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best classes to play grouped, and why?Follow

#27 Oct 01 2004 at 9:37 AM Rating: Decent
i agree with two tanks.
a beastlord with pet doing the 2nd tank, beast can use spells
or a paladin as 2nd tank, again can use healing spells as cleric gets mana, back.

and with the idea i had earilier, 4 healers in group
mabe instead of rouge or ranger. put a cleric in, 5 healing possiblities, great for low down time. cleric has ok dps i think? not great but could help finnish off. plus using driud dots.
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#28 Oct 01 2004 at 10:20 AM Rating: Decent
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The only down side of playing a warrior as a tank is if the guy playing him is online alone and cannot find a group, it can be boring. And hard. And frustrating. Maybe I'll change my group suggestion to be as follows:

1. Tank-Pally. CAN solo in certain areas and heal as well if needed.

2. Tank-Beastlord and /or it's pet. Has some buffs that can come in handy too.

3. Healer-Cleric. Awesome spells and nice buffs,

4. Healer-Druid. Trust me, they can heal. Nice buffs too. Also good to prt to places.

5. Misc..-Wizard/Shaman/Necromancer. Wizzie has awesome spells which can do a ton of damage. Shaman has sweet buffs and a pet to help tank later on. Necro has cool DoTs and an undead pet. How sweet is that?

This is just my opinion remember, it's not set in stone...yet.
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#29 Oct 01 2004 at 8:29 PM Rating: Good
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Just to add an interesting twist to this, you could make an "ideal AoE group":

bard (puller)
wizard
wizard
cleric
enchanter
enchanter

Go to a zone with a large number of melee only mobs, bard runs around and agros about 30 mobs and drags them into a corner or dead end somewhere. Chanters essentially chain cast their PBAoE stun spells. Wizards basically chain cast their PBAoE nukes. Cleric heals as needed for when mobs resist the stun and start mashing wizards or chanters, otherwise can toss in their PBAoE nukes.

When sick of doing AoE, this group could probably successfully switch to using charmed mobs as tanks/dps. A druid replacing one of the wizards would make that easier, but would reduce the DPS when doing AoE.
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#30 Oct 01 2004 at 9:48 PM Rating: Decent
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Seems to me that slow/haste ability has been over looked for the most part. Having the mob do less damage, and the melee types doing more damage is a huge advantage.

Also having a slower who is not cc helps keep the chanter alive long enouh to gain control of the crowd.

For me I would take a Warrior, Cleric, Chanter, Shaman. With these four classes you have everything you need at very low lvls. For the 5th slot I would take a mage or a ranger or a druid or a wiz, or a...
#31 Oct 02 2004 at 12:49 AM Rating: Excellent
I agree with not worrying about the perfect group. Let people play what they want between 6 people, you will generally get everything you need.

I have been doing some griping about rangers lately, but in reality ranger are certainly not a least favoured class.

I might put some thought into maybe making a bit more of a robust group.

ie what are the chances that all 6 of you will be able to play at the same time, you may often be missing 1 or 2 people, so it would be an advantage to have a couple of tanks, a couple of healers, and a couple of slowers.

I would try

Shadow Knight - Tank, with snaring.
Pally - Tank, and lower level pulling.
Monk - Pulling and DPS
Shammy - Debuffing, Slowing, Stat buffing, Regen, Haste, Backup healing
Enchanter - CC, haste and slowing
Cleric - Healing, Buffs

I like this because, even if your monk doesn't show up, DPS classes are a dime a dozen. It would be easy to pick up a Ranger, Rogue, Beast, Monk, Wizard, Mage or Necro to fill the slot. As for the rest, any one person that does not show up will not affect you too badly.

Again, this is not a perfect group, but it has redundancy in almost every area.
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#32 Oct 03 2004 at 12:29 AM Rating: Decent
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What ever you can get at the time!!!

Also it depends where you are but if the world were perfect i would take a
War or Pally tank(depending on where Im going and how many HP they have but for some things I like grouping def disc comes in handy :P)
Cleric(duh)
shammy(main slower/disease slower back up healer)
Wizard(me)
Chanter (CC/secondary slower)
Bard or monk

Thats my ideal group sub a cleric for chanter if I want to do lucin raid mobs


Now for pure AA grind

3xbeast
wizard
bard
cleric in PoV inner I have never done this my my friend pulled 15 AAs in 3 hours with this group.....insane


OHHHHHHH i saw someone listed a PBAE group I love them(though I do it a bit differently(A bit more risky) Chanter cleric 4xPBers Wizards or druids though a bard helps.....unually have the chanter rune himself and pull.....did it a lot why back when in ssra basement sharding pull like 20 skellies and PB the **** out of them :P )

Edited, Sun Oct 3 01:33:22 2004 by elorianBLAH
#33 Oct 03 2004 at 3:05 AM Rating: Good
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You would take a shaman, enchanter and bard in your perfect group?

/chuckles

And I agree: grabbing two tanks is rediculous. If you are really that scared that your tank is going to fall, bring a ranger for weaponshield. ****, even I can can go "DA" for 2 ticks.
#34 Oct 03 2004 at 1:41 PM Rating: Decent
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Just play. You make it sound like you are trying to form a seal team to take down a small country. Hey friend one, what sounds fun... ok cool you play that, friend two oh picked that alrighty...etc.

But if I was choosing, personally as a necro my favorite setup is:

Necro
Shaman
Druid
Paladin
enchanter
Beastlord

Right there is buff central. I see no better combo.
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#35 Oct 03 2004 at 3:27 PM Rating: Decent
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Yes i would but I would also sub a monk for bard for pulling. Bards may not have the best dps but they can help mine out a lot =) plus the hp/mana regen is nice.
#36 Oct 04 2004 at 1:56 AM Rating: Decent
3 posts
I'd do somethin like this

Warrior (tank)
Enchanter (crowd control/buffs)
Cleric (heals/buffs)
Wizard (DPS)
Beastlord (DPS/buffs)
Bard (puller, focus effects)

I've had a group like this before, and it was just awesome :)
#37 Oct 04 2004 at 8:57 AM Rating: Decent
how about something odd like this, for fun mainly but also possible fast killing. if pulling done right

Druid, + possible animal pet to snare and pull, heal.
beastlord + pet
beastlord + pet
beastlord + pet
mage + earth pet, as earth pet roots, sometimes
necro + pet , necro mana help

this would make it 11-12 on 1 or on a few, all pets attacking one and all others attacking another. necro ,mage, druid DOT one other rooted or feared?

6 beastlords might be fun, heals ok, some buffs, good pets
could be neat to try.
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To play well with others is to NOT GET THEM KILLED

5x eve online (Currently playing 2 accounts)
1x darkfall "worse game ever"
8x EQ 1 accounts char's lvl 30-52 7 years (3 accounts active)2nd fav
6x Asheron's call lvl 40-99 one lvl 132 (FAV GAME ALL TIME)
2 EQ 2
3 Horizons
3 WOW
3 DAOC
1 D&D online
4 FFXI
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4 anarchy
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2 AOC
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1 City of H / V
beta's AC2,lotro,eq2,aoc, lineage 2, darkfall, crimecraft, fallen earth, aion, Jade Dynasty
#38 Oct 04 2004 at 9:08 AM Rating: Decent
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Quote:
Druid, + possible animal pet to snare and pull, heal.
beastlord + pet
beastlord + pet
beastlord + pet
mage + earth pet, as earth pet roots, sometimes
necro + pet , necro mana help


I've actually done pet groups before. Once my ranger got invited to pull/tank for one in PoD. It was scary being the only melee in the group, but it worked out pretty well... once the pets got aggro at least. I just had to make sure that I slowly backed away as the pets were taunting. I've also done pet groups with my necro. They can really tear things up in the right situations, but aren't ideal for all.
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#39 Oct 04 2004 at 9:50 AM Rating: Default
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They're actually quite decent in most situations, although you rely on your Beastlords perhaps a little too much in that group makeup. I'd go with something like;

Beastlord x 2: Slows, pet heals, good pets.
Mage x 2: Nukes, pet heals, pet items, good pets (Air pets for stun).
Bard x 1: No pet, but more utility than a Druid- group mana regen, Chants, etc. With all the casters in the group, the mana song will keep them in plenty of mana for heals/nukes/whatever.
Necromancer x 1: One of the weaker pets, but great utility- DoT's, corpse summoning, fear, etc.
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#40 Oct 04 2004 at 12:03 PM Rating: Decent
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A ton of fun is:

3 X Mage
1 X Beastlord
1 X Necromancer
1 X Enchanter

Very very risky in some situations but overpowering if played right.

Mages use firepets early on then switch to air pets level 50 and up. Mobs have very tough times even attacking due to being slowed and chain stunned from pets. Necromancer and beastlord have minor heals for when something goes wrong, then again none of those listed classes have a lot in the way of hitpoints so minor heals work just fine.
#41 Oct 04 2004 at 3:42 PM Rating: Decent
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If you feel that pet group above is too risky at times you could sub a Sham for the beastlord.
#42 Oct 13 2004 at 10:03 AM Rating: Decent
we tested beastlords x2 with a necro, made it to 12th after 9th when the beast got thier pets, it is fun to play this group. but now solo for weekdays i'm playing a warrior,
and when buffed well and tinked with +18 hp regen items, he's soloing bandit camps at 12th to 15th.
and now kurns tower at 17th lvl, swamed with 4-5 blues and 1-2 white cons, my health stayed above 90% and in seconds 100% whith the regen items.
at first i never planed on using a warrior, but as i started all these other classes, i noticed that in groups what roll do i want to play. do i want to be in the back as a cleric doing nothing but waiting to heal, do i just want to send in pets do fight for me, or do i want to be upfront and and kill everything in site. i think being a warrior would be the most active and fun. i did think about hybrids, paladin or sk. i did sk before, didn't like it. paladin i have now came with cleric i got, fun , but warrior starting from scratch again. and with the items and regens i got, wow, don't need a cleric to help, although i will use my high lvl shammy to buff and make potions i can use when soloing, till grouping is worth it.

oh and web sites on warrior quest? and advise? allakzam is trerible for quest searching, always end up getting all classes and all lvls.
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To play well with others is to NOT GET THEM KILLED

5x eve online (Currently playing 2 accounts)
1x darkfall "worse game ever"
8x EQ 1 accounts char's lvl 30-52 7 years (3 accounts active)2nd fav
6x Asheron's call lvl 40-99 one lvl 132 (FAV GAME ALL TIME)
2 EQ 2
3 Horizons
3 WOW
3 DAOC
1 D&D online
4 FFXI
2 vanguard
4 anarchy
2 SWG
1 lineage 2
2 AOC
1 LOTRO
1 City of H / V
beta's AC2,lotro,eq2,aoc, lineage 2, darkfall, crimecraft, fallen earth, aion, Jade Dynasty
#43 Oct 13 2004 at 10:08 AM Rating: Decent
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Searching for quests with a premium membership is very easy actually. Under the "quests" section to the left click "search/by class" and then select warrior, minimum and maximum range, and click on the "don't show quests for all classes" button.
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#44 Oct 13 2004 at 10:22 AM Rating: Decent
have you tried that latly?

i did that i am prem member. it keeps giving everything, all classes and all lvls.
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To play well with others is to NOT GET THEM KILLED

5x eve online (Currently playing 2 accounts)
1x darkfall "worse game ever"
8x EQ 1 accounts char's lvl 30-52 7 years (3 accounts active)2nd fav
6x Asheron's call lvl 40-99 one lvl 132 (FAV GAME ALL TIME)
2 EQ 2
3 Horizons
3 WOW
3 DAOC
1 D&D online
4 FFXI
2 vanguard
4 anarchy
2 SWG
1 lineage 2
2 AOC
1 LOTRO
1 City of H / V
beta's AC2,lotro,eq2,aoc, lineage 2, darkfall, crimecraft, fallen earth, aion, Jade Dynasty
#45 Oct 13 2004 at 10:38 AM Rating: Good
Quote:
at first i never planed on using a warrior, but as i started all these other classes, i noticed that in groups what roll do i want to play.


Quote:
although i will use my high lvl shammy to buff and make potions i can use when soloing, till grouping is worth it


How do you have a high level shaman? When you leveled your shaman up, what were you doing mostly, just sitting around waiting to heal? Why did you not realize the different roles in a group, while you were leveling your shaman?

Quote:
but now solo for weekdays i'm playing a warrior,


I find it strange that you made a warrior to solo, wouldn't be my first choice, that 18 regen will stop being effective around level 40. Then you will be forced to group.
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Aude Sapere
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#46 Oct 13 2004 at 10:40 AM Rating: Good
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Best Group in the world:
6 good players of any class.


If you want to know what classes you must play, here is the layout:

berserker, ranger, monk, mage, bard, druid

berserker tank, others dps/utility/healer.

If you have more than one tank in your group, your group isn't going to work well.

Edited, Wed Oct 13 11:42:08 2004 by Assailant
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#47 Oct 13 2004 at 1:16 PM Rating: Decent
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Quote:
have you tried that latly?

i did that i am prem member. it keeps giving everything, all classes and all lvls.


Yes, I just did a quick search of warrior quests. I limited it to quests that warriors can do, max level 20, minimum level 1, omit "all classes", with a normal status. It does give you a lot of quests, but that's because there are a LOT of quests that a warrior level 1-20 can do! It includes all the newbie quests, so it's easy enough to just glance past those. The fact of the matter is you're just being lazy.

Quote:
i hate spending hours looking for info in the forems, i saw the least favoured classes
berserker, ranger, monk, mage.


Fine, don't spend hours, but at least spend 5 minutes.
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#48 Oct 13 2004 at 3:44 PM Rating: Decent
Shamans. They are third in line for healers (Cleric->Druid->Shaman) and their talisman and statbuffing spells really squeeze out the extra damage and hitpoints.
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#49 Oct 13 2004 at 4:20 PM Rating: Decent
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Quote:
berserker, ranger, monk, mage, bard, druid
really not liking this group.

Tank is weak, very weak in fact.

Healer is weak especially with such a poor tank, i think you would have real problems late 40's early 50's

No rezz, things will go wrong even in the best of groups.

No slower other than bard

Ditto haste

lack of CC again the bard can do it but how many roles is this bard supposed to have?

Poor Buffs especially Hit points and AC.

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#50 Oct 13 2004 at 4:37 PM Rating: Good
/agree with Tarv

Quote:
If you have more than one tank in your group, your group isn't going to work well.


This isn't true at all,

Pally, Warrior, Ranger, Shaman, Cleric, Bard/Enchanter

This has 2 and 1/2 tanks, and would do well through all levels. In fact, I it is quite a nice group. Nothing wrong with an extra melee or 2 that can offtank, or root park.
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#51 Oct 13 2004 at 5:49 PM Rating: Decent
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Quote:
Pally, Warrior, Ranger, Shaman, Cleric, Bard/Enchanter

This has 2 and 1/2 tanks,


And what's the bard, chopped liver? Sheesh! Ok, so we DO have some tanking issues... I know we're casters according to SOE, but at least we DO use weapons and wear plate! I've seen parses showing that clerics out DPS bards, but I've never tested that myself. You can't go wrong with a bard in the group anyway, tank or not!
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