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#1 Feb 26 2004 at 12:05 PM Rating: Decent
Hi
I'm a level 18 Ranger first time playing Everquest. just like to say what i great game i think it is, and i that i ca'nt believe i enver purchased it earlier.

I was just wonder to increase my dual wielding skills do i need to attack things of a higher level that me ie blues and up, or can i attack greens and increase the stat that way?

Borern
#2 Feb 26 2004 at 12:25 PM Rating: Decent
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I don't think you can skill-up any skills by attacking green cons...I think light blue is the minimum. If I am wrong, please correct me someone. I just started using DW as soon as I was able and ignored it after that. I never spent training points on it and at lvl 31 (warrior) its in the mid to high 100's.
#3 Feb 26 2004 at 12:36 PM Rating: Decent
cheers for that mate, i don't really know mucha bout the game so far, is amazing that i've managed to get to level 18
#4 Feb 26 2004 at 12:52 PM Rating: Decent
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Keep reading the posts (old and new) and check out all the links on the left. This site has helped me enormously just in terms of learning about the zones, skills, spells, where items drop, etc. Happy hunting, and if you're on Fennin Ro, send me a tell and I'll try to help you out.
#5 Feb 26 2004 at 12:53 PM Rating: Decent
Must fight blue con or higher for skill ups. Don't spend any points in combat skills as a tank, they will go up eventually through use.

To help get more skill-up chances, put a fast weapon in your off hand (More swings=more chances for skills to go up). Wear as much Str, Dex and Agi gear as possible (And get buffs) as those help the chance to increase various combat skills (Think it's Agility for defensive skills like defense, parry, block and Dexterity for offensive like dual wield or double attack... could be wrong)

Also keep ALL your weapon skills maxed as you go, although this is easier to do once you have double attack. But get at least one 2-handed skill maxed as you go, 2H-Slash is a good pick. Having all your weapon skills maxed means you can use that cool weapon that drops at high levels (Sucks getting a great mace but only having 5 in 1H Blunt skill), and at least 1 2H skill is required at the very high levels when mobs start riposting for high damage. Riposte=chance to get a free swing when hit. Slow 2H weapon means less chances for it to happen, and when a mob can double riposte for 900x2, you want to minimize it as much as possible. Pierce is also good, there are some nice ranger piercers and both 1H & 2H pierce weapons use the same skill (Pierce), so less skills to raise.

#6 Feb 26 2004 at 12:56 PM Rating: Decent
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Some skills like Disarm can be practised on greens. Since Dual Wield is normally practised at the same time as normal combat skills such as 1HS/1HB I've never been in a green hitting situation long enough to see it change. Those skills (1HS etc) can only be raised on light blue and upwards and the chance of raise on light blue is minimal.

Not certain which camp dual wield falls into. It raises fast anyway with normal exping.
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#7 Feb 26 2004 at 1:36 PM Rating: Decent
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Slightly off topic - does anyone have a link for the skill level caps by level? I have not been able to find it here.
#8 Feb 26 2004 at 2:47 PM Rating: Decent
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Any non-triggered combat skill can only be raised on blue cons or better...not sure about the triggered ones like disarm, because they go up so slowly anyway, and greens die so quick.

As far as skill cap levels...In general it's your characters level times 5, + 5. So...if you're level 18, then skill cap is 18*5=90, + 5, = 95. There are some skills that cap off at character level 50, at something lower than what could be gotten with that formula....kick I think is one of them, at something like 192 or something weird like that. If I can find the link for hard caps I'll post it.
#9 Feb 26 2004 at 7:44 PM Rating: Decent
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I don't believe light-blue will grant skill gain though, just dark blues. In the old days there were greens who were SO close to blue con that they gave exp, those critters are now known as light-blue but are for other purposes still concidered green.
#10 Feb 26 2004 at 8:24 PM Rating: Decent
Harthina wrote:
Any non-triggered combat skill can only be raised on blue cons or better...not sure about the triggered ones like disarm, because they go up so slowly anyway, and greens die so quick.

As far as skill cap levels...In general it's your characters level times 5, + 5. So...if you're level 18, then skill cap is 18*5=90, + 5, = 95. There are some skills that cap off at character level 50, at something lower than what could be gotten with that formula....kick I think is one of them, at something like 192 or something weird like that. If I can find the link for hard caps I'll post it.


As a ranger, I think one could make a hotbutton to do all the combat abilities which generally reset together: kick, disarm, and any others (I don't recall if rangers get taunt or anything else). Instead of pressing "kick" every 5 seconds (or however long it is) you push your hotbutton and it tries them all. Disarm will only go up if the mob has a weapon. You used to be able to *give* a mob a weapon, but I think they nerfed it.

I think there are weapons which you cannot actually remove from the mob because they are no-drop. The spiders in the Dreadlands have some kind of fang or stinger like this. I think you can still get skillups off them though. Thus one could work it like this:

Find such a mob, lower level the better. Get its attention, you're a ranger poke it with an arrow. Now turn your back on it (otherwise it will eventually die via riposte) and mash the "disarm" key every time it pops.

The key would be finding a really low level mob with a no-drop weapon, and I just can't think of any. Any advice here?

Lastly, I have not tried this, but I used something similar to get pickpockets up.

But now, newbie zones are flooded with Mobs - just find ones with weapons (perhaps you could try Everfrost) and run around disarming them. Sure it'll **** them off and you'll have to kill 'em, so don't annoy the low level people who need to kill them for actual experience points.

For pre- and post-level 50 skill caps, I think there is a page for that over at castersrealm, which you can find via google or something.
#11 Feb 26 2004 at 8:49 PM Rating: Good
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Disarm is worthless for a ranger. Plain and simple. It's got such a low cap for rangers that you'll be extremely lucky to ever get it to work. My 57 ranger has successfully disarmed 1 mob. He tried to do it a lot until about level 45 when I just gave up on it. For practicing it, I personally wouldn't pull a mob and then turn my back on it... you get hit for more when your back is turned, and if it's giving you exp, you're not going to kill it with a couple of ripostes. Also, mapping all your ability skills together isn't really a good idea. It doesn't even work that well with a ranger. You can't forage, bind wound or hide when attacking (on different timers anyway I guess), you CAN track while attacking, but you have to hit cancel or choose a target and track (just hitting the initial track key will give you a chance to improve, you don't actually have to track anything). If you're successful at sneaking, you have to remember to stop sneaking or you're gonna be hurting when you need to run away... just hot key 'em and hit 'em. Look at it this way... at least you're not a bard!

Get your taunt skill up early. It caps low also, but you have a lot of tools for drawing aggro if you need to (i.e. Cleric's getting hit and warrior is down or too short-sighted to pay attention to his healer). One of the best ones is snare. Another good one is flamelick (sp?).

As far as weapon skills. If you want to practice it, go for it. I'm not saying it's wrong. I've tried using blunt weapons (both 1 hand and 2) and 2hs, but I'm generally not as satisfied with their performance for what I need. Again, that's personal preference though. As far as piercing is concerned... it's got a lower cap (by 5 I believe) then ALL the other weapon skills. 5 difference may not be a lot, but it affects your DPS average. That being said, there are some REALLY fast piercers out there... so again, personal preference. That's all I have for the moment. Good luck and just enjoy yourself.
#12 Feb 26 2004 at 9:26 PM Rating: Decent
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Disarm is a fairly worthless skill, overall. My warrior has the skill maxed out and has managed to actually disarm mobs maybe 5 times since I started working on the skill. It DOES, however, add a teeny bit of aggro when you try to disarm a mob, so it can be useful to help pull aggro off a caster if need be, or to help hold aggro.
#13 Feb 26 2004 at 10:30 PM Rating: Decent
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One thing I'd like to add, as a Ranger you'll definately want to stick to 1 handed weapons 95% of the item. That's our best damage output not counting bows at higher level with AA's.

I DO however recommend getting your 2h slash up for the 5% of the times you'll need it. DAMAGE SHEILDS are a duel-weilder's bane and they will RIP YOU TO SHREDS if you fight a monster that has a good damage-shield. This is when you want a slower heavy hitting weapon.

Personally I saved ALL my training points for the bow as you don't usually use it too much at lower levels and it can be VERY hard(and expensive in the cost of arrows) to raise. To raise 2H Slash I recommend buying a Silver Swiftblade http://www.allakhazam.com/db/item.html?item=401. It's a low delay weapon which is PERFECT for training with.

The time you want to work on the bow is around lvl 45(some poeple like using it from creation but I find spells to be more effective once you hit lvl 9). Buy a Tolan's Darkwood Bracer http://www.allakhazam.com/db/item.html?item=891 to summon arrows with, get yourself a Fleeting Quiver (adds 20% bow haste) and spend those training points!! Training points get expensive after 100 though so have a lot of cash. With the arrows you can bow-kite endlessly to raise your skill. I recommend Overthere to do it, still some dark blues there. Dreadlands is another nice open place to do it.

Good luck to you and good hunting!
#14 Mar 01 2004 at 11:04 AM Rating: Decent
This is a great site, and I use it quite a bit. However, as a Ranger, you should also check out the Rangers Glade (http://interealms.com/ranger/) as it's the single best Ranger resource I've found.

Quote:
Personally I saved ALL my training points for the bow as you don't usually use it too much at lower levels and it can be VERY hard(and expensive in the cost of arrows) to raise.


I really have to strongly disagree with this post- Start fletching and get to at least to 16 where the CLASS 1 wood tipped arrow becomes trivial. (good fletching guide here http://mywebpages.comcast.net/aoenla/fletchguide/). Find someone to make a bow for you for cheap (or free if youre lucky), don't use the vendor bows as they just suck. If possible, get a bow with less than 40 delay.

I use bows to pull alsmot all the time, and I can usually get 2- 3 shots in before melee. With a low end bow the damage isnt much, but you WILL skill up, just from pulling. My current puppet is only 14th season, but already has 66 archery. In my experience, it's easier, and more fun, to work on archery all along. My first Ranger didn't start practicing archery until 45, about the time I was given a Bow of the Huntsman on FV (30 delay, 20 damage). It was very frustraing to miss all the time with such a nice bow...

From a role-playing perspective, what self-respecting Ranger would ever be caught in the wilds without a bow and full quiver?? (speaking of quivers, get and use a tailored quiver if you can, as it adds a small amount of haste due to the weight reduction of the container)

Have fun, it's a great class to play.
#15 Mar 01 2004 at 11:47 AM Rating: Decent
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Since we seem to have strayed into Archery here are a few thoughts.

The Bloody Aancille's Pouch is clickable from level 1 has a much shorter cast time than a Tolan Bracer and produces marginally better arrows. It does use a component but they are cheap and enable you to carry the makings for 4,000 arrows in a single bag.

We occasionally have a guild Archery Training where a nice high level shaman dishes out haste, DEX buffs etc. and then roots a mob for everyone to turn into a pin-cushion. Skill rises in these circumstances are pretty phenomenal. Also useful for monks/rogues to practise throwing. Having a Bracer of hammerfall and a mage handy can help too.

There are some really fast bows out there. They may not be the best damage but are excellent for practise.

Finally Archery can be maxed out whenever you like. It will not be terribly useful to you at low level but you may want to train it because you are a ranger.

I ignored 2HB but maxed it in a few hours with a fast training weapon. You can always catch up.

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