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Hate being KSed..Follow

#1 Feb 20 2004 at 10:07 AM Rating: Decent
Hubby and I spent 4 hours camping Hadden for that EB earring this morning. Well about 5 mins before he pops a higher lvl zones into Qeynos Hills. She doesnt hollar for a camp check or anything now. Well soon as he pops hubby jumps on him (he's green to us) and this Wiz drops him in one blast him at 60% life, then has the nerve to just run right up and loot him like she'd been camping him all along.

Is it just me or wouldn't you think that a lvl 62 would have the common courtesy not to KS?

(Yes, I am aggrivated. I appologize.)

#2 Feb 20 2004 at 10:11 AM Rating: Decent
Guess if that was just a greedy player or someone working for IGE/real money......
#3 Feb 20 2004 at 10:17 AM Rating: Decent
29 posts
It's perhaps worth pointing out that Kill Stealing is a violation of the Play Nice Policy. It's a bit late now, but if it happens again, do /report (which writes a number of lines off of your text window into a file, then /petition explaining what happened.

I wouldn't expect massive reaction, but if the same people are complained about repeatedly, action is sometimes taken.

#4 Feb 20 2004 at 10:32 AM Rating: Good
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Yup that is one of the worst camps in the game. Next time make note of the wizzies name and guild tag. If she is anon target her and type /guildstatus. Be sure to inform their guild and petition.

People time that spawn since it always spawns on an exact schedule. They bind right on his spawn point and gate just before the pop. They don't care if its camped or not, they are just doing it for the quick 2k in the bazaar. I feel your pain, it took me weeks to get my FBE and I don't think I would ever do it again.
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Nicroll 65 Assassin
Teltorid 52 Druid
Aude Sapere

Oh hell camp me all you want f**kers. I own this site and thus I own you. - Allakhazam
#5 Feb 20 2004 at 11:28 AM Rating: Decent
Where exactly does he spawn in the zone??
#6 Feb 20 2004 at 2:15 PM Rating: Decent
Hadden spawns at the lake in front of the merchant's hut (around 4 hour spawntime on Rodcet Nife...not sure if it's the same on all servers). From what I understand the earring does not drop every time so settle in for a possible all day job if camping.

Easier, and sometimes faster, EB item to get is the amulet of the grey wastes.
Need three Shissar organs (found in the Grey) to turn in to Drenic Garrison in Katta Castellum (he is in castle).
#7 Feb 20 2004 at 9:07 PM Rating: Good
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The problem with the Haddon camp is that the earing is not no-drop (thus sellable). It's also on a set timer. Why would you sit there for X hours if you know exactly when he'll spawn again? Logically, you'll "camp" Hadden by simply marking the time you killed him last, then coming back just a few minutes before he's due to spawn again (which it sounds like is exactly what this wizard was doing).

The problem then becomes: Does the guy who didn't have the spawn time (cause he wasn't there to kill him last time), but just randomly wandered into the zone and sat down to camp him have more right to the spawn then the person who killed him last and knows when he'll spawn again, and came back just a few minutes before the spawn?


How many times have you "camped" several camps at once because you know the spawn rate (say 15 minute spawn, but you can clear it in 5, so you do something else for the remaining 10 minutes then come back). How annoyed would you be if you spent that 10 minutes killing a couple other mobs in the area then came back to find someone sitting in front of the camp that you broke and have been camping for some time?

Same principle applies, except Haddon spawns a lot slower. It's a real mess of a camp IMO, and one I've avoided like the plague. If they made the earings no-drop, it would solve alot of the problems since folks wouldn't just return every X hours, kill him, and then sell the item over and over. Only folks who need the EB earring would camp him. Also, higher level folks (who'd be the most likely to KS) would be able to get the EB item from the Grey easier, so they'd not bother with Haddon. The only reason that wiz was there likely was because once he knows the spawn time, he can get a kill on Haddon with only a few minutes of effort and get the occasional sellable earring. Huge return on investment given the tiny amount of time he has to spend. He's also pretty much guaranteed to be able to out DPS anyone there.


I am curious though. If he zoned in 5 minutes before Haddon spawned, how was it that he didn't nuke first? I find it amazing that you got Haddon down to 60% before he just nuked him. In any case, assuming you did engage first, then you had the right to the kill. You should put the chat info into the log (showing you attacking, and then him nuking), and /report <wizardsname>. Then do a /petition and explain what happened (and mention you reported it and the wizard's name). That'll get the most results.
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#8 Feb 20 2004 at 9:25 PM Rating: Good
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I still am of a mind to say to hold a camp you have to be at the camp. Otherwise any ole druid or ranger can pop into any zone check track and claim any spawn saying that they were camping it. As far as I'm concerned if you shout camp check and wait a reasonable time and get no response the camp is yours, Especially if there is no one else in the zone or near the mob.
____________________________
Nicroll 65 Assassin
Teltorid 52 Druid
Aude Sapere

Oh hell camp me all you want f**kers. I own this site and thus I own you. - Allakhazam
#9 Feb 20 2004 at 9:48 PM Rating: Good
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#10 Feb 21 2004 at 5:07 AM Rating: Decent
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75 posts
Just because you can clear two camps doesnt give you claim to them ..

others have a right to experience/loot .. if camp A is important enuff to you that you want to keep it you need to stay there .. if you go on to clear camp B and someone takes camp A while you are away then just move on to camp B ...

there are other people in game other than you... no need to bogart ..


And yes .. there have been many times i've cleared multiple camps while farming .. (just i tend to be curtious enuff to do it when the zone is pretty much empty)


Edited, Sat Feb 21 05:09:18 2004 by ZmarenPlaugewrought
#11 Feb 21 2004 at 7:50 AM Rating: Default
problem arises also if someone (group or solo) is daring enough to wait for a mob to spawn they know (maybe from the last corpse run)to be a VERY hard fight.

Not everyone has a timer on spawns and by no means is someone obliged to get information OOG (which spawn time certainly is).

Now if someone who has to stay out of aggro range and needs buffs before he engages the praparations (especially in groups) takes a short time.

So if some F*ckhead ports in at the spawing point of the mob,
-group wonders whats going on
-mob spawns
-group prepares and so is not engaging mob for about 60 sec.
-F*ckhead engages mob (whos probably green to him) and kills it
-F*ckhead loots it

I would say the F*ckhead is still a F*ckhead.
#12 Feb 21 2004 at 9:35 AM Rating: Decent
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710 posts
Quote:
So, if I'm camping campA, and I've cleared it, and I know it will take X amount of time for the next mob to spawn in campA, and campB is right over there and has more mobs for me to kill, you're saying that I can't run over and whack a few from the other camp while waiting for my camp to respawn? What if I can clear all of campB in less then X time? Can't I camp "both" camps? How big is a camp anyway?


The problem was, the other camp doesn't seem to be "right over there" its in a whole nother zone. Otherwise wizies and druids can camp most of norrath while classes without ports/ring spells have to sit there.

#13 Feb 21 2004 at 9:45 AM Rating: Decent
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531 posts
First, keep the "play nice policy" in mind...

If you are camping something that is green to you but gives experience to other players who come to camp it you are REQUIRED to conceed the camp! If you are looking for a particular item off it you can strike a deal with the other players to get the item unless they want it for themselves in which it is now THEIRS to claim even if you camped there for 6 hours already.

In my opinion, and most people concider me a very fair person, that if mobs are popped when you enter a camp and no one is around, you can call the camp and it's yours. If the mobs are GONE and someone comes back, you should conceed to the original camper. If a person is camping 2 camps and they can't get back to one fast enough to protect it then another group should have right to it, especially if they get exp from it and you don't and are looking to pop a specific critter or are looking just for the loot.

In the case of the original poster that Wizard should have been reported and the camp was theirs. They wait there and had rights to it. The person who ports in for a camp like that loses rights to it the moment he leaves and anyone who is there before him/her is entitled to it. If you want to keep the camp and it's on a 4 hour timer you SIT there for 4 hours if you don't want anyone else to get it. If you sit there for 4 hours, then it's obviously an important camp to you, if you don't, then it couldn't have been that important. Lastly, play nice applies. The original posters got exp from it and it was obviously green to the Wizard.

Even if the Wizard sat there for 4 hours the camp goes to the people who get exp off it. (While I would think it unfair if the Wizard sat there for 4 hours and THEN the people who get exp off the mob pop in a few minutes before the critter spawns, that's just the was the P.N.P. works and I didn't write it.
#14 Feb 21 2004 at 10:41 AM Rating: Decent
Actually I think they took out the part where you need to surrender the "camp" if someone will get XP from it. If there is a contested spawn a Guide/GM will still arbitate the encounter but by SoE standards for the most part it is who engages first owns that Mob.
#15 Feb 21 2004 at 3:48 PM Rating: Decent
dmartin wrote:
Actually I think they took out the part where you need to surrender the "camp" if someone will get XP from it.
if they realy took it out (if such a part existed at all) why did SOE do so? To get regular b*owjobs from the IGE owners?
#16 Feb 21 2004 at 7:17 PM Rating: Good
Greetings,

Forget all the stuff about the camps, which is a grey area in the Play Nice Policy. Camps only exist because of player etiquette, they have NO standing if you want to get a Guide or GM to rule on it. You either come to an agreement to share the camp, or the Guide/GM imposes an agreement if the players can't reach one. If someone waltzes in to where you're hunting, unfortunately, under the rules of EQ, they aren't doing anything wrong. Common courtesy and etiquette say otherwise, but the rules don't. Smiley: disappointed

The point about camps is moot anyway, as the original pair got first aggro - thus the Wizard who arrived KS'd them, which IS against the PNP. You should /report your own name (or one of your group's) as soon as you get first agro. Then have your partner or another group member report the death message (using the KSer's name) if you don't get the kill and someone steps in and KS's you. (You can only /report once per zone, so unlucky for you soloers, unless you can scroll back to it after zoning). You should then /petition, tell them the situation, and give the names of those who sent /reports in the petition. If the case is proven, any items taken will be returned to the group that got first agro. Getting the offender's guild tag is also a good idea, as most guilds frown on those who act in a way that would affect the guild's reputation.

Hope this helps.
#17 Feb 22 2004 at 9:26 PM Rating: Decent
I don't know for a fact why it was removed but one reason I've read was because of the absurd amount of things needed for tradeskills. You cant force the tailor to buy silks at 5+ plat each when he/she can go out and farm them.

The only help you may get from the GMs is if that player is stealing mobs you have already engaged. But usually they will say that they need to observe it happening to do anything about it.
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