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I guess Verant/SOE can kiss my A*SFollow

#27 Jan 28 2004 at 2:34 PM Rating: Default
Invisible the Braindead wrote:
Do the blessed fishing pole quest for the druid earring. Need to forage planar oak from PoGrowth. Thats kinda dangerous.
I guess getting emerald oranges for a "flask of orange juice" will do the same for my 14th lvl toon *lol*
#28 Jan 28 2004 at 2:55 PM Rating: Good
Leiany, grow up.

You have NO idea as to what you're talking about. Wow isn't even out yet and you act like you've been playing it for a year.

You have NO clue how the trade skills work in WoW. You just have the "on paper" version. I'm sure the on paper version of EQ trade skills sounded far more excieting than the real thing.

Grow up. The grass is always greener on the other side.

Nobody cares for your mindless yapping and WoW propaganada. Go on the FOH forums and suck up to Furor, he thinks WoW is a gift from God too, maybe he'll even let you in his guild of Furor fans.
#29 Jan 28 2004 at 3:18 PM Rating: Default
Well I am afraid with 39 iI can only get old instead of growing up.

And you'd be better off not waisting your time trying to convince me to join a guild *ROFL*

BTW - if the owner of this board starts deleting my "worthless" posts and threads or deletes my account I'll accept that - him/her/them has every right and I won't argue about it.

But otherwise I don't give a piece of owl bear dung to any lamers rants.
#30 Jan 28 2004 at 3:22 PM Rating: Good
Oh so what? Guilds are also bad?

Geez you're messed up. At 39 I'd expect far more maturity than that, I thought you were 15, no more than that.

Oh well...once a tard, always a tard.
#31 Jan 28 2004 at 3:32 PM Rating: Default
EatUForLunch wrote:
Geez you're messed up. At 39 I'd expect far more maturity than that, I thought you were 15, no more than that.
I wonder who gives a f**k what you think? Maybe the woman you have to pay to get laid *lol*

EatUForLunch wrote:
Oh well...once a tard, always a tard.
At least your signature shows some honesty :)
#32 Jan 28 2004 at 3:48 PM Rating: Good
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Leiany wrote:
Don't get me wrong - all of you earned your tradeskills hard and honestly inside the system but am I really the only one who would prefer something more exciting then 90 minutes of clicking in front of the vendor - Like foraging special wood for special arrows in a dangerous place *YES!*.


As a jaded grad student, I am intimately familiar with the practice of doing something insanely boring for 6 years until you finally get your "reward", and can be considered a "master". Look at the history of apprenticeships for various crafts through the years...they worked like dogs for 10 years or more making the same stuff over and over again while their mentor gets the credit for the good stuff, until they can finally set out on their own and make a name for themselves.

I think the balance is that tradeskills basically happen instantaneously. Obviously a sword doesn't make itself by putting thinks in a forge and clicking a button. I think that if I had to wait for a few minutes in real time, for the pottery to come out of the oven, then I would get even more mad that I failed afterwards. So because you can try so many times in a short time period, you "fail" more often...if they tried to simulate the time it takes to make the items I would expect at least one skill-up per attempt. In fact, I think that would be a cool idea...sacrifice your in-game time for a guaranteed skill-up. The higher your skill, the longer it takes to make the item (you could still chat and stuff, but if you left the general area you'd get the items back, in case of LD). Just a thought, I guess, if you want to go after "realism". I'll stop rambling now, though.

Game on,

The Oneiromancer
#33 Jan 28 2004 at 3:58 PM Rating: Excellent
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I have already come to the conclusion that arguing with Leiany is an exercise in futility.

Stone Deaf
#34 Jan 28 2004 at 4:19 PM Rating: Decent
I really think that your view on tradeskills is a little short sited. I think that the way tradeskills are done in EQ is interesting and rather realistic. The new tradeskill upgrade is going to improve on that quite a bit making it far less click intensive.

The system you describe for Wow sounds like a nerfed down EQ system. EQ has a variety of crafting levels. Easy stuff is made by collecting scraps like bear hides, spider silk and a variety of pretty attanable items. Now the fact that there is no market for the patchwork hide armor has nothing to do with tradeskill problems. Rather it has to do with mature servers where things go into the economy and never leave. However in the beginning days of EQ people did use these items. I sold many a patchwork set for a nice profit. I also sold bows for crazy money. And having started in Halas, I made the journey with my guild one day to freeport to meet up with a smith who was making banded armor. Then a few weeks later I headed into lavastorm to go to the gypsy camp to buy a combine spear for like 90pp.

So when judging the system and saying it is broken, you aren't talking about trade skills you are talking about the market. Nothing in your post about the wow system is really different then what is on EQ, even the quested armors are there, as are the rare items from dangerous areas to make high lvl equipment.

What wow needs to address and I'm sure that EQ2 will fully address is the mature market place. What will wow be like 2 years after launch? Will everyone have the frosted tiger sword and be giving them away for nothing? Even in DaoC with the level limits the problem still exists. After a year you joined a guild and got fully equiped from guildie hand me downs...

#35 Jan 28 2004 at 4:34 PM Rating: Decent
Hmmm...I do not understand how important it would be to have a tradeskill if it nevcer fails. Does not sound like a skill level will be required. Probably will be based on your characters level. That does not sound fun.

One of the main flaws that I see is the economy of this. If nothing fails, how are the items being created absorbed back into the economy? My guess is that it is not...that it will just be purchased and not will mroe or less evaporate from the game. I like the idea that if I bake a bunch of batwing crunchies, you can come along after me and buy them from the merchant I sold them to...if you really want to. ( ewww).

I do not think EQs tradeskill system is bad, I think that the ability to practice your tradeskill has been difficult thanks to the UI. That is being fixed with the next expansion and when that happens I believe that tradeskills in EQ will become bigger than ever.
#36 Jan 28 2004 at 4:46 PM Rating: Good
Ministry of Silly Cnuts
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Pat wrote:
I have already come to the conclusion that arguing with Leiany is an exercise in futility.

/agree Smiley: banghead

Assume you'll rate this one down too Leiany Smiley: wink
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#37 Jan 28 2004 at 4:50 PM Rating: Decent
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Wheres that pic about arguing on the internet is like the special olympics? Could come in handy right now.
#38 Jan 28 2004 at 5:08 PM Rating: Decent
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Quote:
Arguing on the Internet is like competing in the Special Olympics.

Even if you win you are still retarded.


Smiley: yippee

/Agree Patrician


*spelling

Edited, Wed Jan 28 17:12:35 2004 by sbs
#39 Jan 28 2004 at 6:12 PM Rating: Decent
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Quote:

Invisible:
Wheres that pic about arguing on the internet is like the special olympics? Could come in handy right now.


You know what i think about that link,if you dont you damn well should, why the fck do you think it is intelligent or even remotely clever or anything else to compare an ingame (ok asshat) opinion to someone who is mentally impared.

Get a life, get some comapssion in that life, and get some perspective. Some stuff is just not funny.



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#40 Jan 28 2004 at 6:27 PM Rating: Excellent
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Leiany wrote:

BTW - if the owner of this board starts deleting my "worthless" posts and threads or deletes my account I'll accept that - him has every right and I won't argue about it.



To get deleted or banned permenantly from these boards takes an act of stupidity or cruilty of epic proportions. It has happened a total of 5 times in 4 years. Three of those were mass post spammers.

For what it's worth, I agree with Egnaro. That picture is fairly offensive. Before those of you that rated her down last time do so again, please consider that she had the guts to take a stand on the issue a second time knowing what the consequinces may be. That deserves some respect even if you disagree.
#41 Jan 28 2004 at 6:43 PM Rating: Default
Staying with the topic I agree that I can't jugdge how it worked in the old days I can only judge whatI find upon entering EQ at the present state. Although I still wonder how many fine steel weapons (a very realistic recipe and procedere) all you veterans actually ever crafted. I would guess roughly "0" but you will surely correct me if I'm wrong.


But even if the majority of recipes is somehow realistic it's obvious that only a small percentage of them is used actually. So it is fair to sy i judge the system by what people actually USE not by what they MIGHT use.

Talking about restrictions - the WOW TS system is indeed intended to be connected to character lvl, which would not make a difference compared to EQ. Grandmasters usually don't have a lvl. below 50 afaIk. Honestly I am not too glad with that solution either because it means a tradeskiller has to return to be "creature-killer" to make a further advance possible from time to time.

The statement of realism of failures on the other hand is totally ridiculous. Learning skills (no matter if combat, trade or magic) is still as simplified, abstract and totally exchangable as in the first D&D edition from the 80s I started playing. There's just a frame being constructed to make it fit into the fantasy roleplaying game. As I have a plumber as my father in law I can only tell you he'd love his *** of about TS in EQ.

oneiromancer wrote:
Look at the history of apprenticeships for various crafts through the years...they worked like dogs for 10 years or more making the same stuff over and over again while their mentor gets the credit for the good stuff, until they can finally set out on their own and make a name for themselves.
this is also a total abstraction of apprenticeships. From the mideveal until the 18th century you'd have 1 year doing just every dirty or boring work your master he'd allow you to work on his precious material and using his tools.

So having a system without PLAYED failures doesnt mean a skunks gland if the progress is balanced between cost, time and succes.

Would there be a diference if you had to stack 5 pelts for every recipe and after combine youre told that based on your skill and luck you used up all of them or you just needed 1 to tailor your piece? Certainly not. As you see by that example "failure to combine" is a complete abstract concept and as I stated twice I state it again:

If it takes 10 plat and 30 minutes to raise your skill by 1 point it DOES NOT MATTER how this is achieved - But I cant imagine that anyone would prefer
-to work on crap and fail from time to time - still having crap as a reward apart from skilling up
over
having one crafted piece at the end thats no crap
Also obviously producing 5-10% of pieces to achieve the same amount of raise in skill compared to the present EQ system would make each item more valuable as every student of economics would agree to.
#42 Jan 28 2004 at 6:51 PM Rating: Default
Leiany wrote:
But betwen the newbie armor quest (lvl 5+), the "final test"(lvl 10) and the Epic (lvl 40?50? - i dont know exactly) is a large gap, wouldn't you agree?
Obviously no one has an opinion on this :(

Edited, Wed Jan 28 18:55:03 2004 by Leiany
#43 Jan 28 2004 at 6:52 PM Rating: Good
Point 1.

Blizzard have said right from the beginning that WoW is being designed to most suit those players in search of instant gratification.

In fact in one interview a designer even quoted an example directly comparing EQ and its grouping/questing ethos and saying this is not how WoW will work.

That is OK, in fact I look forward to this as it hopefully will remove many of the players we have in EQ who demonstrate such a short attention span.

Point 2.

Tradeskilling in EQ has always been inextricably linked with questing (Hey the game is called Everquest for a reason!). Yes many of the merchant purchaseable books do give recipes or at least strong clues on how they may work, but many are also meant to be "discovered" as a result of exploration and questing.

Point 3.

Yes no one is likely to want the fine steel sword that you craft these days. Although once it was highly prized, I used one my self for a few levels. However, a Vengefull or Hatefull Honed Blade of the Ykesha is still a highly desirable crafted sword. A Blackened Acrylia Halberd is not too shabby either.

Now before you start to whinge about the difficulty of the recipes for these items, let me point out that back in the day when a crafted fine steel sword was desirable, the components and difficulty of the combine was just as formidable in relative terms.

Yes you have to go to tier 3 planes to hunt for some of the components to craft the very best tradeskill items.

Guess what, back when crafting fine steel was valuable, you had to go hunt in Sol A or B to get the components. Guess what drops in Sol a & B? Fine steel. Off mobs that were approximately the same level of challenge as tier 3 mobs.

If you do not believe me, take your level 20 characters dressed in tattered leather and cloth or raw silk for the casters and try it!

And remember, tanks were not walking around with 6/65 rings and Goranger Warbeads, most of the accessory slots were empty. (Well maybe a couple of those dervish rings, (+1 stamina? I've forgotten).

Sure we all would like to see some things in the tradeskill system refined a bit, but SOE have had 5 years experience developing and tweaking the game, it would be amazing if anyone else could come along and "invent" a system that is substantially better.
#44 Jan 28 2004 at 6:53 PM Rating: Decent
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Well Eg, I don't happen to find it offensive. And while you have the right to your opinion, I don't think you should rate me down because mine is different then yours. Blantant bad link posting is one thing, mentioning an aplicable note to the discussion in the forum is different. Chill out a weeee bit.


As for the trade skills, the beta will be out and about in a little while. I'm going to wait for some tester feedback to see whats really up.

Edited, Wed Jan 28 18:56:55 2004 by Invisible
#45 Jan 28 2004 at 7:05 PM Rating: Decent
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Invisible, I know you dont find it offensive - but i do and i stand by my right to say so - and god forbid the day i can't even stand here invis on a bb and say so, its not personal its just what i think.


Kao, thanks









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#46 Jan 28 2004 at 7:07 PM Rating: Default
I agree again to that in the Golden Days everything might have been exciting but I can only rate what I see now. If you think your neighborhood turns into a ghetto it wouldnt help if the major told you about the glory of the 20ies the block had then.

Iluien the Silent wrote:
but SOE have had 5 years experience developing and tweaking the game, it would be amazing if anyone else could come along and "invent" a system that is substantially better.

Well...I am VERY confused now!

In another thread of mine I was told over and over what a moneygrinding company SOE was and that i shouldn't expect anything but motivation by greed from them and their designers.

And now ther're suddenly a skillful dedicated design team who have all the competent people the industry knows working exclusively for them.

Shouldn't the "majority of this board" somehow agree over SOE on the long run?
#47 Jan 28 2004 at 7:12 PM Rating: Good
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Speak away all ya want. It is indeed your right. The picture may be a bit offensive (or a lot) but the saying just fit so well here it seemed. Either way, no hard feelings, and I'll try to not bring up that pic again if I can help it.
#48 Jan 28 2004 at 7:16 PM Rating: Good
Leiany wrote:


In another thread of mine I was told over and over what a moneygrinding company SOE was and that i shouldn't expect anything but motivation by greed from them and their designers.



Whoever told you that was clueless and most likely one of the less entertaining trolls we get here from time to time.

Everytime the game has hit a stale patch or elements have gotten seriously out of balance, SOE have come along with an expansion or patch that has sent the game to greater heights of entertainment, challenge and immersion.

There would be very few intelligent gamers who do not recognise this.
#49 Jan 28 2004 at 7:36 PM Rating: Decent
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Agree for the most part, but I'll be damned if it didn't take them far too long to fix warriors.
#50 Jan 28 2004 at 7:38 PM Rating: Decent
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Quote:
But betwen the newbie armor quest (lvl 5+), the "final test"(lvl 10) and the Epic (lvl 40?50? - i dont know exactly) is a large gap, wouldn't you agree?


I am not sure what your point is. Are you after class specific quests in between level 10 and 50?

There are many, first of all the Epic quest storylines start with the low level quests you get from your class guildmasters. The Paladin Epic quest can be started at about level 5, and you can keep working on it throughout the leveling process, with decent items gathered as you go ( Ghoulbane - quest in 20s / Soulfire - quest in 40s).

Next each class has a set of armour quests , which admittedly many people skip (because the armour is old and has been replaced by better gear from later expansions) unless they want to do them for role play reasons. The quests however are there. For Paladins it is the Armour of Ro series of quests.

Quote:
I agree again to that in the Golden Days everything might have been exciting but I can only rate what I see now. If you think your neighborhood turns into a ghetto it wouldnt help if the major told you about the glory of the 20ies the block had then


Nobody is saying that good tradeskills are a thing of the past, just that the good tradeskills require a higher level of skill, as the game has developed since then. You have to accept that you have started playing a game a long way into it's existance.

Quote:
In another thread of mine I was told over and over what a moneygrinding company SOE was and that i shouldn't expect anything but motivation by greed from them and their designers.


Keeping customers by putting out a good product IS motivated by profit. If you call that greed, fine. To me it is just good business. When people talk about SoE being greedy, they are usually ranting about individual customer support. Not the product itself. We play the game because we like it you know. Go figure...
#51 Jan 28 2004 at 7:52 PM Rating: Excellent
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Leiany wrote:

Shouldn't the "majority of this board" somehow agree over SOE on the long run?


Hasn't happened once in the entire history of the game, why should they start now and ruin a perfectly good streak?
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