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Can BL pets use weaponsFollow

#1 Feb 23 2004 at 7:43 AM Rating: Decent
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I've given my Bestlord's pet several weapons. They don't show in the graphic of course. And I've parsed lots of text checking damage. It isn't clear to me if they increase his damage. Does anyone know if the BL pet benefits from weapons and/or armor?

Thanks.
#2 Feb 23 2004 at 8:08 AM Rating: Decent
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Other pets do, so its likely that BL pets do as well.


One theory that I've heard, that I can't confirm, is that pets h2h skills are capped lower than their other weapons skills so that you should not give them h2h weapons.

#3 Feb 23 2004 at 10:01 AM Rating: Excellent
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They will "use" the weapons - the damage message changes to pierce or crush, for example - but as to whether it helps them do more damage, I'd have to parse a few fights to answer that.

I have seen fairly convincing parses that seem to support giving pets armor to help them avoid damage. I do it when I have an easy option to do so. One note: if you get a nice mage to summon pet armor (phantom plate, etc), give it to the pet OUT of the bag. If you give him the whole bag he won't know what to do with it.
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#4 Feb 23 2004 at 10:14 AM Rating: Decent
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The weapons definitely make a difference. The problem is whether it is positive one or not.

I have read that pets take the damage of the weapon and hit for their normal delay, that they take the delay as well and that they take delay and not damage. I have to admit to confusion. I would love a definitive answer on this.

When I gave my SK pet a 2HS it did more damage. When a friendly group member gave my shaman pet 2 Shivs (5/22) it did less damage. I had to cancel the pet and re-cast it.

This is a point of etiquette btw. Always give any "pet weapons" to the owner not the pet. If your pet theory of how they work is wrong you could be making them destroy a fully buffed pet.
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#5 Feb 23 2004 at 10:19 AM Rating: Decent
i dont know if it works for the other pets but it does work for necro pets (skeletons) i give them say a rusty sword and sheild and he does like say 11 damage instead of 8 *its like weapons make it max hit more or so) and the sheild helped him stay alive more. idont know though if armor and stuff work for them. give your pet a fungi tunic and see if his health regens fast hehe then you will know
#6 Feb 23 2004 at 11:18 AM Rating: Decent
Yes.

Delay is ignored, and if the base damage on a weapon is higher than the pets base, it will use the damage value of the weapon. Before they shot up in price, I used to use weighty polearms (29 dam) for my necro twink and my GF's Beastlord. Both pets hit for 58 (29x2) after getting the weapon. Nightrage staves are still cheap and also 29 damage, and weighted axes CANNOT be used by pets, they just eat them.
#7 Feb 23 2004 at 11:42 AM Rating: Default
Yes a lvl 1 necro can can get his pet in full mage summoned pet armor and weapons and it will kick things in the pants


As far as beastie weapons for there pets at higher lvl

Its best to get the mage summoned ones and i beleive the muzzle is the only thing that works as far as the armor ( more haste on top of pet haste) any weapon that has a dmg of 8 or more and a delay of less than 28 your pets wont get affected by slowness and it will be attacking about the same or a little more dmg.


There is a layout from beastlord on pet data i cant take full credit but here it is

****UPDATE**** since the previous data was a bit lacking
This chart was started by Kerir, and is getting added to in this thread: Beastlord Pet Chart

Beastlord Pet Chart
SPELL LVL HP DMG (pvp in parenthesis) Notes
9 9 200 10 bite / 7 bash
15 16 400 18 bite / 8 bash Doubles
22 22 650 24 bite / 11 bash
30 26 ~800 30 bite / 12 bash
39 31 1100 39 bite / 16 bash Shield
49 39 2100 53 bite / 17 bash (33 bite in PvP) Quad
54 41 ~2450 55 bite / 20 bash (34 bite in PvP)
56 43 2500 55 bite / 21 bash
58 45 2800 62 bite / 24 bash
60 47 3250 68 bite / 26 bash
62 60 4200 74 bite / 28 bash Enrage
64 60 4500 77 bite / 29 bash
Note that the listed hit points are still approximations at this point.

Best Weapons by Level:
Level 9 warder: Any 1HB, 2HB, Piercing, H2H weapon with a base damage higher than 5. 2HB preferred.
Level 15 warder: Any 1HB, 2HB, Piercing, H2H weapon with a base damage higher than 8. 2HB preferred.
Level 22 warder: Any 1HB, 2HB, Piercing, H2H weapon with a base damage higher than 11. 2HB preferred.
Level 30 warder: Two weapons. 1HB, Piercing, and H2H weapons only. No minimum damage for usefulness.
Level 39 warder: 1HB, Piercing, and H2H weapons only. Minimum weapon damage to be useful is 20.
Level 49 warder: 1HB, Piercing, and H2H weapons only. Minimum weapon damage to be useful is 25.
Level 54 warder: 1HB, Piercing, and H2H weapons only. Minimum weapon damage to be useful is 27.
Level 56 warder: 1HB, Piercing, and H2H weapons only. Minimum weapon damage to be useful is 30.
Level 58 warder: 1HB, Piercing, and H2H weapons only. Minimum weapon damage to be useful is 31.
Level 60 warder: 1HB, Piercing, and H2H weapons only. Minimum weapon damage to be useful is 33.
Level 62 warder: 2 H2H weapons only. Minimum weapon damage to be useful is 36.
Level 64 warder: 2 H2H weapons only. Minimum weapon damage to be useful is 37.

I think its suppose to be delays this was coppied from the old beastlord web site ( before it was bought )

Edited, Tue Feb 24 11:02:39 2004 by Darksaber
#8 Feb 23 2004 at 12:27 PM Rating: Decent
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Quote:
Level 39 warder: 1HB, Piercing, and H2H weapons only. Minimum weapon damage to be useful is 20.


Where the heck do you get an H2H weapon that has 20 dmg? Even with 1HB and Piercing they aren't cheap for that. Is this a polite way of saying its best to leave them alone?

What about class-limited weapons. MoSS is dirt cheap. Can a beastlord pet use it or would it be prevented by the SK only limitation?
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#9 Feb 23 2004 at 12:32 PM Rating: Decent
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As a rule of thumb at higher levels, you're better off just giving your Warder a weapon that has a proc effect. A normal weapon is a waste of time, unless it meets the requirememnts from the above list.

I normally try and give my Warder a Gnoll Hide Lariat (Stun proc) and a Serrated Bone Dirk (getto snare at 10% health of the mob)

If I don't have either of the above, two summoned proc Weapons from a high-level Mage are nice, but without weapons, the Beastlord Warder is still a very hard hitter and does well on its own.

<3 his little Dinosaur
#10 Feb 23 2004 at 1:33 PM Rating: Good
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I was just recently told, you can beg things from your pet, if your skill is high enough, and if pet has items, so you could get some of the goodies back for your next pet, or to prevent recasting maybe. Haven't tried it yet.

edit: corrected lousy spelling

Edited, Mon Feb 23 13:34:56 2004 by Kelti
#11 Feb 24 2004 at 11:06 AM Rating: Default
Quote:
Level 39 warder: 1HB, Piercing, and H2H weapons only. Minimum weapon damage to be useful is 20.


I edit my post i think the person that made it from the old Beastlord sight prolly ment Delay's im uncertain though however the more i look at espically at higher that pets can only use h2h so i dont know what the answer to that is i just coppied it from the old beastlord site (even if it looks odd or wrong hehe)

Edited, Tue Feb 24 11:08:55 2004 by Darksaber
#12 Feb 24 2004 at 12:50 PM Rating: Decent
You can give a beastlord pet any weapons. The kind of weapon (h2h, 1hs, etc.) makes no difference. The pet will not use the delay of the weapon. For the weapon's base damage to make any difference it needs to be higher than 1/2 of the pet's natural max hit. 2H weapons work well at lower levels but as you get higher the only benefit from giving a warder weapons are for the procs. Pets will not equip no-drop weapons or any very high delay weapon (A weighted axe). Hope that helps some.
#13 Feb 24 2004 at 1:31 PM Rating: Good
Typically I'll give beastlords (pretty much all pet classes) a set of pet gear which includes weapons. Although the actual damage (10 damage, 20 delay) doesn't make squats worth of difference the 150 point proc and the 50 hitpoints each weapon adds helps out a bit depending on the situation.

Mage summoned fists of ixilbat are equipable by level 8 pets of any class. The blade of the kedge and blades of walnan aren't equipable until later levels for some reason.

Fists of ililbat have a proc message of "soandso is seared by flames".
Blades of walnan have a proc message of "soandso is hit with flying debris".
I can't remember the proc message for the blade of the kedge.
Each of these messages means the mob was just hit with 150 points of damage off the proc.
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