Forum Settings
       
Reply To Thread

WurmSlayer SHKFollow

#1 Jan 21 2004 at 1:10 PM Rating: Decent
I am a lvl 29 Dark Elf SHK. I have the Wurmslayer at current time. It is a powerful weapon the only problem I have is that it misses sometimes 8 attacks in a row. My skills in 1HS, Offense, and Double Attack are all around Master or better. Is there any other weapons you would suggest I get as to not miss so many times?
#2 Jan 21 2004 at 1:21 PM Rating: Decent
you're a knight....get used to it.
#3 Jan 21 2004 at 2:38 PM Rating: Decent
Any helpful advise?
#4 Jan 21 2004 at 2:47 PM Rating: Decent
wasn't trying to be a smartass but the fact remains that being a knight, you're dps is nil. Get used to missing...a lot. You can try to increase you attk rating with buffs and/or vengeance items.
#5 Jan 21 2004 at 2:54 PM Rating: Decent
Ok thanks. Just paid money to join this site and do not want to be discouraged by people telling me things like that. So what does DPS mean? Still trying to catch on to EQ lingo am a newbie as of Xmas Eve.
#6 Jan 21 2004 at 2:57 PM Rating: Decent
dps = damage per second. Paladins and Shadowknights will never put out (assuming equally equipped) as much dps as a warrior, monk, ranger, etc, etc. I believe Strength buffs will also increase your attack rating.
#7 Jan 21 2004 at 3:23 PM Rating: Good
***
1,087 posts
turn off "my misses" in filters and problem solved.

Seriously, unless you are a monk, ranger or rogue, your melee attacks will miss a lot..
#8 Jan 21 2004 at 3:28 PM Rating: Decent
Don't get discouraged...SKs and Paladins have there place. Your ability to maintain aggro and at least keep a mobs attention can be a big help in group levels 35-50. As you progress you will find that the role you play will definately change to more of a support class (ie. 2nd tank or off tank). I have a 65 (Pre-Elem)Warrior and a 37 Dark Elf Shadow Knight and the difference between these 2 "melee" classes is night and day.
#9 Jan 21 2004 at 3:29 PM Rating: Default
The idea of the class you have chosen is to take damage, not so much to dish it out. Knight classes are awesome because when you do hit, you hit hard. You can hold the heaviest, most damaging weapons, wear heavy plate armor AND cast spells! Awesome.

But, Warriors are meant to 'tank' (take all of the damage and aggro of the mob) and so are Knights.

If you want to be able to melee with maximum effectiveness but no 'tanking', you are better off with a monk or rogue. These are the 2 best DPS melee classes in game IMO (don't know what category the new bezerker class would be considered mostly because I haven't seen it yet).

BTW, I would throw Ranger into the category of DPS because they are supposed to be a rogue/druid.
#10 Jan 21 2004 at 3:31 PM Rating: Good
Liberal Conspiracy
*******
TILT
Pretty much agree with the rest. You might as well filter out your misses since all it does is depress you. There's no real benefit to be gained by being spammed with a bunch of miss messages.

To answer your question literally no one weapon will help you miss less than the next (assuming the same type: 1HS, 2HS, etc). So your ratio of swings:hits should be the same with a Wurmslayer, Icetooth Claws, Blackened Alloy Longsword, Centi Longsword, Rusty Axe, etc. You may want to look into getting a haste item if you haven't already to help increase the damage you can do per second, especially with a slow weapon like the Wurmslayer.
____________________________
Belkira wrote:
Wow. Regular ol' Joph fan club in here.
#11 Jan 21 2004 at 3:58 PM Rating: Good
Also keep in mind what mob you are fighting. You will always miss a red conned mob alot.

What do you mean a Ranger is a Rogue/Druid?

Rangers can match up in Melee DPS with Rogues and monks up in to the mid 50's. At which point they lose out for a few levels, only to re-emerge around level 60 with the bow. Or so I am told.

Anyway, go get yourself a nice 2 hander if you are trying to do damage. Only use one handers when you are tanking, and even then many still use 2 handers.
#12 Jan 21 2004 at 4:21 PM Rating: Good
Rein -
I believe he was mistaken and meant to say that a ranger is a Warrior/Druid. The melee skill tables, as well as parent class for spells seem to suggest this. He was simply referring to the two classes that make the "hybrid", and mistakenly identified the melee class portion of the equation.
#13 Jan 21 2004 at 4:33 PM Rating: Decent
***
3,212 posts
Being a knight class, I will add some points. You best dps until you reach the 50's may well be with a 1h weapon and shield. The paladins of norrath site has a good post about dps for paladins, perhaps it will be of use to you as well.
Look around for the Sk version of the Mace of the Fallen Crusader. With the mace I do as much damage as with a 2hs weapon at level 35 and 52. I dont use a wormy as its always been expensive and I dont care for the delay.
#14 Jan 21 2004 at 4:33 PM Rating: Decent
**
405 posts
I may be dead wrong on this issue, so if I am please someone correct me. I haven't done any parsing and I'm only conveying info that I've read (sometimes you can trust the info and sometimes you can't). From what I've read on Paladins of Norrath and other sites skills and abilities can be summarized as follows:
  • Dexterity - Determines the probability to hit the target (especially with ranged weapons). In regards to melee I've seen conflicting info where people claim a higher dexterity helps with the probabilty to hit. Dexterity also helps in learning a new weapon skills
  • Agility - In a 5:1 ratio it increases AC, and also adds a bonus to the probability to dodge an attack. A higher agility will help you get hit less if you can successfully dodge. A higher agility also determines if a weapon processes it's innate effect
  • Strength - Increases the armor class of the individual and adds a bonus to the damage incurred to a mob. Damage you do to a mob will have as a component: weapon damage + strength damage + weapon bonus + level bonus
  • Armor Class - Is used in the equation to determine if a mob succcessfully hits you, and if a successful hit is scored determines the amount of damage invoked. A higher AC over the mob means you may take less damage from the mob's hits.
  • Attack (ATK) - Determines the shape of the damage distribution curve. A higher ATK will flatten the bell curve, allowing successful hits to potentially land more damage.

  • The exact equation used to determine if you hit a mob is shrouded in mystery, but it is believed that the componenets of the equation are: Random number, your ATK, Mob AC, your Dexterity, Weapon Skill level, your Level. Verant obviosly would never release the exact equation, thus it is up to the EQ mathmaticians and parsers to reverse engineer it.

    As a shadow knight (or paladin) you get dual attack, but you will never get the ability to dual wield. This means in an attack sequence you get attack + dual attack + bash (if equipped). Warriors get the ability to dual attack and dual wield. This means their normal attack sequence is primary attack + dual primary attck + secondary attack + dual secondary attack. A warrior can generate more damage per second because they have they ability to strike twice as often. Knights and paladins offset this through the use of our spells.

    If anyone else has anything else to add to the subject feel free to add. Since this info is hardly 100% trustworthy...please take it with a grain of salt. Sorry if the quailty of the information is a little low. I'll use this post as a "springboard" for others to follow up on.
    #15 Jan 21 2004 at 4:52 PM Rating: Good
    Comparing my Ranger to a scoundrel rogue es worth shooting in some parts.

    Lets compare 2 of the nicest dropable weapons available to Pallies.
    https://everquest.allakhazam.com/db/item.html?item=19054

    So it 31/28 with damage bonus of 35 at level 65.

    Lets compare to this:
    https://everquest.allakhazam.com/db/item.html?item=17160

    26/25 with damage bonus of 13.

    so using the (damage * 2 + Damage bonus) / delay

    2HS = (31 * 2 + 35) / 28 * 10 = 34.64/sec
    1HS = (26 * 2 + 13) / 25 * 10 = 26/sec

    I guess this equation does not take bash into account, what damage can you expect to get out of bash at level 65? Does it make up the difference?

    Edit: Sorry I thought you said after your 50's, but you said before. Excuse my ignorance. No big damage bonus on the 2 hander.. yea I can understand how that could be the case. I still think I would stick to getting a nice 2 hander as it will pay off more later.


    Edited, Wed Jan 21 16:55:26 2004 by Reinman
    Reply To Thread

    Colors Smileys Quote OriginalQuote Checked Help

     

    Recent Visitors: 183 All times are in CST
    Anonymous Guests (183)