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Frustrated NecroFollow

#1 Mar 10 2004 at 4:42 PM Rating: Decent
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I am a gnome necro lvl20. I just hit 20, scribed my pet spell (animate dead), and summoned him. He is notably smaller than my lvl16 pet was and while fighting in overthere against various mobs that con blue to me his attack rate (with focus death buff) seems very slow and he misses 90% of the time probably more, during the course of killing the mob he lands maybe 2 hits. This occured both with a weapon and without.

I am not sure if this is maybe due to a bug b/c of the patch today or if I'm doing something wrong. I've asked people in the game and no one can even seem to tell me if the lvl20 pet is supposed to be smaller than the lvl16 pet, and half the people try to tell me our pets are worthless we can fear kite. Well sure, and I do, but our pets are pretty strong and at least at lower levels dealt out a good amount of damage, comprable to melees a few lvls lower.

Also, I sent a petition and bug report. I've not sent a bug report before and I don't nescessarily expect an immediate response, but this is the second time I've used the petition feature (the first time for a quest that wasn't working) which from what I understand should result in feedback within a reasonable amount of time, but both times I've recieved no feedback at all. If its inappropriate to use petition for those reasons they should at least contact me and let me know by what means I can address the issue. Considering I am paying a monthly fee, I am a little frustrated with the lack of feedback and lack of resources for this game (I've had the game a few weeks now). If I have a question I ask other PC's in the game, I've got such a late start that a lot of the people just ignore me and sense a lot "I'm a little arrogant hardcore gamer" syndrome going on (not that there haven't been alot of helpful people), the instruction manual for the game sucks, and internet sites primarily address issues for people that undertand the basic workings of the game and have had it for two years. I'm a little frustrated, sorry for being so long winded, but I suspect I'll at least get some feedback here.
#2 Mar 10 2004 at 5:37 PM Rating: Decent
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1,246 posts
Sorry to hear about your frustrations. Don't listen to people who say your pet is worthless, necro pets are possibly the strongest in the game.

It can be difficult trying to speak one on one with SoE, my impression is, they are so busy, they just don't have the time to deal with each communication in the way we would like.
#3 Mar 10 2004 at 6:32 PM Rating: Good
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I'm hardly an expert on necro pets (read: don't know much about them at all), but IIRC, different levels of necro pets have the attributes of different classes. They don't automatically get bigger with each level, and each type will have some different attributes. I know this happens at higher levels, I'm just not sure if that's true that early on.

Is your 20th level pet actually weaker then your level 16? Why not just summon your level 16 pet and have him tank against the same mobs you are fighting right now, and compare how each does? Rather then looking at the size and guessing about the hit rate, perform an actual test.

If the "class" of the pet does vary that early on, it could be that the new pet is a "rogue" like pet instead of a warrior (again though. I have no idea of specifics). Maybe it'll be significantly better for kiting? Have you looked on caster's realm for the spell info? There's usually a bunch of useless posts in there, but if this pet seems so much weaker then the one before, I'd expect someone would have posted on it, and someone else would have explained what the pet is for.


It's just unlikely that the 20th level pet is weaker in every way then the 16th level pet. You must be missing something...
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#4 Mar 10 2004 at 7:06 PM Rating: Good
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My necro is at level 53 at the moment. I can understand your frustration, but the level 20 pet IS an upgrade to the level 16 pet, just not a huge one. Generally, necro pets improve in spurts. You'll get 2 or so pets that are minor upgrades, then a big upgrade that'll let you take on yellows and reds with little effort (at least until the higher levels). For instance, the level 24 pet is a BIG improvement over the level 20 pet. Just remember that the level 24 pet spell can be very rare and/or expensive. I've seen it go for 2k on Povar... so if you find those words, keep them.

Also, keep in mind that we have to be pretty close to our pets to see their hitsmode. Usually, that puts you just on the sitting aggro range of the mob, so we tend to hang back. I remember thinking the same thing until I realized that "My pet isn't hitting for squat!" This may not be your problem though. If you are close enough to see his hitmodes and he's still just missing, his attack rating may just be too low for that mob. Player characters will always have a higher attack rating then your pet, so just because a warrior is the same level as your pet and can hit it doesn't mean your pet can. Try a mob with less ac (kunark rhinos aren't good choices, try the chickens).

Necro pets are all warrior based until 52 I believe (been concentrating on my bard lately. :) ). Then you get your rogue pet, and then monk pet a little later. Good luck and keep at it. My necro was soloing in The Hole pretty easily at level 49, you just gotta learn your pets abilities.
#5 Mar 10 2004 at 7:12 PM Rating: Good
Gbaji is correct in pointing out that different level pets have different class characteristics, some a warriors some are monks some are rogues.

There are a couple of knowlegable Necros who visit this board occasionally hopefully one of them will spot your post and give you a more informed answer.

I do recall AngryHippo talking about it being better to use a lower level pet under some circumstances because the next pet couldn't tank well, or something like that, probably because it was a rogue and was better used in a group with a real tank.

A GM is never likely to help you with this sort of question, even if you hapened to get one he is more likely to tell you yo go off and experiement to "discover" the answer for your self. A friendly guide may but I have only ever seen one guide in game in 4 years.

There is a good Necro site here http://necro.eqclasses.com/

This may also be helpful http://www.terra.es/personal2/eqnecro/

#6 Mar 10 2004 at 7:17 PM Rating: Decent
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Necro pets are all generic 'warrior' types up until 49 or 53. Each pet is progressively tougher, with more HP and more dmg per swing. Now, it may seem that the pet is missing a lot, though even if you have pet dmg turned on it won't show up unless you're very close to the pet. If you happen to move a few feet away you'll not get any pet attack messages, but it's still attacking. Another thing to do is start giving the pet two weapons. The lower pets need weapons to activate its dual wield, else it's only hitting with one fist. Admittedly the 20s are a rough time (you'll need to research your 24 pet, and the pages ain't easy to find or cheap) Just stick with it and work on your technique. At this point the pet isn't much more than a persistent DoT
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#7 Mar 10 2004 at 8:07 PM Rating: Decent
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umm I wasn't finished with that post. /smacks server

Anyways, necro.eqclasses.com is a very informative site, except that it's under construction and the only thing available is the message boards. Normally it has detailed info on every spell, every pet level and ability, etc. I post there frequently also, as belhade/DukeRoger.
#8 Mar 10 2004 at 10:31 PM Rating: Decent
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223 posts
Thanks for all the info. Like the one guys said its not that I'm not sitting close enough, because I see the text that says he misses. He brought up the point which hadn't occurred to me and is the most likely explanation which is the mob's AC is too high for my pet. Granted me hitting lvl20 and getting my pet coincides with this being my first time to Overthere, and I've not yet went anywhere else and checked it out, but...

Two things: First, They con blue to me and I find it hard to believe that my pet would have such a poor connection percentage against mobs which con blue to me. Second, and the big thing that no one addressed which makes me think this might have something to do with the patch today is that my necro stood head high at the waist of my lvl16 pet but stands head high at the chest (just below the head) of my lvl20 pet - significantly and obviously smaller in size than my 16 pet. I know that damage and hit rate don't nescessarily corespond with size, but I was under the impression that, as someone above said, at the lower levels the pets increase in size, attack rating, hp, etc. and follow the war class mold, so... I don't know, like somebody said I mainly fear kite and count on the dot's anyway, and the new pet has an increased hp and ability to absorb damage, its just his size, hit rate, and connection percentage which I'm questioning. Thanks for the help, and I'll definitely check out the necro site.
#9 Mar 10 2004 at 11:33 PM Rating: Decent
ALL pets got a nerf a while back reducing their DPS. what SoE did was decress the chance of the pets to HIT things. ive watched my 59th (EoT) spec pet miss a level 1 mob on his first swing. so take that into consideration, its just part of the SoE nerf bat to slow down the leveling from soloers.

what i noticed at the time of the nerf was about a 40% reduction in % to hit on my pets. there have been some minor adjustments to reduce that to about 30%, but its still hella higher then it was pre-nerf.

in OT the kunark mobs are WAY harder then any other mob you will of faught getting to 20th solo. nothing old world in that level range is even 2/3rds as powerful as the kunark mobs are, thus the xp bonus for them.

the mobs out of the outpost to the side exit of the bank near the PoK stone are nice fear kitting mobs for you. only things that should give you fits are the cats and rhinos. just avoid the rhinos as they have way to many hp and their ac is mega high for the xp you get off them. stick with the birds and sarnaks.

just fear kite away with a few taps, hot, dots, and dont waist mana on your DD spell yet for them.

once you hit 24th or so, get new pet, then move over to OOT and kill either the dwarves at the rock, or the sisters in the hut. great xp, and a good place to work on a lot of your basic solo skills as a nec that will serve you for many levels to come.

at 30th you can start trying to take on the druids in WC, but be aware that unless you have some nice gear you will have a hard time for a while with them. at about 34 or so solo that camp for hours on end without going LoM, and the xp will flow in at about 20-30% per hour, maybe faster i forget as its been a few years since i hunted them for xp. the cash is nice off them at 150pph.

take heart, your pet is working as intended according to soe.

if you are not liking the new pet, then get to LDoN and you will notice how much stronger the kunark mobs are vs old world, or even new expansion for that matter. ive seen 40s mobs in LDoN that are weaker then OT mobs.
#10 Mar 10 2004 at 11:57 PM Rating: Good
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Good point with the sisters and WC druids Singdall. I started the druids a little earlier, but like you said, I was kinda twinked (already had Solstice earring). The sisters loot is dumb, but great exp and learning exp. The druids are awesome exp, repop is 2 mins! and you can sell their goodies to the merchant druid right there at the ring, believe it or not. And since the giants spawn just to the west of the ring and walk east, you can nab them if you're feeling frisky too. Eventually, I had the 2 druids and the 2 guards at the tollbooth on a revolving rotation and could go 3 rounds or so before I'd have to med/HOT on some greenies. I've noticed the size differences, but never really thought about it too much. I think it's just to add some variety really (a skele is a skele, right?).
#11 Mar 11 2004 at 9:53 AM Rating: Decent
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223 posts
Thanks for the post, lot of good info there. I'm satisfied that my pet is just smaller and I happened to go to OT for the first time and face tougher mobs. Couple more questions though maybe a knowledgeable necro can help out with:

I really haven't been having any problems handling the mobs in OT, I can usually take about 3 mobs down before I have to med. I usually cast Spirit Armor, Shilding, and Shieldskin on myself just because I inevitably will end up taking a shot or two from an add or by an aggro when I'm medding. It usually takes about half my mana to buff up. Then I cast Darkness and Heat Blood and let my pet tank a little then I Fear once and that usually takes care of the mob. If its a bit tougher I'll throw in Heart Flutter after I Fear him. I don't use any of the taps (ie. shadow vortex, the strength tap, I'm not sure what others there are). When I'm running low on mana I might let my pet tank a lot and I'll cast Shadow Compact, and by then I'm oom, low on health, and my pet is low on health, so I med. I try to deplete all of my bars before medding and get in as many mobs as possible then take a long med brake. I am open to any suggestions as to how to change my solo plan. Basically I try to minimize the amount of mana used per exp gained per time, if that makes any sense, so if there is another better method that would maximize that ratio then I'm open to it.
#12 Mar 11 2004 at 10:06 AM Rating: Decent
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Quote:
March 11th, 2004
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Resolved an issue with pet haste.



This came up when I logged on this morning. Might be part of it, at least.

#13 Mar 11 2004 at 10:13 AM Rating: Decent
The deal with pet miss messages is you get them even when you are too far to see the hit messages. Therefore you can be seeing "Jobaner misses" and NOT see the hit messages. If you are not seeing any hit messages then you are not close enough to see them-- I PROMISE you he isn't missing 90% of the time.

pet haste was broken with the 3/10 patch, should work now.
#14 Mar 11 2004 at 10:51 AM Rating: Decent
I agree with the others here and condiering shopping around for your next pet components now since it may hard to find later. Mage pets may be hardier or damage more per level but necro pets have you to cast a snare and fear that the mage can't. (I have both types of characters) The necro IMHO is much easier to solo though because of this, not to mention feign death, healing ability and shielding.

For more advice on places to hunt, getting your spells and what they do try castersrealm.com. The stragies are good, but date from the pre-PoP, pre-Luclin eras. I don't know which expansions you have so this may be an advantage. If you don't want to solo, and want to level fast the standard is Paludal Caverns off of shadowhaven at on of the bandit camps. The action is intense and you'll learn basic grouping skills (and problems).

Don't be frustrated - ask questions and have fun.
#15 Mar 11 2004 at 10:57 AM Rating: Decent
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Keep with it man. As others have said, you'll get the miss message no matter where your pet is, but you'll only get the hit message if you're in range. The method I used during that time, and any time im fear-kiting, was dark, fear, pet, dot's, med, re-fear if needed, rather than waiting to fear until after dots are on. Keeps mob from destroying your pet and usually you have alot of mana back by the time the mob is dead in order to keep pulling. Have your mana regen spell on and tap as needed for health back (usually around 30-40% health). Good luck, have fun, and remember the grinding out is worth it as a high-end necro..or so i've been told ;p
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#16 Mar 11 2004 at 2:02 PM Rating: Decent
as for when to tap, thats a matter of learning your lich line of spells vs your HoT/tap line.

to get max benifit out of your HoT/tap line of spells you need to save them for when they will give you back to 80-100% life. meaning if you have 1000hp *no way you will self buffed at 20s or 30s, but just for ease of calculation* and your HoT does 700 points over 60sec.

you will not cast that spell until you are at 400hp left or 40% life. by the time the spell casts and takes effect you will be closer to the 30-35% life left, and thus get between 100% heal to 90% heal from that spell while doing 100% damage to your target.

same thing goes with your tap spells. a necro when played right is extreemly mana efficient when they know their spells, thier abilities, and has some nice gear. not ubb3r, but nice. heck my nec even at 60th never had any FT items, as i really dont need them once you get CoB *call of bones*. this is your first really powerful lich spell. this is the one to look out for as it will eat you alive if you do not watch your life and find that green to tap/hot.

to be blunt, the only class ive seen that can outsolo a nec pre 60th is a bard.

my nec has soloed mobs that it would take an average group (tank, cleric, dps) to kill in roughly the same amount of time with just a little more downtime, if any downtime at all when played smart.
#17 Mar 11 2004 at 2:57 PM Rating: Decent
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Yes and no on timing the HoT...it's nice to wait until you're at 30-40 but by no means necessary. Even if you cast BoD while at 80-90% health, you'll heal to full, still damage the mob, and you wont lose hps due to cob/lich/etc. b/c you'll still be getting healed. It's usually one of the first dot's I stack on and it doesn't stop healing me when i hit 100%, it keeps me at 100% while im still getting lich regen :)
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#18 Mar 11 2004 at 2:58 PM Rating: Decent
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Blacktharne, I would continue to /bug and or /petition the pet size issue. There may be more going on than people are addressing.

No new pet should be smaller than the previous one of the same graphic model. The fact that yours is suggests an error of some type. It could be nothing more than a graphics issue, but it could be something more problematic. It wouldn't be the first time.

I'm not a necromancer, but being a magician, I'm a bit familiar with how pets work. Smiley: wink2
#19 Mar 11 2004 at 4:55 PM Rating: Decent
Vlaid wrote:
Yes and no on timing the HoT...it's nice to wait until you're at 30-40 but by no means necessary. Even if you cast BoD while at 80-90% health, you'll heal to full, still damage the mob, and you wont lose hps due to cob/lich/etc. b/c you'll still be getting healed. It's usually one of the first dot's I stack on and it doesn't stop healing me when i hit 100%, it keeps me at 100% while im still getting lich regen :)


true, but it is a waist of mana when you look at it properly. about the only really good time to do what you describe is when you are acting as a ghetto cleric, or having to heal your pet as you are not fear kitting.

at his level he will not be able to heal is pet and keep it alive in a toe-to-toe fight as he does not have the spells yet that can allow that type of fighting.

20-30s really only has 1 option, and that is fear kite. he can not send in pet, and hope pet will hold agro once he does his darkness line he will draw agro as soon as he sits down. now he could agro kite, but why bother, no med time, thus less mana, thus more downtime between fights.

just MHO, but after playing a nec for 4+ years that is what i found to work best for me, and the only time i would have downtime more then 30sec was rare.

1. pulled an ADD and had to fight it off while killing first mob.
2. pulled a high MR mob that resisted more then 2 times. in other words had to cast dark, fear, dots 3+ times ea thus draining mana pool.
3. waiting on spawns.

#2, and #3 were the most common reasons for me to have downtime as a nec soloing. i did the vast majority of my leveling from 1-60 solo. only about 4-5 levels TOTAL were grouped for any major xp.

not saying you can not do it your way, but from what i have found, that is a waist of mana, and will increase your downtime between kills unless you are ubb3r twinked with FT5+, or have a shammy to PL you.
#20 Mar 11 2004 at 5:12 PM Rating: Decent
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If I can make a suggestion, if you're going to kite as a necro, do NOT fear kite. Fear spells have been nerfed so that they no longer affect mobs past a certain level(mid to high 40's, I'm not sure of the exact level), that makes fear kiting a non-option after level 50. Instead of fear kiting, you should be working on hate kiting(also known as aggro kiting). This will be your main method of kiting at higher levels and it would benefit you to work on it in the lower levels. It's frustrating if you have to learn a new kiting technique when you're level 50, and change your style of hunting. The mobs at that level are usually a lot more dangerous and a lot less forgiving. Other than that stick with it. Necro pets don't really start getting impressive till level 34. After that it's smooth sailing for the class.
#21 Mar 11 2004 at 11:29 PM Rating: Decent
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Wow, ok first thing, can anyone else back up what Yarni said about the fact that my lvl20 pet is smaller in size than my lvl16 pet? I've not heard a conclusive statment from anyone on this matter and [/b]I would really like to hear from another necro on the matter.[b]

Secondly, you guys have to keep in mind I've only had the game for a few weeks, I have no clue what half of the abbreviations you use stand for. HoT? Heal over time I guess, but I'm lvl20, I posted that, I don't have a HoT spell. Besides like the one guy said, how is my health ever going to reach that low, I fear kite, I occasionally heal my pet. Basically I understood nothing of the couple posts that were referring to those strategies.

You guys mention aggro kite, but what the hell is that? I knew fear kite to be a term used to describe casting fear and doting a mob while it runs away. What does the term kite mean? How do I aggro kite?

I have another thread about LDoN and whether its worth getting it or waiting for eq2 (or getting it at all, lots of bugs or whatever). Anyway, all I know is that I really like this game, but the absolute lack of resources and the "I've had the game for two years, I'm way cool, and if you don't get it it's your problem" attitude is already getting old. I have some choice words that I'd like to place here for those folks, but I would undoubtedly offend everyone who reads this, so I won't.
#22 Mar 11 2004 at 11:48 PM Rating: Decent
id like 2nd party confirmation on the nerf on fear, that would be new in the last 30days since i left the game.

ok to answere some of your questions:

Secondly, you guys have to keep in mind I've only had the game for a few weeks, I have no clue what half of the abbreviations you use stand for. HoT? Heal over time I guess, but I'm lvl20, I posted that, I don't have a HoT spell.

not yet, but you will. yes hot = heal over time. these are both for healing others (you do have that spell, Shadow Compact), and for healing your self.

Besides like the one guy said, how is my health ever going to reach that low, I fear kite, I occasionally heal my pet. Basically I understood nothing of the couple posts that were referring to those strategies.

simple a good necro will NEVER be without his lich line of spells up and running if they are hunting. your lich line of spells for now is Allure of Death. that spell eats 8hp and give 4mana per tick. lasts long enough that your hp will drop over time. i dont know if SoE has fixed the bug with lich spells yet or not, but when i left 30days back or so, you would only take 2/3 that amount per tic as if it was a PvP situation.

You guys mention aggro kite, but what the hell is that? I knew fear kite to be a term used to describe casting fear and doting a mob while it runs away. What does the term kite mean? How do I aggro kite?

agro kiting is just that. you keep agro, /pet no taunt, and dark, dot, pet and run mob in circles as it chases you around until it dies. that is how most classes kite, but for a necro your #1 kiting is fear. that is a HUGE weapon for a necro when soloing.

as for LDoN, it was one of the best thing SoE did to the game until they nerfed the xp post 50. so pre 50th its great, but post 50, dont waist your time there for xp, just for point to buy gear you can not get without an ubb3r guild.
#23 Mar 11 2004 at 11:56 PM Rating: Decent
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I don't know much about the pet size. As an Erudite I've always been a bit taller, but I think they're catching up (at 41).

Aggro kiting, one of your staples as a necro, is to make the mob run at you with your pet wailing on it from behind. Kind of like the reverse of fear kiting.

A quick run-down of aggro kiting method:

Turn your pet's taunt off. You want the mob to follow you, not turn on the pet.
Spirit of Wolf is ideal, since you will need to keep distance from the mob.
Start off casting (Engulfing?) Darkness on the mob, for damage and to slow it down. Back away from the mob and cast a DoT then send the pet in. Now lead the mob around a safe area, making sure you don't go through any other nearby mobs. Make sure the mob keeps after you. If it turns on the pet, sitting down is a good way to draw quicka ggro. Or just nuke it and it should turn back. Make sure you watch the duration of Darkness or else the mob may catch up to you if it runs out and you can't recast.

Aggro kiting is pretty safe (except for all the running around) and easy (other than timing Darkness so you don't get wailed) and can be used pretty much anywhere at any level. One of the few drawbacks is you can't sit and med during the process except at the end once the mob turns to flee (or you feel like running across the zone and wait for mob to catch up).
#24 Mar 12 2004 at 1:01 AM Rating: Decent
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Good post singdall, but I have to disagree on the fear kiting point. Fear kiting WAS our main method of hunting at one time, it no longer is. After a certain level fear does not affect the mobs, that makes fear kiting impossible and forces the necromancer to switch to aggro kiting as the main method of hunting. For a new necromancer, learning to aggro kite at lower levels is much more useful in the long run than relying on fear kiting and having to change your hunting style once you get to 50.

As far as how to aggro kite, it's pretty simple. 1. Turn pet taunt off. 2. pick an area to kite away from wandering mobs 3. choose a target that you can single pull. 4. cast snare then a poison DoT on the mob to get aggro on yourself 5. Send in the pet(again, make sure that his taunt is off so he doesn't get aggro) 6. Run a bit ahead of the mob, making sure that you don't get too far away that he attacks your pet(the mob will if you get too far ahead), stay far enough ahead that the mob can't hit you 7. Recast your poison DoT and other secondary DoTs that you'd like to keep the mobs attention on you.

As far as the pet size, I think the level 20 pet was a bit smaller than the level 16 pet was, but I've long since deleted my lower pet spells so I can't check it for you, sorry:(
#25 Mar 12 2004 at 1:31 AM Rating: Good
The term "aggro kiting" brings a smile to my face.

Long before I ever heard of Allakhazam or the Rangers Glade or any other EQ website I began to learn about the game by exploring and watching what others were doing.

One day as I was hunting lions and spiders in East Commons I saw this person cast a spell on a lion, then run backwards for fifty feet or so and then cast another spell on the lion, and did this until the lion was dead.

I have to say that the first thing that caught my eye was the cool image. Anyone who has watched a Druid kiting knows what I mean, spell effects trailing from out of the the druids body, spell effects surrounding the mob as they hit, looked very impressive, still does.

(Then as it dawned on me what the Druid was doing I realised how terribly handicapped we poor rangers were, having to stand toe to toe and duke it out to the death, my closet druid envy probably began at that point Smiley: smile)

Some time later I heard some one talking about going kiting, I then realised that what I had seen the Druid doing was an "offial EQ tactic" and had a name "kiting" Smiley: smile

Anyway the point of all this was that for a very long time the accepted term for this tactic was "kiting". The other version was "fear kiting" that basically did the same thing but in reverse.

Rangers have always insisted on speaking of a third version "bow kiting" which is really just the standard version of kiting but using a bow to do damage instead of casting spells.

So, "aggro" kiting is a more recent addition to the EQ vocabulary no doubt intended to emphasise that it is not "fear" kiting, but really it is a redundant term, as every one knows what kiting means and every one knows that fear kiting is the reverse tactic.
#26 Mar 12 2004 at 1:44 AM Rating: Decent
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223 posts
Theres one thing here I dont get about the aggro kite. How do I cast spells on the mob once I've got the aggro? I've not been able to cast a spell and have it work while running, it always gets interrupted, and if I stop and let the mob hit me, well then again I risk getting the spell interrupted once or more and it doesn't take long for my health to plummet when taking aggro. So, do I have the pet aggro when I need to recast? Also, how do I turn the pet taunt off? Also, someone mentioned that Shadow Compact heals me as well, so if I understand this correctly that means I can cast it on a mob and then on my pet and then actually my pet is being healed 20hp per tick for a total of 20 mana? If so thats a pretty good deal, I've been using SV for pet heal, but lifespike (costs 70-80 mana) to regain that hp for myself.

Also, I know this differs for different mobs and at different levels, but now at lvl22 in OT I'm able to cast darkness and heat blood and then sit down and I dont take aggro from any of the mobs, if I were to then cast heart flutter I do, but If I'm able to keep 20hp ticking to my pet for a cost of 20 mana every 4 or 5 ticks, then I think the best bet is to just cast those 2 dots, keep SV up, and sit and med, I'd be able to go forever without stopping to med. Everyone here keeps talking as if the minute I cast darkness (or at least darkness and sit) I should be taking aggro, but I'm not.

Well, anyway, hope somone can get back to me and clarify the aggro kite method, b/c I just don't understand how it's possible if supposedly I should begin to take aggro after my first dot, theres no way I'd be able to get another two dots or dd or recast darkness or any combination of those off without taking some serious damage, it would be cutting it way to close. At least with regard to the mobs in OT, their attack rate is super fast, I can't even get a fear casted if one of them is on me. On top of that they hit hard, if darkness is interrupted twice I'm already dead. I must be missing something here.
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