
Zul'Gurub is a 20-man raid instance located in northeastern Stranglethorn Vale. Similar to the instance of Zul'Farrak, it is considered an outdoor zone so mounts can be used here.
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Over a thousand years ago the powerful Gurubashi Empire was torn apart by a massive civil war. An influential group of troll priests, known as the Atal'ai, called forth the avatar of an ancient and terrible blood god named Hakkar the Soulflayer. Though the priests were defeated and ultimately exiled, the great troll empire collapsed upon itself. The exiled priests fled far to the north, into the Swamp of Sorrows, where they erected a great temple to Hakkar in order to prepare for his arrival into the physical world.
In time, the Atal'ai priests discovered that Hakkar's physical form could only be summoned within the ancient capital of the Gurubashi Empire, Zul'Gurub. Unfortunately, the priests have met with recent success in their quest to call forth Hakkar -- reports confirm the presence of the dreaded Soulflayer in the heart of the Gurubashi ruins.
In order to quell the blood god, the trolls of the land banded together and sent a contingent of High Priests into the ancient city. Each priest was a powerful champion of the Primal Gods -- Bat, Panther, Tiger, Spider, and Snake -- but despite their best efforts, they fell under the sway of Hakkar. Now the champions and their Primal God aspects feed the awesome power of the Soulflayer. Any adventurers brave enough to venture into the foreboding ruins must overcome the High Priests if they are to have any hope of confronting the mighty blood god.
The Priest Aspects all assume an animal form at some point when being fought. In addition, if they are left alive prior to engaging Hakkar, he will gain their abilities in addition to his own, making him much harder to kill.
The following bosses are optional and are not required to kill to prevent abilites from being transferred to Hakkar. In addition, even bypassing them altogether will not change the final boss encounter.
Gaining rep with the Zandalar Tribe offers several benefits.
Class-based armor sets completed at certain levels of reputation, requiring Primal Hakkari drops.
Recipes can be purchased from Rin'wosho the Trader. He is found on Yojamba Isle in Stranglethorn Vale. All of his recipes are BoP, while all items crafted from them are BoE.
Zul'Gurub offers unique enchants for the head, leg and shoulder slots. For creating these enchants you need to be Friendly (head and leg) or Exalted (shoulder) with the Zandalar Tribe.
Reaching friendly reputation will allow p[layers to acquire a neck slot item, called the Maelstrom's Tendril, from Falthir the Sightless. This can be upgraded as your reputation improves.
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| Altar of Hir'eek | Altar of the Blood God | The Bloodfire Pit | The Coil | Edge of Madness | Hakkari Grounds |
| Naze of Shirvallah | Pagle's Pointe | Shadra'zaar | Temple of Bethekk | Zanza's Rise | |
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World of Warcraft Wikibase™ |
| Name | Quest | Level | Flags |
|---|---|---|---|
| Bloodlord Mandokir | 1 | Boss Humanoid | |
| Gahz'ranka | 1 | Boss | |
| Hakkar | 1 | Boss | |
| High Priest Thekal | 1 | Boss Humanoid | |
| High Priestess Arlokk | 1 - 63 | Boss Humanoid | |
| High Priestess Jeklik | 1 | Boss Humanoid | |
| High Priestess Mar'li | 1 | Boss Humanoid | |
| Jin'do the Hexxer | 1 | Boss Humanoid | |
| High Priest Venoxis | 4 - 1 | Boss Humanoid | |
| Gri'lek | 1 | Boss Undead | |
| Razzashi Raptor | 49 - 60 | Elite Beast | |
| Hakkari Priest | 54 - 60 | Elite Humanoid | |
| Atal'ai Mistress | 55 - 60 | Elite Humanoid | |
| Gurubashi Axe Thrower | 55 - 60 | Elite Humanoid | |
| Gurubashi Blood Drinker | 55 - 60 | Elite Humanoid | |
| Gurubashi Headhunter | 55 - 60 | Elite Humanoid | |
| Hakkari Witch Doctor | 55 - 60 | Elite Humanoid | |
| Razzashi Adder | 55 - 60 | Elite Beast | |
| Razzashi Serpent | 55 - 60 | Elite Beast | |
| Razzashi Venombrood | 55 - 60 | Elite Beast | |
| Son of Hakkar | 55 - 60 | Elite Beast | |
| Voodoo Slave | 55 - 60 | Elite Humanoid | |
| Withered Mistress | 55 - 60 | Elite Undead | |
| Zulian Crocolisk | 55 - 60 | Elite Beast | |
| Zulian Panther | 55 - 60 | Elite Beast | |
| Zulian Tiger | 55 - 60 | Elite Beast | |
| Gurubashi Bat Rider | 56 - 61 | Elite Humanoid | |
| Gurubashi Champion | 56 - 61 | Elite Humanoid | |
| Hakkari Blood Priest | 56 - 61 | Elite Humanoid | |
| Hakkari Shadow Hunter | 56 - 61 | Elite Humanoid | |
| Hakkari Shadowcaster | 56 - 61 | Elite Humanoid | |
| Mad Servant | 56 - 61 | Elite Demon | |
| Razzashi Broodwidow | 56 - 61 | Elite Beast | |
| Soulflayer | 56 - 61 | Elite Beast | |
| Gurubashi Berserker | 57 - 62 | Elite Humanoid | |
| Witherbark Speaker <Witherbark Troll Ambassador> | 3 - 61 | Humanoid | |
| Sandfury Speaker <Sandfury Troll Ambassador> | 56 - 61 | Humanoid | |
| Vilebranch Speaker <Vilebranch Troll Ambassador> | 56 - 61 | Humanoid | |
| Zanza the Restless | 60 | Elite Humanoid | |
| Ohgan | 60 | Boss Beast | |
| Razzashi Skitterer | 51 - 58 | Elite Beast | |
| Hooktooth Frenzy | 55 - 60 | Elite Beast | |
| Mad Voidwalker | 55 - 60 | Elite Demon | |
| Razzashi Cobra | 55 - 60 | Elite Beast | |
| Zulian Guardian | 55 - 63 | Elite Beast | |
| Zulian Stalker | 56 - 61 | Elite Beast | |
| Zealot Lor'Khan | 57 - 62 | Elite Humanoid | |
| Zealot Zath | 57 - 62 | Elite Humanoid | |
| Frog | 1 | Critter | |
| Jungle Toad | 1 | Critter | |
| Parasitic Serpent | 1 | Beast | |
| Rat | 1 | Critter | |
| Snake | 1 | Critter | |
| Spider | 1 - 60 | Critter | |
| Toad | 1 | Critter | |
| Bloodseeker Bat | 55 - 60 | Beast | |
| Brain Wash Totem | 55 - 63 | ||
| Powerful Healing Ward | 55 - 63 | ||
| Sacrificed Troll | 55 - 60 | Undead | |
| Shade of Jin'do | 55 - 60 | Undead | |
| Spawn of Mar'li | 55 - 60 | Beast | |
| Zulian Cub | 55 - 60 | Beast | |
| Zulian Prowler | 55 - 60 | Beast | |
| Frenzied Bloodseeker Bat | 56 - 60 | Beast | |
| Chained Spirit | 60 | Undead | |
| Gnimo <Adventurous Tinker> | 80 | Humanoid | |
| Hakmud of Argus <Traveling Trader> | 80 | Humanoid | |
| Mojodishu <Traveling Trader> | 80 | Humanoid |
Karout- 80 Holy Priest, Feathermoon.
sorry but its north-EAST corner of stranglethorn vale.
monkey.
...you know your addicted to WoW when your girlfriends panty's is a "rare drop".
Lvl 62 Elf (Warrior) - Spinebreaker (EU)
Lvl 19 Gnome (Rogue) - Spinebreaker **Twink** =D
Lvl 70 Human (Mage) - Spinebreaker (EU)
Lvl 70 Human (Mage) - Wildhammer (EU)
That's right, two!
->Alt Whore<-
70 NE Rogue - Scarce - Norgannon
45 Orc Warrior - Khang - Bonechewer
A run to ZG takes 2-3 hours, when you are experienced. In the beginning you won't make the whole instance anyway.
But each run about 3 hours will give you good progress with every week.
And it shouldn't take much more than 4 to 5 weeks until you make first try for hakkar.
How well geared is the raid? Obviously having everyone in blues will take a long time, a tank in BWL gear leading the raid won't get you as far as you'd think it would since there are often more than one thing to tank (Bloodlord, Tiger and Panther bosses). Molten Core gear helps a lot, but it's harder to get.
How skilled is everyone? Do they pick up adds to tank and spot heal on their own, do they decurse when told to or are they still focused on DPS meters and competing?
How long can you keep 20 raiders focused? There are many different bosses there. I'd say judge a good time to get to each boss by seeing the time it takes to get to venoxis and multiply that by about 125%-150% for each of the other bosses.
[img]http://imgx.rpgoutfitter.com/sig/US/Earthen%20Ring/Halrogue.jpg[/img]
Halrog - 55 Shaman - Earthen Ring
Halrog - retired - <Ascending Phoenix>
70 Fuzzy Bear of AP, Bertoxx
http://www.magelo.com/eq_view_profile.html?num=146687
Urgain Lvl 70 Undead Warlock
Khadgar EU | Death RePackaged
Faxless [link=removed by admin]PayDay Loans to $1000 with no credit checks!
at the left / west of stranglethorn vale there are 2 islands
this is the small island which is northern than the other:)
Zul'Gurub
* A small number of spawns have been removed from Zul'Gurub to allow for a slightly faster clearing time.
* Increased cooldown on Poison Bolt Volley of High Priestess Mar'li.
* Slightly reduced the melee damage of High Priestess Mar'li.
* The vengance effect gained by the death of the raptor Ohgan during the Bloodlord Mandokir fight has been increased in power.
* Reduced the overall damage of High Priest Thekal.
* Slowed the rate at which the panthers spawn during the High Priestess Arlokk fight.
* Shades of Jin'do are now considered Undead.
* Hakkar:
(for indepth info on this click HERE)
Melee damage reduced.
Cause Insanity should now correctly target Hakkar's current target, rather than closest.
Cause Insanity will no longer remove all threat gained.
Reduced the damage dealt by Poisonous Blood Siphon.
Increased cooldown on Blood Siphon.
Gained an Enrage ability after 10 minutes in combat.
No longer has the Slow ability.
Corrupted Blood now deals direct damage with a following damage over time effect and no longer spreads to others in the raid.
Fixed a bug that was causing Corrupted Blood to target the current target rather than the intended random target.
* Increased duration of Poisonous Cloud emitted by Sons of Hakkar.
[:moogle:]
.|http://phatcat.animedominion.com]Home[/link">link=http://phatcat.animedominion.com]Home[/link|http://wow.allakhazam.com/profile.html?9096]Angeldevoid[/link">link=http://wow.allakhazam.com/profile.html?9096]Angeldevoid[/link|.
Oh, and glad to see you're still around Alla. Been coming here since the early days of EQ. Hope your family is doing well.
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