Singdall wrote:
you are forgetting about mitigation.
yes min. damage on a weapon with +5 to dmg bonus will do a min of 5 poitns, but if your target is mitigating 10 points, then you did no damage to the mob.
I don't think mitigation works that way. My understanding is that combat works something like this:
First, your weapon skill + offense is compared against the opponents avoidance AC value. Some random value is applied, and a result is calculated. If it's negative or zero, you missed. If it's possitive, you hit (with a "better" hit based on how high the result is). That carried over number is then applied to the mitigation AC (so a better hit will have a better chance of doing more damage, everything else being equal). Another random number is generated and another result comes out. Again. If it's negative or zero, you did nothing (comes up as a miss). If positive, it's applied as a multiplier to your base damage, up to your max multiplier (determined by the whole ((str+skill)/100) equation). That then determines your damage.
Um... That's why avoidance AC is considered more valuable then mitigation AC. It's applied in the first calculation and carries through the second, effectively making avoidance AC worth twice the equivalent amount of mitigation AC (which matches up with parses).
Here's the part where I'm not too clear on, but I'll stumble through. Different types of bonus damage work differently. The bonus due to level (lvl-25/3 for 1h for example) is going to end up being a minimum damage. I've heard of people getting lower then that, but generally, you can expect to always get at least that much damage out of each hit. This is why fast weapons are often preferred against really high AC mobs. You'll pretty much always hit for minimum, so why not hit for minimum more often?
I don't remember which is which, but I know that some of the "magic, disease, fire, etc" type damages are applied to the base, not the bonus. So, for example, a fungus coated tarmak staff has a 30/45 rate with a +7 disease damage. That means that if the disease resist is failed by the target, the weapon effectively becomes a 37/45. It was not a 30 + 7 weapon. Thus, the +7 did not change the minimum damage component.
I *think* bane weapons work the same way (there's just no resist for it, if the mob is of the right type, they take the higher damage amount), but I'm not sure. Bane damage might be a bonus instead (which would mean it applies to minimum).
Again. I'm pretty hazy on that, but I think I remember that being how they worked. So your "+5" arrows or whatever don't actually add +5 to the minimum damage done. They just add a higher base damage (which the roll multiple is applied to). Thus, you can, with a really crappy roll, do 1 point of damage with it.
Edited, Wed Feb 18 21:44:57 2004 by gbaji