommend Ashengate, 75 hz but I still see 80s in there, I imagine that the exp boost would make it worth it, I've done some groups there, but we often would just camp the entrance, about 8 mobs at the entrance and solo pulling isn't really an issue, but I would like more information on the zone, so if you do end up hitting the zone, please post what your findings are :)
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#47 Apr 04 2012 at 6:38 AM Rating: Excellent
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Although I wonder if people want to help me with this again?


Post if ya wanna help...


Will start making changes as soon as I see some responses :)

Edited, Jan 8th 2013 7:31pm by LuckyPoseidon
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#48 Apr 04 2012 at 7:52 AM Rating: Decent
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I'll have to check when I get home but sola is a great place for exp in the 20's. It's a good place for people to get a feel for what a dungeon crawl is really like as well. I don't know if ZEM's are still the same as they used to be but sola was up there on the list of high ZEM's also iirc.
#49 Apr 04 2012 at 7:12 PM Rating: Decent
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I don't know if ZEMs are the same either but lake of ill omen always had a negative ZEM (lower than every other zone, give or take The Grey) when I played. The marsh/bog area in blightfire, specifically if you enter from the south and follow the left wall until you see treants (kill the stuff before the treants, not the treants themselves), was really good experience for me with a tank mercenary. I went from 29 to 40 something I think, and the spawns seemed endless.
#50 Apr 06 2012 at 8:35 AM Rating: Decent
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Just my 2 cents BUT best way and fastest way to level up and this is with no twink items, enter tutorial talk to everyone do all quests and even hire yourself a mercenary, getting one at level 1 is free no pay or upkeep as you level up then there will be an upkeep but 75% loot you get from killing mobs will net you the gold/plat to keep your upkeep on your mercenary, Level 10 leave tutorial and head to crescent reach (HOT ZONE) (extra exp bonus) on other side of the city this zone is level 10-20 BEST experience of any other zone and i in trouble you have a place to run back into the city with guards at entrance to take care of mobs chasing you, at level 20 leave crescent reach and zone into blightfire moor (HOT ZONE) this zone is level 20-45 again one of the best zones of all types o mobs so your never bored killing certain type over and over again, you also have in this zone another HOT ZONE called the Hive level 30-45 roughly around that, fast re-spawns, awesome experience, also when reach level 35+ there is another zone in blightfire moor that will take you to goru mesa HOT ZONE lvl 35-50. A regular player not twinked with uber gear ect,, can go from level 1-50 under 8 hours in one day and a good amount of plat and lots of ingredient drops if your into trading skills ( tailoring, alchemist, research ect...) if your a player that has the plat to twink your toon out with then level 1-50 under 2-3 hours. Some of the old zones in the game like freeport, commonlands, karana ect.. are great zones BUT they have been revamped to new like zones than the old days of eq, most of these zones are NOT HOT ZONES, rule of thumb always stick to HOT ZONES or Dungeons that gives a awesome bonus experience. The HOT ZONES i listed above all have npc's in them that will give armor and weapons quests so going from level 1-50 you will have opportunity to accept quests from the NPC's in these level ranges to keep you geared thru out level 1-50 till you find better gear and that gear is called Defiant gear, best gear in game from levle 5-75 or those new or returning players that don't have the plat to buy the twink or uber gear from the Bazaar Market Traders.

I hope this help those out there new and returning players, i have taken all my toons level 1-50 thru all those HOT ZONES i posted up top each toon in an 8 hour day and along the way doing the quests or gear and learning how to play :)

Edited, Apr 11th 2012 9:50am by mrlymric
#51 Apr 06 2012 at 9:22 PM Rating: Decent
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Im looking for an alternate place from 57+. I don't like the SS hotzones at all. Right now I am in The Hole and it seems pretty decent everything is even to yellow.
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