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Guilds, Pros and ConsFollow

#1 Feb 18 2004 at 12:26 PM Rating: Decent
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Hi All,
I am up to level 39 on my Druid now, and I have had a couple of Guild invites. I am sorry to say I know nothing about Guilds. Good, Bad, or Ugly. Please throw a few Pros and Cons out to help my learning curve on this.
I guess I am a little worried about joining something that will take a committment that I may not be able to give, since Real-life-Family always override anything I happen to be doing at the time in game.
I guess I am wondering what is the reason to join a Guild.
How would it affect my playing habits.
What happens to you in-Guild when Real-life and Eq collide and EQ loses.
Any and all points anyone has on the subject is apreciated.
To clarify, I am not looking for any hack jobs on good or bad Guilds, just what I should consider while thinking about the offers...
Thanks for the help.
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Laen - 105 Dru
Haam - 105 Sk
Laosha - 105 Shammy
Lutan - 105 Bard
#2 Feb 18 2004 at 12:57 PM Rating: Decent
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There exist guilds for every type of play style. What is important is that you join the right guild. Define your own play style, and read guild charters to see if they fit (most guilds will have a website/Ezboard where you can read up on their charter)

Some guilds expcet you to attend a certain percentage of organised raids - usually fairly uber guilds are like this.

Many guilds are more family type guilds - no pressure to attend scheduled events etc.

Some guilds are roleplay orientated, if that floats your boat.

Most guilds orienate around particular time zone.

Advantages of being in a guild are friendship, regular people to hunt with, mutual support for quests and tradeskills, being able to see more content than a single group allows.

There are no real cons. Drama being the main one, no guild is completely devoid of drama. Being in a guild that doesn't match your play style would have many cons however.
#3 Feb 18 2004 at 1:02 PM Rating: Decent
Even as a dedicated soloer I must say that there are nocons to being part of a guild. If you don't like being a guild member anymore you just quit so there's nothing to loose - except for reputation but thats no big faction hit for a soloer too *grin*
#4 Feb 18 2004 at 1:36 PM Rating: Good
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It is nice to belong to a guild, biggest reason for me is just the fact that there is always a set of people that at least act like they care when I log on.

Your only cons are if you join a bad guild, as your guilds rep tends to follow the tag above your head. Also guilds that shout for members in OOC in POK tend to not last very long.

Make sure you join a guild that has allot of server presence during your play times and your sure to enjoy the experience.
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#5 Feb 18 2004 at 4:43 PM Rating: Decent
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39 is a good time to be heading guildward.

The trick is to find one you enjoy. Some things to consider:
  • Your expectations of the guild.
  • What is your peak play time?

  • How many people from the guild are usually on during your peak play time?
  • Are there people in the guild around your level you can group with?
  • Are the guild's loot distribution practices something you can work with?
  • What level of guild involvement intensity do you want?
  • What are the goals of the guild?[/i]
    [li]What's the reputation of the guild you want to join?
  • Is the guild your considering allied with other guilds? If so, which ones (and how are their reputations)?

  • What do you offer a guild?
  • Are your skills kept up to appropriate levels?
  • Is your spell book up to date?

  • Do you have any tradeskills to offer?

  • I'm an officer in my guild. When I interview a prospective member I'm trying to get a feel for how this person will fit into the existing group. This is more important than what class/race they currently play.

    I'll ask why they want to join a guild. The answer that doesn't impress me is the list of things the person wants the guild to do for them. "Well, I want new armor, I want my epic, I want drops from uber zone X, etc., etc., etc.."

    These are all absolutely valid reasons for needing the support of a guild. We already know you need help accomplishing or obtaining certain things. The flip side is that you should be prepared to help the guild at least as often as you expect them to help you.

    Put in some time being active with the guild before you start making requests. Get to know the guild and let them know you for a while. You're much more assured of getting a positive response to a request as a friend than as a stranger.

    When the real world and EQ collide, EQ should lose. Real > Virtual. That being said, if you're in a guild that awards "raid points" and you can't make most of the raids, that may be okay, but you may never be awarded the really good stuff. As long as everyone's clear on this, there should be no conflict.

    You may go through a couple guild changes before settling into one that fits. Many guilds have a "probation period" so you and the guild can look each other over before making a final decision.

    Give it a try. After all, it's not like you can't type /guildremove alwayslost any time you feel the urge.
    #6 Feb 18 2004 at 5:52 PM Rating: Decent
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    Smiley: yippee
    Thank you for the responses. All of them are provoking the thoughts I was having trouble coming up with on my own.
    Once again you guys(and gals) Rock!Smiley: bowdown

    ____________________________
    Over the last 15 months, we've traveled to every corner of the United States. I've now been in 57 states? I think one left to go.

    Barack Obama

    Laen - 105 Dru
    Haam - 105 Sk
    Laosha - 105 Shammy
    Lutan - 105 Bard
    #7 Feb 19 2004 at 5:23 AM Rating: Decent
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    I found that poking around the internet I found a number of guild boards - many linked off the fansite for my server.

    That gave me a feel for the guilds in question, and I picked one and approached the officers.

    Not hard, really. I'd avoid guilds that were "shouting" for members, or gave you random invites. Biggest thing for me - It's nice to have the same people to talk to every time you log on.

    #8 Feb 19 2004 at 5:52 AM Rating: Good
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    Con:

    sooner or later, people will leave your guild on ugly terms.

    Drama ensues.

    Drama sucks.

    Really sucks.
    #9 Feb 19 2004 at 6:13 AM Rating: Excellent
    App to FN then Eiv, no drama there Smiley: wink
    #10 Feb 19 2004 at 7:46 AM Rating: Good
    Guilds are fairly essential in my book for most MMOs although my server won't allow guilds yet so I can't really comment specifically on EQ.

    I would say this though - from the other MMOs I have played (around 8) the second I joined a guild / clan I enjoyed the game more.

    I work on the basis that I play these games to talk to people. Many guilds have voice comms so you can chat to one another. Even if they dont have this you get guild chat so when you log on you can talk to people you know - and as Lord xythex said these people act as if they care about what you do. This is especially useful when fishing as we all know how rivitting fishing can be when you got nobody to talk to.

    Other advantages - I hate levelling solo (I find it hard with casters)so it is nice to be able to say in guild chat 'who fancies going to ak'anon and pulling a few minataurs' and you get a group going easily. Guilds also tend to either give items away or offer it to other guild members first depending on the type of guild it is. If you join a 'family' kind of guild where everyone helps everyone then it is a fantastic situation to be in - makes you look forwasrd to logging in.

    The only con I canthink of is when you get an idiot recruited into the clan who just spams guild chat with 24 lines of 'HAS ANYONE GOT A SPARE BRACER I COULD HAVE?????????' - you will notice the amount of question marks and the capital letters which instantly indicates an idiot. However if you are in a good clan these people don't stay long.

    In other words when my server allows guilds I will be looking for a new 'home' asap. A place to chat, organise fun events and level up.

    Also don't worry too much about the amount of times you log on. If you only log on one day a week you are unlikely to get internally promoted to 'event orgganiser' but if you explain to your leader that you don't play much or may not be able to attend all events due to real life issues then see what he says. Most clans won't mind. If this one does - find another one.

    Hope this information helps.
    Woody

    edit - changed some of my spellings - bloody dyslexic fingers

    Edited, Thu Feb 19 07:47:30 2004 by WoodyCRT

    Edited, Thu Feb 19 07:49:21 2004 by WoodyCRT
    #11 Feb 19 2004 at 9:49 AM Rating: Good
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    Goalkeeper wrote:
    Con:

    sooner or later, people will leave your guild on ugly terms.

    Drama ensues.

    Drama sucks.

    Really sucks.


    Largely that's up to the guild. I can count the number of people that have done that to me on one hand, and -all- of them were ones I had reservations about guilding originally but decided to take a chance on them. Most of the time you can control it, it just requires a lot of work and experience. For truly stable guilds, the only turnover you should ever have is from people losing interest and slowly not logging in, or from people having RL matters draw them away from EQ.
    #12 Feb 19 2004 at 9:57 AM Rating: Excellent
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    Quote:
    guess I am a little worried about joining something that will take a committment that I may not be able to give, since Real-life-Family always override anything I happen to be doing at the time in game.


    Completely understandable; though people with families and real-world responsibilities do join raiding guilds and often do quite well, your first guild should probably be one of the many self-styled "familty guilds".

    If your server has a message board I'd post there asking about guilds that are looking for new members. Describe, as you have here, what you're looking for. Include, as mentioned above, what you have to offer. You'll probably get a couple of nibbles that way. Look for members of those guilds, seek them out for experience groups and dungeon adventures. Shop around, find people you like and app to one of their guilds.
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    #13 Feb 19 2004 at 10:46 AM Rating: Decent
    If you are on Lanys T'Vyl you should check us out, we are a family style guild and we like fun. Our website is:



    I've been in a little over a year now and these guys are great.

    Edited, Thu Feb 19 13:27:46 2004 by Korgana
    #14 Feb 19 2004 at 12:38 PM Rating: Decent
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    I recently joined a guild for the first time with my now 45 chanter after rejecting numerious offers in the past. I joined because I was asked by a couple who I had frequently grouped with this year and enjoyed playing with. The most of the group is around my level or lower (a couple at 50 for top end) and have apparently been playing together for some time and many are adults like me (actual age 45 with an 11 year old that occasionaly plays with me on 2nd account).

    The current goal of the guild is to get characters over 50 in order to start raiding as a guild - this is attractive to me as I enjoy LDON and groups. I have found guild a good source of information as well as expanding the pool of people I regularly play with. I am happy with the guild and found it motivated me to work with my chanter towards goal (was 39 when I joined, pally and clc are still at 45 and 46 where they were back then), I expect that I will get help with quests, epics, later on, but that was not my primary goal in joining - none of the characters are in guilds, and I also figured joining was one way to test the waters.
    #15 Feb 19 2004 at 2:47 PM Rating: Good
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    Quote:
    Largely that's up to the guild. I can count the number of people that have done that to me on one hand, and -all- of them were ones I had reservations about guilding originally but decided to take a chance on them.


    I assume you forget about guildies who may love the guild or guildleader, but cannot stand other members?

    In this case, you are either A) one hell of a GL (which I do not doubt) or B) a hell of a lucky GL.
    #16 Feb 19 2004 at 3:12 PM Rating: Good
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    Goalkeeper wrote:
    [quote]
    I assume you forget about guildies who may love the guild or guildleader, but cannot stand other members?

    In this case, you are either A) one hell of a GL (which I do not doubt) or B) a hell of a lucky GL.


    It's one of the responsibilities of a guild leader to ensure, during recruitment, that you add people who can cooperate with all other members and add, not detract, from the environment of the guild. It's very difficult, sure, and people can also change and have unexpected clashes, but it doesn't make it any less critical as a result.

    Also, a lot of less experienced guild leaders just don't know how to recognize personality conflicts well enough to nip them in the bud early. It's too much to hope for that everyone will be great friends, but you can demand that everyone treat one another with enough respect and courtesy that they should be able to coexist, and anyone that is unable or unwilling to do it should be shown the door.
    #17 Feb 20 2004 at 12:31 PM Rating: Good
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    I forgot for a second that your guild's policy is probably much more specific when it comes to tagging applicants.

    I mean, most casual guild require what? One sponsor? Two? Five? One month trialship, maybe?

    Upper end guilds spend much more time with applicants and therefor can (and will) monitor their progression with much more accuracy.

    Sorry Cal, I stand corrected.

    What does your policy look like, anyway?

    Edit: I see Tehom is your GL. I thought it was teh other way around.

    Edited, Fri Feb 20 12:33:27 2004 by Goalkeeper
    #18 Feb 20 2004 at 1:34 PM Rating: Good
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    Goalkeeper wrote:
    I mean, most casual guild require what? One sponsor? Two? Five? One month trialship, maybe?

    Upper end guilds spend much more time with applicants and therefor can (and will) monitor their progression with much more accuracy.

    Sorry Cal, I stand corrected.

    What does your policy look like, anyway?

    Edit: I see Tehom is your GL. I thought it was teh other way around.
    Edited, Fri Feb 20 12:33:27 2004 by Goalkeeper


    Our policy is much less formal than you'd probably think, mostly because I try to give as much individual attention to each person wanting to app as I can. Basically, after someone is recommended by a member, the officers take a look at them, and if there aren't any immediate objections and they look like a good add, will raid with us for a month or two, and evaluate them during that time. Usually look for about a dozen people saying they want to have them a member, and tend to reject people if more than a couple solid members have any reasonable objections even after a couple months (or especially after it).

    I don't really do trial memberships, I think most people have a tougher time dumping someone that really isn't a good fit after they are already wearing a tag. Also, I feel way too many high end guilds -only- look at someone's character stats and their performance in a raid, not how well their personality fits. I'd actually say a lot of uber guilds have more drama problems than some smaller more tight-knit guilds, because they are recruiting people for their characters, not their personality as a player, which I think is a huge mistake.
    #19 Feb 20 2004 at 1:44 PM Rating: Good
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    Interesting food for thought. Thanks.

    Out of curiosity:

    other than raiding availability, do you have specific points you pay attention to when 'scanning' an applicant?
    #20 Feb 20 2004 at 2:03 PM Rating: Excellent
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    Goalkeeper wrote:
    Interesting food for thought. Thanks.

    Out of curiosity:

    other than raiding availability, do you have specific points you pay attention to when 'scanning' an applicant?


    Raid availability honestly probably wouldn't even be top of the list. More concerned with their sense of humor, how well they handle defeats/setbacks and their ability to stay positive, how willing they are to help other guild members, how they react to orders, how much initiative they take, what specific personalities in the guild they seem to get along with, what ones they wouldn't, if it's fixable, etc. How intelligent someone is and how much willingness to learn encounters is a big one too, obviously.

    For example, often I'll ask apps to do reasonable, but fairly demanding jobs just to see how they'll react. Like I'll ask them to handle getting people piggybacked/raided into a zone. Or put a cleric in a CH rotation that demands absolute attention. Or a new enchanter on CC for rathe. And so on. Obviously if they take an unexpected afk during even a tedious but necesary job, they'll probably get veto'd for the guild. If they complain about missing out or how hard it is, they'd be veto'd. If they question it's necessity, it might actually be a good thing if they seem honestly interested in -why- something is needed. Basically, you need to see how good someone is a raider by just seeing how much they make your (as a raid leader) and everyone else's job easier. If you see any warning signs or possible annoyance points, let them know, and if they don't fix them, boot em.

    Don't coddle your apps, in other words, unless you have a really good reason for doing so. Don't overlook personality problems that come up when they are an app, because unless you fix them, they are still going to be there. Go with your early impressions, and either fix them or dump them.
    #21 Feb 21 2004 at 12:20 AM Rating: Decent
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    Guilds... I notice you are on Venril Sathir. There are some very good guilds, with great people, of a family type nature on VS. Rather than list them here, I suggest you check out

    www.venrilsathir.com

    There is a fairly up to date section on which guilds are doing what.

    Sorry I can't provide personal first hand experience.... Dawnraiders, my one and only guild, are more raid orientated than not. However, good luck in your guild choice, shoot me a tell if I can help

    Cheers

    Ashigaru

    Edited, Sat Feb 21 00:20:37 2004 by Etuy

    Edited, Sat Feb 21 00:21:27 2004 by Etuy

    Edited, Sat Feb 21 00:21:57 2004 by Etuy

    Edited, Sat Feb 21 00:22:33 2004 by Etuy

    Edited, Sat Feb 21 00:22:52 2004 by Etuy
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