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Monster Missions - The Master ListFollow

#102 Feb 14 2006 at 9:37 PM Rating: Decent
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133 posts
jedipokey wrote:
Pckclaws Revenge in Highkeep yeilds 129.70% @ 70 w/100% to AA's.

I added that to the list. If anyone posts the XP for the other missions I'll add those too.
#103 Feb 23 2006 at 12:02 PM Rating: Decent
45 posts
Picklaw's Revenge now grants 68% AA Exp @ lvl 70 with 100% to AAs. It also takes up to 90 minutes to complete.

Thanks new expansion nerf. Sony, if you're going to reduce the experience for "shorter" missions, please make sure that they are "shorter". This one now offers half the experience at six times the game playing time.
#104 Feb 24 2006 at 5:11 AM Rating: Decent
hey has anyone got any info on the new POR monster missions yet :)
#105 Feb 24 2006 at 5:21 AM Rating: Decent
anyone got any info on the new Prophecy of Ro monster missions?
#106 Feb 24 2006 at 11:47 AM Rating: Decent
Icewell Keep

To the right of Dain's Throne. Given by Dain's something or another.

he gives out 3 MM's.

Dain the first
you kill 3 chieftains kill 8 wolves and kill the kromzek warlord
loot: 70ac shield with 130hp/mana some other stats

Dain the second
you have to clear Kael (kill 10 master scouts)
thats as far as i have gotten.. the guards will run to the nearest master and alert them at 70% health. Snare them or you will have a train.

Dain the third
10th ring war... you have 3 waves of mobs then a final boss/wave. You get to control the unit's of troops have clip plane on high so you can see them coming
#107 Feb 26 2006 at 3:50 PM Rating: Default
with the new expan out ive found it hard to find a good MM with hhk being crap any body have ideas on what dsomne good ones are so i can keep lvling fast... i hate the grind lol
#108 Feb 27 2006 at 12:08 AM Rating: Decent
Wife and I tried the Icewell Keep missions last night. Attempted the first 2, and they are quite tough. Play as level 65s, and if you die, you fail the mission and have to start over. These aint the milkrun that HHK was. While I bet the rewards are quite nice, SOE makes you work for em. Settle in for a slugfest. No caster types but clerics and paladins, at least in the first 2. Good luck. =-)

We're gonna keep after the first one, so I'll post any info that I can that might help others.

Edited, Mon Feb 27 00:10:01 2006 by winchester
#109 Feb 28 2006 at 5:25 AM Rating: Default
Cage Kerafyrm
Starts in The Devastation
Push you way into the wall
Speak with Grendor the Iceshaper
Loot 4 Huge Block of Velium
Loot 1 Gigantic Velium Crucible
Deliver 4 Huge Block of Velium to Grendor the Iceshaper
Deliver 1 Gigantic Velium Crucible to Grendor the Iceshaper
Find the four elemental warders
Speak with one of the Warders
Protect the Warders. Deliver them to the tomb safely.
.....................

Reward: UNKNOWN

Edited, Tue Feb 28 05:27:00 2006 by Mladarya
#110 Feb 28 2006 at 10:23 AM Rating: Decent
Here is a strat that we used for the First Dain mission.
We only had 5 in our group, we went with pally, warrior, zerker, 2 clerics.
The first chief is easy, kill his two guards single then kill him.
The next one is a little harder because there are 5 mobs. What we did is have the warrior run up and pull the chief and tank him, while the pally and zerker each took the red scouts(casters). Once those were down they pally and zerker took out the rest of the scouts then the chief.
Pretty much the same strat for the next Chief.
Wolves are easy, you can single pull them and they don't take much to kill.
The Warlord is tough. He has a proc that knocks you back, so fight with your back to the wall. Be efficient with the heals(we had once cleric Hot'ing and the other CH). The warrior and zerker can kill him easyily, be very careful with the pally(that's dain, and if he dies you lose)
We did this fight and both clerics were pretty much oom at the end.
#111 Mar 01 2006 at 3:33 AM Rating: Decent
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330 posts
New mission in Butcherblock called the Grozmok Stone.

You get the mission from Biski Teezlen in the Wayfarer's Camp. She will then port you to Dulak where you become Morden Rasp. Nedaria and a few of their cronies.

You need to find the Grozmok Stone before the timer runs out. Due to a bug in the mission we were unable to get any further.

The cleric is the buggy part. His heals are marked as passive abilities and cannot be hotkeyed for use. We could not figure out a method of doing this mission that didn't require clerical healing. The druid's heals were sufficient to keep a warrior up against a single enemy but not at the pace necessary to complete this mission.

It may be winnable but we didn't try too many times due to the bug and we had more fun things to try elsewhere. I may go back later and try again.

It sounds like a fun mission once the kinks are worked out.
#112 Mar 03 2006 at 12:21 PM Rating: Decent
Brains MM is given by zombie in far NW corner in Kithicor. Common reward is a 20 AC, 30 hp aug.
#113 Mar 04 2006 at 2:28 PM Rating: Decent
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276 posts
Quote:
and if you die, you fail the mission and have to start over.



if the DAIN dies you fail and have to start over. anyone else can die as many times as they like, but KEEP THE DAIN ALIVE!
#114 Mar 07 2006 at 12:25 PM Rating: Decent
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330 posts
The Dead's Claim
Monster: a wandering zombie (Between the druid ring and the wizard pyramid)
Zone: West Commonlands
NPC: Kizdean Gix, Hubard, 2 Zombie (cleric) 1 ghoul (mage) 2 poxed mummies (shaman). All about Level 19
Loot:
Common: Timeworn Platinum Ring
Rare:
XP: About half an AA, wasn't watching closely.

Easy mission for the reward.

You start by killing 15 rats and 10 Squatters. When they die they repop as undead that neither help nor hinder you. You also need to loot 4 Mining Picks from the squatters and give them to the 'pile of bones' in the entry room.

Once that is finished you will need to kill 5 elves (various classes, mage has an AoE that hurts) that are found on the lowest floor. Once they are dead a Captain and two elite gaurds will spawn behind the secret wall and attack. Captain is a yellow con and the two guards are even cons. Tough fight if you aren't ready for them or still have adds in camp.

Last step is to check out a sound near the well. This is simple and just requires you to walk to the botton of the well through the secret wall.

At this point a chest will spawn in the entrance containing the Shards of Wisdom and the reward for the mission.
#115 Mar 09 2006 at 12:54 AM Rating: Decent
Brains MM in Kith: Loot 80 halfling brains

Right clicking on looted brains provides a superior heal to your target. Placing a brain in your tome of procreation and combining gives you "a mindless zombie" pet. You have an hour or so to complete.

Edited, Thu Mar 9 00:55:22 2006 by Bandin
#116 Mar 11 2006 at 5:05 AM Rating: Decent
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449 posts
Rare for Dead's Claim is "befallen beerstein"
12 AC, 9 Sta, cha, wis, int, and agi, +120 hp/mana 9 on some saves, CLR DRU SHM NEC WIZ MAG AND ENC only, one aug slot type 7... saw it once out of 3 missions and was not impressed by it at all... Good mission rundown though Cattywumpus, tyvm estimated xp at lvl 70/100%AA is 80-90% (had just pinged before I did the mission 3 times, got 2 AAs and am roughly 75% through the third
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As far as the new kith mission, I have yet to complete it yet, about an hour into it dozens of halflings spawn and track you and kill you everytime you spawn (been trying it with a trio group and the kills aren't fast enough) but I wanted to mention, you can have more than one pet at a time, they eventually disappear though, turn to dust or some such..

Edited, Sat Mar 11 05:13:31 2006 by Srakeats
#117 Mar 12 2006 at 10:11 AM Rating: Decent
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330 posts
My strategy for the Kithicor mission is all about pulling and zombie management. My current best time is 37 minutes and that is beatable. We had a couple of new people there who took time to get started.

By using proximity aggro and careful positioning you can reduce the number of adds you get. The worst pull is the four on the dias in the cleric guild, other than that I seldom have more than two in camp at a time.

Always kill females first. They are druids and have some very nasty spells and heal those around them. Be especially careful to pull out of healing range of them whenever possible.

Do not let the puller have any mindless zombies. Since they are not controllable they tend to race forward as soon as the puller gets hit and you end up fighting a lot of adds you don't need. The puller should keep a couple of brains for self-healing though.

You can have up to 4 mindless zombies per player at one time. You want to get them fast as they greatly increase your DPS which is critical in this mission since you are facing a timer. If you give the zombies the weapons from a deputy they won't crumble to dust as fast.

You do want to chain pull this and keep going since your healing is related to the number of brains you have. There is no reason to slow down or stop.

Now if I could just figure out how to win the roll on the aug I'd be happy.
#118 Mar 12 2006 at 3:14 PM Rating: Decent
Rare on zombie mission is a vile neckpiece, (or something like that). Stats are +9 to all xcept wis, int, and cha. +130 hp, +120 mana, + 120 end. Some resists too. Slight upgrade to some of the original mm necklaces.
#119 Mar 13 2006 at 2:44 PM Rating: Decent
5 posts
I did the 3rd Icewell MM with a group. The reward was this:

Pristine Petrified Dragon Eye
MAGIC ITEM LORE ITEM NO TRADE AUGMENTATION
Augmentation type: 7
Slot: HEAD FACE EAR NECK SHOULDERS ARMS BACK WRIST RANGE HANDS PRIMARY SECONDARY FINGER CHEST LEGS FEET WAIST
HP: +65
SV FIRE: +7 SV COLD: +7 SV MAGIC: +7
Recommended level of 70.
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

Item Information:
You must use the solvent Class XIV Augmentation Distiller to remove this augment safel
#120 Mar 13 2006 at 7:32 PM Rating: Decent
Finished Dain 2 this way: Pull everything to the entrance, have one cleric run further down the tunnel when mob gets to 80% with the other cleric spam rooting it at 70%. Between the two clerics you should be able to root the mob long enough for everyone to kill it. Pulls got pretty long but it was the safest way we found and worked everytime.
#121 Mar 15 2006 at 1:06 AM Rating: Decent
Gleaming Kromzek Insignia
MAGIC ITEM LORE ITEM NO DROP AUGMENTATION
Augmentation Type: Fits in slot type 7
Slot: EAR NECK FACE HEAD FINGERS WRIST ARMS
HANDS SHOULDERS CHEST BACK WAIST LEGS FEET
PRIMARY SECONDARY RANGE
STR: +7 STA: +7 AGI: +7 HP: +65
Recommended level of 70.
WT: 0.0 Size: TINY
Class: ALL
Race: ALL
this is the rare drop from dain 2
#122 Mar 15 2006 at 2:17 AM Rating: Decent
Yay!!! Finally some info on the three mms in Icewell!! My bad not knowing where to look for info!! :)

Have only done the first one, but one thing we learned after several failures, we hid the Dain throughout the mission after the first Cheiftain was down. No risk of him dying, so no risk of losing the mission. He makes a great cheerleader!!

Anyone have an info on the no drop pendant? I handed it to Dain Historian Duggan after pop from zone and received an aug with no stats. I am assuming it grows as the other missions are completed but would love to know what it grows to become before I equip it.

Thanks,
Seamy Deathheart
#123 Mar 15 2006 at 6:19 PM Rating: Decent
In each Icewell Dain mission there is a piece of a seal. Get all three pieces and get an aug. I don't know if it's one of the two augs listed above. Both are nice. This could be even nicer. Anyone got the stats on it?
#124 Mar 17 2006 at 6:50 AM Rating: Decent
New NPC, called Lorekeeper Blaimas, located near Halas stone in PoK, seems to give, as mission, NPC to find for MM.
By example, "Live Queen Nok Nok Tomb : Speak with a dark spirit of nektulos to begin this task".

May be this NPC is like a MM lister. Hope that help.

(on Seventh Hammer server, March 17th)
#125 Mar 20 2006 at 6:35 PM Rating: Decent
The final augment of the 3 mission Icewell series ends up being +7 to all stats, +7 to all resists, +70 HP/Mana/End, +7 Regeneration AND 15 Avoidance. Yeah, I know...it sucks. Smiley: disappointed

Seriously though, it's WELL worth the effort spent even if you have to go through missions multiple times, especially since during double XP days the missions are netting about 1.8 AAs worth of XP at level 70.

Only ONE person every mission can loot the portion of the Coldain Seal as opposed to the Shard of Wisdom (there's enough of those for everyone in each mission). When you return to the "real" world, give the portion to the Dain's Historian who will return to you a Diamond Encrusted Coldain Seal which is then equippable as a normal augment. When you get more portions from other missions, just turn those into the Historian as well. Your augment Seal will automatically update itself the next time you zone. The stats on a seal will NOT show when you post or click it as a link but the effects of the augment can be seen on any item it's attached to.



Edited, Mon Mar 20 18:41:58 2006 by IscadiaStarhammer
#126 Apr 11 2006 at 9:39 PM Rating: Decent
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317 posts
In the Dain Mission. The first time you get the augment, (after you turn in the seal to the historian dwarf you got the mission from) you get an augment that is +1 to all stats, +1 regen, and +1 avoidance, maybe +5 avoidance. Another hint to doing the first mission...Like it was posted before make sure the Dain stays alive!! First camp is cake. Second and third camps are both similar. They both have the giants standing there waiting for you. First camp is the giant fort, second camp is south of the wurm tunnel, and third camp is next to the Dragon circle. In the 2nd and 3rd camps, have the berzerker do a "suicide" run and grab aggro on all the mobs. I say the berzerker cause he's got more HP than the rogue, but you'll need the warrior to help the pallie(dain) if need be. The berzerker runs up and tags all the mobs and starts running all the giants away from group, after the cleric casts a HoT on him, BEFORE he engages. As he pulls, right after the mobs turn on him, the pallie should be able to pull aggro easily and take the Chieftain, which is all you have to kill in the 3 camps. While the group is taking down the Chief, the berzerker needs to be runnin the rest of the giants to the South! But don't run too far ahead of them. OH YA, MAKE SURE YOU TRAIN IN RUN SPEED 4 in this mission! Keep aggro till chief goes down than all run to the Dragon Circle, rinse repeat for camp 3. If you die, you'll zone back into Great divide at the waterfall. Do not kill the wolves there, otherwise you just wasted the mission. Those wolves don't respawn and you have to kill 8 of 8 wolves after you are done killin the giants. All you have to do is just run through the wolves, you'll lose aggro by runnin through. The wolves are easy to kill, after the wolves, do as stated previously and take down the warlord. Make sure the dain has aggro, and one cleric chain's the CH's and the other cleric chain's the HoT's and takes care of the others in group. Good luck, I hope this helps. Oh, reward is either a really nice shield or an earring i think for casters only. But the seal (aug) drops everytime. Good Luck!
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