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Plase rate these 3 raids in degree of difficulityFollow

#1 Nov 06 2005 at 12:46 PM Rating: Decent
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1) The Rath Council
2) Xegony
3) Coirnav

My guild is "A family raiding guild". We raid 4-5 times a week, but attendance is optional..

Based on how we have done on these so far ( 0 for 3 vs each, but came closest on #1 and #2)

I would say of the 3.. Xegony is the least hard, followed by The Rath Council and the hardest being Coirnav..

Many of us now have the alt time key [as several members ARE fully flagged and we are doing joint raids with another guild to get those that are not their alt flags]. This is allowing us to sort of attack getting fully flagged on 2 fronts.. ( i.e. getting gear via the alt method to allow us to still get in the legit way. hehehe)
#2 Nov 06 2005 at 12:57 PM Rating: Decent
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#3 Nov 06 2005 at 1:09 PM Rating: Decent
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On the rath counsel.. the closest we got to winning was when we got the 6 mezzable mezzed.. we were moving up to start taking done the other 6 when 1 of the mezzed gated back to his spawn point. and.. welllll it got ugly VERY fast..

Enchanters were speculating that one of the debuffs cast on the mezzed mob caused that mob to drop the enchanter off his hate list or something like that..
#4 Nov 06 2005 at 1:16 PM Rating: Decent
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1. Corinav was the hardest since it is a quick fight (compared to the others) where so much can go wrong. It requires the concentration and coordination of everyone.

2. The Rathe Council is not hard, but just a trial in how well you can mez and tank mez eleven mobs. While everyone needs to concentrate on this raid, there are a handful of people that really need to step up (mezzers and tank mezzers). A slight mistake from any of them can lead to doom for the raid.

3. Xegony is just a marathon. If your clerics have the extended range items then this fight is cake, just looooooong.
#5 Nov 06 2005 at 1:56 PM Rating: Decent
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Quote:
On the rath counsel.. the closest we got to winning was when we got the 6 mezzable mezzed.. we were moving up to start taking done the other 6 when 1 of the mezzed gated back to his spawn point. and.. welllll it got ugly VERY fast..

Enchanters were speculating that one of the debuffs cast on the mezzed mob caused that mob to drop the enchanter off his hate list or something like that..
Wasn't a debuff. Mezz spells have a chance to mem blur. To prevent this we had our chanters cast tash on them. Use the lowest level tash just enough to keep agro up but not spend a lot of mana. The other thing you have to be really careful is the you can also be shadowstepped. You need to have chanters ready for this and help each other out. To get an idea of how long this encounter can be: one time we had the chanters mezzing for 2 hours straight. Another time 3-4 hours. Non stop mezz refreshing. It takes time to do it right and one small error can mean failure or restarting. We had mobs mezzed 3 hrs straight on one and a chanter missed a mezz resist msg. It went downhill fast after that.

It's not a fight I want to do again (I play an enchanter).
#6 Nov 06 2005 at 11:16 PM Rating: Decent
I think I would have to say Coriav hardest then Xegony then council.
#7 Nov 07 2005 at 12:28 AM Rating: Decent
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For the enchanter to keep agro without damaging the mob, think about a non-magical dagger (i.e. fine steel).
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