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#1 Jan 15 2005 at 8:47 PM Rating: Decent
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Did they do away with the auto forage feature? I can't remember where I saw this, but I was reading about everquest somewhere and they mentioned /autoforage. I tried it in-game, and it said that it was not valid. Any suggestions?
#2 Jan 15 2005 at 8:50 PM Rating: Good
there is no ingame autoforage.
there is a /autofire, probably confused them.
#3 Jan 15 2005 at 9:09 PM Rating: Decent
40 posts

Autoforaging is done by programming a hot key using a short macro.

There are threads on this site that will teach you how, as well as threads on http://www.interealms.com/ranger and http://www.eqrangers.com/
#4 Jan 15 2005 at 9:35 PM Rating: Decent
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Quote:

Autoforaging is done by programming a hot key using a short macro.


Can doing this get you banned or anything like that? Since the forum search is down, and limited to premium members, anyone got a link to some specific material on this?

EDIT: I found out how to do this on http://www.interealms.com/ranger I would like to use the technique they describe where you bind it to the up arrow so that it only does it while you are running. I heard that that if you set it up to run all night while you are not playing, you could get in trouble for it. But does SOE care if you only do it while you are running?

Edited, Sat Jan 15 21:48:44 2005 by mrtiedye
#5 Jan 15 2005 at 10:00 PM Rating: Decent
40 posts
Here is a thread on Alla that teaches you to set it up also:
Auto inventory forage?


No, it is not in violation of the EULA.

There is a discussion found at http://www.eqrangers.com/ under the thread called "General Discussion", there is a thread named "Autoforage".

Edited because link didn't work.



Edited, Sat Jan 15 22:21:26 2005 by Dlagyd
#6 Jan 15 2005 at 10:04 PM Rating: Good
Quote:
I heard that that if you set it up to run all night while you are not playing, you could get in trouble for it. But does SOE care if you only do it while you are running?

if you set up a type of autoforage, using the ingame everquest interface, you are doing nothing wrong.

there is 'another' type of autoforage which you can run while AFK, that does violate the EULA, and is essentially nondetectable.
#7 Jan 15 2005 at 10:37 PM Rating: Decent
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My ranger uses the EQ-legal self-made hotkey.

You have to stop for it to recycle so you can't "run all night" and fill your bags.

Yes it's legal.

Yes you will make a lot of money doing this.

See my post near the bottom of this link:

https://everquest.allakhazam.com/forum.html?forum=1&mid=1096085629117598295&num=33

Good luck and have fun!
#8 Jan 18 2005 at 7:37 AM Rating: Decent
Ok there are loads of Threads on Autoforage and one questions that that ALWAYS pops up as somone would comment "It's Against the EULA"

Well Here's my take on it.


The Standard Auto-forage works as follows :

Using a 'Macro' by Programming a social button - Made available in game

/do x (where x is the Forage action slot 1=top left 2=top right etc 6 being bottom right)
/pause y (any number that works for you)
/Autoinventory (in-game command to drop item on cursor in inventory)

All these are perfectly legal

Then some people bind the hotkey to a movement or other key still legal as this bind is done via the options screen made available in-game.

Have My social is on Hotbutton 9 which is bound to my left key so When she turns left she attempts to forage .... Will only work if the forage timer has reset so I can stand spinning left and foraging at a faster rate than I would be able to by clicking on the forage button the whole time. The only diference is that I don't have to remember to click on forage the whole time.

I see no reason that this methodology is illegal I do think the use of third party software is illegal as this 'may' go against the EULA

Having had my say /em ducks for cover

Edited, Tue Jan 18 07:40:20 2005 by Vargtas
#9 Jan 18 2005 at 11:39 AM Rating: Decent
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222 posts
I took it a step further...

A macro is set up as follows...
/attack off
/Do 5 (which is beg)
/do 6 (which is set as forage)
/attack on

I also have a hot key set up as /autoinventory

In the middle of battle i can beg from the mob, forage from the ground, and keep swinging away. I havent noticed much of an effect, since it is usually used when the mob is turned to run ( this is on my 55 druid...who does not melee)
#10 Jan 18 2005 at 12:46 PM Rating: Decent
it's /doability #

why not add /autoinventory just before /attack on?
#11 Jan 18 2005 at 12:47 PM Rating: Decent
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Mine is:

/pause 620, doability 5
/autoinventory
/pause 620, doability 5
/autoinventory

The pause duration has to be adjusted for your system, but the macro will do the ability, then pause the time alottment and then if you foraged anything it will inventory it from your cursor.

Then it will do it all again.

Then make yourself a hotbutton and put it on hotbutton 1-12 (i think, not being at home now).

Then go to options/keyboard and assign the macro to one of your direction keys.

It will forage for you anytime you turn left or right as long as the action has timed out.
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#12 Jan 18 2005 at 1:42 PM Rating: Decent
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So I could stay somewhere safe and just auto-forage all night while I sleep?
#13 Jan 18 2005 at 2:03 PM Rating: Good
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Quote:
So I could stay somewhere safe and just auto-forage all night while I sleep?


If you use these methods that involve tieing it to a key stroke or social macro, no, it won't work, since you still have to hit a button to get the action to work, you're just tieing it to a button that you use often (like left arrow or something) and/or making a series of commands with one keystroke using a social macro (ingame macros). This are legal, but you have to physically hit the button... now, you could just have one of those bobbing bird things hit the button over and over while you were /afk, but if a GM sends you a tell and you don't respond within a reasonable amount of time, they will remove you from the world and possibly threaten you with a banning.

This brings up the differences between "allowed" and "not allowed" macros. For the longest time, SOE said no macros other then social macros were allowed, especially no 3rd party software. Then, they decided it was ok for bards and rangers to use 3rd party software (primarly linked to gamepads like the Nostromo and Gravis) to allow them to do the repetitive motions of twisting and shooting arrows, since there was no /melody or auto ranged attack functions at the time. The caveat was that you had to be present at the keyboard still. No AFK macroing. They got into the habit of sending people (especially bards that were kiting a little "too" perfectly) a tell, just asking how they were doing. If you didn't answer after a couple of tells but kept doing your actions, they would assume you were afk macroing and "take action".

So this brings up the question on 3rd party software for "non-afk" actions (like twisting and ranged attack, amongst other things) since bards now have /melody and all classes can use auto ranged attack... I personally haven't seen any official word that gamepads aren't allowed anymore, and I don't forsee them announcing that either. Gamepads have become a large part of many people's playstyles, and it would only be detrimental to the player population to go back on that policy now.

The moral of the story is: if you're going to do anything very repetitive (practicing casting, foraging, begging, etc) it would behoove you to not to do it while /afk, and to answer any GM's tells ASAP. The two exceptions to this seems to be bard /afk instrument training and swimming. As long as you're not spamming people with AE DoTs, they tend to not care about that.

Edited, Tue Jan 18 14:04:53 2005 by Jiggidyjay
#14 Jan 18 2005 at 2:16 PM Rating: Decent
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Bah. I won't bother with it.
#15 Jan 18 2005 at 4:05 PM Rating: Decent
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Quote:
The two exceptions to this seems to be bard /afk instrument training and swimming.


They nerfed swimming into a corner for skill ups.

:(
#16 Jan 18 2005 at 4:09 PM Rating: Good
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Quote:
They nerfed swimming into a corner for skill ups.


Use autocircle. Hit forward and left or right and hold them. Then quickly hit "enter" and release all 3 simultaneously (or almost simultaneously if you have a gimp keyboard like mine) and you'll run in cirlces. You can use this in the water also to swim in circles.
#17 Jan 18 2005 at 4:29 PM Rating: Good
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Quote:
They nerfed swimming into a corner for skill ups


When did they do this? I did it within the last two months.

By the way I only use pause 3 before I autoinventory.
#18 Jan 18 2005 at 7:21 PM Rating: Decent
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Quote:
Use autocircle.


Sweet. I will have to try that if I ever get back to the baby alts that need swimming skillups.

Quote:
When did they do this?


A long time ago. Did you actually get skillups? They changed it so that if you swim into a corner you stop and hover instead of continuing to swim. I tried it shortly after the nerf and that's what happens. Have they changed it back?
#19 Jan 18 2005 at 10:15 PM Rating: Good
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I took my alt up during dinner one night to her max, swimming in a corner in Halas. If you look at it from outside, she seemed to be jumping in and out of the water, but the wall was too high to get out there.

I have skilled all my alts up here-always worked.



Edited, Tue Jan 18 22:16:05 2005 by Kelti
#20 Jan 19 2005 at 12:46 PM Rating: Decent
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508 posts
Swimming in one spot has always worked, there was never a time it didn't. There were lots of posts about it not working, but I always tried it and it always worked ... just like it does at this very moment. Have an alt swimming in the pond by The Hole, up against the wall and the swimming skill is increasing as usual.
#21 Jan 19 2005 at 2:27 PM Rating: Decent
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642 posts
Jiggidyjay of the Seven Seas wrote:

Use autocircle. Hit forward and left or right and hold them. Then quickly hit "enter" and release all 3 simultaneously (or almost simultaneously if you have a gimp keyboard like mine) and you'll run in cirlces. You can use this in the water also to swim in circles.

SO *that's* how it works! Thanks Jiggidy.
#22 Jan 19 2005 at 2:31 PM Rating: Decent
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508 posts
I just swim in to a corner. Did 138-176 so far this morning doing that, swimming against a corner with my head bobbing out of the water.
#23 Jan 19 2005 at 2:32 PM Rating: Decent
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Trellium wrote:
Swimming in one spot has always worked, there was never a time it didn't. There were lots of posts about it not working, but I always tried it and it always worked ... just like it does at this very moment. Have an alt swimming in the pond by The Hole, up against the wall and the swimming skill is increasing as usual.


This used to work for me, but after a big patch released around OoW, my client disconnects if I try swimming against a wall--no client crash message, no lock-up, screen just freezes adn I boot into server select screen. Tried different zones--Shadowhaven, pond by Hole, Halas, etc. Wish I'd known how to auto-circle about 150 skill-ups ago. =)

#24 Nov 01 2006 at 6:08 PM Rating: Decent
swiming still work i just did in halas to go from 200 to 235 well i started in the pool in pok but i keep jumping out of it so i whent to halas around 203
#25 Nov 02 2006 at 2:56 AM Rating: Default
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FYI: Posted: Jan 19th 2005 at 11:32pm CET
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#26 Nov 16 2014 at 10:38 AM Rating: Excellent
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143 posts
Here is a quick one I use:

First, ability 1 must be set to forage on the ability tab. If you have forage at #3, then the doability below would be 3.

/doability 1
/pause 3
/autoinventory
/pause 3
/autoinventory

This will forage, and as a ranger if you get 2 items it will put both of them in your bags for you.

in the options tab, under hotbuttons, I put this in hotbutton space 12 and tie it to my W. Every time I move forward, and forage is refreshed, i forage 2 items and put them in my bags.
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