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A Ranger..Tries To Fly A Kite And Gets Butt KickedFollow

#1 Feb 12 2004 at 11:46 AM Rating: Good
And so another season dawned for our young Ranger adventurer. He was most relieved to be back at home with his little flock after spending much time away from his leafey haven of Surefall Glades as he had been a killin' and a lootin' down at the Paludal Caverns. There he had admired the fabulous stalagtite and stalagmite structures and the cool crystal waters of the lake. He regularly sent postcards back to Mrs Ruts detailing how busy his days were meeting new friends and slaughtering these funny folk called Recondite Bandits!! who had this funny way of wanting to send him to the bottom of the lake everytime he approached them. Ruts figured they must be some odd ball environmental group wanting to help the flaura and fauna and wanted Ruts to do an underwater survey.

Alas after many bodies and lots of loot our Rut's didn't have much to show for it. The problem was the local casino and bar in the nearby town that just seemed to have this magical allure for our hero which basically meant him losing his money either at the acorn table or up the nearest wall. Giving Mrs Ruts some convaluted story about all his money being tied up with a time share deal he made with some enchanter bloke he met, Rut's realised he had to find some funds quick so to stave off Mrs Rut's litagtion that would surely follow if she found out.

Luckily his experienced level meant he could do something he had heard about called "fearkiting" but for ages Rut's looked everywhere for box, Dragon, Froglock kites at the local Bazaar but could not find any. It wasn't until Rut's got into a drunken game of "who can shove the most thistles up ones nose without sneezing" did one of the participants tell Ruts fearkiting actually meant. After spending the next half a day picking spines from the inside of his nose cavity, Ruts armed with his trusty wep's he toddled off to Everfrost to look for that Wooly Mammoth.

Wasn't long before Rut's came across the first lumbering beast and thought to himself this is gonna be a piece of cake........

The next thing he was aware of, was himself having a dark yellow stain appearing on his left brown chitin legging as he convorted at speed across the tundra with THREE!! very pissed of running carpets that really wanted to make a new delicacy of Ranger Jam across the floor with his corpse. As the peals of laughter of fellow travellers rang in his ears a sudden thought flashed in his mind!! Money making scheme!! if I had a piece of coal I could stick it somewhere which is tweaking soooo much I could produce a diamond from the pressure!!

After nursing his wounds back in the safety of the POK Rut's offered this prayer up to the Great God of Forums,

"How can you effectively fearkite? Is it a case of casting snare or grasping roots first and then panic animal or the other way around? I was able to send one mammoth running away slowed but when I attacked it's big hairy butt, it first deposited it's stomach contents upon me and then turned around so the pointy bits were facing me and so could do damage. If snare/roots are cast 1st then the animal attacks and I cant seem to send it running away"

Any help would be appreciated, your bow twanging prancing Ranger Boy Rut's.

P.S. If there are any timeshare get quick rich schemes out there please show me a sign!! Ta
#2 Feb 12 2004 at 12:06 PM Rating: Good
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You've got the jist of it. Go snare Snuffalufagus and cast Panic Animal. Attack its ***... literally. I believe the timing is that after every two kicks, it's time to recast Panic Animal before it drops.

After you get it down in Everfrost and the mammoths stop giving experience, try it out in Stonebrunt. The cats should ignore you as a ranger, though you'll still need to watch out for pandas and apes (who don't show any respect to your ranger status). Still, there's nice gem drops and cats drop quality pelts (never ruined) so it's better loot for your xp grind than Dawnshroud Peak and the giraffes (ok, Zelniaks).

Speaking of, EQ needs a giraffe mob. The should have had one in S. Karana, damn it. Keep the elephants company.
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#3 Feb 12 2004 at 12:10 PM Rating: Default
snare first, fear second. fear kiting sends the mob off in the opposite direction from you so make sure there arent any other mobs that will add in the direction the mob will run. once snared you should be able to get a fear off easily enuf. once its feared just run up and whack it or whatever else you ranger types do. not sure how long the fear will last so its prolly best if you refear occasionally while it runs away. get a sow before you start and you should be able to survive if you get adds.
#4 Feb 12 2004 at 12:10 PM Rating: Decent
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You have to be prepared to take a certain amount of damage. And you have to have the required casting skills trained.

When that walking carpet is facing you with the pointy bits then the last thing you want to hear is Fizzle, Fizzle, Fizzle.

Picking your target is also crucial. Make sure it is not close to another mammoth and that you have a reasonably clear killing ground. Having a Snow Orc Shaman root you in the middle of youor kite can seriously ruin your day.

Ok so you have Alteration (Snare and Panic Animal are both Alt) maxed or close to. You have a hairy nuisance away from the herd and there are no witnesses.

Either Snare it or if it a ways off stick an arrow in it and snare it before it reaches you. Back away while your spells refresh and hit it with Panic Animal. (N.B. Do not stand in front of Hole in Ice). Follow it whacking hard.

Panic Animal does not last long. Use the break to reposition the beast if needed. In other words if it was headed towards other mammoths then (unless you want the adds) let it chase you until it is safely alone again. Then refear and return to whacking.

I always cast during combat. I would let fear fade and then recast while fighting the beast toe to toe. If you prefer you can time the effect and stay back to recast before it wears off. That way you take less damage but the beast takes longer to kill. You also get fewer skill-ups. Wonderful way to improve Channelling Smiley: smile

Of course make sure you are wearing your Sunday-best Damage Shield and any other buffs that seem useful.

When at the last the snared beast turns to flee but cannot move you have an excellent opportunity to train archery.

In the building behind the main bank in poK you will find a gnome vendor of tinkering components that sells Deluxe Toolboxes. These are 10-slot Capacity Giant containers and will take mammoth tusks which normal backpacks will not.

Don't get greedy and overload yourself or the mammoths will eat you. Now you can sell to the LDoN camp Magus there is no excuse for the 260/105 encumbered rangers moving painfully towards a vendor.

If you get a Shaman add then root the mammoth and kill the shaman. They can do a lot of damage with dots and rooting you while you are fighting but are quite easy to kill. If you get a mammoth add then it is a judgement call. Root it and finish the existing one is probably the easiest option but knowing when you have insufficient mana and hp left to handle it is key. Learn the elite skill of diagonal running.

Watch out for Martar Icebear - he is not your friend.
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#5 Feb 12 2004 at 1:23 PM Rating: Decent
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Set up a hot-key to cast snare, pause just long enough to recover, then cast fear. Once you have this hot-key timed correctly, it's just a matter of getting just at the edge of casting range before hitting your Kite key.

Never fear before snaring. You end up chaing the mob all over the place trying to get your snare to land.

Oh, one alternative (for rangers) is to arrow kite. Make sure you are SOWed first. Snare the mob, then root him. Plug him full of arrows. When the root breaks, run away and root him again. Alternatively, once he's snared, you can run all over creation backwards plugging him full of arrows (while facing him).
#6 Feb 12 2004 at 1:41 PM Rating: Good
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cool crystal waters of the lake.


Heh you must have been in a differnt Paludal then I have. I get swimmers itch just looking at those slime covered filth pools yeeechh...
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#7 Feb 12 2004 at 2:36 PM Rating: Decent
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That's pretty much it - snare, fear, kill. Add in a DoT for flavor. What I like to do, is snare then kite around, adding DoTS and shooting my bow, to soften the mob up a bit before fearing. You're at the perfect stage to hunt in Stonebrunt. Just stay in the forested region, tracking down cats and the occasional panda cub. The beauty of this zone is that you can easily get a minor haste belt solo by 30, while you're exp'ing.
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#8 Feb 12 2004 at 5:37 PM Rating: Good
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Lol, just answered this same question in another post, as did the poster before me. Check it out... I went pretty in depth on the subject. A lot of it won't apply to you yet, being as it would be suicide for you to try a poacher in Jagged Pine Forest, but if you have some high level friends (or a high level main), it's worth it.
#9 Feb 12 2004 at 7:11 PM Rating: Good
Personally I think it is better to learn how to do normal kiting well first.

Aside from the issues (already mentioned) with training and learning how to use your spells effectively, there is quite a lot of knowlege to be gained about how pathing works and certain types of animals behave.

Rangers are actually the ultimate fear kiters in animal zones, because they get all the essential and useful skills and spells to make it effective. Tracking, snare, SoW, levitation, archery, strong melee, plus nukes and DoT's leave nothing lacking.

Key is to learn how to use these in combination and in the right place at the right time.

I began to learn the craft in my teens and early twenties, kiting beetles and griffawns in North Karana, then moved on to Centaurs in South Karana. What I learned there made the move to Stonebrunt much less painful I am sure.

Although it becomes dreadfully boring it is a craft well worth learning thoroughly as it will teach you some important tactics that will make you a valuable group member at higher levels.

And practice makes perfect as they say.

My tips are;

First, know the layout and peculiarities of your location.

Know the characteristics of the mobs in the area, particularly faction and aggro radius.

Pick out your "kill zone" - do this with some care, think about pathing, proximity of other mobs and your escape plan among other things.

My technique was to always (well nearly always) open with snare, begin to kite the mob back to your chosen kill zone, DoT, fire off as many arrows as possible, or nuke it or both (depending on mana, and arrow supply).

When you get to your predesignated spot (you have to work this out with trial and error to begin with) cast fear. Chase the mob and melee from behind untill fear drops.

Then kite it back to your start point again, I would always refresh the DoT(s) while kiting back and you may need to be ready to refresh snare.

Cast fear again and repeat. After a while of doing this you will get a feel for mana usage versus kill rate and down time. But with a decent mana pool and the right focus items you can keep this up for a very long time.

This way you are kiting the mob back and forth in one small area, eliminating the risk of adds or losing the mob. When you get it down well, you can do this in a very small area and you will learn that you can actually determine the direction the mob will run when you fear it. You can also do it so that you never get hit (except for a string of fizzles or striking a random high resist mob).

When you get SoW and Levitation it becomes a much easier technique to use, in fact if you learn how to do it well, before you get SoW, once you have SoW it becomes very easy and is the one method where a ranger can take down red mobs safely and repeatedly.

PS... The times I didn't open with snare was when I wanted to get a mob back to my chosen kill zone quickly, usualy to avoid aggroing another mob that I knew would wander along soon, (or when there was some bloody druid in the area hunting the same mobs Smiley: smile) In this case I would usually hit it with an arrow, and bow kite it back to where I wanted it before casting snare. DoT when you are out of arrows.



Edited, Thu Feb 12 19:18:47 2004 by Iluien
#10 Feb 12 2004 at 7:38 PM Rating: Good
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Just to reiterate something Illuien said (but that might have been lost in the rest of the instructions):


Always always always pick a "spot" to fight in. In a traditional group, you set up a camp that is clear of wandering mobs and you pull mobs from other areas back to your camp.

When kiting (no matter which type you're using), you want to do the exact same thing and for the exact same reasons. Find your "spot" (more of an area in this case) that's clear of wandering mobs. Find a mammoth, tag it with an arrow and pull it back to your spot. Snare it as it's getting there (you could snare it earlier, but that just makes it take longer for it to get to your spot, so there's no real point). Once it's in your kill area, then and only then, start kiting.

When you do that, you take the variables out of kiting. Instead of you moving around the zone fighting in a different area each time, you are always fighting the same mob in the same area. You know the terrain. You know how fast the mob will move within that area. You can work up patterns of casting and turning the mob as you kite it (again, same principle works regardless of kiting method being used). You also absolutely ensure that unless someone trains you, you wont get adds that you don't want. You can also absolutely ensure that unless someone sets up camp in your "area", you wont ever train anyone else.

That one principle will make you 10 times more successful at kiting. I know with my wizard it was absolutely key. When kiting with nukes, you need to know exactly how far you can run ahead of the mob so that you've got enough clearance to stop, cast your nuke, have it land, then continue running without getting hit. If you're too far away, you'll get an out of range message. If you're too close, you'll get whacked (which is *really* bad when quad kiting btw!). Kiting in the same area over and over allows you to use the terrain as a guide. Kiting then becomes a matter of memorizing a pattern and doing it over and over. Your success rate will increase dramatically as a result.
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