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Todays Patch.Follow

#1 Oct 27 2005 at 8:23 AM Rating: Default
October 27th, 2005
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*** Headliners ***


*** New Default UI Skin ***

- We have updated the default UI skin with new art and icons! This is the same artwork that has been on display on our Escape to Norrath server (www.escapetonorrath.com) and our test server. For those of you that prefer to use the old default UI Skin, you can type /loadskin default_old in your chat window and it will allow you to use the old default UI.


*** Events and Seasonal Festivities ***

- Zigan Ribshard in the Plane of Knowledge has a few friends he’d like you to meet. Speak with him for more information regarding seasonal festivities.


Community Summit Related Items:

- There is a new filter option on the guild bank to narrow your search.
- Added a "guildbank" argument to /outputfile, allowing a player to dump the guild bank to disk. NOTE: This can only be used in the Guild Hall.
- Players should now be able to withdraw items from the Guild Bank deposit area (if they're a Guild Banker).
- Added Stun and Strikethrough filters/color selectors.
- Players now have an option in the options window to determine whether or not they want other players to see them with their helm. "Show My Helm"
- EverQuest now uses the system mouse. While in windowed mode you can freely move the mouse around as you can with any other application running in a window.
Mouse pointer customization can be done on a UISkin level. Just make your own .cur files with the appropriate names. (Please see the default directory for the .cur names.)
- There's a new command to launch a web browser from the chat window. Just type /www and check it out. Also for additional flexibility, /url is available.
- There's a new command to launch an application. Check out /system for usage.


New arena zone headed to Stormhammer!

- Please be aware that if you login to Stormhammer and download the new arena.eqg, that file will need to be deleted if you want to login to a server other than Stormhammer. This file is located in your EverQuest root directory.

- Raid invites can now be done across zones via "/raidinvite name"
- Bandaging other players will appear to give a healing effect again.


*** Audio Triggers ***

Audio triggers are sound effects that are played when certain patterns appear in the chat window. You can make audio triggers to play any sound you want when something you want to be sure not to miss appears in the chat window. This might be /tells from specific friends, certain buffs fading, or any other event you can think of that has a text message associated with it. The window used to configure your Audio Triggers can be accessed via the EQ button -> Actions -> Audio Triggers.

There are a couple key ideas that make up Audio Triggers.

Audio Triggers are a collection of text patterns associated with a sound effect. The window shows a list of all active audio triggers. They are sorted by priority so that the first pattern that matches text in the chat window will be the one and only sound that is played. This allows patterns to be made, for example, "tells you" and "yourbuddy tells you" that may have different sound effects. The "Move Up" and "Move Down" commands allow you to control which patterns will be tested first.

Creating a new trigger is a simple matter of typing text in the "Pattern" field, selecting a sound in the "Sound" control, and pressing "Create".

The other controls include:

* Apply - changes the sound selected for the current pattern. Note that changing a pattern requires a new pattern to be made.
* Play - plays the currently selected sound again.
* Delete - delete the currently selected trigger.

Trigger Sets

Trigger Sets are similar to choosing a UI skin. Each trigger set represents a set of patterns associated with sounds that is stored on a per-character basis. You can switch trigger sets by selecting the drop-down control and selecting among the listed options. Unless you have installed custom Audio Trigger sets, you will only see the "default" entry.

Each trigger set is stored as a folder in the AudioTrigger folder in your EverQuest directory which can contain .wav files unique to that trigger set. The goal here is to provide a way for the player community to create and share their own Audio Trigger sets that people find useful for different classes or play styles, much like they have done for custom UI skins.

An example of a useful trigger set may be a set of patterns
There are many possibilities. Due to the differences in play styles, there is no way to predict what settings people might prefer so the default settings are empty. We encourage players to discover and share ways to make this a fun part of their gameplay.

Notes on customizing Audio Triggers:

* Any .wav files found in the folder .\AudioTriggers\shared will be made available to all Audio Trigger sets in the Sound selection control. You will probably want to put most of your custom sounds in this folder, unless you are making custom Audio Trigger sets.
* Creating a new Audio Trigger set is similar to making a new UI skin. It's not complicated but it's not built into the UI. Create a folder in .\AudioTriggers\NewTriggerSetName and put any .wav files specific to this trigger set in there, and you will be able to start using the new trigger set the next time the program is started.
* User settings for each Audio Trigger set can be found in .\userdata\AT_TriggerSetName_CharacterName_ServerName.ini. You can copy these files to other characters as needed. You will probably want to include a sample of this if you make an Audio Trigger set that you plan to share because this is what contains all the details on each specific trigger pattern and sound.

The above instructions are available in-game via the help button on the audio triggers window.


*** Shrouds/Monster Missions ***

- Tribute will now be properly disabled when in shrouded form.
- GuildTribute is now properly disabled when in shrouded form.
- You cannot guild invite someone who is shrouded.
- Adjusted the power scaling of Spirit Shrouds level 55 and above. As you unlock higher tier shrouds you will see a larger difference in their power level.


*** Items ***

- Light Amphibian Hide Slippers now have the effect "Form of Protection"
- Cultural Charms will now be able to receive augments.
- Whisps of Potameid Hair will now drop occasionally from some of the Potameids in Jagged Pine.
- The experience required on many of the intelligent items has been reduced significantly to bring them more in line with evolving items.


*** Tradeskills ***

- Charm Patterns now stack better!
- Players will now be able to make journeyman’s charm patterns instead of cloth caps!
- The spells Night Stalker and Night's Beckon now use the proper thickener.
- Saltpeter and Crystallized Sulfur should drop about 10 times as often as they did in the past.
- Pan Seared Orange Tuna will no longer magically transform your non stick frying pan into a stew pot if you make a mistake while making it.
- Radiant Titanite of Quickening and Pure Quickening can now be made by rogues.
- Scribe Rikik in Rathe Mountains found the inventory that he had lost during the move from Gukta.
- The spell Light of Order will now use the proper ink.
- The Darkhollow Geode task changed. Only Artisans will accept the Geode.


*** NPCs ***

- Cartographer Slipgear is reviewing his notes and discovered that some of his maps are not properly accredited. Speak with him if you have provided him with a map but not received credit for it.
- The Knight of the Dread Sun will now make his appearance more often.
- Atheling Plague has decided that heights aren't to his tastes, so he has left his tower.


*** Quests ***

- Added a new quest to reward players for completing the mission story arcs in Darkhollow. Speak with the old shiliskin fortune teller in Undershore for details.


*** UI ***

- There is now a button on the Options/Display page to "turn off" your helm’s graphic.
- You will now see all text color options.
- If you cancel a coin selection and then attempt to select crystals instead, the crystals will now appear on your cursor and not the coin.


*** Miscellaneous ***

- You will now be able to remove gold from your shared bank or regular bank if you die with an item on your cursor.
- When using Find to find the Fishing Supply merchant you will no longer lock up.
- Seru's animations are now fixed.
- If a character dies while LD, Charmed or Feared the corpse can will be able to be dragged by the appropriate people.
- We have fixed any remaining issues with setting a portion of your experience to go to AAs and then losing regular experience.
- Client stability fix. This specifically happened while raiding with many many different types of particle clouds being used.
- The issue involving the loss of a portion of a player's mana, hitpoints, and endurance after zoning is now fixed.
- We have fixed the issue involved with the loss of half a player's mana, hitpoints, and endurance after zoning from a death.
- Added some additional logging and error-checking to the Plane of Time. These changes should address the issue where an instance would not progress past Phase 1 in some circumstances.
- Numerous raid management systems fixes have been made.

*** Chat ***

- Players in shrouded form will not auto-join class chat channels.


*** Pets ***

- Pets will once again receive HP from their items.


*** Regen ***

- Regen will work properly after becoming your main character after being a shroud. Iksars rejoice.


*** PvP ***

- You can no longer loot an item from someone else's corpse if you kill them in an arena.


*** Evolving Items ***

- You can now see the final result after adding an augment to an item.


*** Spells ***

- Detrimental spells will not be marked as used if used in a non-combat zone like PoK.
- Several Ranger spells have been modified once again:
* Ward of the Hunter - Replaced the ATK bonus, lowered the double attack bonus to 3%.
* Howl of the Predator - Replaced the ATK bonus, lowered the double attack bonus to 3%.
* Strength of the Hunter - Replaced the ATK bonus, removed the double attack bonus.
- Greater Familiar is no longer an instant cast spell.


*** Skills ***

- Berserker axe throwing skills have had their timers modified. The stun and snare type abilities will now be on one timer, and the jolt and volley sets will be on another.





- The EverQuest Team
#2 Oct 27 2005 at 8:36 AM Rating: Decent
Quote:
You can no longer loot an item from someone else's corpse if you kill them in an arena.


So that's why there was Arena provoking going on the other day in general chat.

/sigh.
#3 Oct 27 2005 at 8:36 AM Rating: Decent
Ill tell you some of that is dome damn nice stuff!

BTW anyone know the estimated downtime of this patch?
#4 Oct 27 2005 at 8:37 AM Rating: Decent
I think it was something like 6 hours.
#5 Oct 27 2005 at 8:53 AM Rating: Decent
Hmmm....I love the Patch messages, for every one issue they tell they fix/change...there's probably 15 Ninja Changes occurring.
#6 Oct 27 2005 at 9:01 AM Rating: Default
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notice no mention of the adjusted loot and what not for MM's that had been posted a few days ago. The ninja is going to hurt those poor people who can't get aa's the normal way ever oh well.
#7 Oct 27 2005 at 9:23 AM Rating: Decent
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Looking forward to the guildbank changes and the audible prompts. Smiley: smile
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#8 Oct 27 2005 at 9:28 AM Rating: Decent
No more helm graphics!! Smiley: yippee Smiley: inlove
#9 Oct 27 2005 at 9:36 AM Rating: Decent
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Maybe they will some day come out with different hot zones too who knows.

Edited, Thu Oct 27 10:44:45 2005 by galthran
#10 Oct 27 2005 at 9:39 AM Rating: Decent
Quote:
- Seru's animations are now fixed.


heh, wonder if Fennin Ro is next on the list.
#11 Oct 27 2005 at 9:41 AM Rating: Excellent
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galthran wrote:
The ninja is going to hurt those poor people who can't get aa's the normal way ever oh well.
Huh? If you managed to level past 51, you've already managed to get the xp required for an AA at least once. Go do it again. The only way you could "not get AA the normal way ever" would be if you permanently stopped getting any xp whatsoever.
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Wow. Regular ol' Joph fan club in here.
#12 Oct 27 2005 at 9:53 AM Rating: Decent
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Currently it takes about an hour for me to grind out an AA in BoT. I can get 1 AA per MM and get say 3-4 aa's an hour. I've got only 30 aa's so it's not like i have been farming MM's to get AA's. I would say that on the fairy MM you should get 20% an AA that would be fair.
#13 Oct 27 2005 at 10:01 AM Rating: Excellent
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So you can get AA's the old fashioned way, you just want them faster. That's a lot different from being incapable of getting them.
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Belkira wrote:
Wow. Regular ol' Joph fan club in here.
#14 Oct 27 2005 at 10:29 AM Rating: Decent
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Like how dirty they are. They tell you all the + things, but they didn't mention a word about how they have completed there ruining of DOD.
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#15 Oct 27 2005 at 10:51 AM Rating: Decent
I really wish they would take the Guild Options from EQ2 and throw em in EQ.

In EQ2, You can view the log and see if someone joined/Left, deposited/Withdrew an item or money for the G bank.
Speaking of that...You can store money in the G bank in EQ2!

We need these options in EQ!!

I demand it! Smiley: lol
#16 Oct 27 2005 at 11:37 AM Rating: Excellent
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Quote:
- Saltpeter and Crystallized Sulfur should drop about 10 times as often as they did in the past.
To PoI, comrades!

fronglo wrote:
Like how dirty they are. They tell you all the + things, but they didn't mention a word about how they have completed there ruining of DOD.
Seeing how it's their game, which they developed, published, and now operate, I'd say it's pretty rude to say that they "ruined" it.
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#17 Oct 27 2005 at 11:54 AM Rating: Excellent
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I can't speak for the rest of DoD but I think insane xp for absolutely zero risk "ruins" EQ more than balancing the reawrds does.
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Wow. Regular ol' Joph fan club in here.
#18 Oct 27 2005 at 12:18 PM Rating: Decent
So...did SOE nerf the MM experience received or not? I see no "offical" mention of it.

Daith
70 Druid
Bristlebane
#19 Oct 27 2005 at 12:30 PM Rating: Decent
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Also on one of the earlier threads there was a mention of adjusting loot as well. Seeing how you can get 3 differnt levels of gear the loot is fair. So if they cut the necklace in the fairy MM's stats in half that would make it not even worth doing. Maybe they will add more items or something like that. Though it is nice that everyone in the entire game has a chance to get a half decent item. So the loot aspect should be left alone unless they are adding more items. plus it's a pain in the rear to worry about the loot in the chest on thre fairy MM if you don't know how to get there and someone who has done lots of them knows exactly how to get there. Most of us either don't need the loot or have already looted the items. But other like the orc MM you can get to the chest really easy so it's not that big of an issue.
#20 Oct 27 2005 at 2:50 PM Rating: Good
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The loot upgrades were referring to the DoD group/raid missions not MMs. The changes did not make it in time to go live with this patch but you can see them on test.
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#21 Oct 27 2005 at 3:18 PM Rating: Decent
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The MMs are now all on the same timer. So, if you complete one, you will be locked out of all of them for the same amount of time. I believe the timer is 35 mins. Otherwise, it does not appear that they have changed.



#22 Oct 27 2005 at 3:23 PM Rating: Decent
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Quote:
The MMs are now all on the same timer. So, if you complete one, you will be locked out of all of them for the same amount of time. I believe the timer is 35 mins. Otherwise, it does not appear that they have changed.
Smiley: yippee

#23 Oct 27 2005 at 3:26 PM Rating: Good
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Quote:
The MMs are now all on the same timer. So, if you complete one, you will be locked out of all of them for the same amount of time. I believe the timer is 35 mins. Otherwise, it does not appear that they have changed.
This is a good idea. This allows players who only have 30 min to play to still gain a good amount of xp. At the same time other players might say "well I can get better xp in a group somewhere else". This I think was the intention of the MMs in the first place. A player of any level can play with anyone else. This nerf is just and was much needed.
#24 Oct 27 2005 at 3:33 PM Rating: Decent
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I do think that putting them all on a timer was a good idea. I know for a about a week some of my buddies got into ahuge rut of bouncing from orc to fairy MM's and that's all they did all week. I found that boring so i cut out after about 10 aa's but now you can get 1 aa an hour which puts it at the same amount of time asa the regular grind but you can pop in for a half hour instead of the whole hour plus hte ease of finding a group
#25 Oct 27 2005 at 3:35 PM Rating: Good
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I do not think making them all on same timer helps, rather it hurts. Now people will sit around nek forest after doing a fairy mission go afk 20-25 mins and repeat. At least before people actually played one of a couple of the other missions after doing a fairy mission.

I think they need to make the fairy mission a little harder like 25-30 mins to complete and fix some of the bugs with all missions especially the no exp when dead one.

A better fix would be to have all mssion on seperate timer, but make it 12 hours. Then you would see people doing all the MM even the hard ones and not the same old grind. I can't even get a group to try WW or Griffon mission nowadays.

It would also be good to increase the % of exp for under level 30 toons, most can easily get alot better than 8% a level exp in 45 mins soloing at lower levels and it defeats the purpose of giving low levels chance to grp with high level if they lose exp gain to do so.

The great thing about these MM is that when I only have an hour to play with my 67 Rogue, I can get a mission and earn decent exp, though hardly the best I can earn. I do not stand a chance of getting a group and playing in that short amount of time wihout these missions. Maybe if I got lucky I could get a DoN Creator, but then only if lucky and the grp was almost full and ready to go. Small chance that is going to happen right when I log on.

Before DoDH I would just vendor dive or played an alt if I had only an hour, and most nights that is all I have.

Edited, Thu Oct 27 16:54:59 2005 by fhrugby
#26 Oct 27 2005 at 3:39 PM Rating: Decent
My poor mouse.

It moves fine in windowed mode, but gets stuck in the upper left hand corner once in full screen.

New spell icons suck too.
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