For the Beastlords:
Swift Journey: This ability will slightly modify your base run speed. Passive Ability. Requirements: lvl 61, Run Speed 3. Cost: 5, 2levels max
Convalescence: Raises regeneration ability by 1 point per level. Passive Ability. Requirements: Lvl 61, Innate Regen at lvl 3 Cost: 3, 2 lvls max.
Lasting Breath: Increases amount of air you can hold in your lungs. Passive Ability. Requirements: lvl 61, Innate Lung Capacity at lvl 3 Cost: 2, 2 lvls max.
Packrat: Improves the efficiency with which you store your gear, effectively reducing your overall weight. Passive Ability. Requirements: lvl 61. Cost: 3, 5 lvls max.
Weapon Affinity: Through years of practice, you develop a close bond with your weapons. This affinity enhances the performace of your weapons by increasing the rate that they trigger effects. Passive Ability. Requirements: lvl 55, 6 points spent in General Abilities. Cost: 2, 5 lvls max.
Persistent Affinity: Your highly developed concentration creates the possibility of continuing to cast spells while stunned. Increased ranks in this ability increase the chance that your spells will not be interrupted by stuns. Passive Ability. Requiremints: same as Weapon Affinity. Cost: 3, 3 lvls max.
Bestial Alignment: Transforms beastlords into the likeness of their warders, greatly increasing their destructive power. Activated, refresh time 1:12:00. Requirements: lvl 65. Cost:
3, 3 lvls max.
Feral Swipe: This ability allows the beastlord to make an additional vicious attack against their foe. activated, refresh time 0:12:00. Requirements: lvl 65. Cost: 9, one level.
Warder's Fury: Imbues the warder with the ability to land critical hits. Passive Ability. Requirements: lvl 65. Cost: 3, 5 lvls max.
Warder's Alacrity: Imbues the warder with the ability to flurry attacks. Passive Ability. Requirements: lvl 65. Cost 3, 5 lvls max.
Pet Affinity: Makes your summoned pet a valid target for beneficial group spells. Passive Ability. Requirements: lvl 65. Cost: 20, one level.
Mastery of the Past: This makes it impossible for you to fizzle a spell. The first level affects all spells below level 54. The second level affects all spells below 56. The third level affects all spells below level 58. Passive Ability. Requirements: lvl 62. Cost 3, 3 lvls max.
Critical Affliction: Grants damage-over-time spells the chance to have a critical effect each tick they are active. Passive Ability. Requirements: lvl 65. Cost: 5, 3 lvls max.
Sinister Strikes: This abillity increases the damage you cause when attacking with a weapon in your secondary hand. Passive Ability. Requirements: lvl 65, Ambidexterity at lvl 1. Cost: 15, one level.
hope this helps.
Edited, Mon Feb 16 18:45:46 2004 by Shoopufracing