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Leveling Guide - For returning players who need a catch up.Follow

#1 Nov 01 2009 at 10:14 PM Rating: Excellent
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#3 Nov 01 2009 at 11:03 PM Rating: Excellent
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Ah =/

I was really just hoping to obtain many personal experience, try to digest them down to close to a single applicable guide overall for everyone. I thought it would be awesome, since I know that the information posted on the zone pages were usually out dated in some way or another..but I guess if no one is interested its all good.


Thanks for the advice.
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#4 Nov 02 2009 at 4:57 AM Rating: Excellent
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Post away, if you are an interesting read all will benefit.Smiley: grin

Edited, Nov 3rd 2009 4:22am by alwayslost
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#5 Nov 02 2009 at 10:35 AM Rating: Excellent
As Alwayslost said, post away! Just because there is this info or that info on an area or a strategy, does not mean it is the final word. Unless you are spreading false information, there is no reason not to share your experience. Someone else may come away from it going oh yeah... let me try that. Worst case scenario it becomes a written portrayal of your chronicles that you can later on read through and laugh at certain memories.

Share the wealth, information is power. Rated you up for the Effort and initiative.

Edited, Nov 2nd 2009 11:44am by Crowchaser
#6 Nov 02 2009 at 6:17 PM Rating: Good
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Lake of Ill Omen: The ultimate hotzone.

Why? newb zone experience modifier already in effect.
Edit: though there is varied views on the current state of this (read posts below).

Safest route there (in my view) for the lowly non-iksar is to invis and go through Fironia Vie to Lake of Ill Omen. In LoIO stay invis (pond sturgeons are very red to you at this particular zone in) and run a long ways north --just not into Cabilis or the guards. I recommend SoW or similar as well... it's a big zone.

Mobs in the level 1-15 area respawn insanely fast. No heals/pots/merc you can get overwhelmed by adds. Spikes = godliness though. Super lucky you might get a rare drop too.

Move south towards the windmill for higher cons. Note vendors are in windmill.

From windmill move west to get higher cons in the sarnak fort (southwest corner of zone) or goblin fort (northwest corner). Outside area of Sarnak fort was great xp in the low 20s. Inside is a bit tougher due to casters and runners.

Much harder mobs in the water surrounding entrance to Veksar.

Zone is Kunark and super gravy for even the mildly twinked.

Edited, Nov 3rd 2009 9:47am by snailish
#8 Nov 03 2009 at 12:17 AM Rating: Good
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It used to have a HUGE experience bonus, but they took it away and replaced it with a penalty to get people to luclin... I'm not sure if they ever added it back in? I sure hope they did.
That aside, good guide - keep it coming :)
#9 Nov 04 2009 at 11:09 AM Rating: Decent
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Thanks snailish, was this information recent? I'll bring my shaman there, just started him also..Also, how high did you stay there?
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#10 Nov 04 2009 at 4:14 PM Rating: Good
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LuckyPoseidon wrote:
Thanks snailish, was this information recent? I'll bring my shaman there, just started him also..Also, how high did you stay there?


All info was current, though I may be out of date on the newb-zone-xp-mod as it applies to LoIO.

We left at 24 due to time rather than running out of good kills. Inside the forts should be good to 30ish to my memory.

Since The Serpent's Spine zones (at least up to Blackfeather Roost) seem to have high xp all the time we went to Blightfire Moors and kill treants till 30. At 30 we went to Stone-hive and are 33 & 35 now. We could go back to the hive, but will probably look elsewhere to keep ourselves interested.
#11 Nov 04 2009 at 4:25 PM Rating: Good
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Ah interesting!
I'll have to edit that in, thanks again.

You should check out Kedge Keep, I brought my 28 Beasty there, and with a decked out pet I did well, unfortunately, forgot to recast EB and died while AFK, but the exp was at least half a yellow at the beginning mobs (who were red/yellow).
I recommend you check out City of Mist also, went there with my 38 monk and the experience was very interesting, its a fun zone definitely a place to check out at 38 probably 35 if you're with a friend.
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#12 Nov 04 2009 at 5:09 PM Rating: Good
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This doesn't qualify as a hot zone, but this is an extremely fun "quest" you can do in Hollowshade Moor. It's called the Hollowshade War. There are 3 factions in the zone, owlbears, grimlings and the sonic wolves. They continually attack each other, never getting anywhere until a player intervenes. Each camp spawns various named mobs with special drops and you can change ownership of the camps by assisting the attacking forces.

The loot used to be very good but is probably useless now. The zone exp modifier probably sucks too, but personally I have never had more fun than running the war here.

I haven't done it in a long time, but these days with mercs you might even be able to attempt this at level 30, 35 as a duo, or perhaps 40 solo.

In my opinion this is one of the most innovative zone ideas done by the EQ team at the time Luclin was released - I'm not sure if it was ever done again. You can change the mobs that populate the entire zone by manipulating this War.

If you want spoilers, look here Hollowshade War
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#13 Nov 04 2009 at 7:47 PM Rating: Good
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Have to agree Samatman. Forgot about that. Was always low for that zone and had to beg a higher levels to change controlling faction. But was fun. Another fun quest was the honor badge one that started at the captian in Qeynos and figuring out the rat riddle and all the badges.

Edited, Nov 4th 2009 5:57pm by Vinney
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#14 Nov 04 2009 at 8:56 PM Rating: Good
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in the OP:

"Inside is a bit tougher due to casters and runners but the experience should be good up into the 30's but I recommend checking out SOD zones.
Much harder mobs in the water surrounding entrance to Veksar."


I would change SoD to TSS.

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You can deleted the "edited date..." each time you edit, leaving that statement only for the most recent edit.

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City of Mist is doable for some in the 30s. 2 rogues and a cleric merc were fine at 35-37 until a named runner brought a ton of mobs back on us.

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I ran the Hollowshade war repeatedly on my 55-65 (thats how often I did it, many times over multiple levels) chanter. I would bind near the vah shir guards so I could gate back and watch them all run away when I spawned the boss owlbear mother.

Grimling forest had some really cool attempts at events as well, but they have always seemed really buggy to me. The HS war works.

Ring War and Coldain Shawl in velious > HS war though for sheer impressiveness in my view.
#15 Nov 05 2009 at 6:29 AM Rating: Good
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What happened to Paludal Caverns?
#16 Nov 05 2009 at 6:46 AM Rating: Excellent
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Its there but not used a lot. Most returning folks head for the hotzones, not paludal.
#17 Nov 05 2009 at 7:48 AM Rating: Decent
Quote:
What happened to Paludal Caverns?


I recently was there with my new wizzy on a new account. The exp is still the best in the game. Level 13 to level 24 in about 2 hours. Most classes can solo with a merc if you stick to the lizards until about level 18 or so.
#18 Nov 05 2009 at 4:34 PM Rating: Good
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Boomsticker wrote:
Quote:
What happened to Paludal Caverns?


I recently was there with my new wizzy on a new account. The exp is still the best in the game. Level 13 to level 24 in about 2 hours. Most classes can solo with a merc if you stick to the lizards until about level 18 or so.


Around 2 hours 10-24, two rogues 1 merc in Lake of Ill Omen. We slowed ourselves down doing 1-10 in tutorial. A single + merc or true soloer would be faster of course.

Crescent Reach is as fast if you know where to kill at the level and can handle it (i.e., the upstairs skeletons) but CR does slow down towards 20


I did Paludal lots in the past (it was where the groups were) but it's really kind of a crappy zone overall (design, ambience, lore, creeping crud, trains, pathing, loot). Take away the xp modifer that makes it "awesome" it would have been abandoned ages ago.

So while I disagree with giving props to Paludal, I rated Boomsticker up for giving details to support his/her viewpoint.
#19 Nov 05 2009 at 5:00 PM Rating: Decent
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I rated Boomsticker up for giving details to support his/her viewpoint.


Thanks bro. ;)
#21 Nov 05 2009 at 9:09 PM Rating: Good
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Took my 17 shadowknight there, the experience was very decent from 17-19, but I immediately noticed a huge drop off after hitting 19, so I decided to log off after that, but I will include that in the guide :D

The hollowshade moor information and the qeynos badge quest chain i'll find a way to include, perhaps I'll add an area to check out section with level guides..

Edited, Nov 5th 2009 10:18pm by LuckyPoseidon
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#23 Nov 05 2009 at 10:18 PM Rating: Good
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It was more that the mobs turned blue which lowered the exp, the constant fighting of 4-5 mobs ((the bandit camps) I did enjoy the fiends again though!)) was also sort of annoying, I got used to it at South Karana, but it was intentional then, I'm sure a caster character who can paci the mobs so they get solo or double pulls would enjoy the zone more, I would like to try LOIO anyways, seems like it would be interesting to check out..so far the experience in LOIO has been fantastic, I've made roughly 3 1/2 yellows so far off even cons and dark blues.

Edited, Nov 6th 2009 12:04am by LuckyPoseidon
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#25 Nov 06 2009 at 12:38 AM Rating: Good
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Ah, I'll try to then, it was just I didn't really enjoy the zone and tanking a lot of adds is something I'll just try to get used to, I'll make sure to start using potions, but overall, I try to avoid buying a lot of them, my money making skills aren't what they used to be, so, to be honest, I use a lot of hand-me downs and hold on to old twink gear..but I will make sure to start equipping my pets with 2her, I like to really twink out the pets, but it seems every time I do the strangest events occur leading to my death...its amusing really :S lol
and yeah, I do like to use a healer merc, they cut down on cost overall and the cash I loot equals out, she did heal the crud too..

I'm sort of on the cheap side unfortunately lol, only have like 5k on my account...ha

Thanks for the advice =)
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#26 Nov 06 2009 at 3:17 AM Rating: Excellent
LuckyPoseidon wrote:
Ah, I'll try to then, it was just I didn't really enjoy the zone and tanking a lot of adds is something I'll just try to get used to, I'll make sure to start using potions, but overall, I try to avoid buying a lot of them, my money making skills aren't what they used to be, so, to be honest, I use a lot of hand-me downs and hold on to old twink gear..but I will make sure to start equipping my pets with 2her, I like to really twink out the pets, but it seems every time I do the strangest events occur leading to my death...its amusing really :S lol
and yeah, I do like to use a healer merc, they cut down on cost overall and the cash I loot equals out, she did heal the crud too..

I'm sort of on the cheap side unfortunately lol, only have like 5k on my account...ha


Yeah, I can't recommend the 'spend all your cash on potions you'll use for 15 mins' path. The levels tend to go too fast, so you wind up with leftover potions you have to sell at a loss (since few people would buy them from a trader). Admittedly, the potions help a lot but not if you can't easily afford them.

I'm currently doing The Buried Sea zone with several of my characters. Will post the strat I'm using when I'm done (just in case there are Fennin people here Smiley: tongue)
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