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The Temple of Atal'Hakkar

5 Players Maximum
Level: 50 - 55
Connected Zones:

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The Temple of Atal'Hakkar (also referred to as the Sunken Temple and abbreviated ST) was built by the prophet Jammal'an and his faithful followers, the Atal'ai trolls, to summon Hakkar the Soulflayer into Azeroth, gaining immortality for all Atal'ai trolls. The Green Dragonflight, led by Ysera, discovered the plans of the prophet and sunk the temple into the depths of the Swamp of Sorrows. They guard the site to this day, even though it was later discovered that Hakkar can only be summoned inside Zul'Gurub.

In addition to the promise of immortality to the Atal'ai trolls, Hakkar also gave them great and dark powers such as necromancy. As a result the inside of the temple is still guarded by both living and undead trolls.

Contents [hide]

Instance Information

With the release of the Burning Crusade, many other instances in Azeroth are run less frequently. However Sunken Temple remains a relatively popular instance to run if only because the Level 50 quests given to all classes require a trip to the Temple for various objectives. The Temple is split into to two main sections and many of the objectives in the temple have other pre-requisites within the Temple that must be completed first.

Group Composition

This instance can be difficult to do at level as there are many different aspects to it. It can be run by any standard 5-man make-up (1 tank, 3 DPS and a healer) but some classes bring things to the table that can be very helpful.

  • Druid - having a druid in the party to hibernate dragonkin on some of the larger mixed elite/non-elite dragonkin pulls is extremely useful.
  • Mage/Warlock - The ability to AoE some of the non-elite groups can make things go quicker provided the healer or some other party member has the ability to keep the AoE person alive.
  • Mage/Priest - The ability to crowd control humanoids or undead can be extremely useful in some areas.
  • Paladin - With a tankadin, especially one that's level 50 with Avenger's Shield, and a healer who can keep up with the damage, you can simply pull everything as a group. This allows the paladin to maximize their damage output using Consecration and Holy Shield while leaving CC classes free to all-out dps.

None of these are absolutely critical to the group but can make certain segments easier.

Instance Areas

Basement (Optional)

The Basement is an optional section of the instance in terms of not being a pre-requisite to the rest of the run. However, Druids and Horde Paladins will need to complete this section to complete their Level 50 quest chain.

The basement itself is a giant, multi-level ring. To get there, when you enter the instance, go forward to the right (don't take the path heading directly right) and go down the stairs. Down here you will encounter worms and maggots. While the maggots will not aggro you they will pitch in to help the worms when the worms aggro (and they typically go for the healer). This is one of those areas where some AoE can be helpful. Alternatively, you can just pull the maggots first and then attack the worms.

As you circle around this level, if you see the Altar to the center of the circle you'll want to interact with that to complete the quest Into the Depths. The altar is at the north end of the circle.

What you're looking for down here are stairways leading up to platforms with serpent statues on them (there are 6). It's possible to skirt some of the mobs to do this but sometimes this can be more trouble than it's worth. The most efficient way to complete this section is usually to clear then entire areas as quickly as possible and then spread the group out with each party member going to one of the platforms. It should be no problem to split up like this as everything has been cleared.

Once everyone is at their platform (someone will have to move to a different platform after their activation as there are 5 of you and 6 platforms) you need to activate the statues in a specific order. That order is:

  • South
  • North
  • Southwest
  • Southeast
  • Northwest
  • Northeast

Once all have been activated, the mini-boss Atal'alarion will spawn in the pool below.

Once all of the statues have been activated you'll want to regroup at the North platform. From here, hop down to the lower level, minding the pats that run below there. You will take falling damage so you don't want to be at half health and aggroing mobs. Heal yourselves up. Now you have two choices. Atal'alarion can be pulled solo when he is near the stairs, alternatively you can wait until he is far from the worms and try to pull them first.

Once Atal'alarion is down, looting him will complete the Druid and Horde Paladin Level 50 quests.

Make your way up the steps to the north out of the water and then up the stairs behind that. This should bring you back to the beginning of the instance.

The Six Protectors

This section is a pre-requisite for killing Jammal'an and, by extension, Shade of Eranikus[1]. It also will complete the following classes' Level 50 quests: Shaman, Warrior, Warlock and Alliance Paladin. The Six Protectors, in no particular order, are: Hukku, Mijan, Zul'Lor, Gasher, Loro, and Zolo.

When you enter the instance, facing forward, you want to take the path forward and to the right (do not take the path directly to the right, you want the one that you're facing). As you reach the top of the stairs you may feel like you've been here before. The layout of this section and level is almost identical to the basement serpent statue level. Except the mobs guarding the level are different and the platforms overlooking the center of the circle contain the trolls that you need to kill instead of harmless snake statues.

For this quest it doesn't matter what order you kill the trolls in, and if you feel like skirting mobs on this level that's perfectly fine. Make your way around the circle clearing the way and moving down the paths that lead to the trolls in the center of the circle. Most of them are pretty easy to take out, though many do have abilities or pets that you need to look out for (some spawn slime blobs or skeletons that will need to be dealt with, for instance). Looting these trolls will give the feathers needed for the above refeneced class quests.

After killing the last troll, the force field around the prophet Jamal'an will vanish and you will be able to kill him. Head back down to the entrance of the instance and, as you're facing the instance portal, take the path that heads straight to the right (remember this is as you're facing the instance portal not as you're facing forward into the instance.)

Jammal'an the Prophet

As previously mentioned, this guy needs to be killed in order to kill the Shade of Eranikus and, if you got here and he's blocked off by a forcefield you need to go back to the previous section and kill the trolls.

Before you get to the Prophet, you will encounter groups of dragonkin. Usually it's 1-2 elites with a mess of whelpings around them that are non-elite. The elite's can be hibernated by a druid, just make sure that if you're going to AoE the whelplings you keep the AoE away from the hibernated dragonkin. When you get to a circular room full of dragonkin, Jammal'an's room is down a passage on the southeast side, clear your way there.

Note that you must clear all of the trolls from this room before attacking Jammal'an or they will rush to his aid. The trolls are a mix of living and undead though mostly undead. This is where a priest with shacle can come in handy. Also, they will fear. You really need to pull your groups very far back to avoid aggroing the whole room when they do. Because you will. And it's bad. You also want to be aware that, on death, some will spawn a spirit that hits extremely hard on cloth and is invulnerable to damage or taunt. It will target a random player and go after them. The good news is that they move pretty slowly and are easily avoided. They also only last for about 10-15 seconds. (remember this mechanism, you'll see it again in another section here).

Once the room is cleared and the spirits dissipated you can take on Jammal'an the Prophet and his pal Ogom the Wretched. After defeating Jammal'an, two things will happen: Two dragons will spawn in the large circular room you passed through to reach him, and the Shade of Eranikus will be attackable.

Morphaz and Hazzas and Eranikus Oh My!

Killing and looting Morphaz will complete the following classes' Level 50 quest lines: Hunter, Priest, Rogue, and Mage.

When you get back to the circular room full of dragonkin you should be able to pull the two new dragons flying about solo from the doorway. Do this. Once they are dead, you will absolutely need to clear this room and all corridors leading to it of all dragonkin and whelplings if you're going to fight Eranikus. If you don't you will be swarmed with angry green scales the minute you attack him and you will wipe. Be diligent and patient here, check the room and check the corridors.

Once the room is cleared of all dragonkin and whelplings, head down the passage directly to the South. You'll come to a big rectangular room with the two dragons, Morphaz and Hazzas.

Unlike the two dragons in the circular room, these two are linked so you will need to fight them both at the same time.

After you've cleared the entire area of dragons, dragonkin and whelplings you are ready to take on Shade of Eranikus. This can be a difficult fight as he hits pretty hard and has some annoying special abilities. See the mob page for details.

After he is taken out you will receive a trinket. Right click on the trinket to accept the quest and then go to the corner of the room to the brazier there and click on the brazier. This will complete the quest and you can keep the trinket. Even if you don't want to use it, hang on to the trinket anyway as it's part of a different quest chain that you may want to complete.

Avatar of Hakkar

This is a complicated and scripted encounter, for details see the page on Avatar of Hakkar. Note that to do the encounter, one member of your group will need to have the Ancient Egg.

Subzones of Temple of Atal'Hakkar

The Broken Hall The Butchery Chamber of Blood Chamber of the Dreamer Den of the Caller Hall of Bones Hall of Masks
Hall of Ritual Hall of Serpents Hall of the Cursed Lair of the Chosen The Pit of Refuse The Pit of Sacrifice Sanctum of the Fallen God

Notes

  1. ^ The Shade of Eranikus cannot be targeted unless Jamal'an has been killed

World of Warcraft
Wikibase™

This page last modified 2009-10-02 16:17:08.

NameQuestLevelFlags
Gasher45 - 51Elite Undead
Zul'Lor45 - 52Elite Undead
Atal'alarion
<Guardian of the Idol>
46 - 50Elite Humanoid
Spawn of Hakkar46 - 51Elite Beast
Weaver46 - 51Elite Dragon
Zolo46 - 51Elite Undead
Dreamscythe47 - 53Elite Dragon
Hazzas47 - 53Elite Dragon
Hukku47 - 52Elite Undead
Loro47 - 51Elite Undead
Morphaz47 - 52Elite Dragon
Ogom the Wretched47 - 53Elite Undead
Shade of Eranikus47 - 55Elite Dragon
Jammal'an the Prophet48 - 54Elite Humanoid
Mijan48 - 52Elite Undead
Shade of Hakkar48 - 49Elite
Jade47Rare Spawn Dragon
Veyzhak the Cannibal48Rare Spawn Humanoid
Zekkis48Rare Spawn Undead
Lord Captain Wyrmak41 - 45Boss Dragon
Atal'ai Deathwalker's Spirit43 - 51Elite Undead
Greater Healing Ward31 - 52
Oozeling35 - 40
Atal'ai Witch Doctor42 - 50Elite Humanoid
Deep Lurker42 - 49Elite Elemental
Murk Worm42 - 48Elite Beast
Saturated Ooze42 - 48Elite
Unliving Atal'ai42 - 49Elite Undead
Atal'ai Corpse Eater43 - 50Elite Undead
Atal'ai Warrior43 - 49Elite Humanoid
Nightmare Wyrmkin43 - 51Elite Dragon
Hakkari Frostwing44 - 50Elite Beast
Nightmare Wanderer44 - 50Elite Dragon
Atal'ai Deathwalker45 - 51Elite Undead
Atal'ai High Priest45 - 51Elite Humanoid
Hakkari Bloodkeeper45 - 50Elite
Hakkari Sapper45 - 50Elite Beast
Nightmare Suppressor46 - 50Elite Dragon
Nightmare Scalebane9 - 51Elite Dragon
Snake1Critter
Earthgrab Totem25 - 60
Cursed Atal'ai40 - 46Humanoid
Enthralled Atal'ai40 - 46Humanoid
Hakkari Minion40 - 46
Murk Slitherer40 - 46Beast
Slime Maggot40 - 46Beast
Atal'ai Priest41 - 47Humanoid
Atal'ai Skeleton41 - 49Undead
Atal'ai Slave41 - 47Demon
Fungal Ooze41 - 46
Mummified Atal'ai41 - 47Undead
Murk Spitter42 - 47Beast
Nightmare Whelp43 - 50Dragon
Kazkaz the Unholy44 - 48Humanoid
Atal'ai Totem46 - 51
Hukku's Imp47 - 52Demon
Hukku's Succubus47 - 52Demon
Hukku's Voidwalker47 - 52Demon
16 Threads (Search Forums)
where?
Posted: Mar 30th 2009 5:06am | IP: Logged | Reply to this
1 post
Score: Decent
I have been in there a lot but Ive never been to Avatar of Hakkar Ive been through it about 10 times but I have not seen him. Someone pleas tell me how to get to him?
where?
Posted: Apr 13th 2009 6:26pm | IP: Logged | Reply to this
15 posts
Score: Decent
In order to fight the Avatar of Hakkar, you have to do the quest line that starts in Steamwheedle Port, entitled "Screecher Spirits" or something of that nature. Follow that quest line, you'll get an egg so you can summon the avatar.
Posting from South Dakota
Courds
Posted: Dec 21st 2008 1:08am | IP: Logged | Reply to this
16 posts
Score: Decent
The courds r 71,43
STUCK
Posted: Dec 3rd 2008 3:02pm | IP: Logged | Reply to this
10 posts
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any 1 lol?
STUCK
Posted: Dec 15th 2008 3:33pm | IP: Logged | Reply to this
12 posts
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it's in the swamp of sorrows in the dead middle of the lake
STUCK
Posted: Dec 3rd 2008 9:54am | IP: Logged | Reply to this
10 posts
Score: Decent
can some 1 plz tell me where this place is lol
its dosnt say or show you
Sunken Temple quest not listed above
Posted: Mar 29th 2008 6:42pm | IP: Logged | Reply to this
4 posts
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http://wow.allakhazam.com/db/quest.html?source=live;wquest=1446

Quest name is Jammal'an the Prophet. Might be a part of a chain quest from above but I found it in Hinterlands without doing any chain.
Posting from So Cal
Soloing Sunken Temple
Posted: Dec 3rd 2007 5:51pm | IP: Logged | Reply to this
**
332 posts
Score: Decent
First things first. I'm a level 66 Arms warrior, and this was all done after the 2.3 double-nerf of Warriors. I'm an Armorsmith, so I have some above average gear, but nothing eyepopping. And I died so many times I memorized the angle that you have to take from the Spirit Healer to the front of the temple.

For the longest time I've had two quests logged, Voodoo Feathers and Jammal'an the Prophet. They were cluttering up my log and keeping me from getting a whole lot of Outlands quests, but I couldn't find a group for this instance; it seems to have fallen into disuse now that BC is out. The Jammal'an rewards were laughably low level to me by now, but the flask from Voodoo Feathers was still useful, so in I went. It helped a little that outer guards are now non-Elite.

I found that I could actually slip past the Dragonkin, that I didn't have to engage them as I had earlier. That helped, but it also convinced me not to do Eranikus, since all the draggies would come to his aid. I did whack a few but since I'm not a Skinner I didn't have a good reason to wipe the room. But, we're getting ahead of ourselves.

The first thing I did was to spawn Atal-Alarion, so I went down to the right as you enter. You don't need a quest to do so and he does drop some nice stuff. You have to touch each of the snake statues in order. They're upstairs a little, guarded by various Elementals and Beasts. Watch out for the grubs which will remain neutral until you start fighting something, then they'll mob in. Here is a post explaining the sequence to use, and I found that ti worked perfectly.

The two staircases that are in front of you and a little to the left or right lead up to the Hall of the Cursed, which is how you get to the feather-trolls. It's a pretty complicated route, but in essence you have to go around the circle, down stairs on the outside wall, and through an opening halfway down the causeway. Keep a piece of paper to remember which trolls you've killed; you can use clock directions (12, 2, 4, 6, 8, 10) to list them.

About half of the areas respawn, and the Hall of the Cursed is one. Which sucks completely. I died often in here, because I could just not handle four level 50something Elites and a similar number of level 47 Slaves. (I was also out of healing potions.) The most embarassing moments were when I died at the hands of one of those tiny little annoying creatures! They don't seem to fear all that well and I wouldn't have done well going Defensive Stance. And by the time I got back the kills I had managed had evaporated.

But eventually I got all the trolls (which were the easy part, except possibly for the skeleton spamming one) and got the feathers. This triggers the Jammal'an force field to drop. If you want to do him, go down to the Dragonkin hall. His area is to the south, just past the circling Morphaz and whatsisname. I killed them just for show; they aren't particularly hard hitting, and it's funny to see what I wound up calling their "snot attack." They each dropped a BoP blue, one of which I will use as a training weapon.

I took all the trolls in Jammal'an's room out before trying to get him, on the advice of that guide below. For all the hype he and his friend were pretty easy. I used standard Battle Stance Warrior tactics and I'm sure he can be soloed no matter what your spec or preferred style.

The two additional dragons on the way out were no problem, I had cleared out some space in the room so that we didn't get interference. No good drops though.

Maybe I'll come back at level 70 and try Erikanus!
Posting from Philadelphia
Can this be solo'd?
Posted: Sep 16th 2007 3:26am | IP: Logged | Reply to this
3 posts
Score: Decent
I'm a 68 warrior on the fast track to 70, mostly rare equipment via outland instances. Can this be solo'd by me now? If not, can it be solo'd at 70 with or without epic gear? Think I'll give it a try and tell you how it goes.
Can this be solo'd?
Posted: Sep 16th 2007 11:35am | IP: Logged | Reply to this
*
51 posts
Score: Decent
yes, my lvl 70 warrior can easily solo this
The Sunken Tempel
Posted: Aug 3rd 2007 10:32am | IP: Logged | Reply to this
1 post
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No, you cannot. As the guide states, unless you kill the six named mobs, you cannot kill Jammal'an. And you can only wake Eranikus if you kill Jammal'an first. In short, 6 named mobs leads to Jammal'an leads to Eranikus.
The Sunken Tempel
Posted: Jul 13th 2007 9:45pm | IP: Logged | Reply to this
7 posts
Score: Decent
I have a question. If you don't kill the 6 named mobs, could you then go finish the essence of eranikus quest?
Posting from Texas
The Sunken Tempel
Posted: Jun 9th 2007 5:03am | IP: Logged | Reply to this
43 posts
Score: Decent
nice guide but on a side note if you have a shaman in your group make sure they use tremor totem pretty much everywhere, it will dispell sleep, fear, and charm effects, and yes it even dispells eranikus' deep slumber, i recommend as a shaman to drop tremor and nature resist on eranikus
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Posting from mississippi
The Sunken Tempel
Posted: May 21st 2007 10:40pm | IP: Logged | Reply to this
41 posts
Score: Decent
I haven't been to the sunken temple yet, but will be pretty soon. This looks like a very well written guide.


However, I have a question. Is Step 4 missing or is it just me? It looks like we go from Jammal` an the Prophet to The God Hakkar. Is there something missing or is this just accidental bad numbering?
The Sunken Tempel
Posted: Apr 22nd 2007 1:35pm | IP: Logged | Reply to this
36 posts
Score: Decent
Amazing walk through! Very thorough. Its a shame you misspelled Temple though, otherwise it would be perfect.
Posting from Kael'Thas
Quest allocation
Posted: Mar 7th 2007 3:59am | IP: Logged | Reply to this
13 posts
Score: Decent
Its seems both into the deaths and secret of the circle have a prereq quest which goes back to an alliance only quest. Is this correct, if so it should not be mark as both.
can I?
Posted: Feb 9th 2007 5:18am | IP: Logged | Reply to this
36 posts
Score: Decent
the plate chest warrior's embrace....i really want it once i get to 49 all twinked out....at 48, do you think anybody would let me go on a run with them?
Posting from Kael'Thas
Mage LVL range for ST
Posted: Jan 24th 2007 10:04am | IP: Logged | Reply to this
3 posts
Score: Decent
Im a lvl 49 mage with an epic head peice [eye of flame] which gives me 43 extra fire dmg, and I can do dmg with frost to mobs 4+ lvl higher than me 50% of the time, could i run this instance with a good group?
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LVL 59 human mage (blackwing lair) Knight Eternal of brothers in combat. i run instances regularly!
Mage LVL range for ST
Posted: Jan 24th 2007 10:06am | IP: Logged | Reply to this
3 posts
Score: Decent
And i also have rares otherwise...
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LVL 59 human mage (blackwing lair) Knight Eternal of brothers in combat. i run instances regularly!
Druid Quest
Posted: Aug 7th 2006 5:35pm | IP: Logged | Reply to this
4 posts
Score: Decent
I believe the druid quest in Sunken Temple is

A Better Ingredient
http://wow.allakhazam.com/db/quest.html?wquest=9053
Posting from Hawaii
please help !
Posted: Jan 11th 2006 4:29pm | IP: Logged | Reply to this
15 posts
Score: Decent
what do you do to clear the green walls kill the 6 trolls ? is it specific order ?
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Squirrel hits you for ********
You die
please help !
Posted: Oct 28th 2006 9:10am | IP: Logged | Reply to this
48 posts
Score: Decent
That it is. I've been trying to get a group together to go in here and kill morphes for a hunter quest and am beginning to wonder if anyone ever does this instance
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Aziil, 70 tauran hunter on Dragonblight
Posting from Twin Cities, MN
please help !
Posted: Oct 6th 2006 6:52pm | IP: Logged | Reply to this
12 posts
Score: Decent
getting groups for this instance is a bitch...
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70 Troll Warrior (Protection) - Magtheridon
64 Undead Rogue (Subtlety) - Magtheridon
23 BE Mage (Fire) - Magtheridon
30 Human Paladin (Ret) - Echo Isles (Retired)
Posting from Maryland
please help !
Posted: Aug 2nd 2006 4:48am | IP: Logged | Reply to this
35 posts
Score: Decent
nope, just kill all the 6..pick up the feathers and u get the quest done.

the "order" part is with the statues so u can access another area ;)
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Singer - 70 Undead Warrior - Prot/Arms
Singera - 70 Undead Warlock - Aff/Demo
----------------------------------------------
Runetotem EU Horde Side
Posting from Reading, UK
Additional Quests
Posted: Nov 15th 2005 7:00pm | IP: Logged | Reply to this
44 posts
Score: Decent
There appear to be at least 4 additional class quests, all involving the green dragon Morphaz, not yet linked into the Temple of Atal'Hakkar:

Priest: The Blood of Morphaz
http://wow.allakhazam.com/db/quest.html?wquest=8257

Hunter: The Green Drake
http://wow.allakhazam.com/db/quest.html?wquest=8232
(needs to be linked to Morphaz as well)

Mage: Destroy Morphaz
http://wow.allakhazam.com/db/quest.html?wquest=8253

Rogue: The Azure Key
http://wow.allakhazam.com/db/quest.html?wquest=8236

I assume there is a druid one here as well, but I have found no reference to it just yet. (The temple's quest listing already shows the quests for the other 4 classes - shaman, warrior, warlock and paladin - all share the feathers from the 6 named guardians: Gasher, Mijan, Zolo, Hukku, Zul'lor, and Loro.)
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Yce, Winterfoxe, Alyri, Icywolf
WoW: Lothar
EQ and EQ2 (Retired)
Additional Quests
Posted: Apr 13th 2006 6:21am | IP: Logged | Reply to this
3 posts
Score: Decent
There is now, and it's called A Better Ingredient. The quest chain starts in Un'goro with Torwa Pathfinder. The last quest does _not_ involve the feathers as the previous class quests, but instead the Putrid Vine from "the guardian at the bottom of the Temple Atal'Hakkar".
Additional Quests
Posted: Mar 18th 2006 4:05pm | IP: Logged | Reply to this
16 posts
Score: Decent
it's pretty upsetting when all your guildies are doing a class quest with some pretty sweet rewards then you realize that there is NO druid class quest
Lvl Range
Posted: Sep 24th 2005 12:51pm | IP: Logged | Reply to this
16 posts
Score: Decent
What is the lvl of this place i kniow its higher than SM but other than that i have no clue
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Tagourit 33 Rogue
Milff 8 Warrior
Lvl Range
Posted: Jan 22nd 2007 2:37pm | IP: Logged | Reply to this
3 posts
Score: Decent
I'm a lvl 49 mage, and i got an epic head peice [eye of flame] which gives me an extra 43 dmg with fire, and i got rares otherwise, and i can hit higher lvls 50% of the time with frost, would i be able to do this instance, with a good group?
----------------------------
LVL 59 human mage (blackwing lair) Knight Eternal of brothers in combat. i run instances regularly!
Lvl Range
Posted: Nov 30th 2006 8:07pm | IP: Logged | Reply to this
2 posts
Score: Decent
Im a lvl 49 rogue with an Epic Mace mainhand called Hammer of the Northern Wind and some other good gear... am i at an ok lvl to do this dungeon? or do i need a few more lvls..?
Lvl Range
Posted: Jun 22nd 2006 7:41am | IP: Logged | Reply to this
*
58 posts
Score: Decent
The mobs are level 46-48+ elites. I would wait until level 48 or higher to come here. Level 50 should be ideal but yes, I agree with the others here in that this place is a *very* long instance and will take a lot of time to complete.
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Lvl Range
Posted: May 26th 2006 9:27am | IP: Logged | Reply to this
*
51 posts
Score: Decent
I just ran this with a 60 mage, 56 warrior, 51 rogue (me,) 49 rogue and a 50 priest. We actually didn't do half bad considering the insane amount of DPS we had (only wiped once before the boss, and it was because we were feared into the room with all the trolls.) However make sure you have a competant tank AND AN OFFTANK because the last boss sleeps people, and if it sleeps your tank you're screwed. It was twoshotting our mage. We didn't end up killing the last boss because we wiped a few times. It's actually weird because every other boss is ridiculously easy if you have a good group EXCEPT the last one.

This is also an EXTREMELY long instance, took us easily 3 hours to complete. It's OK for experience but I'm glad to be done with it (did my rogue quest w00t)
Posting from Canada
Lvl Range
Posted: Feb 11th 2006 1:39am | IP: Logged | Reply to this
44 posts
Score: Decent
Lol by accident I got in at 46 (Priest - Shadow of course), they thought I was 56 at the invite, off the first few mobs I got my group buff (Requires level 48), group went fine no deaths, the shaman only helped heal while on the Shade, everything else I did fine at.. Very easy instance if you have a good healer.
Posting from NYC
Lvl Range
Posted: Dec 22nd 2005 4:22am | Edited: Dec 22nd 2005 4:25am | IP: Logged | Reply to this
*
137 posts
Score: Decent
I went through this instance with my mage at levels 48, 50, and 5-6 times at 51+

At 48 I had no problems on any mob except for the final boss (55 elite at the time). On the final boss he resisted just about everything I threw at him.

At 50 I landed better than 75% of my spells on him,

At 51+ I never had a problem with him.

So as with most instances, if you're a healer, you can be viable at lower levels. As a caster, I recommend level 50+.

To the coment made here that 1 level (51+) can make a big difference. Yes it can (about 25% difference in spells landing) But, you can still run this, with little difficulty, at 50 provided your entire party isn't level 50.

Edited, Thu Dec 22 03:28:32 2005 by Gnoshfurt
Lvl Range
Posted: Nov 30th 2005 12:23pm | IP: Logged | Reply to this
*
88 posts
Score: Decent
Its actually 51+ trust me when i say that that lvl really makes a difference but its so hard getting a group
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Homedog(ignore the name) - orc warlock - Warsong PvP server
Lvl Range
Posted: Sep 25th 2005 10:19am | IP: Logged | Reply to this
8 posts
Score: Decent
I would say at least 50+. The bosses in here can be around 55.

Also be aware... It's a very long instance. We got a ton of cloth drops on our run, lucky casters. :/
Where?
Posted: Jun 17th 2005 6:34pm | IP: Logged | Reply to this
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58 posts
Score: Decent
Where exactly is The Temple of Atal'Hakkar?
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Are you sure it was a book peter? Are you sure it wasnt nothing?

Oh yeah thats it.
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Sure, there's lots of Alliance, but there's also a lot of zerglings. But do you ever hear the firebats complain?
Where?
Posted: Dec 15th 2005 11:05am | IP: Logged | Reply to this
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390 posts
Score: Default
when coming from darkshire you go past stonard and there will be a lake in the middle lake is the temple
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Kieria: lvl 60 paladin on feathermoon server

el pollo diablo: the all powerful acrona chicken who soloed ragnaros, nef, onyxia, vael, and Allakhazam at the same time.....and won

"after posting something on the asylum I have decided that hippopotomonstrosesquippedaliophobia is my new favorite word"
(General FedEx)

because fedex screwed up our Emails pleas send all of my emails to fedex's address
Posting from Penfield.........i think....i'm not sure
Where?
Posted: Jul 13th 2005 12:16am | IP: Logged | Reply to this
1 post
Score: Decent
The instance might be better known as Sunken Temple :)
Where?
Posted: Jun 23rd 2005 5:01pm | IP: Logged | Reply to this
17 posts
Score: Decent
Swamp of Sorrows
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WOW:
Solhunter 64 Hunter Destromath
Srol 35 Rogue on Destromath
Gripe, 60 Paladin, Etrigg
Soll, 52 Mage
Kral, 33 Druid
Hod, 44 Warrior

Posting from Salem, Oregon

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