Well I don't want to turn this into yet another long drawn out debate about nuances and hair splitting, but Sickseventwenty says a number of things that perpetuate the (false) sort of EQ lore about Druids that I detest.
I really do think that the druids who go around thinking that they are some sort of "jack of all trades" are those that don't know how to play their class in a group and perpetuate the belief among other classes that druids aren't worth having.
Druids have two specialties, healing and magic DPS. All the rest is secondary and can be duplicated by many other classes, BL, SK, Ranger, Wizzy, Shaman can all fill in as snares/cc/buffer. Hell even a mage and a chanter can stick a DS on the MA. (How's that for a mouthfull of jargon
Any way putting the healing thing to one side, as I was specificaly talking about damage, as this is where I think a lot of Druids really let themselves down.
At 44 (we were talking about the mid 40's to 50's right?) A Druid has three main damage spells (we were talking about grouping and I said indoors because this is the situation misunderstood the most).
Drones of Doom 34*11 damage, 141 mana 4 sec cast time. (Some may question the number of ticks, every parse I have ever done gives me 11 hits despite the stated 60 second duration).
Drifting Death 65*11 damage, 200 mana, 5.3 cast time.
Calafaction 444 damage, 250 mana 2.5 cast time.
So at 44;
In an encounter that lasts 10 ticks a Druid can contribute 1533 damage for 591 mana.
If the encounter only lasts 7 ticks a Druid can contribute 1137 damage for 591 mana.
If the encounter lasts longer the Druid may choose to cast Calefaction again, personally I would continue to meditate.
At 49 a Druid gains Ice and Starfire. 612 damage for 250 mana, 6.1 cast time. The choice between Ice and Starfire is situational, however the fire debuff in Ice can be very beneficial if you happen to have another fire nuker in the group (even for yourself if it is a long enough fight).
So at 49;
In an encounter that lasts 10 ticks a Druid can contribute 1701 damage for 591 mana.
If the encounter only lasts 7 ticks a Druid can contribute 1305 damage for 591 mana.
Or, the Druid can cast Ice + Starfire, 1224 damage for 500 mana 12.2 sec cast time (as opposed to 11.8 cast time for the DoT combo).
At 52 a Druid gains Breath of Ro, 92*11 damage for 250 mana, 3.5 sec cast time.
So at 52;
In an encounter that lasts 10 ticks a Druid can contribute 2339 damage for 700 mana.
If the encounter only lasts 7 ticks a Druid can contribute 1711 damage for 700 mana.
Or, the Druid can cast Ice + Starfire, 1224 damage for 500 mana 12.2 sec cast time.
At 53 a Druid gains Winged Death, 143*10 damage for 350 mana, 5 sec cast time.
So at 53;
In an encounter that lasts 10 ticks a Druid can contribute 3054 damage for 850 mana.
If the encounter only lasts 7 ticks a Druid can contribute 2257 damage for 850 mana.
Or, the Druid can cast Ice + Starfire, 1224 damage for 500 mana 12.2 sec cast time. Or Ice + Starfire + Ice, 1836 damage for 750 mana and 18.3 sec cast time.
So what is the point of all of this? Simply to make the point to any Druids not sure of what they can bring to a group, that using a combination of your DoTs and Nukes, balanced against med time and the length of each encounter can add a tremendous amount of DPS to a group and any group that cannot see the benefit of this is not worth playing with.
All the arguments about whether a wizzy is more mana efficient or whether a mage might have a bigger nuke are irrelevant. Its not like you have a choice between casting a wizzy nuke or a druid nuke, or switch between being a mage one second and druid the next is it?
You are there, you are filling a group spot, if you are not healing you should be doing as much damage to the mob as you can.
PS.. I can hear someone saying "but yeah, fights in LDon last about 3 ticks". Well, go to Fungus Grove and fight Shik'na and the fight witll last about 20 ticks.
Its all relative a Druid casting Ice + Starfire in a 3 tick encounter every second encounter would probably be contributing more damage than anyone else in the group. (Not sure about my mental arithmatic there, that may not be enough med time to sustain that level for the average equipment setup but you can see my point.)