Forum Settings
       
Reply To Thread

Shaman questionsFollow

#1 Nov 16 2005 at 3:05 PM Rating: Decent
My main toon is a Ranger, but I recently made a Shaman and he is now at level 23. My question is this: What is the use in having such powerful DOT spells if the monsters are just going to resist them? I've been working on this toon for a while, waiting patiently to get these powerful spells, and when I do, they are only marginally effective, especially in places like Echo Caverns or Paludal Caverns, because the monsters just resist them. I spend most of the time medding up or fighting with my melee weapon, which in these areas is useless due to low damage ability of the weapon. Am I playing the charactar wrong, or is there something I'm not doing? When the spells do work, the results are awesome, and I am an effective member of the group, but other times, I feel like I'm just soaking up XP that I didn't earn. Does anyone have some suggestions or insight into this or have I just picked a poor class? Thanks in advance.
#2 Nov 16 2005 at 3:10 PM Rating: Good
****
6,760 posts
If you are getting a lot of resists on a certain type of mob, make sure to use the appropriate debuff spell before attempting to dot. There is the malo line, and the other for poison, which both level certain resistances in order to land dots.

But you will always have to deal with resists.
____________________________
Some people are like slinkies, they aren't really good for anything, but they still bring a smile to your face when you push them down the stairs.
#3 Nov 16 2005 at 3:12 PM Rating: Decent
**
339 posts
Lots of spell casters get resisted. the most effective aasset to a shammy in a group setting is buffs and slows. As a shammy in a group you won't really be relied on for DPS.

Edited, Wed Nov 16 15:22:23 2005 by galthran
#4 Nov 16 2005 at 3:23 PM Rating: Decent
38 posts
You sir, are one lucky shammy - you've picked one of the few classes that can deal with mob resists directly. The malos line of spells is used to lower mob resists so that you can land those dots and slows. Later in the game, you even get unresistable malos spells for this purpose.

Many other classes don't get this boon (if you ever want to hear a wizard swear like a true blue sailor, ask him about resists) and will rely on you to open the way for their dps.

Just keep at it - you're at a level where the power of the class is just starting to show; you've just gotten your first cannib and your slows/debuffs are still fairly weak. It gets better - one day the monsters will shake at the very mention of your name, and rightly so, for a high level shammy can make them weak as kittens (comparitively) while still being able to deal a considerable amount of damage.

Also, a good portion of mob resist effectiveness is based on their level compared to yours. If you find yourself emptying your mana bar on a single mob, try moving to an area where the mobs are slightly lower - a red mob will tend to resist a lot more than a yellow or a white.
#5 Nov 16 2005 at 3:29 PM Rating: Decent
**
339 posts
i don't think rocks can be poisoned either. i've tried and get 100% resists on poison bases dots. So that's why shammy's get some nifty curse based dots from LDoN camps. The disease based dots aren't as powerful for some odd reason
#6 Nov 16 2005 at 3:43 PM Rating: Decent
38 posts
Ah yes - I'd forgotten the subject matter was Echo caverns - I believe Galthran is right; I don't remember ever being able to stick disease or poison to the rock monsters - not even sure I managed to land a slow on them - they were nasty ornery things. Just stick to heals when your group pulls them and hold your damage for the underbulks and the fungal fiends when you get to the south side of EC.

For your level, you are probably on the northern side of EC; try to get the needlite camp if you can - they're a lot easier to handle than the boglings for the same xp range.
#7 Nov 16 2005 at 3:45 PM Rating: Excellent
Official Shrubbery Waterer
*****
14,659 posts
Kakar the Vile wrote:
If you are getting a lot of resists on a certain type of mob, make sure to use the appropriate debuff spell before attempting to dot. There is the malo line, and the other for poison, which both level certain resistances in order to land dots.

But you will always have to deal with resists.

Correction: The malo line debuffs all resists but disease, not poison. You get a separate line of debuffs for disease resist, and an unresistable one later down the line (around when you get your disease-based slow).

Stick with it. Once you get your pet spells, some decent slows, and haste, you'll be rocking mobs you never thought possible.
____________________________
Jophiel wrote:
I managed to be both retarded and entertaining.

#8 Nov 16 2005 at 3:47 PM Rating: Decent
**
429 posts
Quote:
i don't think rocks can be poisoned either. i've tried and get 100% resists on poison bases dots. So that's why shammy's get some nifty curse based dots from LDoN camps. The disease based dots aren't as powerful for some odd reason


Poison based are more powerful but short term dots 30-42 sec Disease base are weaker and use less mana but have a much longer duration. Also Disease resists seem to be a bit lower on mobs
#9 Nov 16 2005 at 4:01 PM Rating: Decent
**
339 posts
i know one thing though if you can stack all of your dots that you have in your aresnal you can kill stiff really fast he he

Edited, Wed Nov 16 16:11:01 2005 by galthran
#10 Nov 16 2005 at 5:07 PM Rating: Good
****
6,760 posts
nm

I'm just confusing myself now.

Edited, Wed Nov 16 17:46:15 2005 by Kakar
____________________________
Some people are like slinkies, they aren't really good for anything, but they still bring a smile to your face when you push them down the stairs.
#11 Nov 16 2005 at 9:19 PM Rating: Decent
*
138 posts
Whats confusing? These boards are here for the majority reason to help people. I love when i can pitch in my two cents to help someone. There are not (many) stupid questions, hehe, just use punctuation. Please, if your still stumped, ask your questions.
#12 Nov 17 2005 at 11:29 AM Rating: Decent
***
2,015 posts
At 23 you should have Malaise and Insidious Fever.

Malaise lowers resistance of Fire, Cold, Poison and Magic. This will help with your Poison DoTs and your Cold DDs.

IF lowers Disease. This will help with your disease DoTs and your slow too iirc.

The other thing that factors into resists besides a mob's inherent resists is level difference. Mobs at your level or above will resist more than lower mobs. Some types of mobs plain resist one type of spell so you may need to switch to another. If mobs resist Malo+Poison, switch to IF+Disease. Or try your Cold nukes.
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 228 All times are in CST
Anonymous Guests (228)