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Gates AA'sFollow

#1 Feb 15 2004 at 3:25 AM Rating: Excellent
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101 posts
Need from each class a list of the Alternate Ability skills on the "Gates" tab, as well as the base price and number of levels.

Any help is appriciated.
#2 Feb 15 2004 at 3:59 AM Rating: Good
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509 posts
http://everquestdruids.com/sub/library/godaa.htm

This is the druid's aa's.
#3 Feb 16 2004 at 3:45 AM Rating: Decent
Enchanter
Enhanced forgetfulness
5 ranks
1st rank 3points
2nd rank 6points
3rd rank 9points
4th rank 12points
5th rank 15points

At 5th rank for 45 points I believe it to be worse than not having it.
I wonder if normal blur chances are broken in a way that gives you a higher chance of a blur. I used to think I was getting pretty lucky with my blur percentages in PoP. Now the odds of a blur seem far worse than before spending 30 points on it.
In PoP, mobs tend to regen in about 14-15% bursts per tick once their hate list is wiped. I sat there and threw 13 bliss spells at one crystalline spider for no blur indicating regen. It did however blur...... I do not know when though as it did not regen like normal.
Apart from that, which is abnormal to say the least (I have soloed close to 500 aa points in PoV so I have some idea) I can say in the course of normal mezzing blur chances seem very low. Worse than without the aa skill.

As it stands I do not recommend this aa yet.

edit. Just realised this aa probably does not work with mezz. Regardless of the fact that bliss has 40% memblur as an integral part of the spell. Mem flux seems potent now. I did not buy this with mem flux in mind. I wanted the mem blur in mezz beefed up.
Typical.

Edited, Mon Feb 16 08:32:48 2004 by Dreadfull

Edited, Mon Feb 16 08:34:43 2004 by Dreadfull
#4 Feb 16 2004 at 6:45 PM Rating: Decent
For the Beastlords:
Swift Journey: This ability will slightly modify your base run speed. Passive Ability. Requirements: lvl 61, Run Speed 3. Cost: 5, 2levels max

Convalescence: Raises regeneration ability by 1 point per level. Passive Ability. Requirements: Lvl 61, Innate Regen at lvl 3 Cost: 3, 2 lvls max.

Lasting Breath: Increases amount of air you can hold in your lungs. Passive Ability. Requirements: lvl 61, Innate Lung Capacity at lvl 3 Cost: 2, 2 lvls max.

Packrat: Improves the efficiency with which you store your gear, effectively reducing your overall weight. Passive Ability. Requirements: lvl 61. Cost: 3, 5 lvls max.

Weapon Affinity: Through years of practice, you develop a close bond with your weapons. This affinity enhances the performace of your weapons by increasing the rate that they trigger effects. Passive Ability. Requirements: lvl 55, 6 points spent in General Abilities. Cost: 2, 5 lvls max.

Persistent Affinity: Your highly developed concentration creates the possibility of continuing to cast spells while stunned. Increased ranks in this ability increase the chance that your spells will not be interrupted by stuns. Passive Ability. Requiremints: same as Weapon Affinity. Cost: 3, 3 lvls max.

Bestial Alignment: Transforms beastlords into the likeness of their warders, greatly increasing their destructive power. Activated, refresh time 1:12:00. Requirements: lvl 65. Cost:
3, 3 lvls max.

Feral Swipe: This ability allows the beastlord to make an additional vicious attack against their foe. activated, refresh time 0:12:00. Requirements: lvl 65. Cost: 9, one level.

Warder's Fury: Imbues the warder with the ability to land critical hits. Passive Ability. Requirements: lvl 65. Cost: 3, 5 lvls max.

Warder's Alacrity: Imbues the warder with the ability to flurry attacks. Passive Ability. Requirements: lvl 65. Cost 3, 5 lvls max.

Pet Affinity: Makes your summoned pet a valid target for beneficial group spells. Passive Ability. Requirements: lvl 65. Cost: 20, one level.

Mastery of the Past: This makes it impossible for you to fizzle a spell. The first level affects all spells below level 54. The second level affects all spells below 56. The third level affects all spells below level 58. Passive Ability. Requirements: lvl 62. Cost 3, 3 lvls max.

Critical Affliction: Grants damage-over-time spells the chance to have a critical effect each tick they are active. Passive Ability. Requirements: lvl 65. Cost: 5, 3 lvls max.

Sinister Strikes: This abillity increases the damage you cause when attacking with a weapon in your secondary hand. Passive Ability. Requirements: lvl 65, Ambidexterity at lvl 1. Cost: 15, one level.

hope this helps. Smiley: yippee

Edited, Mon Feb 16 18:45:46 2004 by Shoopufracing
#5 Feb 17 2004 at 5:49 PM Rating: Default
Heh, I just logged onto the Test server and made a new toon so I could look at the AA's. Deleted that toon and made a new one in a diff class to check those AA's.
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