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#52 May 07 2007 at 12:46 PM Rating: Good
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Thanks, NaturesParadox, that was a useful little bit of info.

My hovercraft is full of eels?
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#53 May 10 2007 at 1:05 PM Rating: Good
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I came back! After two years in WoW and a short time in Vanguard and LoTRO, I have returned to being a druid on The Rathe. Guess its that 7 year itch or the 7th year anniversary edition.

When quests with question marks or rings over their head come so easy, you forget about the lil ole /hail command. AND needing to read the NPC quest text and remember to respond to phrases in parentheses.

I had forgotten though how truly involved Everquest can be. So many things to do and so little time. But, I am having a blast discovering it all again.

Being a druid is awesome, I forgot how I like to port around from place to place. All my characters and loot were there even after a two year hiatus from the game. Also, people I had known in game where still playing.

Of course, they are level 75 and Im still level 65!

Having a Blast on The Rathe.
#55 May 11 2007 at 12:16 PM Rating: Decent
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This is a pretty good summary of the game (as is today ) . However if you try to play with Minimal PC requirements you will hate the game . As a sixth year player I have like all the expansions except The Buried Sea . My Favorite would have to be the Serpents Spine . But if you are returning I think most players will be amazed at most of the new content and zones . Some of the old world zones have also been redone and look much nicer . To all those returning Norrath Welcomes you , Have fun and go kill a dragon or somethin :) . laterz
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#59 Jun 09 2007 at 2:49 AM Rating: Good
I've been gone a very long time and I was considering coming back. But before I do, there's one question I'd love to have answered and I cannot find the answer anywhere.

If I purchase a passive AA that has a minimum level, do I still get its effects if I were to die and de-level below that minimum level?

As an example - if I were to purchase Combat Fury at rank 1 at level 55 and then die and de-level down to level 54... do I still have access to the AA? Or is it no longer active?

Yes, I realize that I could get a rez and get my level back, but that's not the point! If you know the answer to my question, please e-mail me at bogakbridgetaker@yahoo.com or reply here. Thanks!

~Bogak, former warrior of Karana server.
#60 Jun 09 2007 at 5:01 AM Rating: Good
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If I remember correctly, yes. But if you wanted to do that for, say, PVP it is horrifically ineffective, for the relatively minor boost you gain you loose hours and hours of play time.
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#61 Jun 10 2007 at 8:37 AM Rating: Good
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Conformation: This does NOT work.
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#62 Jun 10 2007 at 9:03 AM Rating: Excellent
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Lots of questions being asked outside of this thread so copying and pasting into it so the knowledge isn't lost when the question comes back up in a week.
MightyMammoth asked
Quote:
I left a bit after LoY.

How does LDoN work? instances I mean.

What is this monster mission thing? Worth my time or just a usless timesink. Any fun?
...... and more about shrouds later
So if I am understanding the SOE help, when using a shroud you still get exp for your char, Is this at a reduced rate? Does faction get adjusted from what you kill? As you play as a monster you work to unlock more monsters of that type? Can you group with people not using a shroud?

Answer from yenwangweh
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1. Yes
2. No idea
3. Yes
4. Yes, that is why they did it, so low levels could play with their friends.

and Saeel
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I'd personally put the shrouds as more of a novelty/niche use for the most part. Most all aren't capable of doing as well of a job as an equal level player with even average gear. (assuming the playing skill is the same) Though I would say the disparity isn't as noticeable at the lower levels, compared to higher. I've used shrouds plenty of times to play healer or tank for a low level group of friends who needed the help.


Also I'd say the experience gained in shroud form is lessened somewhat, from what it would be as your normal self, but i'm only going with how it has seemed when i've played shrouded.

and from some other guy
Quote:
shrouds are basically useless. I unlocked all of the reptile shrouds on my main before I had 500 AAs because I was bored and side by side my lvl 70 sk would do more damage than a shrouded 70 zerker in the highest evolved stage. If a real tank does more damage than a shrouded dps class, I'd imagine my lifetaps were probably on par with the shrouded cleric. It was usefull however for using the rogue to shroud down and PL a pure caster, but this was using 3 accounts (druid who was doing most the work, rogue shroud that was using throw stone to make sure one point of damage was done to everything, and caster who just sat there and got xp)

To answer anything not answered yet - While shrouding you gain xp based on your level, it's not exactly reduced. Example if you are lvl 75 and you shroud to lvl 5 you will get xp based off of your lvl so killing even cons to a lvl 5 will give you a negligible amount of xp, but if you're lvl 30 and shroud to 30 and kill even cons it will be like you aren't shrouded. Or at least close enough you won't see a big difference.

LDON instances -------
There are 5 camps in Norrath for starting LDoNs in: Butcherblock, Commonlands, Everfrost, N Ro, and S Ro. First thing you have to do is the Adventurer's stone quest.This stone will let you port from magus to magus (there's also one in the guild hall, and one in the abysmal sea) and makes life a little easier. To request an LDoN you must have at least 3 people in your party. Go to one of the afore-mentioned zones and find the wayfarer's camp and hail around till someone offers you a task. Accept and head to the zone they tell you to. Once in the zone your instanced is in you will get a mark on your compass, just follow the mark until you are to it's destination then click on whatever it is (doorway, etc.). Now you have you're very own zone that only your group can access. same with instances in all the later expansions.


BlackfiveMK asked:
Quote:
This is a question that has been naggin me, but that I have never paid enough attention to in order to figure out completely:

When a group is putting the smack-down on a mob and said mob goes belly up, someone gets the emote "You have killed (unfortunate mob)" and others get the emote "Soandso has killed (unfortunate mob)." Has the person that gets the "kill shot" done the most overall damage to the critter, or are they simply the last person to smack the critter when it dies? I suspect that the case is the latter (i.e., the last smacker on the smackee), but am not completely sure. M'aidez. Thanks!

Whitman
Quote:
The one who damages the mob for the final hit point it has left gets the kill shot.
You may confuse this with the way experience is dealt; say you have two groups killing the same mob: the group that does the most overall damage gets the experience - regardless of who got the kill shot. This also goes for powerlevelling: as long as you Uber_Friend_01 only damages the mob down to 50.1% and you do the remaining damage to kill the mob, you get the xp. Mind you - YOU could do the first 51% and let your friend do the remaining 49, and you would STILL get the xp.

And then there was a long discussion about PLing that can be summed up as:
Let's keep this simple in terms. There are two people involved in the powerleveling. One the uber level 75 whatever, "Powerleveler" and the level 1 noob, "Powerlevelee".
Regardless of who casts the Damage Sheild it still doesn't count as someone did damage, the mob just takes damage. No matter what method of DS you use the powerlevelee just has to do one point of damage and the powerleveler can't do any. The powerleveler can spam short duration DS and crank out the 1k damage per swing DS no problem however. Doesn't have to be a potion, spells really work the best. Druid, mage, and SK can clear a zone in one pull Just make sure your PL-ee has done damage to all the mobs before you put on the 1k+DS and watch half the zone fall to your feet at the first cast. (take off weapon, ripostes are the suck)
Pet classes are really easy cause the pet will never draw agro and will always do at least 1 point of damage.
This way also works better than casting DS on the PL-ee because the high level, I don't know let's say 15k SK can take quite a bit more abuse than the 400 hp whatever you're trying to level.

Edited, Jun 10th 2007 7:28pm by Srakeats
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My boxed army:
Riszaak Liruek 80 SK/1004 AAs
Xirisx Stormwolf 80 Druid/1048 AAs
Raandumb Anonamoose 80 Cleric/300 AAs
Wife's
Hydeinshadauexs Andsophergator 80 Bst/1033 AAs
Ryloth Stormwolf 80 Rng/600AAs
Ellahob Pethob 80 Magi/250 AA
All retired, can't keep up with levels/AAs per expansion anymore.
#63 Jun 10 2007 at 9:17 PM Rating: Good
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Quote:
I've been gone a very long time and I was considering coming back. But before I do, there's one question I'd love to have answered and I cannot find the answer anywhere.

If I purchase a passive AA that has a minimum level, do I still get its effects if I were to die and de-level below that minimum level?

As an example - if I were to purchase Combat Fury at rank 1 at level 55 and then die and de-level down to level 54... do I still have access to the AA? Or is it no longer active?


I believe YCHIR answered this but just to be sure.

You do not keep any AAs or skill levels when you de-level. I de-leveled my Rogue for Essence Emeralds for my Necromancer from 58 to 46. She lost her AAs both active and passive and her skills (1 hand slash and piercing for example)
were brought down to what a level 46 player would have access to.

Edited, Jun 11th 2007 5:18am by Reyla
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#64 Jun 19 2007 at 11:08 AM Rating: Good
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Thanks for the very handy info!

Unfortunately, very hard to find all the more recent expansions, especially since the Anniversary edition isn't sold outside the US apparently. No mention of it on Amazon UK, and the US site won't sell it outside of the US.

I'm still in doubt though, might just reinstall my old cd's and take a look around.

But again, very good info!
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#65 Jun 20 2007 at 1:05 PM Rating: Decent
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I bought it off eBay- cost me £20 including delivery and came in about 4 days.
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#66 Jun 21 2007 at 2:02 AM Rating: Default
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Quote:
I bought it off eBay- cost me £20 including delivery and came in about 4 days.


Never thought of that, there are several copies for sale still. I'll think about it, thanks for the tip!
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#68 Jul 10 2007 at 8:12 AM Rating: Good
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no

Edited, Mar 10th 2010 5:12pm by YCHIR
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#74 Jul 28 2007 at 12:56 PM Rating: Good
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no

Edited, Mar 10th 2010 5:13pm by YCHIR
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#75 Jul 30 2007 at 7:57 AM Rating: Good
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Not sure if this was addressed already, and it's probably a dumb question, but as a returning EQ player after a three year break, I was wondering about the mana regen cap. I remember back in the day it was capped at 15 from items, and then there were AAs to get it up higher. Is it still capped at 15, or has it been raised in the last few years?

And on that same note, is there a hp regen cap?

And, while I'm rolling here, what is the buff cap? I believe this one also used to be 15 at one point, or possibly less, but what is it at now, without the AAs?

If you feel like elaborating, please feel free to post any other caps (damage shield, stat caps, stuff like that) that i may have forgotten. :)
#76 Aug 02 2007 at 5:29 AM Rating: Excellent
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Mana regen is still capped at 15 without AA.
There is no cap on hit point regen as far as I am aware.
Buff cap is still the same without AA.
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#77 Aug 06 2007 at 4:15 PM Rating: Good
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Mana regen cap can be brought to 25 or so with AAs. Haven't played in a while but that's the last number I remember it going up to. I can still picture where the AAs for them are in the old window, curse this new blasted AA window - HP regen does have a cap, there are AAs in the last expansions tab to raise your hp regen cap on gear (again curse this new blasted AA window)

Edited, Aug 7th 2007 2:16am by Srakeats
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My boxed army:
Riszaak Liruek 80 SK/1004 AAs
Xirisx Stormwolf 80 Druid/1048 AAs
Raandumb Anonamoose 80 Cleric/300 AAs
Wife's
Hydeinshadauexs Andsophergator 80 Bst/1033 AAs
Ryloth Stormwolf 80 Rng/600AAs
Ellahob Pethob 80 Magi/250 AA
All retired, can't keep up with levels/AAs per expansion anymore.
#78 Aug 13 2007 at 1:50 PM Rating: Good
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Did not know that, thanks.
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#79 Aug 18 2007 at 1:59 PM Rating: Excellent
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Quote:
I would say Shaman and Beastlord. Both are able to solo quite efficiently, and both are of good use for groups due to their buffs. (Raiding may be a different thing, though...)


Once Shamans have their pets and their cannibilization ability, they rock at solo (learn to use your heal over time spells on yourself and you are set). Rooting and dotting (root/rot) is the shaman's favorite method of solo killing. Mages and Beastlords are also excellent soloists thanks to their incredible pets and their melee abilities. Druids and rangers kite (meaning they irritate a mob enough to keep them chasing them while they plink away at them with dots and arrows.. running for their lives all the while) with snares, dots and arrows.

As far as the question of raids, shamans are definitely sought after for slowing, healing and dps. (Shaman dots are second only in dps to the necromancer btw.) A successful raid will have a fairly balanced selection of all types of classes.

Honestly there are few classes that cannot solo now. The addition of the heal, haste, and mana regen potions combined with the damage shield, buff potions and other goodies available from merchants and shamans, it's possible to successfully solo with any class. The trick is simply to find where to do it most effectively for your race/class.

I don't recommend everyone piling into crescent reach to do newbie quests and such, not exclusively. Explore! Norrath is a beautiful world and even the old world zones hold surprises and fun for everyone willing to explore them. Walk through Hollowshade Moore in the evening and watch Norrath setting in the night sky. Wander around Nektulos Forest (watch out for the guards though, they are evil) and bash a few skeletons. Chase frogloks around the swamp of no hope. The newbie quests in Crescent Reach are a lot of fun to do and you will earn some interesting gear for the levels (some of the zones in TSS are simply gorgeous). There are just so many things to see in Norrath; take your time, enjoy the scenery and have fun.
#80 Aug 24 2007 at 2:22 PM Rating: Decent
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OK, I want to try my first role-playing game. Everquest looks good to me, based on what I read. Question- If I buy
    Everquest I: The Anniversary Edition
will it include the game or does this package only include the various expansion packs?
Thanks,
Bill
#81 Aug 25 2007 at 12:15 PM Rating: Good
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It includes the game and all expansions- in fact, you can download the game for free... but your account won't be flagged for any of the expansions.

edit: just as a note, this info is outdated, it no longer contains all expansions.

Edited, Dec 31st 2007 5:31pm by Groogle
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#87 Oct 24 2007 at 3:33 PM Rating: Default
Just wondering if anyone still plays. I havn't played since the Gates of discorde expansion. I played a cleric am thinking of starting again and since I cant even remember my old account info I will be starting fresh. Will there be any noob groups? Or will I come in and find only twinks and lvl 75+ raiding guilds? and what classes are needed on on what server. I am in oregon. Thanks for responses.
#88 Oct 26 2007 at 2:39 AM Rating: Good
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Yes, people still play.

It seems on Antonius Bayle there is a lack of Shamans and Tanks. Can never have too many!
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#91 Dec 05 2007 at 3:38 PM Rating: Excellent
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Actually, I've been playing up new toons, and I've found it hard to avoid getting into a group.

As long as you're on the gloom > KT > Palludal > MM or HHK ... and so on... fast leveling track, you will find people your level to group with. Or at least I have.

The game's not dead. It has changed, but I'm surprised at how many lower lvl toons I'm seeing. I was prepared to solo up, and I keep getting groups!
#92 Dec 30 2007 at 6:12 AM Rating: Excellent
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- New item modifiers are available in Secrets of Faydwer zones:
- Damage Shield Mitigation: Reduces the amount of damage taken from damage shields on your opponent.
- Heal Amount: Increases healing spells by the total amount of the modifier. This is a base value that is scaled to the casting time of the spell so quick casting spells get less and longer casting spells get more.
- Spell Damage: Increases damaging spells by the total amount of the modifier. This is a base value that is scaled to the casting time of the spell so quick casting spells get less and longer casting spells get more.
- Clairvoyance: Gives a chance to gain mana equal to the total amount of the modifier when casting spells.

Also Herioc stats have been added to items, these increase your stats over the stat cap
- Heroic Intelligence: Increases mana pool, mana regen, and the maximum amount of mana regen an int-based caster can have.
- Heroic Wisdom: Increases mana pool, mana regen, and the maximum amount of mana regen a wis-based caster can have.
- Heroic Strength: Increases endurance pool, endurance regen, and the maximum amount of endurance regen a character can have. Also increases damage done by melee attacks and improves the bonus granted to armor class while using a shield.
- Heroic Stamina: Increases hit point pool, hit point regen, and the maximum amount of hit point regen a character can have. Also increases endurance pool, endurance regen, and the maximum amount of endurance regen a character can have.
- Heroic Agility: Increases endurance pool, endurance regen, and the maximum amount of endurance regen a character can have. Also increases the chance to dodge an attack, grants a bonus to defense skill, and reduces falling damage.
- Heroic Dexterity: Increases endurance pool, endurance regen, and the maximum amount of endurance regen a character can have. Also increases damage done by ranged attacks, improves chance to successfully assassinate or headshot, and improves the chance to riposte, block, and parry incoming attacks.
- Heroic Charisma: Improves reaction rolls with some NPCs and increases the amount of faction you gain or lose when faction is adjusted.
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My boxed army:
Riszaak Liruek 80 SK/1004 AAs
Xirisx Stormwolf 80 Druid/1048 AAs
Raandumb Anonamoose 80 Cleric/300 AAs
Wife's
Hydeinshadauexs Andsophergator 80 Bst/1033 AAs
Ryloth Stormwolf 80 Rng/600AAs
Ellahob Pethob 80 Magi/250 AA
All retired, can't keep up with levels/AAs per expansion anymore.
#93 Dec 30 2007 at 6:22 AM Rating: Good
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The EQ expansion cycle has been changed and I figure here is a good place to note that - EQ will release one expansion a year from now on. It will always be a level cap increase. At release it will cost $40 or so, but within a month *at least for SoF* it will dropp to 20 or so. Every expansion will include the previous expansions, so if you're behind or just starting buy the newest one for $20 and you'll be set.
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My boxed army:
Riszaak Liruek 80 SK/1004 AAs
Xirisx Stormwolf 80 Druid/1048 AAs
Raandumb Anonamoose 80 Cleric/300 AAs
Wife's
Hydeinshadauexs Andsophergator 80 Bst/1033 AAs
Ryloth Stormwolf 80 Rng/600AAs
Ellahob Pethob 80 Magi/250 AA
All retired, can't keep up with levels/AAs per expansion anymore.
#94 Dec 31 2007 at 2:21 PM Rating: Excellent
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In order to keep this thread as useful as possible, I'm going to cull some posts that are somewhat off-topic, out-dated, have already been incorporated in to the first post, or contain no useful information. Please don't take offense if your post poofs, just trying to keep this as usable a resource as possible.



Edited, Dec 31st 2007 5:28pm by Groogle
#95 Dec 31 2007 at 2:45 PM Rating: Excellent
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feel free to throw a shoe at me if you think I nuked too much -- all posts are still recoverable. I just figured (coupled with PM's from three people about it) that the thread could use a little gardening. I didn't nuke any info-containing posts; hopefully this makes the thread a little more usable.
#96 Jan 01 2008 at 2:27 PM Rating: Decent
2 posts
Is there a server that is newbie friendly?
#97 Jan 15 2008 at 5:41 PM Rating: Decent
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I was wondering the best combo to duo with. going to return and bring a friend along. i was thinking shammy with necro. and I know it's all based opinion but i'm talking about a duo that i can duo higher up mobs not just trash. thanks in advance

Edited, Jan 15th 2008 8:41pm by bowkite
#98 Jan 25 2008 at 4:37 PM Rating: Default
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I started to play EQ in 1999 and played for about 4-5 years seriously until raiding felt like a second job. I had learned to live with many of the really irritating things that would happen both in game and in billing. A year later I wondered why I still paid when I never played so I quit. I've blipped in from time to time when SOE offered a freebie or during the short time I had a station pass rather than just played EQ.
Like many folks out there my husband and I started feeling nostalgic and decided to give EQ a try again. We reactivated our accounts and sure enough, everyone was there and still dressed but we had been away so long we realized that we needed to relearn the game (a few stupid deaths will do that). We also had rl friends playing on a different server than our mains so decided to make new characters on that server while we relearned and then decide whether to transfer the mains to that server. We decided to combine relearning with a new race, the Drakkin, that had been introduced in an expansion we didn't have (there were several we didn't have!) so we bought 2 copies of SoF and added them to our accounts. Funny thing...a month after we first activated our old accounts we get another charge on our credit card. When I spoke to (if you can call it that...I waited while he read) a SOE representative in live chat I was informed in what looked like a "cut-and-paste" job that the "30 day subscription included" is ONLY FOR NEW ACCOUNTS! It does say this on the back of the box in print about one-third the size of the font on the front for "30 day subscription included". I guess they were afraid if they put it underneath that on the front then current subscribers wouldn't buy it. My question of why existing accounts don't get a free month since it costs a current player the SAME PRICE was never addressed in his response. We caught the account that hadn't billed yet and cancelled them both but I doubt I will play on my account the next month I had to pay for.
I am remembering some of the reasons I quit now. EQ is never as good as it sounds from SOE. I've played several online games and stuck with some of them through expansions that came with that same "30 day subscription included", which was tacked on to my CURRENT account! I guess the other companies figured if you paid the same price, you should get the same deal. I know that what I have to say makes zero difference because SOE is a juggernaut and they are doing great with merging servers due to low populations (I remember server splits to keep up...backwards progress?) but I feel better if someone else reads this before they buy so they are forewarned that they won't get any free month unless they start a new account.
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#99 Jan 25 2008 at 8:36 PM Rating: Decent
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Keeghan wrote:
I've played several online games and stuck with some of them through expansions that came with that same "30 day subscription included", which was tacked on to my CURRENT account! I guess the other companies figured if you paid the same price, you should get the same deal.


While I agree that SOE should wisen up and be more liberal with 30 days on a sub here and there (or a few days when they botch something up as other games do)for the sake of good customor relations --I don't see it as a make or break issue about choosing to play.

I highly recommend to any person starting or returning to EQ to buy Secrets of Faydwer (so you have all the expansions) and play a Drakkin to at least the 50s following the Serpent's Spine zone progression (any race works, but doing the Drakkin adds the layer of challenge that is the progressive breath quest).

Most of the quests are meaningful (reward and lore), mob difficulty varies greatly so you can test your skills, and there is a fair bit of traffic from others levelling up in these zones. This is a good path to get up to speed with the casual game of today (and fun in my opinion).

Hardcore raiding still exists of course, and there is a very large world to solo if that is your thing.
#100 Feb 14 2008 at 1:21 PM Rating: Excellent
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I know i started a new thread on this, but here is another excellent reason to come back that should be live within weeks. I am duplicating this here, as it may help some people come back.

The following was posted by Nodyin, a dev in EQ, in the linked thread.

http://forums.station.sony.com/eq/posts/list.m?topic_id=128067

Quote:

Changes to AA Experience


One of the most common topics of discussion on these boards has to do with AAs - gaining them, using them and how many you "need" to be viable in a group or raid setting. As time passes and expansions are released the total number of AAs that are available to each class grows, as does the number of AAs that are considered "core" by each class. Anyone who has played EverQuest for very long can realize how important a few hundred well-spent AA can be for any player of sufficient level. As great as the AA system is, however, it presents an ever growing barrier to new players or current players who might like to try a new class for a different experience or perspective. The hill, to put it simply, is simply too high to climb for many people.

To address this we're going to introduce the same type of experience scaling in the AA system that exists with levels. Just like level 1 is a lot easier to get than level 80 is we're going to change how AA experience works so that the first AAs you earn will come faster than the last AA you earn to reach the cap. This change should make it a lot easier for players climbing the levels to gain key AAs and advance to the point that they can interact with friends (new or old) that have more established characters.

What we've done is put together a very flexible, data-driven system that we can adjust as expansions are released or in response to changing circumstances. The way the system works is that we'll be able to create point ranges (with a minimum number of AAs earned and a maximum number) that will have a multiplier assigned to it. So you'll get the amount of experience you would have gotten prior to this change, but then that experience is increased by this multiplier.

So for AA #XYZ your multiplier might be 2.0. Before the change you would have gotten 500 experience. After the change it would be 500 x 2, or 1000 experience. Simple, right?

The higher you go in AA totals the lower the multiplier will be until eventually it will reach the 1.0 mark and AA experience will return to "normal". AA experience is already normalized by level to be equal to the same number of even-con kills no matter what your level is and this system will work with that. No matter where you are in terms of level you'll see the same bonus based on your AA count.

Based on the data we collected a few months ago and looking at where we're putting the 1.0 mark the vast majority of players will see a boost in the rate that they earn AAs with those at the low end of the AA count seeing the largest boost. As I mentioned above we're able to nimbly change the shape of the curve and as we release new expansions that push forward the total number of AAs that exist we will be changing the shape of the curve, including the point where AA experience returns to normal. So we'll be attempting to continue to support new players and returning veterans going forward with the AA system.

#101 Feb 27 2008 at 9:13 PM Rating: Decent
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I have been away for many years. One of the reasons I left was the inhuman spawn times of some quests (I remeber one that had a 36 hour or more spawn time). Did they adjust this? or is it quest hell still? Just curious.
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