The MA and CC have worked out in what order they're killing mobs so they're not contradicting each other, correct, Gbaji? Sorry, had to rib you there a bit for being so militant.
Regarding designating a "pull spot"
Quote:
The worst cuplrits in ignoring this tend to be the pet classes,either sending in their pet too soon or not pulling it back after the end of a fight. There are a few melee type that would do well to learn the lesson as well.
Once again, trust people to know what they're doing. It is not necessary to pull a pet back to the caster's side after a fight. Pet classes often park their pet in such a way that the pulls get dragged over them. There are a number of reasons for this. Ask your local magician to list them for you sometime. Unless there's something discussed ahead of time
the puller should ignore where pets are parked and bring the mob to the pull spot.
I'm getting frustrated by the posts that seem to be insinuating the casters are making life overly difficult for the tanks. The things that were brought up are not class issues, but rather issues with individual players. We're all learning to be better players.
Here's some finger pointing I could do:
In most of the groups I'm in, the puller or MA does NOT tell us where the pull spot is. The group just has to see where the MA is engaging the mobs.
No one class is any more guilty than another at engaging mobs too early. I've seen
every class ignore the MAs directive to wait for the assist call. I've also been in many groups where the MA never does an assist call. Maybe they're too busy with the mob, or they trust us to know when to engage. Personally I prefer a clear assist call.
But finger pointing isn't productive, is it?
Most of the advice here is very good. I just have a couple tidbits to add.
1. Show up prepared. Have more food, drink and ammo than you're going to need. If it's not possible to stock up ahead of time, ask your magician to get you set up
before the fighting begins.
2. If you pull aggro by accident, stop attacking or casting until the MA clearly has regained it. If a mob starts coming at me, I run to the MA's side so he doesn't have to chase it down.
3. Talk to your group from time to time. If you haven't yet, become a competent typist. You should be able to communicate at a normal pace. Do those "hands free typing" devices work in EQ? I have trouble trusting strangers in groups who don't talk. I just don't know if they're paying attention, speak english or if they're 7 years old.
4. If you're a pet class, make sure your /pet attack command is not tied to your /assist hotkey. If it is, you're probably one of the pet owners who's sending their pet into fights prematurely.
5. Priest classes, please check with your casters before casting temp on them (or their pets). Some need the extra HP, others don't.
6. Don't show off. Some people brag about how often they can pull aggro off the MA. If you're not the puller, don't bring us extra mobs because you've decided we can handle it. These actions don't make you uber, they make you a bad group mate.
7. Respect the "low on mana" call. When your nukers are low on mana, your healer's mana pool will be taxed harder. A group isn't just about the tank and the healer.
Last, but certainly not least,
8. Be enjoyable to group with, even when things are going badly.