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Advice on Weapon ComboFollow

#1 Mar 03 2004 at 9:45 AM Rating: Decent
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329 posts
Does anyone have a suggestion on the optimal weapon combination for 1HS dual weild?

Blackened Acrylia Blade (Primary)
Centi Longsword (Secondary)

OR

Wurmslayer (Primary)
Blackened Acrylia Blade (Secondary)

Its a balancing act to consider mods vs. speed vs. damage, and I am not savvy enough to figure out the best arrangement. Eventually I hope to hunt for a proc weapon with guild, but for now this is what I'm working with. Please note, I wear Silver Chitin Handwraps, which gives me a haste and helps with the 40 delay on the Wurmmy. Last night I used the Wurmmy / Acrylia combo and did some nice damage. I'm leaning in that direction, but curious what the wisdom is from this group.

Thanks for the help
#2 Mar 03 2004 at 10:09 AM Rating: Decent
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79 posts
In order to give the best advice your level would be helpful. If you are below level 28, then you should go with the best possible ratio in both hands, with the best ratio in your primary hand.

As you get to be higher levele, the damage bonus you recieve in your primary hand, makes it important to have a low delay weapon in your primary hand, that way it makes your primary hand do more damage overall.

#3 Mar 03 2004 at 10:23 AM Rating: Decent
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329 posts
Sorry - level 34 currently, and hope to hit 35 tonight.
#4 Mar 03 2004 at 11:31 AM Rating: Decent
I'd go with the Blackened Acyrlia Blade in the primary and Centil LS in the offhand. Here's how I figure it:

Primary hand damage is greater on the Blackened Acyrilia Blade. With haste, you have 14/18 ratio vs. 25/33. With 18 delay, you swing 33.3 times in a minute vs. 18 times with the Wurmslayer. Note, the damage below is the base weapon damage (works well for determining averages, sans strength modifiers)

14 (damage) x 33.3 = 466
25 (damage) x 18 = 450

Close... until you factor in your damage bonus. Now, factoring in your 3 point damage bonus, you get more damage from the Blackened Acyrilia Blade

3 (damage bonus) x 33.3 = 99.9
3 (damage bonus) x 18 = 54

Double attack should go off around half the time at 34/34 if your skill is capped. That damage bonus applies to every swing, which means perhaps another 25 points from the Wurmslayer, but around 50 points for the Blackened Acrylia Blade

As for your offhand, you should be getting successful dual-wields about 40% of the time if DW is capped.

With the Blackened in your offhand, you'll generate about 40% of 466 damage (186). With the Centi LS there, you'll generate about 40% of 364 (145). There is no damage bonus with your offhand, though, so this is a relatively small number. In other words, you loose about 40 points of offhand damage (perhaps a tad more with quad attacks, but those are pretty uncommon at 34th), but you'll be doing 60-70 more with your primary *before* you factor in Double attack, so the net advantage would be with the Blackened Acrylia Blade in the primary and a Centi LS in the offhand.

Now, if you have very high strength (200+), you'll see a big discrepancy between slow and fast weapons. You get a lot of extra damage per swing with 255 strength. As your damage bonus increases, it will also be very important to keep the fastest (provided the ratio is close) weapon in the primary hand. You an find your damage bonus on lucy.allakhazam.com
#5 Mar 04 2004 at 9:03 AM Rating: Decent
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329 posts
I tried your suggestion last night - stuck the Wurmmy in a bag and went with BAB in primary and CLS in secondary. Although I miss seeing the big numbers when the Wurmmy comes down, I think you are correct that this combo produces more damage per melee round overall. Occassionally, I see the CLS hit for 10 or under...wtf? Hate when I see that. Most of the time, its not bad though, and the couple extra stats are nice too. Thanks for the advice.
#6 Mar 04 2004 at 10:12 AM Rating: Decent
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79 posts
As you get higher in level, sometimes mobs are able to completely mitigate the damage that your off hand does. Before too long I am sure you will see that you do 1 pt of damage sometime in the future.
#7 Mar 04 2004 at 10:21 AM Rating: Decent
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329 posts
Is that with any weapon, or do better offhand weapons stop this from happening?
#8 Mar 04 2004 at 3:59 PM Rating: Decent
I agree with the weapon combo you suggested as being the best one, however, I do wonder about your dubble attack comment.

Quote:
Double attack should go off around half the time at 34/34 if your skill is capped. That damage bonus applies to every swing, which means perhaps another 25 points from the Wurmslayer, but around 50 points for the Blackened Acrylia Blade


It seems to me than when a dubble attack happens the avg damage done by the wurmy would be 106, not including str bonus etc, and 56 for the BAB. Since the delay of the weapon is not involved in the dubble attack high damage weapons get more out of dubble attacks.
The delay of the weapons if a factor in determining how often dubble attacks will occure. Since the BAB is 1.8 times faster than the Wurmy we can assume that you will get 1.8 more dubble attackes with it than with the wurmy in the same periord of time. So 1.8 X 56= 101. So the dubble attacke adds more damage for the wurmy than it does for the BAB over the same time period. Howerver it is not enough to over come the other damage advantages of the BAB.
#9 Mar 05 2004 at 11:56 AM Rating: Decent
*Chuckles* I was kind of incoherent (at work, is my usual excuse).

At 34th or so, you should be getting your double attack off close to 50% of the time. The skill caps out at 205, which should be at 40th level. Chance of success is supposed to be (Level + Skill)/400 (for double attack. Divide by 500 for dual-wield), which is 62% at 40th (increasing only about 1% by 50th).

At any rate, double attack makes a bigger different on high damage weapons, but you'd notice that a lot more if the ratio was noticably different (hence the difference in two-handers, generally), as Warrior Joe said. As you get a higher damage bonus (for one handers: every third level, starting at 28th), you'll see a bigger edge in the quicker weapons.

The rule of thumb seems to be the fastest weapon in your primary, the best ratio in your off-hand, but that can certainly vary.

As for mitigating offhand damage, I've had better luck with higher damage offhanders (Defenders Lightblade, for example), but ultimately settled on something with high aggro proc (Copper Hammer of Striking/Sword of the Bloodsworn combo). In most groups, as a warrior, your ability to keep aggro is more important than your ability to inflict damage (not that CHoS/SotBS is bad, by any means). Well, that, and you ability to absorb the damage (high AC and HP).
#10 Mar 05 2004 at 12:00 PM Rating: Decent
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52 posts
My rogue use to do 100+ and crit for 150 with an LSOEE in offhand against mobs higher then him...
Completely mitigate offhand? Uh no.
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