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I guess Verant/SOE can kiss my A*SFollow

#1 Jan 28 2004 at 5:50 AM Rating: Default
I started baking with my new toon and I'm having quite some fun with it but.... I just browsed through the WoW website: http://www.blizzard.com/wow/townhall/tradeskills.shtml

and found this:

Quote:
How are trade skills in World of Warcraft different from those in other MMORPGs?

A great deal of effort has been made to make every item that is crafted useful so that players are not just creating items to increase their skills. Also, many of the raw materials needed will be found in dangerous locations throughout the world. Players are encouraged to adventure in order to gain ingredients - rather than just farm a distant, nondescript patch of land endlessly.

Recipes will work every time. If you collect the proper ingredients to create an item, you don't have to worry about them being wasted due to failures. There's also no need to constantly experiment in World of Warcraft to find a combination of ingredients that will work. A recipe clearly lists what it will allow you to create and what raw materials are required. There's no guesswork (or surfing through dozens of Web sites) involved…


Well...every time I dared to critizise EQ's TS system -mainly tailoring- I was told (between the lines or openly) I was to dumb to understand how TS in EQ are supposed to work. That I found the system dumb seemed no excuse since I play the game for only 2 months.

So I guess the EQ designers can just kiss my A*S as soon as WoW comes out. And I will wish everyone who finds it cool to waste raw materials and plat just to skill up until finally able to produce some good stuff (that are with few exceptions still less effective than most high-lvl mob drops) lots of patience in doing so. :))



Edited, Wed Jan 28 05:52:49 2004 by Leiany
#2 Jan 28 2004 at 8:41 AM Rating: Decent
the way i look at it failures should be a part of the game

in real life ( yes i know eq is not real life) nobody is perfect at anything especially when learning so too never fail seems pointles to me no learning if you're perfect

also as far as everything being useful yes that would be nice but then again in the real world i doubt any apprentice smith or tailor is gonna have every item they make sell or be used i would guess they probably get torn apart and used again on many occasions.

but that is just my opinion
#3 Jan 28 2004 at 9:49 AM Rating: Excellent
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Quote:
A great deal of effort has been made to make every item that is crafted useful so that players are not just creating items to increase their skills.
A tattered mask IS useful. It increases your AC by one. Metal bits ARE useful; you need them to complete other receipes. There's nothing created via the tradeskills that jumps to mind that serves zero purpose, except perhaps unenchanted jewelry.

Now, if WoW can guarentee that introductory level cloth armors and whittled twigs will remain valuable, that I'd like to see. Even in a "everything in the game is crafted" economy, the simple fact is that the intro level stuff is going to be devalued by the sheer quantity of it being made. Unless they have some silly system where you go from sharpening knife blades to fabricating full suits of plate armor in two steps.

Quote:
Recipes will work every time. If you collect the proper ingredients to create an item, you don't have to worry about them being wasted due to failures.
I'll be damned. A silly system where you can go from sharpening knife blades to crating plate armor... a world where you can take a strip of fine silk, say "Me make shirt now!" and punch it full of needle holes, but still not ruin the fabric despite your Neatherthal attempts at tailoring. Sounds.. umm.. great. I guess. If you like gimmes.

I'm guessing you still need SOME sort of skill to attempt to fabricate an item. Lord, I hope so.

Quote:
There's also no need to constantly experiment in World of Warcraft to find a combination of ingredients that will work. A recipe clearly lists what it will allow you to create and what raw materials are required. There's no guesswork (or surfing through dozens of Web sites) involved
God forbid someone actually buy and read one of the many, many recipe books located on merchants. Or talk to them to get recipes. Or find receipes in dungeons, like Cazic Thule and exchange them with fellow tradeskillers. C'mon, you don't even lose materials on an invalid combine any longer. The risk of getting a "You can not combine these items in this container type" too much to bear?

God forbid I spell recipe correctly.
You can no longer increase your spelling skill on this word!


Edited, Wed Jan 28 09:53:45 2004 by Jophiel
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Belkira wrote:
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#4 Jan 28 2004 at 10:23 AM Rating: Decent
WoW will be like every other Blizzard game - dumbed down into oblivion.

If you can't fail, why doesn't everybody have tradeskills? If you don't ever need to "grind" trade skills, where's the challange?

If you have all the recepies available, where's the sense of "learning" a trade skill?

In EQ being a tailor, blacksmith, alchemist, or whatever, doesn't just mean that you have a skill of 200+ but it means that you know all therte is about the trade skill because EQ forces you to learn everything there is to know by the time you max your skill.

WoW is EQ without the challange, even more so than DAoC was. (You know, DAoC, where your gear made virtualy no difference, death was meaningless and gear might as well have been free.)

WoW...it's EQ for dummies.
#5 Jan 28 2004 at 10:32 AM Rating: Decent
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1,923 posts
As a trade skiller, I have to agree that the WoW system sounds pretty damn gimp. The whole value of high end items was that they are hard to make and unless you have the skill, you fail. I don't see how it will help when you can go gather the material for some thing really nice, combine with no previous skill and succeed. Every time. The value of such an item will fall fast because every idiot will be able to make them. The difficulty of high end items gives them thier value. No difficulty, no value.
#6 Jan 28 2004 at 10:44 AM Rating: Good
Quote:
So I guess the EQ designers can just kiss my A*S as soon as WoW comes out.


Cool, can I have your stuff?
#7 Jan 28 2004 at 10:49 AM Rating: Excellent
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My biggest nitpick with tradeskills in EQ is not that you can fail. It's the stupid rarity of some items that you need even to progress. If WoW doesn't address that then the rest is pretty meaningless in my opinion.

We'll see what the (EQ) tradeskill patch does, but I believe it will just help the carpal tunnel crowd, in that the combines themselves will be automated a bit.
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#8 Jan 28 2004 at 10:59 AM Rating: Decent
DAOC got things right as far as equipment goes. Gear means alot. You need to have it blue, yellow or orange con to you. Higher level gear doesnt mean much, which is good.
Item decay. Good, in that items ARE free to anyone who needs them. Join a guild, they pass down items they dont need.
That cuts down on farming for loot. The STUPIDIST thing ever created. Where is the fun in sitting around a camp spot, slaughtering greens for money? Thats not playing the game, thats a job. You might farm for loot at higher levels, when you want to buy a full set of SPELLCRAFTED gear (more interesting tradeskills).
DAOC improved on alot of things. Just very little content.

Mal
#9 Jan 28 2004 at 11:04 AM Rating: Decent
I imagine the TSing in WoW will be a series of skill up recipes, not unlike TSing in almost every other game. Tho, like DAoC, more difficult recipes will be 'blocked' from being able to be made until you reach a specific skill level. In order to make a steel weapon your skill level would need to be maybe 100, but to make a charmed uber super duper weapons the skill level needed would be like, ummmm, maybe 1000 before the recipe opens up.
#10 Jan 28 2004 at 11:07 AM Rating: Default
Invisible the Braindead wrote:
I don't see how it will help when you can go gather the material for some thing really nice, combine with no previous skill and succeed. Every time. The value of such an item will fall fast because every idiot will be able to make them. The difficulty of high end items gives them thier value. No difficulty, no value.


If you'd read the example at Blizzards page than you'd realize that the system works like doin' some sort of newbie armour quest (with a mixture of vendor bought and dropped components) for every item you craft - which is also a no-fail combine.

So imagine doing EVERY COMPLETE newbie armor quest in your starting town which is available for you (faction may hinder you to do all).

Lets assume you do it for 6 guilds, 8 piece each and aproximately half based an tailoring half on smithing. Lets assume worst (in your opinion) and you get ONE skill point for each no fail-combine that will give you breathtaking 24 skill points for this little exercise.

So I ask every EQ-tradeskill-addictive: What takes MORE time, effort, dedication and skill AS A PLAYER???
a)to work up TS 24/BS 24 with the 48 pieces of newbie armor
or
b)to work up to 26 TS/21 BS with tattered armor and tarnished swords.

I bet I can create a 1 lvl/ 0 plat toon that gets his skill up to the above faster with b) than any of your veterans with a) on the same server.

Looking foward to all those uncommented b) answers :))

Edited, Wed Jan 28 11:17:53 2004 by Leiany
#11 Jan 28 2004 at 11:13 AM Rating: Good
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I am willing to bet that the "best" player made items will require a drop from a "dangerous" location. If an ingrediant is not easy to get it would compensate a bit for the "no fail" guarentee.

Leiany your sig says It's not the havin - It's the gettin.
That is what tradeskills have always been about in this game.

Can I have your gear instead?
#12 Jan 28 2004 at 11:14 AM Rating: Default
mkbailey wrote:
i doubt any apprentice smith or tailor is gonna have every item they make sell or be used i would guess they probably get torn apart and used again on many occasions. but that is just my opinion

Maybe not - but doing 20 pairs of shoes in a row to throw them away won't happen either....
#13 Jan 28 2004 at 11:22 AM Rating: Default
Jophiel wrote:
A tattered mask IS useful. It increases your AC by one.
...well there are 11(?) armor slots available on a toons body. with the average failor rate i wonder where I should put those other 2 complete sets of armor I make till 26/56/108. There is no third world in EQ to send them to!

PS: "cloth armor" which is miracoulosly only crafted by mobs (I guess they use all that "woven spider silk" we players are to dumb to tailor with *lol*) had coverd my FP-based Rogue completely at lvl 4 cause every humanoid mob dropped LOTS of 'em....so much for the realistic usefullness of making tattered armor ;-)

Edited, Wed Jan 28 11:26:11 2004 by Leiany
#14 Jan 28 2004 at 11:30 AM Rating: Default
Madahme the Charming wrote:
Quote:
So I guess the EQ designers can just kiss my A*S as soon as WoW comes out.


Cool, can I have your stuff?


no problem - as soon as I start on WoW I will give my gear to a 1st lvl toon. As I am on Firiona Vie you will just have to prove that you don't have a second account because my stuff will go to someone who is willing to delete his old toon for the privilige of inheriting my hot 3k+1k of stuff *lol*
#15 Jan 28 2004 at 11:43 AM Rating: Default
Jonwin wrote:
Leiany your sig says It's not the havin - It's the gettin. That is what tradeskills have always been about in this game.

About my sig:

I will always remember how I GOT the dwarven mail shirt: I jumped out of a window in castle crush because 2 Royal guards, the Emmissary and some caster spawned (or returned, I was a bit lazy in running after 1 or 2)while I was looting Crush's body. It was pitch black night - the orcs took the long way of course but the caster kept hitting me, I fell into the water got nearly lost in the dark and beaten half to death by the mobs (made it out of Zone with 14% left.)

About HAVING the shirt finally - sold itself in the Bazaar the very night while I was asleep, I don't even remember for how much....

THAT'S what my sig means :)
#16 Jan 28 2004 at 12:20 PM Rating: Decent
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Ok I have a level one toon on Fv already. His name is Jonwin and hes a level 1 halfling cleric. Maybe level 1 and a half by now.

edited to remove a double post and make it a new one.

Edited, Wed Jan 28 12:45:20 2004 by Jonwin
#17 Jan 28 2004 at 12:34 PM Rating: Good
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Quote:
PS: "cloth armor" which is miracoulosly only crafted by mobs (I guess they use all that "woven spider silk" we players are to dumb to tailor with *lol*) had coverd my FP-based Rogue completely at lvl 4 cause every humanoid mob dropped LOTS of 'em....so much for the realistic usefullness of making tattered armor ;-)
That's because they upped the drop rate of cloth armors, buckler shields, boots, etc as part of the "make life easier for the newbies" campaign. Back in the day, my half elf paladin occassionally collected small cloth bits off orc pawns which were useless (medium race, no small race starts in Freeport) except to sell. Tattered leather was useful -- for a ruined cat pelt off a puma and a 1sp pattern, I could save about a gold verus buying a cloth veil from the wood elf broad in W. Freeport. Mind you, newbie money was a lot harder to come by then and the silver you got off fire beetle eyes was quite a score. Regardless, I made a full suit of patchwork for my paladin before level 10 (and felt quite dapper) and didn't come near to trivializing the combine. BTW, you might want to compare the AC on those cloth pants, tunic, sleeves, etc before saying they're just as good as tattered/patchwork.

Regardless, I said it was useful. It is. It serves a function. Whether or not that function is valuable to you depends entirely on you. A full mithril breastplate currently has little value to me since I have a better breastplate. Does that mean it serves no function? To someone wearing an acrylia breastplate at lvl 50, it certainly does. Hell, even to me it serves a function -- I just have something that serves it better.

Quote:
So I ask every EQ-tradeskill-addictive: What takes MORE time, effort, dedication and skill AS A PLAYER???
a)to work up TS 24/BS 24 with the 48 pieces of newbie armor
or
b)to work up to 26 TS/21 BS with tattered armor and tarnished swords.
Probably A. Of course, some of the newbie armors can be practically bought off the rack since all the parts are droppable and commonly found on merchants, but that's neither here nor there.

Which makes more sense?
(A) Learning tailoring by doing some nonsensical recipe involving field rat whiskers, orcish toenails, bat eyes and millipede saliva. Then learning it more by collecting some more goofy bits and bobs, all the while making equipment that you can't use, trade, sell, etc...
(B) Learning tailoring by taking scraps of hides and stitching them into some crude, but somewhat effective clothing and armor repeatedly
(C) Learning tailoring by collecting some thread, silk, gold buttons and silver lining and magically knowing how to sew without fail?

Personally, I think EQ's system, while hardly perfect, sounds a damn sight better (and more realistic) than what you're talking about.
____________________________
Belkira wrote:
Wow. Regular ol' Joph fan club in here.
#18 Jan 28 2004 at 1:25 PM Rating: Default
These are the raw materials for the example from WoWs "Frost Tiger Blade" - doesn't sound like some odd bits to me:
8 Steel Bars
2 Strong Flux
1 Frost Oil
2 Jade
3 Heavy Grinding Stones

I admit that the way you have to work through the process of making high quality components for a fine steal sword in EQ is so realistic, it's great! But WHOhas ever cared to craft himself a non-magical sword???

As you said yourself
Jophiel wrote:
[ A full mithril breastplate currently has little value to me since I have a better breastplate. Does that mean it serves no function? To someone wearing an acrylia breastplate at lvl 50, it certainly does. Hell, even to me it serves a function -- I just have something that serves it better.
EVERYBODY has SOMETHING thats better! Which moron should tradeskill a Steel Long Sword as long as he can buy an Ornate Blood Axe for 10plat???? Maybe tradeskills once made more sense but then it's just that EQ-conomy seems to have totally screwed up more each year.

And I can only repeat it. It does make more sense to have to search (or fight) for high quality recipe components than to make certain zones look like a slaughterhouse because today is farming-day.

And if I you can
-either spend 1/2 game hour crafting (including fighting, foraging and subcomponents) ONE no-fail item which has also a REAL economical value and gives you 1 skill point
-OR you click around the screen for 30 minutes while siting at your Vendors feet to buy components every 10 min. to get a pile of junk and also 1 skill point.
which would you choose? guess what most people would choose...

PS: and the most sickening thing about EQ tradeskills is that you some of them skill up completely supplied by vendors. Tailoring for 66? If you can afford enough mandrake roots make it so! Baking to 68? In Shadowhaven not a problem. Fletching to 200+(!) at every local vendor....

And to top it off---> Vendor:"Well, now you have ruined my precious components I will take this junk back just because you are a regular custumer - but don't expect too much!"

Does THAT make sense? *lol*

Edited, Wed Jan 28 13:42:20 2004 by Leiany
#19 Jan 28 2004 at 1:43 PM Rating: Good
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Everyone has something better than a full mithril breastplate? Mudflation is worse than I thought Smiley: wink

The system you describe isn't even a tradeskill system, it's a quest system. Just like anyone, regardless of smithing skill, can make a ranger newbie sword given the right bits in EQ, you have a system where anyone can can make a Longblade of Niftiness in WoW regardless of smithing skill. All you have to do is collect the right bits. That's like saying the bard Lambent armor quests in EQ are an example of a fine tradeskill system. You just need to replace the NPC with a forge and the trade button with a combine one.

Anywho, there's not much reason to keep debating it. If WoW's gimme system is what you're looking for in a game, go for it. I'm sure you'll be quite happy.
____________________________
Belkira wrote:
Wow. Regular ol' Joph fan club in here.
#20 Jan 28 2004 at 1:56 PM Rating: Good
/waves goodbye.

I like ******** about things as much as the next guy. Really I do. But there comes a point when you have to ask wtf some of you people think about when you make the decision to play a game.

Everquest is a Massive Multi-player Online Role Playing Game. Playing a role indicates, to me at least, that you will be growing a character, among other things. Not just growing him or her in level, but in skill as well. Do you **** and moan about having to raise weapons skill and missing a mob occasionally? That hurts. You don't kill fast enough, you may get killed yourself. Spell casting? I know you must have fizzled before. So why then is tradeskilling any different? It is amazing what some people choose as the important things to come here and **** and moan about.
#21 Jan 28 2004 at 2:03 PM Rating: Decent
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It depends on what you want to get out of your tradeskilling. My Ranger has fletching up to 184 because, you guessed it, he wants arrows for himself. I'd like to make cultural bows and arrows, but I will need to get my blacksmithing (and pottery too, I think) up also in order to be able to make those items reliably.

And for my Beastlord main, I plan on eventually having my tradeskills all up very high so I can do the Coldain Shawl quest, and perhaps some of the other high-level tradeskill quests. But for now I just have Pottery up above 122 so making the Vial of Velium Vapors is "trivial". I felt that was 30 pp and 90 minutes of clicking well spent.

Game on,

The Oneiromancer
#22 Jan 28 2004 at 2:09 PM Rating: Default
MoebiusLord the Flatulent wrote:
....
thats strange...while I write this I realize there's not a single word worth quoting....

wtf - I just hit the button....you wont care since you obviously didn't read every post and the few ones you didn't understand.

PS: I'm looking forward to all those important posts where you rant as soon as they nerf your favorite class *lol*



Edited, Wed Jan 28 14:36:03 2004 by Leiany
#23 Jan 28 2004 at 2:13 PM Rating: Default
Oneiromancer wrote:
But for now I just have Pottery up above 122 so making the Vial of Velium Vapors is "trivial". I felt that was 30 pp and 90 minutes of clicking well spent.
Don't get me wrong - all of you earned your tradeskills hard and honestly inside the system but am I really the only one who would prefer something more exciting then 90 minutes of clicking in front of the vendor - Like foraging special wood for special arrows in a dangerous place *YES!*.
#24 Jan 28 2004 at 2:20 PM Rating: Decent
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Do the blessed fishing pole quest for the druid earring. Need to forage planar oak from PoGrowth. Thats kinda dangerous.
#25 Jan 28 2004 at 2:30 PM Rating: Default
I can assure you I enjoy quests for stuff. Even twinked I did the newbie quest for my enchanter and still wear 2 pieces.

Actually my Rogue gal made both the FP and the complete Kelethin armor quest. But betwen this (lvl 5+), the "final test"(lvl 10) and the Epic (lvl 40?50? - i dont know exactly) is a large gap, wouldn't you agree?
#26 Jan 28 2004 at 2:31 PM Rating: Default
Just to make myself clear even to you:
Moebius Low...whatever... wrote:
Everquest is a Massive Multi-player Online Role Playing Game. Playing a role indicates, to me at least, that you will be growing a character, among other things. Not just growing him or her in level, but in skill as well. Do you **** and moan about having to raise weapons skill and missing a mob occasionally? That hurts. You don't kill fast enough, you may get killed yourself. Spell casting? I know you must have fizzled before. So why then is tradeskilling any different? It is amazing what some people choose as the important things to come here and **** and moan about.
I wan't talking about any of this b**ls**t you babble (are you illiterate or just drunk anyway?). I was mainly asking:

I you can
a)either spend 1/2 game hour crafting (including fighting, foraging and subcomponents) ONE no-fail item which has also a REAL economical value and gives you 1 skill point
b)OR you click around the screen for 30 minutes while siting at your Vendors feet to buy components every 10 min. to get a pile of junk and also 1 skill point.
which would you choose?

I was talking about SAME TIME and SAME BENEFIT but a different path. I am with a) and I got a reason for that
If you are more the clicking b) type then just tell me so, be glad with it and STFU, ok?

Edited, Wed Jan 28 14:45:52 2004 by Leiany
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