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Spells in GoDFollow

#1 Mar 04 2004 at 1:11 PM Rating: Default
When GoD was coming out and seeing the new spells classes were getting, then finding out how they were attainable, I was a little upset at the difficulty.

So after turning in the no drop Rune from zones after the 6 trials, the spells are not even tradeable? So most of us will never see any new spells from GoD?

Even PoP had a few new ones buyable in PoK, and the EP/SP are doable. Seems a lot more difficult to get 1 new spell in GoD.

Am I missing something here?

#2 Mar 04 2004 at 2:48 PM Rating: Decent
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Honestly some of the spells from GoD are kinda overpowering. A druid nuke for 1860 sheesh ad imp dmg to that and your hitting for over 2.2k. Also LDON's spells were no drop as well so this is by no means a suprise. It's Sony's way of forcing you to play their new expansions if you want to get good spells.
#3 Mar 04 2004 at 3:11 PM Rating: Good
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provided you know or play with UBER_PEOPLE_01.

With the GoD expansion they are catering to the end game users...people who are just short of selling their accounts and moving on anyway. good going Sony...leave the GROWING player-base behind.
#4 Mar 04 2004 at 3:20 PM Rating: Decent
Really the new spells are hard to get because the only place you'll even need them is where they drop, same as when PoP came out.

I don't think its quite fair to blame sony for giving high end people something new to do. Ldon was a great expansion, but didn't cater much at all to the high end(beyond the raids of course, but thats not really all that much).

We talk of the growing player-base, but if they just cater to new people, they WILL lose all those people who were about to cancel their accounts. Also, though I am totally without statistics, I can't imagine EQ is now at its peak for attracting new people.

Anyway, thats just my two cents.
#5 Mar 04 2004 at 3:45 PM Rating: Default
Some of them aren't though,, take a new SK lifetap proc, adds 10 more dmg.. or the Chanter's first upgrade to Fascination, Apathy of the Nihil, LEVEL 57 ENCHANTER spell.. AE Mez that has max npc level of 59.. How does that relate to this High End Expansion, you will be level 65 in 95% of GoD zones..

The LEVEL 65 one is Bliss of the Nihil max npc level of 68.. now I see this being very hard to get, but come on a level 57 enchanter spell for 4 level upgrade that you can't use in most pop/god zones anyways.
#6 Mar 04 2004 at 3:52 PM Rating: Good
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you make a good point blitzbeard. i think they are trying their best to cater to everyone, but they are still leaving a few groups behind. one for sure that has been left behind buried in a ton of dust is the soloers. if they catered to the soloer and/or took the timers off dungeons, things would be so much better...but thats only because that would cater to what I believe to be fun play.
#7 Mar 04 2004 at 3:53 PM Rating: Default
Also..

They marketed this as :

20 new zones, 10 new instanced zones and 10 new traditional zones including a huge ship city zone, complete with merchants, tradesman, and quest-givers, where you can gather your party and launch expeditions. The new combat zones are for characters level 50 and over.

Now I don't know how many groups around 50 can survive much in the 2nd/3rd+ zones.. and with some of the spells being in the 50's not all 65...

This seems messed up if they are only catering to the Time level guilds to keep them busy and paying their subscriptions.
#8 Mar 04 2004 at 8:34 PM Rating: Excellent
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dpatten wrote:
Also..

They marketed this as :

20 new zones, 10 new instanced zones and 10 new traditional zones including a huge ship city zone, complete with merchants, tradesman, and quest-givers, where you can gather your party and launch expeditions. The new combat zones are for characters level 50 and over.

Now I don't know how many groups around 50 can survive much in the 2nd/3rd+ zones.. and with some of the spells being in the 50's not all 65...

This seems messed up if they are only catering to the Time level guilds to keep them busy and paying their subscriptions.


It's all relative really. I think that a lot of "lower level" folks have gotten a bit spoiled in the last few expansions because there was content that was "beneath" then level wise, but that due to the market/twinkig they could handle easily.

GoD actually feels a lot like Velious when it came out. It was billed as 30+. Now today, we look at zones like IC and think that a group of 30s would be over kill. But take that same group and put them in Kunark era gear and it was a whole different story...

PoP was similar. At release, how many level 46 people could actually group up even in PoJ? The mobs were shockingly hard at the time. Again, most people didn't consider PoP content worth tackling until they hit 50 (better to just keep whacking stuff in KC at that level for most peeps). But at least PoP had tons of other stuff for lower level folks, so it didn't matter.

Now we have GoD. Same old same old. It's challenging for the level. A group of 50s can tackle the first zone or so (just as those kunark equipped 30s could tackle IC), but that's about it. What did you expect? That the lowest level folks should have full run of the place? We've just gotten used to new expansions that had a wide range of levels, so we could always tackle something a bit lower if we wanted. In GoD, you've got a pretty hard lower limit. Go farther in, and you'll get smacked hard. This isn't really new. It's just that a lot of players haven't seen it since they've been playing.
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#9 Mar 04 2004 at 8:58 PM Rating: Good
Right again Gbaji.

GoD is good old fashioned EQ at its best. It is so pleasing to see it I have to say, as well.

A solid group of mid 50's have every chance to doing well, two solid groups working together have even more chance. It is a great place for mid and upper 50's to progress and really learn something.

If you want ez exp and to solo lots of phat lewt this is not the place for you. There are already 30 or more other zones that you can do this in after all.

And why would you want the spells to be tradeable?

All it would do is push yet more people down the path to feeling pressured into buying Plat so they can go to the bazaar to buy ridiculously over priced stuff just so that they feel that they are "keeping up".

Any one remember KEI when Luclin was new?

The way it is now, every one with Gates spells will have earned them, and everyone wanting them knows what they have to do to get them.
#10 Mar 05 2004 at 12:44 PM Rating: Default
I understand all that, but the seperation is too much for some of these spells that are mid 50's.. grouping is good, but it wasn't billed to be raid only to get lvl 57 spells. from lvl 65+ named, which you can't even raid, its single group in the trials...

What level 57 group can do the trials?


#11 Mar 06 2004 at 6:40 AM Rating: Good
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First, which six trials are you referring to?

To be honest, I'm not exactly sure how the pre 65 spells work, but unless the spell rewarded upon turn in is based on the level of the player turning the geomancy stone in, those stones only result in level 65 spells. That's perfectly in line with where they drop.
#12 Mar 06 2004 at 8:52 AM Rating: Good
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My understanding if that the GoD spells are supposed to be the new kind of "ancient" spells. Remember, they didn't increase the level range of the expansion, but it's suppposed to have "harder" content (to make all those time capable guilds happy). So, the spells, while still set at the same level range, are significantly harder to get then other spells. That's not a mistake. It's by intention.

Of course, I haven't actually gone through the lists and seen whether they are significant improvements over existing spells yet. I would assume they are supposed to be. But SoE's been known to be very flaky about getting the balance on new things right, so who knows?

If you can't manage the zones and get these spells, then don't worry about it. There's still plenty of content ahead of you. The main point of this expansion was to give those players who were already through the existing top end content something more to do. You don't need the new spells to get through the PoP content that you haven't really touched yet any more then the folks who've already done it did.
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#13 Mar 06 2004 at 8:54 AM Rating: Decent
First off, I agree totaly... GoD is an excellent expansion, even if 50+ only get one zone, there are plenty more out there. I do however know that if you do get a good 55ish group going in Natimbi, the exp can be far better than any zone I can remember.

And as spells only being droppable-- I think its a great way for people to actualy work for thier spells (not saying a lot of people don't).

The 6 trials we are referring to are the 4 sewers, Vxed and Tipt, These trials all start in Barindu-The Hanging Gardens,
and they all have very hard hitting and very dificult mobs. Why not reward a 3k cleric healing spell to a cleric for completing it?

Fanelina, Cleric of Bertox
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