
The Temple of Atal'Hakkar (also referred to as the Sunken Temple and abbreviated ST) was built by the prophet Jammal'an and his faithful followers, the Atal'ai trolls, to summon Hakkar the Soulflayer into Azeroth, gaining immortality for all Atal'ai trolls. The Green Dragonflight, led by Ysera, discovered the plans of the prophet and sunk the temple into the depths of the Swamp of Sorrows. They guard the site to this day, even though it was later discovered that Hakkar can only be summoned inside Zul'Gurub.
In addition to the promise of immortality to the Atal'ai trolls, Hakkar also gave them great and dark powers such as necromancy. As a result the inside of the temple is still guarded by both living and undead trolls.
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With the release of the Burning Crusade, many other instances in Azeroth are run less frequently. However Sunken Temple remains a relatively popular instance to run if only because the Level 50 quests given to all classes require a trip to the Temple for various objectives. The Temple is split into to two main sections and many of the objectives in the temple have other pre-requisites within the Temple that must be completed first.
This instance can be difficult to do at level as there are many different aspects to it. It can be run by any standard 5-man make-up (1 tank, 3 DPS and a healer) but some classes bring things to the table that can be very helpful.
None of these are absolutely critical to the group but can make certain segments easier.
The Basement is an optional section of the instance in terms of not being a pre-requisite to the rest of the run. However, Druids and Horde Paladins will need to complete this section to complete their Level 50 quest chain.
The basement itself is a giant, multi-level ring. To get there, when you enter the instance, go forward to the right (don't take the path heading directly right) and go down the stairs. Down here you will encounter worms and maggots. While the maggots will not aggro you they will pitch in to help the worms when the worms aggro (and they typically go for the healer). This is one of those areas where some AoE can be helpful. Alternatively, you can just pull the maggots first and then attack the worms.
As you circle around this level, if you see the Altar to the center of the circle you'll want to interact with that to complete the quest Into the Depths. The altar is at the north end of the circle.
What you're looking for down here are stairways leading up to platforms with serpent statues on them (there are 6). It's possible to skirt some of the mobs to do this but sometimes this can be more trouble than it's worth. The most efficient way to complete this section is usually to clear then entire areas as quickly as possible and then spread the group out with each party member going to one of the platforms. It should be no problem to split up like this as everything has been cleared.
Once everyone is at their platform (someone will have to move to a different platform after their activation as there are 5 of you and 6 platforms) you need to activate the statues in a specific order. That order is:
Once all have been activated, the mini-boss Atal'alarion will spawn in the pool below.
Once all of the statues have been activated you'll want to regroup at the North platform. From here, hop down to the lower level, minding the pats that run below there. You will take falling damage so you don't want to be at half health and aggroing mobs. Heal yourselves up. Now you have two choices. Atal'alarion can be pulled solo when he is near the stairs, alternatively you can wait until he is far from the worms and try to pull them first.
Once Atal'alarion is down, looting him will complete the Druid and Horde Paladin Level 50 quests.
Make your way up the steps to the north out of the water and then up the stairs behind that. This should bring you back to the beginning of the instance.
This section is a pre-requisite for killing Jammal'an and, by extension, Shade of Eranikus[1]. It also will complete the following classes' Level 50 quests: Shaman, Warrior, Warlock and Alliance Paladin. The Six Protectors, in no particular order, are: Hukku, Mijan, Zul'Lor, Gasher, Loro, and Zolo.
When you enter the instance, facing forward, you want to take the path forward and to the right (do not take the path directly to the right, you want the one that you're facing). As you reach the top of the stairs you may feel like you've been here before. The layout of this section and level is almost identical to the basement serpent statue level. Except the mobs guarding the level are different and the platforms overlooking the center of the circle contain the trolls that you need to kill instead of harmless snake statues.
For this quest it doesn't matter what order you kill the trolls in, and if you feel like skirting mobs on this level that's perfectly fine. Make your way around the circle clearing the way and moving down the paths that lead to the trolls in the center of the circle. Most of them are pretty easy to take out, though many do have abilities or pets that you need to look out for (some spawn slime blobs or skeletons that will need to be dealt with, for instance). Looting these trolls will give the feathers needed for the above refeneced class quests.
After killing the last troll, the force field around the prophet Jamal'an will vanish and you will be able to kill him. Head back down to the entrance of the instance and, as you're facing the instance portal, take the path that heads straight to the right (remember this is as you're facing the instance portal not as you're facing forward into the instance.)
As previously mentioned, this guy needs to be killed in order to kill the Shade of Eranikus and, if you got here and he's blocked off by a forcefield you need to go back to the previous section and kill the trolls.
Before you get to the Prophet, you will encounter groups of dragonkin. Usually it's 1-2 elites with a mess of whelpings around them that are non-elite. The elite's can be hibernated by a druid, just make sure that if you're going to AoE the whelplings you keep the AoE away from the hibernated dragonkin. When you get to a circular room full of dragonkin, Jammal'an's room is down a passage on the southeast side, clear your way there.
Note that you must clear all of the trolls from this room before attacking Jammal'an or they will rush to his aid. The trolls are a mix of living and undead though mostly undead. This is where a priest with shacle can come in handy. Also, they will fear. You really need to pull your groups very far back to avoid aggroing the whole room when they do. Because you will. And it's bad. You also want to be aware that, on death, some will spawn a spirit that hits extremely hard on cloth and is invulnerable to damage or taunt. It will target a random player and go after them. The good news is that they move pretty slowly and are easily avoided. They also only last for about 10-15 seconds. (remember this mechanism, you'll see it again in another section here).
Once the room is cleared and the spirits dissipated you can take on Jammal'an the Prophet and his pal Ogom the Wretched. After defeating Jammal'an, two things will happen: Two dragons will spawn in the large circular room you passed through to reach him, and the Shade of Eranikus will be attackable.
Killing and looting Morphaz will complete the following classes' Level 50 quest lines: Hunter, Priest, Rogue, and Mage.
When you get back to the circular room full of dragonkin you should be able to pull the two new dragons flying about solo from the doorway. Do this. Once they are dead, you will absolutely need to clear this room and all corridors leading to it of all dragonkin and whelplings if you're going to fight Eranikus. If you don't you will be swarmed with angry green scales the minute you attack him and you will wipe. Be diligent and patient here, check the room and check the corridors.
Once the room is cleared of all dragonkin and whelplings, head down the passage directly to the South. You'll come to a big rectangular room with the two dragons, Morphaz and Hazzas.
Unlike the two dragons in the circular room, these two are linked so you will need to fight them both at the same time.
After you've cleared the entire area of dragons, dragonkin and whelplings you are ready to take on Shade of Eranikus. This can be a difficult fight as he hits pretty hard and has some annoying special abilities. See the mob page for details.
After he is taken out you will receive a trinket. Right click on the trinket to accept the quest and then go to the corner of the room to the brazier there and click on the brazier. This will complete the quest and you can keep the trinket. Even if you don't want to use it, hang on to the trinket anyway as it's part of a different quest chain that you may want to complete.
This is a complicated and scripted encounter, for details see the page on Avatar of Hakkar. Note that to do the encounter, one member of your group will need to have the Ancient Egg.
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World of Warcraft Wikibase™ |
| Name | Quest | Level | Flags |
|---|---|---|---|
| Gasher | 45 - 51 | Elite Undead | |
| Zul'Lor | 45 - 52 | Elite Undead | |
| Atal'alarion <Guardian of the Idol> | 46 - 50 | Elite Humanoid | |
| Spawn of Hakkar | 46 - 51 | Elite Beast | |
| Weaver | 46 - 51 | Elite Dragon | |
| Zolo | 46 - 51 | Elite Undead | |
| Dreamscythe | 47 - 53 | Elite Dragon | |
| Hazzas | 47 - 53 | Elite Dragon | |
| Hukku | 47 - 52 | Elite Undead | |
| Loro | 47 - 51 | Elite Undead | |
| Morphaz | 47 - 52 | Elite Dragon | |
| Ogom the Wretched | 47 - 53 | Elite Undead | |
| Shade of Eranikus | 47 - 55 | Elite Dragon | |
| Jammal'an the Prophet | 48 - 54 | Elite Humanoid | |
| Mijan | 48 - 52 | Elite Undead | |
| Shade of Hakkar | 48 - 49 | Elite | |
| Jade | 47 | Rare Spawn Dragon | |
| Veyzhak the Cannibal | 48 | Rare Spawn Humanoid | |
| Zekkis | 48 | Rare Spawn Undead | |
| Lord Captain Wyrmak | 41 - 45 | Boss Dragon | |
| Atal'ai Deathwalker's Spirit | 43 - 51 | Elite Undead | |
| Greater Healing Ward | 31 - 52 | ||
| Oozeling | 35 - 40 | ||
| Atal'ai Witch Doctor | 42 - 50 | Elite Humanoid | |
| Deep Lurker | 42 - 49 | Elite Elemental | |
| Murk Worm | 42 - 48 | Elite Beast | |
| Saturated Ooze | 42 - 48 | Elite | |
| Unliving Atal'ai | 42 - 49 | Elite Undead | |
| Atal'ai Corpse Eater | 43 - 50 | Elite Undead | |
| Atal'ai Warrior | 43 - 49 | Elite Humanoid | |
| Nightmare Wyrmkin | 43 - 51 | Elite Dragon | |
| Hakkari Frostwing | 44 - 50 | Elite Beast | |
| Nightmare Wanderer | 44 - 50 | Elite Dragon | |
| Atal'ai Deathwalker | 45 - 51 | Elite Undead | |
| Atal'ai High Priest | 45 - 51 | Elite Humanoid | |
| Hakkari Bloodkeeper | 45 - 50 | Elite | |
| Hakkari Sapper | 45 - 50 | Elite Beast | |
| Nightmare Suppressor | 46 - 50 | Elite Dragon | |
| Nightmare Scalebane | 9 - 51 | Elite Dragon | |
| Snake | 1 | Critter | |
| Earthgrab Totem | 25 - 60 | ||
| Cursed Atal'ai | 40 - 46 | Humanoid | |
| Enthralled Atal'ai | 40 - 46 | Humanoid | |
| Hakkari Minion | 40 - 46 | ||
| Murk Slitherer | 40 - 46 | Beast | |
| Slime Maggot | 40 - 46 | Beast | |
| Atal'ai Priest | 41 - 47 | Humanoid | |
| Atal'ai Skeleton | 41 - 49 | Undead | |
| Atal'ai Slave | 41 - 47 | Demon | |
| Fungal Ooze | 41 - 46 | ||
| Mummified Atal'ai | 41 - 47 | Undead | |
| Murk Spitter | 42 - 47 | Beast | |
| Nightmare Whelp | 43 - 50 | Dragon | |
| Kazkaz the Unholy | 44 - 48 | Humanoid | |
| Atal'ai Totem | 46 - 51 | ||
| Hukku's Imp | 47 - 52 | Demon | |
| Hukku's Succubus | 47 - 52 | Demon | |
| Hukku's Voidwalker | 47 - 52 | Demon |
its dosnt say or show you
Quest name is Jammal'an the Prophet. Might be a part of a chain quest from above but I found it in Hinterlands without doing any chain.
For the longest time I've had two quests logged, Voodoo Feathers and Jammal'an the Prophet. They were cluttering up my log and keeping me from getting a whole lot of Outlands quests, but I couldn't find a group for this instance; it seems to have fallen into disuse now that BC is out. The Jammal'an rewards were laughably low level to me by now, but the flask from Voodoo Feathers was still useful, so in I went. It helped a little that outer guards are now non-Elite.
I found that I could actually slip past the Dragonkin, that I didn't have to engage them as I had earlier. That helped, but it also convinced me not to do Eranikus, since all the draggies would come to his aid. I did whack a few but since I'm not a Skinner I didn't have a good reason to wipe the room. But, we're getting ahead of ourselves.
The first thing I did was to spawn Atal-Alarion, so I went down to the right as you enter. You don't need a quest to do so and he does drop some nice stuff. You have to touch each of the snake statues in order. They're upstairs a little, guarded by various Elementals and Beasts. Watch out for the grubs which will remain neutral until you start fighting something, then they'll mob in. Here is a post explaining the sequence to use, and I found that ti worked perfectly.
The two staircases that are in front of you and a little to the left or right lead up to the Hall of the Cursed, which is how you get to the feather-trolls. It's a pretty complicated route, but in essence you have to go around the circle, down stairs on the outside wall, and through an opening halfway down the causeway. Keep a piece of paper to remember which trolls you've killed; you can use clock directions (12, 2, 4, 6, 8, 10) to list them.
About half of the areas respawn, and the Hall of the Cursed is one. Which sucks completely. I died often in here, because I could just not handle four level 50something Elites and a similar number of level 47 Slaves. (I was also out of healing potions.) The most embarassing moments were when I died at the hands of one of those tiny little annoying creatures! They don't seem to fear all that well and I wouldn't have done well going Defensive Stance. And by the time I got back the kills I had managed had evaporated.
But eventually I got all the trolls (which were the easy part, except possibly for the skeleton spamming one) and got the feathers. This triggers the Jammal'an force field to drop. If you want to do him, go down to the Dragonkin hall. His area is to the south, just past the circling Morphaz and whatsisname. I killed them just for show; they aren't particularly hard hitting, and it's funny to see what I wound up calling their "snot attack." They each dropped a BoP blue, one of which I will use as a training weapon.
I took all the trolls in Jammal'an's room out before trying to get him, on the advice of that guide below. For all the hype he and his friend were pretty easy. I used standard Battle Stance Warrior tactics and I'm sure he can be soloed no matter what your spec or preferred style.
The two additional dragons on the way out were no problem, I had cleared out some space in the room so that we didn't get interference. No good drops though.
Maybe I'll come back at level 70 and try Erikanus!
Dragnus - 70 Draenei Shaman - Elemental
Shirigami - 70 Night Elf Rogue - Combat/Assassin
Kazuka - 70 Human Mage - Frost
Zenfury - 70 Night Elf Warrior - Protection
Havesomehp - 45 Human Priest - Shadow/Disc
However, I have a question. Is Step 4 missing or is it just me? It looks like we go from Jammal` an the Prophet to The God Hakkar. Is there something missing or is this just accidental bad numbering?
A Better Ingredient
http://wow.allakhazam.com/db/quest.html?wquest=9053
You die
64 Undead Rogue (Subtlety) - Magtheridon
23 BE Mage (Fire) - Magtheridon
30 Human Paladin (Ret) - Echo Isles (Retired)
the "order" part is with the statues so u can access another area ;)
Singera - 70 Undead Warlock - Aff/Demo
----------------------------------------------
Runetotem EU Horde Side
Priest: The Blood of Morphaz
http://wow.allakhazam.com/db/quest.html?wquest=8257
Hunter: The Green Drake
http://wow.allakhazam.com/db/quest.html?wquest=8232
(needs to be linked to Morphaz as well)
Mage: Destroy Morphaz
http://wow.allakhazam.com/db/quest.html?wquest=8253
Rogue: The Azure Key
http://wow.allakhazam.com/db/quest.html?wquest=8236
I assume there is a druid one here as well, but I have found no reference to it just yet. (The temple's quest listing already shows the quests for the other 4 classes - shaman, warrior, warlock and paladin - all share the feathers from the 6 named guardians: Gasher, Mijan, Zolo, Hukku, Zul'lor, and Loro.)
WoW: Lothar
EQ and EQ2 (Retired)
Milff 8 Warrior
Faxless [link=removed by admin]PayDay Loans to $1000 with no credit checks!
This is also an EXTREMELY long instance, took us easily 3 hours to complete. It's OK for experience but I'm glad to be done with it (did my rogue quest w00t)
At 48 I had no problems on any mob except for the final boss (55 elite at the time). On the final boss he resisted just about everything I threw at him.
At 50 I landed better than 75% of my spells on him,
At 51+ I never had a problem with him.
So as with most instances, if you're a healer, you can be viable at lower levels. As a caster, I recommend level 50+.
To the coment made here that 1 level (51+) can make a big difference. Yes it can (about 25% difference in spells landing) But, you can still run this, with little difficulty, at 50 provided your entire party isn't level 50.
Edited, Thu Dec 22 03:28:32 2005 by Gnoshfurt
Homedog(ignore the name) - orc warlock - Warsong PvP server
Also be aware... It's a very long instance. We got a ton of cloth drops on our run, lucky casters. :/
Oh yeah thats it.
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Sure, there's lots of Alliance, but there's also a lot of zerglings. But do you ever hear the firebats complain?
el pollo diablo: the all powerful acrona chicken who soloed ragnaros, nef, onyxia, vael, and Allakhazam at the same time.....and won
"after posting something on the asylum I have decided that hippopotomonstrosesquippedaliophobia is my new favorite word"
(General FedEx)
because fedex screwed up our Emails pleas send all of my emails to fedex's address
Solhunter 64 Hunter Destromath
Srol 35 Rogue on Destromath
Gripe, 60 Paladin, Etrigg
Soll, 52 Mage
Kral, 33 Druid
Hod, 44 Warrior
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