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#1 Feb 03 2004 at 10:51 AM Rating: Decent
We were starting to discuss soloing in EQ in another thread which was becoming very OOT so I started this one.

Prize Question for all who are intelligent, wise and know what's about RPG's:

Why could people like myself who liked Baldurs Gate, Neverwinter Nights,Morrowind etc. decide for playing EQ for an additional 12 bucks a month?

What has a MMORPG to offer that a soloer could miss in offline-RPGs?

I know the answers(3)for myself of course - but I'm curious what other soloers like on EQ and what the non-soloers guess that drives us here.
#2 Feb 03 2004 at 10:54 AM Rating: Good
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546 posts
i like the social interaction (in the geeky sense((i do have a irl life too)))

i like the flexibility i have i can solo or i can group or i can tradeskill in a meaningfull way ( non mmo would be useless)

i like competing against and with others.

i just like the game darnit
#3 Feb 03 2004 at 11:04 AM Rating: Decent
Murth, King of Bards wrote:
i like the flexibility i have i can solo or i can group or i can tradeskill in a meaningfull way
100% agreed - TS p.e. are not part of any offline RPG and there's NO kind of economy of course in these.
#4 Feb 03 2004 at 11:38 AM Rating: Excellent
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491 posts
I saw the other thread and I know what you are talking about as far as soloing. I group and solo, I don't care if the game is geared toward "Team" work. I want to be able to solo when I want to. If I have only a hour or so to play, why would I want to get into a group that I would have to leave, after only a short time. That sure would not help the "team", leaving them to have to start looking for someone to replace me.

I have no idea of what the percentage is but, I'm sure many, many people spend a lot of time soloing. I see it in game everyday. And I see the treads on this and other boards asking " can a 57 level (add class) solo this mob."
#5 Feb 03 2004 at 12:19 PM Rating: Good
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178 posts
I too played Baldur's etc.

I came to EQ because a RL friend said I should try it. He has since left the game but in the time we actually played together, he introduced me to some people who in turn introduced me to other people, etc. etc.

It is the in-game friendships I have formed with the people I currently play with that keep me playing the game. Whether I feel like soloing or grouping, I always have the people in "green" to keep me laughing and who are ready to drop what they are doing to help each other out.

I guess the point I am trying to make is that even tho I am mostly a solo type person, with this game I always have the option to interact with other people, who in turn make for a very interesting gaming experience.
#6 Feb 04 2004 at 1:33 PM Rating: Decent
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5,311 posts
I remember the first time I played EQ. I'd never played a MMORPG so had noooo idea what to expect. When I realized most of the people running around were other players, not NPCs I was absolutely awestruck.

That was it. I was hooked in about 37 seconds.

Whether I'm soloing, grouping or raiding I know there are countless people on my server from all over the world. The flavor of the server can change from day to day. The economy swings this way and that. Equipment fads come and go, the uber players of 3 months ago may now all be gone or playing unknown alts as a new generation of uber players takes their place.

It's a fascinating little microcosm.
#7 Feb 04 2004 at 3:07 PM Rating: Decent
No question about...socialization. It is so cool to group with different people. Every person you group with doies stuff differently. Not like a solo RPG where every character of similar class and lvl do the same things.

I have also made great friends in game. I look forward to chatting with them and grouping when I can with them. More rewarding than the solo RPG in my opinion. In fact, I left DOAC and came back to EQ because DOAC was not social enough for me.

#8 Feb 04 2004 at 4:35 PM Rating: Good
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4,596 posts
I agree with Murth and others. There are times I like to solo and times I like to group. I like the options, I also like the fact that the game changes every day. Final fantasy VII is a great game, but it is the same game it was on the day it was released. EQ is nothing like the game it was when it was released. The game, the story, and the people change every day. Also the depth of the game is many fold more than any offline RPG. I like to group, I like to solo, I just like the game. It is what you make of it.
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#9 Feb 04 2004 at 4:48 PM Rating: Decent
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405 posts
1) This may sound stupid, but I get sick and tired looking at the top of my character's head in other games. I like the first person view. You feel more like the character, instead of a god from above controlling a puppet.

2) Dynamic content - the world is never the same from one day to another (especially on patch days /groan).

3) Social interaction with other players - when was the last time an AI did something wild and outlandish.

4) Unlike some games where you get to control an entire party, with EQ you can only play one character at a time (unless you're 2-boxing). This means you have a tendancy to grow very personally attached to a particular character. In games where you control the entire party, if one character wipes you sometimes don't care that much. You just continue the encounter and rez the party member later.
#10 Feb 04 2004 at 5:36 PM Rating: Good
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2,196 posts
Quote:
1) This may sound stupid, but I get sick and tired looking at the top of my character's head in other games. I like the first person view. You feel more like the character, instead of a god from above controlling a puppet.


Nope, not stupid at all! I agree 100%. This is a roleplaying game, after all. As much as I love all of those great games mentioned, I prefer the first-person perspective to be more immersed in the world. With that said, however, I understand the need for third-person perspective for the mechanics of the gameplay for those games - you are fighting tactically with up to 6 characters (not including Morrowind). I would have found it difficult to do this in first-person perspective. Still, the stories/quests/characters in those games were quite memorable. Especially Minsc and Tomi.

Quote:
2) Dynamic content - the world is never the same from one day to another (especially on patch days /groan).


I would respectfully disagree - while content is updated with patches, much of the content remains the same - however, there is so much content that you don't have to do the same quest/fight the same enemy day after day. Back in the old days, the kill-rinse-repeat mode was quite common...especially when soloing...

Quote:
3) Social interaction with other players - when was the last time an AI did something wild and outlandish.


Agreed, again though, gotta give kudos for Minsc (Baldur's Gate I and II) and Tomi (NWN) for being memorable and fun. I'd group with them in EQ if they were real folks compared to some of the EQ players out there.

Quote:
4) Unlike some games where you get to control an entire party, with EQ you can only play one character at a time (unless you're 2-boxing). This means you have a tendancy to grow very personally attached to a particular character. In games where you control the entire party, if one character wipes you sometimes don't care that much. You just continue the encounter and rez the party member later.


Yup, true, but it still didn't stop me from acquiring MCD (Multiple Character Disorder) and make too many alts! Thank goodness for the FV server, where it actually forces me to focus on my main character!
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#11 Feb 04 2004 at 5:56 PM Rating: Decent
Since i started this I should come up with my solution what an MMORPG has to offer me (compared to BG) although I'm mainly a soloer

That's easy (Baldurs Gate just stands in as the reference game since all offline RPG's share the same basics :
1. BG has load/save and even if i decided not to save for RPG's sake there'd still be an autosave each time I zoned
2. BG allowed me to sell everything to vendors and be able to buy it back - at a loss but the stuff would always be there. Also I could decide to buy everything later as there'd be no competition.
3. In BG if a single Char of my group died I could revive him without any XP loss, he'd even get his share of the XP he group made while he was dead.

EQ doesn't give me any second chances. Every decision about
-how I spend my skill points
-what I buy or sell
-what I chosse to attack
-what I kill and whom I do help(faction!)
(just to mention a few)
is FINAL and there is NO way to reverse it.

So I choose EQ (and MMMORPG as a whole)for ONE reason: CHALLENGE

And if that's not a good reason to play a game then I know none.

So I feel i am "allowed" to play MMORPPs even if I don't socialice a lot because it provides me with something I can't get from offline games.
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