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The Deadmines

5 Players Maximum
Level: 20 - 25
Connected Zones:

Screenshots

The Deadmines (commonly abbreviated as VC after the final boss of the instance), once a prosperous source of precious metals and ores for Stormwind, are no longer in control of the Alliance. The most elite of the Defias Brotherhood operate within its dank walls, and it would be very difficult to take them on by yourself. I would suggest a minimum of AT LEAST level 18, though you should really be 21+ to have a chance at the instanced portion, and the majority of your party 22 or 23+ to have a good shot at the final boss. Now, there are two sections to this dungeon.

The first area, called the dungeon portion, non-instance area, or various other things, is public. You'll find that the enemies here are not too difficult, mostly comprised of Defias Diggers and Workers. These poor grunts are not elite and can be defeated by level 18 or 19 players with little difficulty. However, you'll soon run into Elite Defias, including Defias Watchmen, Overseers, and Conjurers, as well as higher-leveled enemies in side-tunnels and more remote pockets of the mine. You cannot solo these until you are near the mid-20s, and even then, two or three at a time is suicide...soloing this first section of the mines is not advisable until you are a very cautious and smart level 30 - 35.

As you make your way through the non-instanced portion of the mine, you're bound to spot a purple-toned area. This area is cursed and populated by undead miners. You can complete the "Oh Brother..." and "Collecting Memories" quests here, NOT in the instance! The undead here include Skeletal Miners, Undead Dynamiters and Undead Excavators, all around level of 17 or 18 elites. They can inflict some nasty effects on you, so pay close attention to your weakened state after battles. Near the end of the circling undead mine tunnels, you'll find Foreman Thistlenettle. Try to clear the immediate area of regular Undead, then go for the Foreman, who is a little more challenging and elite at a level of 19/20. This whole area is a good measure of how you will do in the Instance.

The Instance itself can be found at the west end of the mine. The map changes as you go up and down "floors", so exact directions are complicated. Head south until the purple section of the mine appears on your map, then head west. You'll spot the blue instance portal a bit below you. Jump off the bridge or ledge, make sure any attacking miners and Defias are killed so no emergencies occur before entering the Instance, and jump into the portal!

It's time for the Instance. This area is NOT public. Only you and your party will appear here, so there will be no interference from anyone not in your group. Also, if you die here, you must run all the way from Sentinel Hill to the portal again (if you cannot be revived / raised / rez'd by a party member). You will automatically respawn in the first room of the Instance. Your way to the party will most likely be clear, but patrols may have re-spawned. If your way is blocked by a patrol of elite Defias, have your party work their way backwards through the Instance to clear a path for you.

You begin in a safe room. A little further on ahead will be Defias Miners, which are basically fodder if your party is over level 20. The real problems in this first area will be the patrolling Defias Overseers, Defias Wizards, and Defias Taskmasters. The Overseers are melee, the Wizards use magic, and the Taskmasters run around like ninnies while using ranged guns. They'll be in the level 17-19 Elite range. Your party can probably handle an Elite and a Miner, but anything more and you have a problem, so try to make smart pulls and make effective use of your crowd control.

You will eventually reach a huge door. Open it. Inside is the Foreman of the mines, Rhahk'Zor. He is a huge Ogre with two elite Defias close by that will assist him if directly assaulted. Try to pull Rhahk'Zor when he's distanced from these elites, so you can focus your damage output on him. He's fairly easy but can pack quite a punch, so keep your melee healed during the fight. Once he's down, clean up his room. You'll probably have to fight the two elite henchmen in there at the same time, so prepare for that, and perhaps get a sheep off on one of them if anyone in your party has it handy.

You'll emerge from the boss's room in a split tunnel. However, before engaging the enemies in here, stay put for a while. Heal, eat, buff, or whatever you need. Eventually, a patrol of walking Defias will come from BEHIND you, from the areas you've already cleared. Take them out (you'll have to fight two or three elites at once most likely) or risk having them attack you when you're already engaged with the enemies in the tunnels. Once they're gone, move on.

The split to the left leads to a dead end, but occasionally a named mob elite called Miner Johnson appears within regular miners. He has nice drops, so kill the poor sot. He is around level 18 or 19. The right split leads you past more miners and patrolling Defias elites, and eventually to another large door. Open it, and be careful.

In this room is where the Goblins, allied with the Defias, create tools and machinery and ship parts for them. The overseer of this room is a goblin called Sneed...who is in that huge machine called a Shredder. You want to pull him AFTER you clear every other Goblin in the room. Use smart pulling techniques to eliminate the Goblin Woodcarvers in the room. There is one behind the stacks of wood in front of you when you enter and another near the exit door. There are two or three goblins in the same area as the Shredder is. Wait until Sneed pilots his Shredder up onto that hill in the back, then pull the Goblins there. Once all the Goblins are dead, rest up, then get Sneed's Shredder. However, after defeating the Shredder, Sneed himself will leap out of it and attack.

In this next small curve of rock tunnel, you'll see Defias Strip Miners have replaced the standard Miners. However, they work basically the same, and are still party fodder. You still need to look out for the patrolling Defias, including Defias Evokers, and also realize that Goblins are now working the mines as well. Reach the next big door and open it.

This next room is basically one huge smelter. Firstly, stick to the left wall all the way down, and stick even harder against it on the bottom floor. There are two types of enemies here. The "easy" ones are the Goblin Craftsmen, who are basic melee attackers. However, the Goblin Engineers are dangerous. Although their levels remain in the 18/19 range, they not only attack from a distance, making pulls a lot more annoying, but they deploy a robotic pet that acts as a second mob. So realize that if you accidentally pull two Goblin Engineers, that's 4 separate mobs beating on your party. Single every Goblin out! Remember the ones on the central platform too. You want to clear out some of the Goblins on the circular walkway around the central smelter platform, but eventually, you want to kill those there too. As you approach the exit door, take care to avoid provoking Gilnid, the Smelter and an elite boss Goblin (level 19/20) until all his workers are taken care of. He is nothing to worry about once you have him on his own, as long as your party is in their 20s.

This next patrol is important because A) It is composed of THREE Defias elites and B) It takes a long time for them to head down that ramp. So take a break, look for chests, eat and drink, or anything else. I, personally, like to start a dance party. Eventually, the patrol reaches you, and you can dispatch them. Just don't underestimate them, since they're three in number.

Once they're taken care of, move on. You'll find that the next large door is locked. You'll need to use the cannon to blow the door, but first you'll need gunpowder. You can find it in a nook near the cannon. Now, if anyone in your group can lockpick, they can lockpick the door to enter the next area unnoticed. If you use the cannon to blast open the door, you'll have to deal with two or three elites.

These are the Defias Pirate and Defias Squallshaper, both level 19/20. The Defias Pirate also sends out a parrot called a Defias Companion.

Now, prepare for a warm welcome to the Defias' pirate ship. They're preparing to blast through the rock wall and sail out into the sea with all the stuff they've stolen from Elwynn Forest and Westfall, but your party will put a stop to that. Fight your way down the dock, selectively defeating Defias elites. Once you reach the ramp heading up to the ship, have your party stand back. The next boss has a war-stomp style attack that will stun your party while he runs back to an unopenable chest. If you're too close to the chest, he'll have time to retrieve a weapon from the chest and start attacking again while you're still stunned. Now, send your tank up to Mr. Smite and attract his attention.

Take out his henchmen first. If Smite uses his stomp and stuns the group, that's 10 free seconds of damage for him and his henchmen. So have the tank catch Smite's hate, then work on the henchmen. Once they die, focus on Mr. Smite.

Pull the Defias elites and Goblin Shipbuilders on the bow of the ship first, so your party has free access to the ramp and "path split". Once you've killed them, take the left path around the other side of the ship, i.e. the side facing a rock wall and not towards the docks you just fought through. Dispatch Defias, but be careful, because a little further on ahead is a level 20 Murloc elite called Cookie, the ship's cook. Isolate her, and defeat her. If your warriors know Hamstring, or if your casters can freeze, use it early and often. Cookie decides to flee early in the fight, and is very fast.

Make a mental note of that ramp reaching to what looks like a cave. That's the back exit to the Instance. Once you can't go ahead any further, turn around and run back to the bow of the ship, and this time take the other side.

Now, cautiously work your way up the ramps and platforms. When you reach the top deck, stick to the left to avoid Captain Greenskin and his posse. Once the deck is clear, position your group at the foot of the ramp leading to the central area of the deck. Now grab Greenskin, a level 21 elite Goblin. He brings two friends, dispatch them at your own discretion. He's not too tough. Any 21+ party can take care of him. once the deck is clear, position yourself up against the wall facing that dark doorway into the small room, but don't get too close. Inside is the final boss, Edwin VanCleef, the Defias Kingpin. I would recommended everyone be at level 22 or above.

Firstly, get your party healed and ready. Apply buffs. Eat food, drink potions. Edwin VanCleef will come out with two Defias Blackguard, level 20 elites in their own right. You MUST kill them before Van Cleef! Your tank will be almost overwhelmed by Van Cleef's quick, powerful attacks, and with two added elites attacking him, he's as good as dead. Have him keep VanCleef's attention, but quickly shift focus to the two Defias Blackguards. They should go down relatively easy if the party focuses on one, then the other. If you do not kill these Blackguards, VanCleef will summon an extra two halfway through the fight. If you have the quest activated, you can loot his head. If this is your first time slaying him, you can loot a quest item letter.

Contents [hide]

Subzones of Deadmines

Defias Hideout Mast Room Goblin Foundry Ironclad Cove

Notes

World of Warcraft
Wikibase™

This page last modified 2009-10-02 15:56:04.

NameQuestLevelFlags
Miner Johnson14 - 19Boss Humanoid
Rhahk'Zor
<The Foreman>
14 - 21Elite Humanoid
Captain Greenskin15 - 21Elite Humanoid
Cookie
<The Ship's Cook>
15 - 20Elite Humanoid
Edwin VanCleef
<Defias Kingpin>
15 - 22Elite Humanoid
Gilnid
<The Smelter>
15 - 20Elite Humanoid
Mr. Smite
<The Ship's First Mate>
15 - 21Elite Humanoid
Sneed
<Lumbermaster>
15 - 21Elite Humanoid
Sneed's Shredder
<Lumbermaster>
15 - 20Elite Mechanical
Brainwashed Noble14 - 18Rare Spawn Humanoid
Marisa du'Paige15 - 18Rare Spawn Humanoid
Defias Companion9 - 15Beast
Defias Evoker12 - 18Elite Humanoid
Defias Overseer12 - 18Elite Humanoid
Defias Taskmaster13 - 19Elite Humanoid
Defias Wizard13 - 19Elite Humanoid
Goblin Craftsman13 - 19Elite Humanoid
Goblin Engineer13 - 19Elite Humanoid
Goblin Woodcarver13 - 19Elite Humanoid
Remote-Controlled Golem13 - 19Elite Mechanical
Defias Blackguard14 - 20Elite Humanoid
Defias Pirate14 - 20Elite Humanoid
Defias Squallshaper14 - 20Elite Humanoid
Goblin Shipbuilder14 - 20Elite Humanoid
Rat1Critter
Defias Conjurer10 - 16Humanoid
Defias Digger10 - 16Humanoid
Defias Henchman10 - 16Humanoid
Defias Watchman11 - 17Humanoid
Defias Worker11 - 17Humanoid
Defias Magician12 - 17Humanoid
Defias Miner12 - 18Humanoid
Living Flame12 - 17Elemental
Skeletal Miner12 - 18Undead
Defias Strip Miner13 - 19Humanoid
Undead Dynamiter13 - 18Undead
Undead Excavator13 - 18Undead
Foreman Thistlenettle16 - 20Undead
Defias Looter8 - 14Humanoid
Gnimo
<Adventurous Tinker>
80Humanoid
45 Threads (Search Forums)
Running this dungeon
Posted: Sep 23rd 2009 7:09pm | IP: Logged | Reply to this
1 post
Score: Decent
So far, from the Instances I have done (under level 60), I think this one is the most fun of all ! Even if I don't get EXP or valuable drops, I still run it. I play on the world Stormscale (US) and my char name is Garhell, so if anyone want free runs of that instance, it's my pleasure to do it !

Concerning the dungeon itself, for a level 10-15 it can be quite the challenge, but I think the drops may be worth it, especially the Leather Set which I can't remember the name. Anyway, I'm out !
Most of them is elite
Posted: Jul 9th 2009 12:04am | IP: Logged | Reply to this
1 post
Score: Decent
Most of them is elite. But i knew from other mines then all of them is elite.
slowly does it
Posted: Apr 9th 2009 6:51am | IP: Logged | Reply to this
1 post
Score: Decent
We managed to finish the lot with the following group of four: lvl 21 Hunter with bear (tank), lvl 17 Retpally, lvl 17 Priest and lvl 17 Lock.
Blasted through all areas, until the last two big battles. Our group was pretty inexperienced and it took a couple of attempts. It's definitely worth taking a few minutes to make sure that everyone knows exactly what they are meant to be doing before the final battle.
some tips for solo hunters
Posted: Mar 8th 2009 5:32am | IP: Logged | Reply to this
1 post
Score: Decent
Tried to solo this as a lvl 26 hunter.
You have to kill those defias miners as quickly as possible, keep an eye out for the elite mobs, and stand back when they wander by, untill you've got the tunnel cleared, as they tend to run around a lot, dragging al those miners along with them, wich can make things difficult. I just barely kept my pet alive killing that goblinhredder thing, but if you inmediately run away after you kill him, the goblin dude that comes out of it won't attack you, and you can savely regain health before killing him. Same goes for the canon, if you use it 3 elite mobs will come running, but if you stand back far enough, they won't notice you, and leave (:
It took me a long time, and I did die a few times, in one room I got raped by 2 elite overseers from behind, while attacking some goblins; with the doors open they wander all over the place, so you have to keep a very close eye on your minimap, and every now and than, go back a bit. I had a lot of trouble with the pirates, as they kept running to their buddies for help, and when I got to the ship, Smite and his rogues killed me (he just walked right through my freezing trap :S) When I came back from the dead and was at the beginning, the instance had apparantly been reset (maybe cause I was taking so long?) and all mobs had respawned, which was when I had enough and gave up, so I never actually got to the end, not sure if it would be doable either at this lvl, I wouldn't recommend it, unless you like a challenge(and dying) :P
I soloed the first part(for the quest underground assault, which drops by that goblinshredderthing) as lvl 24 bytheway, although I did die once, after kiling the shredder, I hadn't expected the guy to come out and kill me (my pet had already died)
Make sure you stock up on arrows, I had almost run out near the end, also a tank pet is an absolute must, there's no way it will be able to survive more than 2 elites at once long enough otherwise. It's a great way to learn how to pull carefully, especially with the goblins in that round room, as some of them have an elite mechanical thing, so if you pull carelessly, you can end up with 4-5 elites at once.
You'll end up with a whole bunch of nice drops though, I got a lot of money out of it, even if I didn't get to the end :D
where's the entrance?
Posted: Feb 10th 2009 1:51pm | IP: Logged | Reply to this
4 posts
Score: Decent
yes it really close to moonbrooke
lvl 16s
Posted: Sep 20th 2008 10:13pm | IP: Logged | Reply to this
5 posts
Score: Decent
i was a lvl 16 with 4 other 16s and got all the way to mr. smite then everyone got tire so we hearted then the next day went again
minmum level
Posted: Sep 8th 2008 3:26am | IP: Logged | Reply to this
8 posts
Score: Decent
Incase anyone is interested on the minimum level to get in here is it level 10, granted you will be an aggro magnet but as long as u notice the "buckets" i guess u could call them, you can sit in them and wont pull aggro. Theres one at the beginning right as u walk in, one just by the 1st boss, and so on. Typically the higher lvl running u will tell u where to stand..but as ive seen the lowbies dont tend to listen..just know the more u run in the higher your death count will be :P
where's the entrance?
Posted: Aug 27th 2008 9:05pm | IP: Logged | Reply to this
4 posts
Score: Decent
Yeah, I can't seem to find the entrance. It is in Westfall right?
where's the entrance?
Posted: Feb 10th 2009 1:50pm | IP: Logged | Reply to this
4 posts
Score: Decent
around moonbrooke
Soloe'd
Posted: Jul 2nd 2008 5:53pm | IP: Logged | Reply to this
7 posts
Score: Decent
My level 33 rogue soloe'd this place, somewhat of a challenge when i got to VC, i had some of the best gear for my level though
Soloe'd
Posted: Dec 20th 2008 1:51am | IP: Logged | Reply to this
14 posts
Score: Decent
My level 29 Pally (twinked, of course) can solo this on Stormreaver.
It takes an hour and a half though XD Drinking takes so much time.

My 29 pally on Aerie Peak can too(not as well twinked).. but it has more trouble in some places and takes more time drinking :P

Green Gear can do it at 29 if it's very current (for warriors, pallys and that type).
Some slower servers may not be able to equip a toon in full level 29 "of the Bear" gear though.
Demonsoul is like that: Gear? Not much on ah.

It's nice to be able to farm your first instance though.
Too bad I'm lazy and have a chanter alt... nearly everything gets DEed
white stone oak?
Posted: May 13th 2008 4:23pm | IP: Logged | Reply to this
1 post
Score: Decent
I have been everywhere in the dead mines and cant seem to find the white stone oak for the test of rightousness paly quest if anyone cann help me put i would gratefully appreciate it thank you!!
white stone oak?
Posted: Dec 22nd 2008 6:20pm | IP: Logged | Reply to this
14 posts
Score: Decent
I got it off one of the first Goblin Woodcarvers in Sneed's Mast Room :)


I was soloing it at the time, a ways past the level of the quest, so it may have a level minimum to drop thats not the same as the quest for all I know ;)
Fun in Deadmines
Posted: May 1st 2008 7:06pm | IP: Logged | Reply to this
3 posts
Score: Decent
This is a really cool instance to go in through, especially when ur a lowbie level. It has rly good drops and is fun.....my favorite part is shooting the canon to open the door.



Caronny--19 twink
Edriss--40 druid
....and many more
Emberstone staff from greenskin
Posted: May 1st 2008 4:33am | IP: Logged | Reply to this
3 posts
Score: Decent
if i am a 20ish mage, is it worth it binding the emberstone staff?
or would it be best to wait until i could get a better one?

P.S.
sorry i don't know everything about WoW, but when u bind with something, does it get better as you level?
Emberstone staff from greenskin
Posted: Jun 13th 2008 11:34am | IP: Logged | Reply to this
10 posts
Score: Decent
No it just means you cant give it or sell it to any other player. You have to sell it at a vendor, disenchant it or drop it. [:oyvey:]
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Jon B
Posting from Seattle, WA
40 Mage
Posted: Mar 14th 2008 12:37am | IP: Logged | Reply to this
44 posts
Score: Decent
Ran the mines today with my 40 mage, I haven't really gotten a chance to get back there since taking the task originally. I ran it with a 25 pally and a level 18, not sure what he was. It was very time consuming but relatively easy, we did pull about 7 mobs at once on the ships deck and I got taken out but the pally lived to Rez, killed van cleef, his guards wrecked a lot of havoc since me and the 18 ran out of mana and I was doin most of the damage and he was healing me. Anyway got it done, not too hard, took about an hour 15.

Lot of good drops for lower levels, the level 18 got about 7 green drops and a blue I believe.
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Radalais
Leader - Peaceful Annihilation
80 Frost Mage
Tailor/Enchanter
Kardayne - 76 Holy Priest
Thunderhorn
soloable?
Posted: Oct 30th 2007 2:03pm | IP: Logged | Reply to this
35 posts
Score: Decent
i was wondering,can a lv 37 ballance druid solo this place?(fairly good gear)
or should i wait for lv 40 and doomkin?
Only five man?
Posted: Oct 22nd 2007 2:29pm | IP: Logged | Reply to this
1 post
Score: Decent
You can have more than five people in this instance. I have a lvl 14 warrior and I got 9 other people all under lvl 14 and we got through the dungeon. It says 5 man max at the top. Its wrong.
Only five man?
Posted: Nov 29th 2007 4:38pm | IP: Logged | Reply to this
1 post
Score: Decent
Yes, you CAN go in with a raid group. Just be aware that if you do the quest items people may need will not drop.
Only five man?
Posted: Jun 24th 2008 11:47pm | IP: Logged | Reply to this
19 posts
Score: Decent
Yep. you sure can, we went tonight (6.25.08) with seven. This is also true for Gnomeregan which we hit up immediately after for fun. Atlas also says that pretty much every other dungeon in the game can be 10-manned but I've only tested Gnomer and DM. Shadowfang Keep, Maraudon, Scarlet Monastery (all of them), Blackfathom Deeps, Zul'Farrak, etc. Only the higher level ones like Scholomance, Stratholme, Dire Maul (all three) appear to be 5-man max (not counting BC instances).

But also you won't get any quest credits for anything in these dungeons as a raid group, so keep that in mind. However, the head of Van Cleef DID drop from DM when we ran it, but I'm not sure if they got the credit from looting it or not. Even so they should still be able to turn it in to complete...
Posting from Chatham, Illinois
RE: VC & a Priest
Posted: Sep 28th 2007 1:25pm | IP: Logged | Reply to this
1 post
Score: Decent
It depends on the Hunter and your skills. I took my level 17 hunter into VC with a level 29 Pally friend and we cleaned house. We had Vent and experience on our side but it's possible. ...I have also been there with level 20+ as PuG and wiped a number of times before disbanning. It all depends on your skills, communication and synergy. Have you run with the hunter before? can he/she control their pet?

Give it a shot. Worst thing possible is you waste a lot of time and spend some silver repairing armor. Not a catastrophie for learning what you can and can't do at this time. :-)
VC & a Priest
Posted: Sep 25th 2007 10:50am | IP: Logged | Reply to this
3 posts
Score: Decent
Do you guy's think I could take my lvl 16 hunter friend, thourgh VC as a lvl 36 Preist (half holy, part Shadow and part Dis)?
lvl 35
Posted: Aug 18th 2007 5:58am | IP: Logged | Reply to this
4 posts
Score: Decent
Soloed with a level 35 fury speced gnome warrior.
Soloing as a Warlock
Posted: Jul 5th 2007 4:16am | IP: Logged | Reply to this
1 post
Score: Decent
I tried soloing this for the first time today as a lvl 35 affliction warlock and yes, I am quite n00bish. I used my voidwalker as a tank and managed to get to the very end except I couldn't finish off VC because he kept summoning new gaurds and my armor was pretty much crap by then =/

I died once where the mechanical shredder was because the goblin I was trying to pull ran back and pulled other mobs, including the shredder...so from then on I started using Curse of Recklessness more to be on the safe side. Died again where Smite was because I tried pulling him without noticing the two rogue gaurds stealthed at the entrance to the ramp leading to him.....so I ended up getting raped by him, the two rogues, and the two pirates that were standing by him and their birds. Getting him the second time was a lot easier though because I started by pulling one of the rogues, which in turn only pulled the other rogue and Smite, without aggroing the pirates.

I had my soulstone cast at nearly all times. If you're a soloing lock, bring lots of soul shards (I started with 16 and left with 1, but then again, I'm pretty cautious and paranoid).

Everything was fairly easy as long as I stayed patient. Sucks that I couldn't beat VC though =(...Killed at least one of his gaurds and got him down to at least 30% health but he called more gaurds and I couldn't keep my voidwalker alive so I ended up getting pwned -_-'
attempted solo
Posted: Jun 13th 2007 11:32am | Edited: Jun 13th 2007 11:58am | IP: Logged | Reply to this
1 post
Score: Decent
i used my hunter (lvl 24 night elf) in an attempt to solo Deadmines. Of course i doubted the fact that i could at lvl 24 but i tried it anyway for fun. I easily got past the first little bit of the place and got to Rhak'Zor.I barely beat him( i had like 20 hp left) but i did. then as i made my way into the next room i accidentally aggro'd 3 little goblin things and died :P


EDIT: after i died as mentioned, i tried again (with instance reseted) and this time easily beat Rhak'Zor thanks to strategy. although as i tried killing the two elites, 2 more walked in and i died...

Edited, Jun 13th 2007 2:58pm by Itensa
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A great player can work as a team.
An over-confident player thinks they can do everything themselves.
smite stun
Posted: Jun 12th 2007 1:01am | IP: Logged | Reply to this
3 posts
Score: Decent
If you have a stunner like pally's hammer of justice, make him use it when smite is at 60% health, that way, when he gets to half, he only says "your landlubbers are tougher than i thought, i'll have to improvise" rather than stunning everyone. Make sure you time it well, otherwise you'll waste your stun.
Posting from an electromagnetic field
Solo'd.
Posted: Jun 7th 2007 12:18am | IP: Logged | Reply to this
20 posts
Score: Decent
I solo'd this as a 34 rogue. Very simple.

I got to Smite and beat down his guards, used evasion around mid-way to dodge some of the stacking damage. I killed off the guards and then vanished to heal; Mr. Smite went back to the top of the ramp. When I try to pull Mr. Smite again, however, I aggro two Defias Pirates and their @#%^ing birds. I try to kill them off while defending against Mr. Smite as well, but I didn't have Evasion OR Vanish ready. I died. :(

Nonetheless, since I took out the two Pirates, when I resurrected I had no problem raping Mr. Smite.

At VC, I survived while using common sense. I sapped a guard, pulled VC out, aimed on killing him first while 4, and then 5, other guards are slamming me. I drink a potion before I die so I can kill off VC, (completely forgot about vanish) ran back to the wheel and healed. His guards went back into the little wooden crib, and then I healed up and beat their asses afterwards.

So, it was successful, and I'm not even a twink. :)
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[IMG]http://img.photobucket.com/albums/v322/odle/zjt26.gif[/IMG]
Tours
Posted: May 22nd 2007 6:24am | IP: Logged | Reply to this
2 posts
Score: Decent
I ran this yesterday for the first time. It was very exciting, and my group was great. It was obvious that at least 3 of us had done a lot of research on party etiquette, as well as what to expect, not to pull adds, have a leader, and someone who stays back watching for pats and healing us if we died. We were between levels 19-23 (I'm a 20 rogue)

After it was over, I had missed the "Oh Brother" quest, so decided to join another group to run it again.

Terrible. With out knowing it, I joined a "TOUR" - some level 40 taking a bunch of level 11-13's through the deadmines just so they could "need" every single item, and ninja the treasure chests. I quit halfway through, because the 40 wouldn't let me even get in on any of the action, even after I told him I wouldn't pull ANY adds, I'd just assist from behind him.

It was so frustrating! So I guess my only advice to people is that if they want to actually PLAY the DM, be clear before entering what kind of group you're in, who does what, and make sure it's not a "TOUR" by some high level just wanting to get experience while a bunch of n00bs rob the place blind.
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It's going to be Legend - Wait for it...
http://www.myspace.com/chickibidi
Posting from Seattle
Tours
Posted: May 30th 2007 6:16am | IP: Logged | Reply to this
3 posts
Score: Decent
I doubt a level 40 gets any experience from there, and when you saw what group you joined, why didn't you just leave? If there's a bunch of level 11-13s and a level 40 in a group then it's pretty obvious that they're just paying the level 40 for running them through there. :)
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Mother Russia! :D
Posting from Mother Russia :)
stuffs
Posted: May 15th 2007 7:08am | IP: Logged | Reply to this
49 posts
Score: Decent
is there anything good a lv 10+ warrior can get in here?
lfg
Posted: May 12th 2007 11:41am | IP: Logged | Reply to this
7 posts
Score: Decent
if ur lookin 4 a group here u MUST be really a newb!!!
ffs u should find it in-game!:P
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You know your addicted to WoW when your girlfriends underwear is a "rare drop".
minimum lv
Posted: May 6th 2007 7:07pm | IP: Logged | Reply to this
49 posts
Score: Decent
i went in there when i was lv 13

got a lot of good stuff with my pally friend
Needing group!!!!!!!!!!!!
Posted: Apr 15th 2007 4:15pm | Edited: Apr 16th 2007 7:41am | IP: Logged | Reply to this
2 posts
Score: Decent
I´ll try to go there Sunday 22-April (I´ll try to level up the Saturday at 10:00 p.m. to 9:00 a.m. (GMT -0 time)
I´ll be connected from 10:00 a.m. to 02:00 p.m.(Sunday) (GMT -0 time)(So be connected)
I´ll try to lvl. up to 18 or soo.... (I dont think that´ll be possible since im goin to school and only can play 1 hour a day(hopeing))but reaching level 17 ím gonna try it.
I hope to get this group:
Class:
MAGE(me) (Don´t need another unless there is no rogue).(LVL. MAYBE 16 TO 20)
WARLOCK(thanks Stellar)(Same as me).(LVL.???(HOPE ITS 18 TO 20))
WARRIOR(Still dont have one).(LVL.18 TO 20)
PALADIN or PRIEST(Forciously need one).(LVL.18 TO 20)
ROGUE(Also need one).(LVL.18 TO 20)

¿Why only pair levels? A=Because at that lvls. you get new abilities that we´ll use there.

PD:If you are an ALLIANCE in the Server DARROWMERE and are about those levels give me a call and i´ll invite you (If still have space).LOOK FOR SUGARCOTTON.

Edited, Apr 15th 2007 7:21pm by IKARO

Edited, Apr 16th 2007 10:35am by IKARO

Edited, Apr 16th 2007 10:41am by IKARO
Posting from Mexico - Mexico City
RE:Needing group!!!!!!!!!!!!
Posted: May 16th 2007 1:42am | IP: Logged | Reply to this
18 posts
Score: Default
are you retarded??
you`ll never find group here.....
i guess that your just a newb
Posting from Belgrade
twinkies
Posted: Mar 28th 2007 8:16pm | IP: Logged | Reply to this
22 posts
Score: Decent
16-20 min a run, I've been reduced to running twinks through for their defias chest piece and sword.
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Littefoot Lv. 70 Druid Turalyon
I'M LEET!!
Posted: Mar 17th 2007 3:47pm | IP: Logged | Reply to this
2 posts
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Ok guys.. if u ask wut lvl u can solo this.. well I have a lvl 29 twink pally on Gilneas and I can get to smite.. (solo)
(this is me: http://ctprofiles.net/5213069 ) soo If I had 1 lvl like 20 healer.. I could do whole thing.. it's not hard at all and I HAVE NEVER seen Miner Jhonson drop Goldplated Buckler.. pisses me of but anyways if u have a twink in the 29 bracket.. send me a party inv and I'll play with ya ;)

~Raggy/ Jesus/ TheDeckinator
I'M LEET!!
Posted: Apr 4th 2007 10:13am | IP: Logged | Reply to this
2 posts
Score: Decent
i got Goldplated Buckler the first two times i ran DM. too bad im a Hunter
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How does it feel? SUCK SUCK SUCK
Posting from Cenarius
bad group
Posted: Mar 5th 2007 9:59am | IP: Logged | Reply to this
1 post
Score: Decent
I went through this again last night with a group of misfits:

21 warrior
20 mage
22 paladin
19 rogue (me)
16 paladin

Yeah, a level 16 paladin wanted to come along for the ride. Every 5 seconds, he was asking "what's defias gunpowder?" and "how long is this place?" and "can i open that chest over there?"

Anyway, after a series of bad pulls by the mage (stupid idea in the first place), we ended up getting wiped by smite. Then, a level 23 NE hunter decides to help us out. He did more harm than good with his damn pet. We got up onto the ship and his pet aggroed every single goblin/pirate on the first level of the ship, and they chased us all the way back to mine area. Needless to say, we got wiped again.

I'm not ever doing this again with a hunter, because this wasn't the first time they royally @#%^ed everything up for the team that I've been on.
bad group
Posted: Mar 26th 2007 3:13pm | IP: Logged | Reply to this
13 posts
Score: Decent
cmnewlin wrote:
I went through this again last night with a group of misfits:

21 warrior
20 mage
22 paladin
19 rogue (me)
16 paladin

Yeah, a level 16 paladin wanted to come along for the ride. Every 5 seconds, he was asking "what's defias gunpowder?" and "how long is this place?" and "can i open that chest over there?"

Anyway, after a series of bad pulls by the mage (stupid idea in the first place), we ended up getting wiped by smite. Then, a level 23 NE hunter decides to help us out. He did more harm than good with his damn pet. We got up onto the ship and his pet aggroed every single goblin/pirate on the first level of the ship, and they chased us all the way back to mine area. Needless to say, we got wiped again.

I'm not ever doing this again with a hunter, because this wasn't the first time they royally @#%^ed everything up for the team that I've been on.


I am amazed that someone as low level as a 19 can talk like he knows what he is talking about. If you or your group knew what they were doing, that would be a very powerful group. You have two healers, a tank, two DPS, two CC, and a off-tank. And that hunter whose pet you claim to have ruined your time, must have been a really stupid person. Either that, or your group didn't work with him. Hunters are very powerful, but you have to listen/obey/DO WHAT THEY WANT. I have been in a non-guild group, where i was blaimed for a wipe. I knew that they where really stupid, but they proved it by blameing me. for I had not been the puller. Ive been in groups where expeirenced hunter's alts were pulling. But this group had a Rogue that was CONVINCED that he could pull better than me, but he had not had any experence pulling, or even seeing me pull.


Oriossis, 56 Hunter, Norgannon
bad group
Posted: Dec 16th 2007 5:07pm | IP: Logged | Reply to this
Avatar
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768 posts
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Quote:
Hunters are very powerful, but you have to listen/obey/DO WHAT THEY WANT.


And they say us priests have a god complex :p
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RIP cococj...!
Posting from Nottingham UK
bad group
Posted: Mar 29th 2008 3:14pm | IP: Logged | Reply to this
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130 posts
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It REALLY getz bad if the hunter says somethin like, "Hey, I only use the vaseline to keep the bow string from cutting into my glove". Especially if he uses a gun 8/ ....
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www.aetherealplane.com
Posting from E-Ville Indiana
bad group
Posted: Mar 6th 2007 5:12am | IP: Logged | Reply to this
23 posts
Score: Decent
lol i'm a Misfitz too if u want ill take u through DM anytime just pst me in the game and will do it very fast! lvl 42 mage now! http://wow.allakhazam.com/profile.html?2302958
soloing
Posted: Mar 4th 2007 5:38pm | IP: Logged | Reply to this
1 post
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do you think a lvl 36 warlock could solo this instance?
Information
Posted: Feb 20th 2007 4:14pm | IP: Logged | Reply to this
21 posts
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Yes, any horde can run the Deadmines. However you won't get any quests for it so the only point would be for the loot. Watch out for the Alliance groups there. If you don't have at least a lvl 40 escort you will probably get raped before you make it in. Personally I enjoy ganking little horde groups (<<< yes I'm going to hell when I die, I know) with my Alliance guy if I'm there, so if you're on Aegwynn, watch out for me too.

A good soloing level for the Deadmines is probably 40. I had no trouble soloing this when my rogue was level 40.

If you are going to go as a low level (something like 14 or less) with a high level escort, try for someone with skill at controlling agro. Also make their lives easier and stand back. Low levels pull agro incredibly easily and can die fast to elites. I've run noobs with my 60+ rogue and they can die faster then you can run over and hit the mob even once. Make sure that they stay a good distance back and whatever they do, don't let them run up and join the fight unless the room is clear.

Just a note for questees, there are a couple hidden Deadmines quests in Stormwind. Scroll up this page and click the quest links to see where to get them.

Hopefully this covers some questions and information.
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Give a man fire, and he will be warm for a day.
Light a man on fire, and he will be warm for the rest of his life.

Everyone has photographic memory; some just don't have the film.
Posting from Parts Unknown
is this only alliance
Posted: Feb 8th 2007 5:40pm | IP: Logged | Reply to this
36 posts
Score: Decent
is this only alliance...i am 39 undead warrior and wondering
Posting from Kael'Thas
?
Posted: Feb 8th 2007 8:40am | IP: Logged | Reply to this
6 posts
Score: Decent
hey. im a lvl 21 warlock, what lvl do you think i can solo this?
how do u reset a instance
Posted: Oct 12th 2006 6:35pm | IP: Logged | Reply to this
11 posts
Score: Decent
how do u reset an instance i want to solo the first part of deadmine i was woundering how to re set it if u can
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lvl 30+ rouge 12+hunter 7+ preist 7+ warroir 6+ mage 6+ warlock 4+ druid
wow is more a (Dickting) then drugs : ) use at ur own risk this game may cause sever brain damige because of mind blowing grafixs
how do u reset a instance
Posted: Mar 13th 2007 4:14pm | IP: Logged | Reply to this
2 posts
Score: Decent
You right over your name if you are leader and hit the "Reset Instance" thing.
Posting from Minnesota
how do u reset a instance
Posted: Oct 13th 2006 6:54pm | IP: Logged | Reply to this
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71 posts
Score: Decent
i just found out, i grouped with knom and i right clicked my own portrait and i got reset all instance XD i got extremly cool stuff now
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Alliance suck, Horde ROCKZ
Own, or be owned
Join us or face our doom
how do u reset a instance
Posted: Oct 13th 2006 6:18pm | IP: Logged | Reply to this
*
71 posts
Score: Decent
try running away far then log off and on and off and do something that will reset stuff, just dont just go out and go back in, its not reseted, i wana know coz i wana get more parrets and cats (i got both)
----------------------------
Alliance suck, Horde ROCKZ
Own, or be owned
Join us or face our doom
Horde?
Posted: Sep 19th 2006 1:53am | IP: Logged | Reply to this
4 posts
Score: Decent
How often do the horde run through deadmines? I want to get Defias Leather for my rouge, but no one seems to be going there... Thanks
Horde?
Posted: Oct 14th 2006 10:30pm | Edited: Oct 14th 2006 10:34pm | IP: Logged | Reply to this
43 posts
Score: Decent
I go there on a regular basis. I originally took my lvl 17 troll hunter there by (carefully) swimming up the coast from Booty Bay to Grom Gol to pick up the FP, then on up the coast to the beach below the deadmines exit.
Nice dagger on named murlock that runs up and down length of beach.
I then make my way to the mine entrance from the rear of the building to avoid alliance groups prepping for their VC runs, and try to slip in quietly.
Until you reach the instance, you have to watch for both alliance and mobs.
Lots of good drops, from lots of cloth to lots of greens and the occaisional blue. Bring LARGE bags.
My 17 hunter fills bags and hearths, I solo completely through it with my 38 Orc hunter.
Good hunting.

Almost forgot, there are a couple of quests available to both sides from pirate ghost on lighthouse island off of beach.

Edited, Oct 14th 2006 at 10:34pm PDT by sdbowers
Posting from El Cajon, CA
Horde?
Posted: Oct 13th 2006 7:25pm | IP: Logged | Reply to this
*
71 posts
Score: Decent
almost never on my sever, nobody even goes near westfall (except for suiciders and high lvl people)
----------------------------
Alliance suck, Horde ROCKZ
Own, or be owned
Join us or face our doom
Horde?
Posted: Feb 9th 2007 5:16am | IP: Logged | Reply to this
36 posts
Score: Decent
lol...i am lvl 39 undead warrior and i have tons of fun doing mini raids on....say...the light house :)
Posting from Kael'Thas
Seliana
Posted: Jul 14th 2006 7:23pm | IP: Logged | Reply to this
2 posts
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she is level 22
gold
Posted: Jul 14th 2006 7:22pm | IP: Logged | Reply to this
2 posts
Score: Decent
on the server Shadow moon could someone send Seliana a night elf rogue some gold! plz i would appriciate it im broke i have like 40s lol
gold
Posted: Jan 4th 2007 3:23pm | IP: Logged | Reply to this
1 post
Score: Decent
´get of ur ass and level. Im only lvl 22 and I have 33g. Its all because of the Uncommon and Rare things i farm and 'AH'.
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Druid Hambaniit lvl 22 in Al'Akir
Deadmines Guide
Posted: Jul 23rd 2006 12:54am | IP: Logged | Reply to this
43 posts
Score: Decent
Just a couple of corrections / additions.
You don't need to reset the instance if party members get killed, even if completely wiped. Just run back from the graveyard near Sentinel Hill and you're able to rez once back inside the instance. Typically the only thing you have to worry about while making your way back to your party, is getting lost or running into patrols. I usually just hide off to the side somewhere and let the patrols pass on by.

There are a couple of times when patrols will appear behind you after finishing an area. This can be bad if your health is low after a battle. Watch for it.

On the second platform before reaching the ship's deck, if your party is hard pressed, there is a side platform (I forget what it is) that you can jump to temporarily to avoid the pirate melee types from wiping your party.

Finally, in the fight against VC and his stealthed ninjas, if it's going badly concentrate on VC and loot the head before dying. At least you will have completed the quest:) If you get wiped, and any have not looted VC's head, get back there as quick as you can. It was still there waiting for one of my alts.

Good luck!
Posting from El Cajon, CA
Undead?
Posted: Mar 9th 2006 1:31pm | IP: Logged | Reply to this
1 post
Score: Decent
I know about the undead miner, but I keep seeing in the mob info a bunch of other undead mobs. Now, I've been through VC around 100 times, and never have I seen undead. So do they spawn for horde or something?
Undead?
Posted: May 3rd 2006 7:59am | IP: Logged | Reply to this
4 posts
Score: Decent
The undeads are in the non-instanced part of the mines.
Go south instead of entering the portal and you will find them
Undead?
Posted: Aug 11th 2007 2:19pm | IP: Logged | Reply to this
3 posts
Score: Decent
Wow, thanks, i was looking for this information too ^_^
Location
Posted: Feb 14th 2006 6:54pm | IP: Logged | Reply to this
1 post
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where are the deadmines located?
Posting from New Jersey
Location
Posted: Oct 13th 2006 7:22pm | IP: Logged | Reply to this
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71 posts
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the entrance is in this building a bit like a farm, go in it then turn left you should see stairs, go up and keep going then ur in the dead mines, the little mine south is the exit (end of instance)
----------------------------
Alliance suck, Horde ROCKZ
Own, or be owned
Join us or face our doom
Location
Posted: Mar 14th 2006 12:19pm | IP: Logged | Reply to this
4 posts
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Wrong, that is the exit.
The entrance is in Moonbrook.

Location
Posted: Mar 6th 2006 7:33pm | Edited: Mar 19th 2006 4:43pm | IP: Logged | Reply to this
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129 posts
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I thought that was the entrance, but later i found out it is in the little town in westfall, Mooonbrook. Little doorway on the side of the large building on the south end of the town, not really going to try and describe how to get to the entrance from inside the mine though, i get lost every time i go in there. Horde, i don't know much about alliance instances.

Edited, Sun Mar 19 15:47:12 2006 by Kithylin
Posting from Dallas, TX
lvl req
Posted: Aug 15th 2005 4:27pm | IP: Logged | Reply to this
3 posts
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whats the level requirement to enter this place?
lvl req
Posted: Apr 21st 2006 2:02pm | IP: Logged | Reply to this
18 posts
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Have to dissagree with you there.I went in as a level 12 Warrior with a 40 Paladin and 23 Rogue (The rogue just stood next to me though,the pally pushed through).I managed to die only once at the end of the instance (at the pirate ship) because I screwed around too much :P Good thing Pallies can resurect ;o
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60 Human Warrior
EU Sylvanas
<FortyFox>
Posting from Serbia and Montenegro
lvl req
Posted: Nov 23rd 2005 12:56pm | IP: Logged | Reply to this
2 posts
Score: Decent
absolute minimum level required is 10 to enter this instance. Dont expect to live long, though, even with a 60 to walk you through.
lvl req
Posted: Sep 23rd 2005 2:59pm | IP: Logged | Reply to this
3 posts
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about lvl 20
Soloable at what lvl?
Posted: Aug 3rd 2005 12:47pm | IP: Logged | Reply to this
2 posts
Score: Decent
I'm a lvl 28 rogue, and i'm wondering at what point would it be possible for me to solo this?
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If I could get a firm grip on reality, I'd choke it.
Link to this post 17 replies
Posting from gorefiend
Soloable at what lvl?
Posted: Jan 5th 2007 5:33pm | IP: Logged | Reply to this
4 posts
Score: Decent
Hi, I'm a lvl 26 human rogue, with some fairly good armor. I have about 8 rares, and I was wondering if I could solo Deadmines. If, so, do you think I would have any trouble, or anything.

Thanks.
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-Cihckensoup 35 Human Rogue, Terenas
-Vrapno 16 Bloodelf Paladin, Runetotem
-Vanhalenas 24 Nightelf Hunter, Alterac Mountain
Posting from Canada
Soloable at what lvl?
Posted: Nov 30th 2006 7:44am | IP: Logged | Reply to this
5 posts
Score: Decent
Soloed it as a 40 shaman with no trouble at all on anything, even VC. Health never droppped below 1k. Given that, it should be soloable with a bit more difficulty at a lower level too.
Posting from Oxford, UK
Soloable at what lvl?
Posted: Oct 13th 2006 6:20pm | IP: Logged | Reply to this
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71 posts
Score: Decent
i'm a lvl 44 rogue and i soloed this 5 times, no trouble, even with a lvl 18 shaman making all the patrols come to me, other than that, no trouble, the only thing u need is stealth/prowl, warlocks should come in 2 or 3, best not to use fear coz they cause aggro, overall, lvl 40+ best to solo, 45+ if u cant prowl/stealth
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Alliance suck, Horde ROCKZ
Own, or be owned
Join us or face our doom
Soloable at what lvl?
Posted: Sep 30th 2006 8:11am | IP: Logged | Reply to this
34 posts
Score: Decent
What would be the soloable level for a decently geared warlock?
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Torbenx-70 paladin (Area 52)
Mcdougal-19 mage (Area 52)
Soloable at what lvl?
Posted: Sep 10th 2006 7:53am | IP: Logged | Reply to this
18 posts
Score: Decent
Solo'ed at level 37 - Undead Rogue.
Posting from LOO-Ville
Soloable at what lvl?
Posted: Apr 21st 2006 3:32am | IP: Logged | Reply to this
1 post
Score: Decent
It's not worth worrying about farming VC unless you want to try and get the defias set, and even then there is better gear out there. Just level up and get gold as you go.
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If you give a man fire, he will be warm for a day. If you light a man on fire, he will be warm for the rest of his life.
Soloable at what lvl?
Posted: Mar 19th 2006 1:36pm | IP: Logged | Reply to this
39 posts
Score: Decent
Level 25 Rogue, when should I solo DM. Cause i'm an enchanter/miner so i'll need the greens for my mats.

'preciate ur comments and ideas.
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Be like water making its way through cracks. Do not be assertive, but adjust to the object, and you shall find a way round or through it. If nothing within you stays rigid, outward things will disclose themselves.

Empty your mind, be formless. Shapeless, like water. If you put water in a cup, it becomes the cup. You put water in a bottle and it becomes the bottle. You put it in a teapot, it becomes a teapot. Now, water can flow, or it can crash. Be water my friend. --- Bruce Lee, Martial Arts
Posting from Edmonton, Alberta
Soloable at what lvl?
Posted: Mar 17th 2006 11:27am | IP: Logged | Reply to this
37 posts
Score: Decent
Im a lvl30 hunter with a windserpent... I'm gonna try to solo it today.
Soloable at what lvl?
Posted: Mar 12th 2006 12:39pm | IP: Logged | Reply to this
28 posts
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Well I ran some of my guildies alts with my pally when it was level 38, they all wiped because they are noobs :P, and I ended up fighting VC and Captain Greenskin + adds at the same time and came out of it alive against 7 or 8 20+ elites (didnt even use LoH). So if your a pally with decent gear, you can probably solo it at about level 30 quite easily since you should'nt have to worry about any bad pulls because your level 16 friend wants his Westfall Tunic now...
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What can I say there is nothing like the rush of hunting people down and killin 'em...
Soloable at what lvl?
Posted: Feb 9th 2006 3:08pm | IP: Logged | Reply to this
2 posts
Score: Decent
:-) as a druid i had problems with smite up to lvl 35 or so.. but to give you hints on the bosses, don't go straight for the bosses.. for instance the first boss... kill the archers first and fast, or they will run towards the open door and they always seem to meet the patrols at the right time.. after you kill the first archer in cat form, switch out and rejuvenate and jump to bear form and kill the 2nd archer, then soly work on the boss..

2nd boss, clear room out in cat form, then shredder simple as that.. just remember to have enough health for sneed :-)


3rd boss.. prowl all the way to him, wait for roaming goblin to leave and then wipe out the boss first, then his little side-kick. if there's a patrol on the other side of door.. (usually is) get in corner and shadomeld..


prowl to gun powder and kill the little humans, grab the powder and switch to cat as fast as you can and prowl.. a overseerer will run at you...

opening door..
stand at the barel of the canon, activate canon and shadowmeld... wait .. wait... wait.... then cat form prowl...


smite...
go for the right rogue first before the ramp... pull him back behind the 3 rocks forking up.. kill him.. then turn around and kill the 2nd rogue... switch out and rejuvenate, jump to bear form.. and work on smite... prowl all the way up to top and kill captain first and then the girl pirate and then the other..

VC....
kill rogues first.. if you get lock and then get half way through the door you can back slash the rogue on the right.. kill him in cat form.. switch out and rejuvenate, bear form and kill other rogue.. kill vc and watch out for the 2 added rogues when he dies..


after VC is dead..

jump over the side of the boat on to cookie... wait for him to get in the center .. you won't aggro any adds if you kill him there..



good luck.. any needed help. just ask.. I farm VC regularly..

-43 Feral Druid.
-that is all-

*REALM SPIRESTONE*
*GUILD RâZOR*
Soloable at what lvl?
Posted: Feb 7th 2006 3:36am | IP: Logged | Reply to this
3 posts
Score: Decent
I'm a druid resto/balance specced. At what lvl it'll be soloable 4 me?
Posting from Russia
Soloable at what lvl?
Posted: Jan 29th 2006 9:02pm | IP: Logged | Reply to this
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146 posts
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Trouble with any instance you can solo is, the stuff that drops is generally useless to you by then. Farming stuff to twink your alts with OTOH, is pretty effective, except for the darn BoPs. Best bet is to solo with a toon that has Enchanting as a money-maker, or have a friend run your low-level toon thru with his high-level character. He's not gonna roll Need on the blues in here, 'cause you can do the same for his alt when this run is done...


...but you knew all of this already.

The point? Just that soloing an instance for items for the toon doing the soloing is a waste of time.
----------------------------
'One Gunstar against an entire Kodan Armada? It'll be a slaughter!!'
'That's the spirit!!'
'No, MY slaughter!'
Posting from NY
Soloable at what lvl?
Posted: Jan 24th 2006 12:52pm | IP: Logged | Reply to this
14 posts
Score: Decent
Think it would be possible for me (Lvl 37 Night Elf Warrior) to go through solo? I want the cape Van Cleef drops (29 armor). Im sure i could do it, but dunno bout the very end with all the ppl on the ship
Soloable at what lvl?
Posted: Sep 22nd 2005 1:10pm | IP: Logged | Reply to this
1 post
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I have a lvl 34 hunter and 34 pet and i can solo it just fine, i can take up to three elites at once if my pet holds aggro on all three. have to be careful not to let pet die while doing this
Soloable at what lvl?
Posted: Aug 23rd 2005 6:04pm | IP: Logged | Reply to this
10 posts
Score: Decent
Tried this last night with 34 my mage. Did fine on standard and elites, even patrols. But just couldnt take the danage from boss types. Too many resisted roots and transforms (some outright immune). Died plenty of times, and gave up in the end. As far as the hunter doing it at 28, I don't doubt it. I have a 28 hunter too, and he can handle tougher singles much easier, but he just cant kill a lot at once. Maybe I should run him through instead.
Soloable at what lvl?
Posted: Aug 21st 2005 2:15am | IP: Logged | Reply to this
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54 posts
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it's hard, I'm a druid and I went in there a couple of times just to get items and I can't live if struck by an Overseer and Evoker at the same time. I'm level 31 right now, specialized on Balance/Feral Combat.
Soloable at what lvl?
Posted: Aug 9th 2005 2:47pm | IP: Logged | Reply to this
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268 posts
Score: Decent
im a level 28 hunter and can solo this... i also have a level 28 raptor who can take on an elite or two at one time
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60 dwarf hunter.-=*^*=-.-=*^*=-.Grand Marshal Sniffer
Posting from Canyon Country CA
You also do the Red Silk Bandanas...
Posted: Feb 17th 2005 8:49am | IP: Logged | Reply to this
1 post
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Deadmines is also the only place where you can get the Red Silk Bandanas, to the best of the knowledge.

Red Silk Bandanas -> http://wow.allakhazam.com/db/quest.html?wquest=214
You also do the Red Silk Bandanas...
Posted: Jun 16th 2005 7:06pm | IP: Logged | Reply to this
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68 posts
Score: Decent
Negative, the red LEATHER banadanas drop outside the deadmines. The red SILK bandanas drop inside.
You also do the Red Silk Bandanas...
Posted: Feb 3rd 2007 5:24pm | IP: Logged | Reply to this
5 posts
Score: Decent
No, the items for that quest drop both inside the actual instance and outside of it in the zone too.
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--Server-- --Nathrezim--
Katharos 58 Warrior
Zynismus 26 Priest
Regorol 19 Rogue

--Server-- --Aegwynn--
Tavros 14 Shaman
You also do the Red Silk Bandanas...
Posted: Apr 18th 2005 4:23pm | IP: Logged | Reply to this
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2817 posts
Score: Decent
Red Silk Bandanas drop off of Defias mobs in Westfall also.
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FFXI:
Fhqwghads - Galka - 75NIN/75DRK/75SAM/75MNK - Ifrit Server- Rank 10 - ZM Done - COP done
Too many merits to list, too many subjobs to list...
Trogdoor - Tarutaru - 75BLM/50BRD/41WHM - Ifrit Server- Rank 6 - ZM Done
Posting from a chair in front of a computer.
You also do the Red Silk Bandanas...
Posted: Mar 9th 2005 7:53pm | IP: Logged | Reply to this
28 posts
Score: Decent
I finished that quest before I ever stepped into the Dead Mines
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Life sucks, get over it.

Farewell Van D'iel, it was fun while it lasted...sorta...

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