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Raising Level Caps?Follow

#1 Feb 04 2004 at 9:52 PM Rating: Decent
23 posts
why o why are they contemplating this?after 2 years i finally get to the top level,i can relax from exp grind grind grind.looking forward to playing for the enjoyment of being able to play in the upper part of the game,just collecting aa willy nilly without all the fustration of being denied groups because im not high enough level to participate...
this cannot be a good thing :(


from dev chat log:
Smed: What was that, a question about raising level limits after GoD? No
comment.  Stay tuned!

Edited, Wed Feb 4 21:55:23 2004 by dedsoulz
#2 Feb 04 2004 at 10:48 PM Rating: Default
its something that should of been done with Kunark, and again with PoP
#3 Feb 05 2004 at 8:49 AM Rating: Decent
I agree that the concept of this is very frustrating. I am finally nearing 65 and have a bazillion AA's that I need to pick up before I can become a prospect to a higher end guild. Not to mention what ever AA's guilds are going to want you to have after Gates comes out. I too was looking foward to lazy days of grinding AA. I hope that they at least put this off for a while.
#4 Feb 05 2004 at 11:58 AM Rating: Decent
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5,311 posts
I have a suspicion they're way past the "contemplating it" stage.

That carrot is apparently always going to be just out of reach for me. Halfway through 59, I could finally see the light at the end of the tunnel. Suddenly it's dimming.

Looks like I better start playing the "new game" where players rocket to 65 in a matter of weeks. Weak skills, missing half their spells, but hey, they're 65. I guess I'm the boob for taking my time, making sure I have all my spells, working on various non-combat skills. One of these days I'll figure it out.

Is the new cap going to be 70 or 75?

What about epics? Have they simply gone the way of the dodo?

Edited, Thu Feb 5 12:02:13 2004 by Yanari
#5 Feb 05 2004 at 12:14 PM Rating: Excellent
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491 posts
No one should be surprised that they are raising the level cap. Sony wants us all to keep playing and playing. Raising the cap is a very easy, and cheap way to keep us coming back for more. Sony will keeping raising the cap for years to come. It will keep going up as long as the game remains viable. IMO
#6 Feb 05 2004 at 8:10 PM Rating: Decent
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5,311 posts
I'm not surprised. I've been predicting it for months.
#7 Feb 05 2004 at 10:01 PM Rating: Good
23 posts
Quote:
Sony wants us all to keep playing and playing


yea like you said cheap and easy,that about sums it up.i visit a lot of message boards and never.that i can recall,have i seen a single post from a player or players saying,hey they should raise the level caps.
i was hoping with the release of gates that they were going in the right direction.building good playable and challenging content for the masses.not alienating so many people.
there is nothing about rasising the level caps to me,that would appeal to entice players to come back or stay.leveling is not a challenge,it is a dreary mind numbing waste of time.as a matter of fact i have never seen or heard one person say "whoohoo,i get to spend the next few months killing mob x,y and z 2,000 times,man i love leveling!"
the game as it stands now,to me,has a great variety for all levels.they seemed to be adding the content to challenge the high level players.the more they raise levels the more they leave so much content empty going to waste and burning up a lot of resources.look at most all the towns now,they are empty,been to najena lately?how about befallen?all ghost zones.even the planes for the most part are empty.i remember when there would be 50-60+ people standing out side fear,trying to break in.you got in and 75% of the people died,alot them 3 or 4 times and that was considered a good breakin.now a single group of 65's can waltz in anytime and own the whole zone.i see not to far in the distant future a single group of 75's walking into the elemental planes and owning the whole zone.
i kind of thought that was the point of aa's.to allow a flexible creative way to make your character stronger in areas that you wanted to be stronger in.
yep im sure your right,they are way past contemplating.when they go through with it and jam it down our throats,they might as well take out more than half of the original content while they are at it because the higher level the player base becomes,the less that base will frequent old hunting grounds.
well i'm done whining about it,it just totally took me by surprise,smed made that comment and i didn't see even one person say anything about raising level limits.
ill keep playing for now but this is one player that will not continue playing and playing only to reach the peak then be shoved back down to the bottom of the sh*t pile.
#8 Feb 05 2004 at 10:14 PM Rating: Good
I don't know why you would be so surprised. It is just the natural progression of the game.

Who knows what the maximum level will be buy the time someone pulls the plug on the last server?

150? 250?

What do you expect the guys who have conquered Time and the Elemental planes to do? Stop playing?

SOE have been very careful to add and upgrade content for every level of the game, sheesh I think some people just whinge for the sake of whinging.
#9 Feb 05 2004 at 11:47 PM Rating: Good
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161 posts
I agree it's the natural progression of the game. After all, as long as you have a level cap, the number of max level characters will continue to increase...not only that, the PERCENTAGE of players at max level will continue to increase. They needed to either create new zones for higher levels (which they are doing) and/or raise the cap to spread the population out again, at least for a while. (Which will probably happen with the very next expansion if I'm reading between the lines correctly)

I do agree though that it's a shame so many people are shooting through levels so fast. There are people at level 65 that simply don't know how to play their characters, let alone don't have the spells/gear needed to be effective. (I kid you not, I was in a 60+ LDoN with an enchanter who didn't know what mezz was)

I tend to do a bit of exploring of lower-level hunting grounds when I can't get a group or don't feel like grinding or just want to do something different. There are zones that I've heard of as great hunting grounds that I've never actually seen anyone in...like runnyeye and beholder's maze. It's a shame, but...what can you do? People are always trying to shoot to the "end-game", no matter what game you're playing.
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